Orgo the level 5 Ogre Reaver by akachi11

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassReaver
Level / Exp5 / 18%
Sizebig
Lifes / Deaths

Primary Stats

Strength26 (base 23)
Dexterity10 (base 11)
Constitution16 (base 16)
Magic21 (base 14)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life186/210
Vim143/143
Healing Factor1.0545771506545
Regeneration1.3182214383181

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
See Stealth7
See Invisible5

Offense: Mainhand

Damage34
Accuracy29
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage25
Accuracy29
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+10%
Lightning+10%
Cold+10%
All0%

Defense: Base

Armour (hardiness)13.317011280365 (72.903125182002%)
Defense2
Ranged Defense2
Fatigue12
Physical Save14
Spell Save10
Mental Save7

Defense: Resistances

Blight+ 10%( 70%)
Lightning+ 10%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
3/5
0/5
0/5
0/5
Corruption / Vim1.00
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
0/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
2/5
0/5
0/5
0/5

Generic Talents

Race / Ogre1.00
2/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
2/5
0/5

Effects

Quests

active
done

Equipment

On fingers
On fingers
On hands
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log


You don't see how to get there...

Ran for 1 turns (stop reason: didn't move).


Talent Rune: Shielding is ready to use.

Ran for 5 turns (stop reason: didn't move).


Orgo picks up (m.):
citrine.

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Orgo wears:
copper ring of blight (+10%).

You gain 1.24 gold from the transmogrification of
potent elm vilestaff (13-16 power, 2 apr, darkness element).
You gain 2.23 gold from the transmogrification of
elm starstaff of illumination (10-12 power, 2 apr, physical element).
You gain 3.12 gold from the transmogrification of
balanced iron greatsword of massacre (24-39 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 2.40 gold from the transmogrification of
flaming iron dagger of daylight (10-12 power, 5 apr).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.