Alchemista the level 8 Higher New Alchemist by tomatopotatoman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassNew Alchemist
Level / Exp8 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity16 (base 10)
Constitution23 (base 21)
Magic37 (base 31)
Willpower22 (base 11)
Cunning12 (base 10)

Resources

Life228/228
Mana219/219
Healing Factor1.3199022211821
Regeneration2.5738093313051

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision6
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage16
Accuracy20
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance8%
Speed1

Offense: Mind

Mindpower25
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+9%
Light+10%
Arcane+21%
Nature+11%
All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save12
Spell Save23
Mental Save23

Defense: Resistances

Nature+ 22%( 70%)
Lightning+ 13%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance22%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Alchemy potions1.30
0/1
0/1
0/1
1/1
0/1
0/1
0/1
0/1
0/1
0/1
Spell / Gem spell1.30
0/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
3/5
0/5
0/5
0/5
Spell / Golemancy1.30
5/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
4/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Staff combat1.30
2/5
0/5
0/5
0/5

Effects

Quests

done
done
done
active
done

Equipment

Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Space around you starts to dissolve...


You don't see how to get there...

You are yanked out of this place!

Ran for 4 turns (stop reason: dialog is displayed).


You carry too much--you are encumbered!
Drop some of your items.
Alchemista wears:
linen wizard hat of nature (+16%) (1 def, 0 armour).

Alchemista wears:
rough leather gloves of dexterity (+3) (0 def, 1 armour).

You gain 5.00 gold from the transmogrification of
elm wand of conjuration [power 105] (15 cooldown).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of fire resistance (2 def, 4 armour).
You gain 1.29 gold from the transmogrification of
elm vilestaff of might (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.