










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Semi-Roguelike (sweet&sour) |
| Sex | Male |
| Race | Ghoul |
| Class | Bulwark |
| Level / Exp | 26 / 34% |
| Size | big |
| Lifes / Deaths | Killed by Silana the snow giant chieftain at level 26 on the 50th Regrowth 123rd year of Ascendancy at 20:01 / 1 |
Primary Stats
| Strength | 120 (base 57) |
| Dexterity | 33 (base 17) |
| Constitution | 65 (base 43) |
| Magic | 21 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 25 (base 10) |
Resources
| Life | -184/1082 |
| Stamina | 103/190 |
| Healing Factor | 1.4741355335884 |
| Regeneration | 13.635753685693 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 8 |
| See Invisible | 47 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 53 |
| Crit Chance | 16% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +18% |
| Blight | +11% |
| Physical | +15% |
| Cold | +8% |
| All | +5% |
Offense: Damage Penetration
| Darkness | +5% |
| Light | +30% |
| Temporal | +10% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 46.08934837382 (81.151787968034%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 55 |
| Spell Save | 30 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 30%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 47%( 70%) |
| All | + 10%( 70%) |
| Physical | + 17%( 70%) |
| Lightning | + 69%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 24%( 70%) |
| Mind | + 18%( 70%) |
| Darkness | + 32%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 47% |
| Bleed Resistance | 100% |
| Knockback Resistance | 85% |
| Fear Resistance | 100% |
| Stun Resistance | 90% |
| Poison Resistance | 90% |
| Blind Resistance | 25% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 263 damage for 3 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed ritch stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed pouch of faeros ash. * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed vial of fire wyrm saliva. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Glowdash (5 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Dex +1 Mag +1 Cun dps ---------- Res.pen +10% light Melee Ret 4 acid ----- def ----- Armour +4 Defense +5 (+3 eff.) Fatigue +3% ---------- misc See.Invis +24 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Dusksteel the alchemist's lamp1.0 T3 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +7 (+3 eff.) Res.pen +10% mind Melee Ret 12 fire On Hit (Melee): * 20% chance to reduce damage dealt by 17% * 10% chance to reduce all saves and defense by 21 ----- def ----- Resists +6% fire +6% darkness +3% mind Mind.save +6 (+3 eff.) ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Eremufang (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane While equipped: Stats +1 Dex +3 Mag +2 Wil +8 Cun +5 Con dps ---------- Spell.crit +6% Spell.pwr +9 (+4 eff.) Melee+ 10 blight Dmg.mod +6% blight ----- def ----- Armour +3 Resists +10% blight +6% light +8% darkness ---------- misc Mana/turn +0.23 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 48.76 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | yew totem of stinging 'Gleammark' [power 284] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +20% light ----- def ----- Resists +3% lightning +15% cold +6% nature +9% blight Sting an enemy dealing 298 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 19% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring 'Xanawen'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +8 (+4 eff.) ----- def ----- Resists +5% arcane Phys.save +6 (+2 eff.) Spell.save +3 (+1 eff.) Die.at -20.00 life HP.reg +2.00 Blind- +25% Stun/Frz- +20% ---------- misc Infravis +3 See.Stealth +8 See.Invis +11 Rings make your fingers look great! |
| On fingers | Glaciersquall0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Cun +2 Str dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +9 (+4 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +13% temporal +3% cold +5% all ----- def ----- Resists +13% temporal Max.HP +49.00 HP.reg +5.00 Heal.mod +12% ---------- misc See.Invis +12 Rings make your fingers look great! |
| Around neck | wanderer's steel amulet of magic (+5)0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +5 Dex +4 Mag +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
| In main hand | dwarven-steel mace 'Chalasta' (28-38 power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Nature/Master Power 27.5 - 38.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +9 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Acc +7 (+2 eff.) ----- def ----- Defense +8 (+4 eff.) Resists +3% blight +3% temporal +6% mind Poison- +10% Disarm- +22% Knockbk- +20% Blunt and deadly. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | steel shield 'Aeraribeth' (0 def, 4 armour, 15-18 power, 83.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Nature/Master When used to Attack: Power 15.0 - 18.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +84 Melee+ +12 lightning While equipped: Stats +2 Dex +3 Mag +2 Wil dps ---------- Phys.pwr +15 (+3 eff.) Melee Ret 7 lightning ----- def ----- Armour +4 Fatigue +8% Resists +36% lightning +6% fire +5% cold +8% acid ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+6 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Main armor | Poluletta the Duskstriker (8 def, 14 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun dps ---------- Res.pen +5% darkness +10% temporal Melee Ret 6 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +14 Defense +8 (+4 eff.) Fatigue +22% Resists +27% lightning +8% physical +8% fire +11% cold +8% acid Mind.save +16 (+7 eff.) Disarm- +25% Stun/Frz- +20% Knockbk- +25% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
Prismatic Rune (6 turns; physical, darkness, blight, arcane, mind, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 darkness, 3 blight, 3 arcane, 5 mind, 5 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the warrior (power 27; resist 33%; move 47%; dur 5; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 33% all resistance, you move 47% faster, and you are invisible (power 27). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
savior's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +11 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Amulets make your neck look great! |
warrior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +26.00 Disarm- +22% Pinning- +20% Knockbk- +22% Rings make your fingers look great! |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
mule's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -5% Mind.save +8 (+4 eff.) Confus- +23% ---------- misc Max.enc +25 Rings make your fingers look great! |
mule's gold ring of power0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +7 (+3 eff.) ----- def ----- Fatigue -5% ---------- misc Max.enc +25 Rings make your fingers look great! |
iron longsword 'Balulen' (10-15 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 55 damage While equipped: ----- def ----- Resists +9% fire Disease- +10% ---------- misc See.Invis +3 Sharp, long, and deadly. |
Ivalle the steel longsword (14-19 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 blight +11 cold On Hit: 20% Epidemic 2 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 18 * 25% chance for lightning to strike from the target to a second target dealing 55 damage While equipped: ----- def ----- Resists +5% arcane +2% physical Max.HP +40.00 Disease- +16% Sharp, long, and deadly. |
Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Pyrenaught (18-24 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 55 damage While equipped: ----- def ----- Defense +20 (+8 eff.) Resists +5% arcane +6% fire Mind.save +15 (+7 eff.) Cut- +20% Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
impenetrable iron mail armour of acid resistance (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% Resists +15% acid A suit of armour made of mail. |
enlightening iron plate armour of the dragon (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +7 Fatigue +22% Resists +6% acid +5% physical +6% fire +5% lightning +6% cold Mind.save +10 (+5 eff.) Disarm- +20% Stun/Frz- +22% Knockbk- +21% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Yvutha the Blizzardimmortal (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% cold Res.pen +15% nature ----- def ----- Armour +9 Fatigue +22% Resists +29% cold Max.HP +26.00 HP.reg +6.60 Heal.mod +12% ---------- misc Stam/turn +0.90 A suit of armour made of metal plates. |
Chargewreck (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% darkness +10% acid Melee Ret 8 lightning ----- def ----- Defense +2 (+1 eff.) Resists +12% acid +12% lightning Phys.save +8 (+3 eff.) Mind.save +5 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
pair of hardened leather boots 'Blazegrinder' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Cun +2 Con dps ---------- Res.pen +25% light Melee Ret 4 light ----- def ----- Armour +3 Resists +8% lightning +8% temporal Phys.save +11 (+4 eff.) Mind.save +11 (+5 eff.) Silence- +22% Confus- +31% Stun/Frz- +23% A pair of boots made of leather. |
hardened leather gloves 'Uronik' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: Stats +2 Con dps ---------- Melee+ 5 nature 7 mind Dmg.mod +6% physical +3% nature +4% mind Acc +11 (+4 eff.) Apr +3 ----- def ----- Armour +2 Resists +5% nature +6% mind Phys.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady voratun gauntlets of dexterity (+2) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +16 (+5 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +28% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tempestvice (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +7 Wil +5 Cun +4 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +6% darkness ----- def ----- Armour +3 Fatigue +3% Resists +12% lightning +8% physical Phys.save +8 (+3 eff.) A cap made of leather. |
Rhulach (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +15% mind Res.pen +5% mind +10% acid On Hit (Melee): * 10% chance to reduce all saves and defense by 21 ----- def ----- Armour +3 Fatigue +5% Resists +6% acid +6% mind ---------- misc Stam/ret +0.80 Equi/ret +1.10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
brass lantern 'Emydhemira'2.0 T1 lite [Rare] Master While equipped: Stats +6 Con dps ---------- Phys.crit +1.0% ----- def ----- Die.at -60.00 life ---------- misc Stam/turn +1.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Polutta (dig speed 28 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Dex dps ---------- Dmg.mod +6% acid Res.pen +25% physical Melee Ret 4 acid 4 physical ----- def ----- Resists +6% darkness Affinity +15% darkness ---------- misc Stam/turn +2.00 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Freezebliss [power 176] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +15% cold ----- def ----- Resists +6% cold Sting an enemy dealing 185 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce fatigue by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Greh the Ghoul Bulwark level 16
37th Haze 122nd year of Ascendancy at 13:06 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Greh the Ghoul Bulwark level 21
24th Regrowth 123rd year of Ascendancy at 02:11 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Greh the Ghoul Bulwark level 22
25th Regrowth 123rd year of Ascendancy at 15:17 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Greh the Ghoul Bulwark level 10
71st Dusk 122nd year of Ascendancy at 00:58 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Greh the Ghoul Bulwark level 20
14th Regrowth 123rd year of Ascendancy at 07:40 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Greh the Ghoul Bulwark level 9
68th Dusk 122nd year of Ascendancy at 02:58 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Greh the Ghoul Bulwark level 14
5th Haze 122nd year of Ascendancy at 19:08 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Greh the Ghoul Bulwark level 23
27th Regrowth 123rd year of Ascendancy at 23:39 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Greh the Ghoul Bulwark level 15
12nd Haze 122nd year of Ascendancy at 14:48 see stats
Log
Fire drake hits Fire drake hatchling for 0 fire damage.
Fire drake hits Faeros for 0 fire damage.
Fire drake hits Snow giant chieftain for 176 fire damage.
Fire drake hits Snow giant for 140 fire damage.
Fire drake hits Greh for (111 absorbed), 0 fire (0 total damage).
Fire drake hits Black bear for 141 fire damage.
Fire drake hits Snow giant boulder thrower for 176 fire damage.
Fire drake hits Snow giant chieftain for 176 fire damage.
Fire drake hits Fire drake hatchling for 0 fire damage.
Fire drake hits Snow giant thunderer for 176 fire damage.
Fire drake hits Snow giant for 176 fire damage.
Burning from Fire drake hits Fire drake hatchling for 0 fire damage.
Burning from Fire drake hits Snow giant for 59 fire damage.
Burning from Fire drake hits Snow giant thunderer for 59 fire damage.
Burning from Fire drake hits Fire drake hatchling for 0 fire damage.
Burning from Fire drake hits Snow giant for 47 fire damage.
Velilrann the snow giant's aether beam hits Greh for (9 absorbed), 0 arcane (0 total damage).
Velilrann the snow giant casts Arcane Vortex.
Velilrann the snow giant's spell attains critical power!
Greh is focused by an arcane vortex!
Velilrann the snow giant's aether beam hits Greh for (9 absorbed), 0 arcane (0 total damage).
Xitta the chitinous spider casts Pulverizing Auger.
Your shield crumbles under the damage!
The shield around Greh crumbles.
Silana the snow giant chieftain casts Drain.
Velilrann the snow giant hits Faeros for 275 arcane damage.
Silana the snow giant chieftain hits Greh for 93 blight damage.
Xitta the chitinous spider hits Greh for (22 absorbed), 109 physical (109 total damage).
Xitta the chitinous spider hits Snow giant for 126 physical damage.
Greh the level 26 ghoul bulwark was infected to death by Silana the snow giant chieftain on level 4 of Daikara.
























































































