









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 21 / 77% |
| Size | big |
| Lifes / Deaths | Killed by orc corruptor at level 12 on the 31st Haze 122nd year of Ascendancy at 09:33 0 / 6Killed by Borius, Avatar of Bearness at level 21 on the 62nd Pyre 123rd year of Ascendancy at 17:55 Killed by Borius, Avatar of Bearness at level 21 on the 62nd Pyre 123rd year of Ascendancy at 18:12 Killed by Borius, Avatar of Bearness at level 21 on the 62nd Pyre 123rd year of Ascendancy at 18:43 Killed by Borius, Avatar of Bearness at level 21 on the 62nd Pyre 123rd year of Ascendancy at 18:59 Killed by Gowen the war bear at level 21 on the 63rd Pyre 123rd year of Ascendancy at 04:37 |
| Antimagic | Follower |
Primary Stats
| Strength | 36 (base 17) |
| Dexterity | 43 (base 38) |
| Constitution | 46 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 21 (base 12) |
| Cunning | 44 (base 39) |
Resources
| Life | -102/597 |
| Stamina | 198/198 |
| Healing Factor | 1.3567804250994 |
| Regeneration | 4.4095363815731 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 31.719706428051 |
| See Invisible | 31.719706428051 |
Offense: Barehand
| Damage | 76 |
| Accuracy | 56 |
| Crit Chance | 22% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Nature | +33% |
| Darkness | +12% |
| Fire | +16% |
| Cold | +17% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Lightning | +10% |
| Physical | +22% |
| Mind | +30% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 20 |
| Physical Save | 31 |
| Spell Save | 24 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 45%( 70%) |
| All | + 8%( 70%) |
| Lightning | + 16%( 70%) |
| Light | + 27%( 70%) |
| Temporal | + 11%( 70%) |
| Mind | + 20%( 70%) |
| Darkness | + 45%( 70%) |
| Fire | + 55%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 28% |
| Poison Resistance | 10% |
| Blind Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Pugilism | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You failed to protect the lost defiler from death by greater faeros. Escort: lost defiler (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Gunsnake. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by dire wolf. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Ivilrakira the Dazzleworm (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- Phys.crit +4.0% Crit.mult +20.00% Mind.pwr +6 (+3 eff.) Res.pen +7% physical Melee Ret 4 light ----- def ----- Armour +5 Fatigue +4% ---------- misc Stam/turn +3.00 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Voidenvy the dwarven-steel gauntlets (15 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +2 Defense +15 (+5 eff.) Fatigue +3% Resists +3% temporal +5% arcane +9% darkness Phys.save +7 (+3 eff.) Mind.save +7 (+2 eff.) Heal.mod +10% Poison- +10% Disarm- +28% Unarmed combat: Power 20.5 - 28.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +8.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Strikejustice the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +6 Wil dps ---------- Dmg.mod +12% lightning +6% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +5 Fatigue +5% Resists +8% blight +3% lightning +9% darkness +6% acid Spell.save +12 (+6 eff.) Mind.save +10 (+3 eff.) A cap made of leather. |
| Tool | Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 8/100 The very essence of bearness! |
| On fingers | marksman's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +10% fire Acc +4 (+1 eff.) ----- def ----- Resists +20% fire Rings make your fingers look great! |
| On fingers | Issandur the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +17% cold Res.pen +10% acid +15% physical +10% mind ----- def ----- Defense +25 (+9 eff.) Resists +9% acid +34% cold ---------- misc Max.stam +10.00 Rings make your fingers look great! |
| Around neck | voratun amulet 'Blindsorrow'0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness +6% fire Res.pen +10% darkness Melee Ret 2 darkness ----- def ----- Resists +21% light +9% fire +22% darkness +12% nature Blind- +40% Amulets make your neck look great! |
| Main armor | Kelach (12 def, 7 armour)9.0 T4 light armor [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Phys.pwr +10 (+4 eff.) Res.pen +5% mind ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +9% acid +15% fire +7% mind Mind.save +14 (+5 eff.) Die.at -40.00 life A suit of armour made of leather. |
| Light source | Growthpeal the dwarven lantern1.0 T5 lite [Rare] Master While equipped: dps ---------- Melee Ret 8 nature ----- def ----- Resists +15% nature +12% acid ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | cashmere cloak 'Festerscar' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +27% nature Res.pen +15% mind +10% lightning Melee Ret 2 nature ----- def ----- Defense +2 (+1 eff.) Resists +6% lightning +6% mind Phys.save +7 (+3 eff.) Mind.save +8 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | insulating rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +7% fire +6% cold Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Inventory
Prismatic Rune (6 turns; lightning, physical, blight, cold, nature, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 3 blight, 5 cold, 5 nature, 4 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Confus- +20% Amulets make your neck look great! |
grounding steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% lightning Stun/Frz- +22% Amulets make your neck look great! |
warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
Flowerresolve the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% nature Res.pen +5% nature +20% cold On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +9% light HP.reg +3.00 Stun/Frz- +33% Rings make your fingers look great! |
shimmering yew vilestaff of protection (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+9 eff.) Dmg.mod +20% acid ----- def ----- Resists +10% acid ---------- misc Mana/turn +0.22 Max.mana +31.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
high-capacity pouch of steel shots of crippling (40/40, 18-22 power, 2 apr)3.0 T2 shot ammo [Ego+] Master Power 18.5 - 22.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +9.5% Capacity 40 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
rejuvenating steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% HP.reg +2.00 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
steel plate armour 'Anorath' (0 def, 11 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Psionic While equipped: Stats +4 Dex +2 Mag ----- def ----- Armour +11 Fatigue +22% Resists +7% acid +7% cold +6% mind Mind.save +11 (+4 eff.) Max.HP +23.00 HP.reg +3.00 Heal.mod +11% ---------- misc See.Invis +6 Breathe water A suit of armour made of metal plates. |
enveloping linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Resists +6% fire +5% cold A pair of boots made of leather. |
Quenchripper (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Lck +3 Dex dps ---------- Dmg.mod +3% acid Res.pen +15% lightning +5% cold ----- def ----- Armour +3 Resists +9% acid +21% cold Stealth +7 A pair of boots made of leather. |
shielding cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Defense +2 (+1 eff.) Spell.save +8 (+4 eff.) A pointy cloth hat, very wizardly... |
Ragehad the dwarven-steel helm (0 def, 10 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +4 Dex dps ---------- Phys.pwr +10 (+4 eff.) Apr +5 ----- def ----- Armour +10 Fatigue +4% Resists +2% physical Phys.save +12 (+6 eff.) Mind.save +9 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding dwarven-steel helm of the depths (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +7% lightning +9% cold +7% temporal ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
116 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Hettokan2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun dps ---------- On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +3% light Die.at -20.00 life Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 73.98 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con 7 charge(s). Reduce the duration of all detrimental effects. Uses 10 power out of 7/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Jestriss the Cornac Brawler level 12
31st Haze 122nd year of Ascendancy at 10:12 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Jestriss the Cornac Brawler level 21
62nd Pyre 123rd year of Ascendancy at 19:23 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Jestriss the Cornac Brawler level 10
56th Dusk 122nd year of Ascendancy at 03:32 see stats
Earth Master
Killed Harkor'Zun.By Jestriss the Cornac Brawler level 19
64th Regrowth 123rd year of Ascendancy at 09:48 see stats
Exterminator
Killed 1000 creatures.By Jestriss the Cornac Brawler level 19
63rd Regrowth 123rd year of Ascendancy at 01:18 see stats
Level 10
Got a character to level 10.By Jestriss the Cornac Brawler level 10
56th Dusk 122nd year of Ascendancy at 03:30 see stats
Level 20
Got a character to level 20.By Jestriss the Cornac Brawler level 20
65th Regrowth 123rd year of Ascendancy at 11:19 see stats
Size matters
Did over 600 damage in one attack.By Jestriss the Cornac Brawler level 21
62nd Pyre 123rd year of Ascendancy at 00:11 see stats
The Arena
Unlocked Arena mode.By Jestriss the Cornac Brawler level 9
1st Summertide 122nd year of Ascendancy at 02:11 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Jestriss the Cornac Brawler level 18
7th Regrowth 123rd year of Ascendancy at 04:53 see stats
Log
Jestriss throws Brown bear to the ground!
Jestriss hits Brown bear for 113 physical, 0 arcane, 179 physical, 0 arcane, 115 physical (407 total damage).
Jestriss killed Brown bear!
Gowen the war bear uses Telekinetic Smash.
Gowen the war bear misses Jestriss.
Gowen the war bear hits Jestriss for (12 flat reduction), 68 physical, (12 flat reduction), 6 physical (74 total damage).
Melee retaliation hits Gowen the war bear for 3 light, (3 to psi shield), 5 nature, 2 darkness (10 total damage).
Gowen the war bear's Beyond the Flesh hits Jestriss for (12 flat reduction), 61 physical, (12 flat reduction), 6 physical (67 total damage).
Burning from Gowen the war bear hits Jestriss for (12 flat reduction), 8 fire (8 total damage).
Grappled from Adalratta the brown bear hits Jestriss for (12 flat reduction), 30 physical (30 total damage).
Melee retaliation hits Gowen the war bear for 3 light, (3 to psi shield), 5 nature, 2 darkness (10 total damage).
Jestriss uses Infusion: Primal.
Jestriss attunes to the wild.
Adalratta the brown bear uses Clinch.
Jestriss HEALS from physical damage!
Jestriss HEALS from cold damage!
Adalratta the brown bear hits Jestriss for (12 flat reduction), 83 physical, 17 healing, (2 flat reduction), 0 cold (83 total damage) [17 healing].
Grappling hits Jestriss for (12 flat reduction), 0 physical, 2 healing (0 total damage) [2 healing].
Melee retaliation hits Adalratta the brown bear for (3 flat reduction), 0 light, (11 flat reduction), 0 nature, (2 flat reduction), 0 darkness (0 total damage).
Jestriss hits Adalratta the brown bear for (12 flat reduction), 91 physical, 0 arcane (91 total damage).
Gowen the war bear uses Kinetic Strike.
Gowen the war bear's mind surges with critical power!
Jestriss is pinned to the ground.
Jestriss HEALS from physical damage!
Gowen the war bear hits Jestriss for (12 flat reduction), 165 physical, 31 healing, 0 arcane, (12 flat reduction), 6 physical, 3 healing (171 total damage) [34 healing].
Melee retaliation hits Gowen the war bear for 3 light, (3 to psi shield), 5 nature, 2 darkness (10 total damage).
Gowen the war bear's Beyond the Flesh hits Jestriss for (12 flat reduction), 47 physical (47 total damage).
Melee retaliation hits Gowen the war bear for 3 light, (4 to psi shield), 6 nature, 2 darkness (11 total damage).
Jestriss the level 21 cornac brawler was shattered to death by Gowen the war bear on level 3 of Bearscape.







































































































