Gorm the level 31 Orc Gunslinger by anwynd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassGunslinger
Level / Exp31 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 20)
Dexterity61 (base 60)
Constitution25 (base 11)
Magic11 (base 10)
Willpower23 (base 10)
Cunning69 (base 51)

Resources

Life688/688
Steam100/100
Healing Factor1.3745178243369
Regeneration5.9791525358655

Speed

Mental0%
Attack0%
Movement+12.5%
Spell0%
Global+100%

Vision

Sight12
Lite7
Infravision7
See Stealth15
See Invisible15

Offense: Mainhand

Damage64
Accuracy47
Crit Chance27%
APR10
Speed1.00

Offense: Offhand

Damage64
Accuracy47
Crit Chance27%
APR10
Speed1.00

Offense: Spell

Spellpower22
Crit Chance18%
Speed1

Offense: Mind

Mindpower58
Crit Chance18%
Speed1

Offense: Damage Bonus

Cold+12%
Light+21%
Fire+10%
All0%

Offense: Damage Penetration

Blight+17%
Nature+27%
Cold+17%
All+7%

Defense: Base

Armour (hardiness)23 (38.594633868923%)
Defense48
Ranged Defense48
Fatigue1.9238052216851
Physical Save25
Spell Save19
Mental Save32

Defense: Resistances

Blight+ 25%( 70%)
Nature+ 19%( 70%)
Cold+ 44%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance22%

Inscriptions (4/4)

Implants
Implants
Implants
Infusions

Class Talents

Steamtech / Gunslinging1.30
4/5
1/5
1/5
1/5
Steamtech / Bullets mastery1.30
1/5
4/5
0/5
0/5
Steamtech / Elusiveness1.30
3/5
1/5
1/5
1/5
Steamtech / Avoidance1.30
5/5
0/5
0/5
0/5
Steamtech / Automation1.30
1/5
1/5
5/5
5/5
Steamtech / Gunner training1.30
5/5
0/5
0/5
0/5

Generic Talents

Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
0/5
Steamtech / Physics1.20
2/5
2/5
1/5
0/5
Steamtech / Chemistry1.20
5/5
1/5
1/5
5/5
Technique / Conditioning1.00
1/5
5/5
0/5
0/5
Race / Orc1.00
1/5
1/5
1/5
0/5

Prodigies

1/1

Effects

Quests

done
active
done
done
active
done
done
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Gorm the Orc Gunslinger level 11
9th Revenge 124th year of Ascendancy at 15:31
see stats
Exterminator Killed 1000 creatures.
By Gorm the Orc Gunslinger level 29
14th Loss 124th year of Ascendancy at 04:33
see stats
I did not want that! Tricked Nektosh into killing one of his own people.
By Gorm the Orc Gunslinger level 20
45th Pain 124th year of Ascendancy at 14:53
see stats
Level 10 Got a character to level 10.
By Gorm the Orc Gunslinger level 10
30th Retaking 124th year of Ascendancy at 04:42
see stats
Level 20 Got a character to level 20.
By Gorm the Orc Gunslinger level 20
45th Pain 124th year of Ascendancy at 02:27
see stats
Level 30 Got a character to level 30.
By Gorm the Orc Gunslinger level 30
26th Loss 124th year of Ascendancy at 03:27
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Gorm the Orc Gunslinger level 14
45th Revenge 124th year of Ascendancy at 15:31
see stats

Log

Atnilim the shalore deactivates Secrets of the Eternals.
Atnilim the shalore's spell attains critical power!
Atnilim the shalore's spell attains critical power!
Gorm is recovering from the damage!

Atnilim the shalore casts a protective shield just in time!

Gorm's Shoot hits Atnilim the shalore for
142 physical, 5 light, 8 blight, 7 cold, 4 nature, 10 arcane, 5 cold, 19 cold (206 total damage).
Phantasmal Shield hits
Gorm for (42 flat reduction), 449 light (449 total damage).
Gorm the level 31 orc gunslinger was tanned to death by Atnilim the shalore on level 1 of Ambush!.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Phantasmal Shield killed Gorm!
Saving game...

Saving done.

Ran for 2 turns (stop reason: interesting character).


Resting starts...

Talent Explosive Shell is ready to use.
Talent Automated Cloak Tessellation is ready to use.
Talent Supercharge Bullets is ready to use.
Talent Vitality is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...

Saving done.

Saving game...

Saving done.