











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Softcore Death 1.6.0Allows you to move to a more forgiving permadeath setting when you die. If you are in Roguelike, you can switch to Adventure and carry on from the Eidolon plane. When you switch to Adventure, you have the same amount of bonus lives you would have had if you had been playing Adventure the whole time (minus the one you just lost). New in 1.2.0 - If you are a donator, you can give yourself more adventure mode lives. You will only earn Exploration achievements from then on, but enemies will recover when you die, letting you retry fights as many times as you want. Every time you use this addon, DarkGod cries a single tear EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Arcane Blade |
| Level / Exp | 28 / 90% |
| Size | small |
| Lifes / Deaths | Killed by ritch flamespitter at level 12 on the 12nd Dusk 122nd year of Ascendancy at 17:48 4 / 3Killed by Elonne the great wolf at level 20 on the 39th Haze 122nd year of Ascendancy at 11:28 Killed by Urkis, the High Tempest at level 28 on the 39th Regrowth 123rd year of Ascendancy at 06:50 |
Primary Stats
| Strength | 52 (base 26) |
| Dexterity | 29 (base 10) |
| Constitution | 22 (base 10) |
| Magic | 88 (base 60) |
| Willpower | 20 (base 10) |
| Cunning | 69 (base 40) |
Resources
| Life | -108/983 |
| Mana | 192/286 |
| Stamina | 98/166 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 0.27560415931184 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +64.978394032471% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 38.594739025712 |
| See Invisible | 38.594739025712 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 43 |
| Crit Chance | 73% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 92% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 65% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +30% |
| Light | +21% |
| Mind | +18% |
| Arcane | +18% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Lightning | +10% |
| Darkness | +10% |
| Arcane | +15% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 48.242089373929 (35.65183292883%) |
| Defense | 29 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 56 |
| Spell Save | 58 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 41%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 44%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 23%( 70%) |
| Physical | + 30%( 70%) |
| Lightning | + 55%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Knockback Resistance | 44% |
| Disarm Resistance | 45% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 723 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1339% for 10 turns (53 total) and instantly restoring 67 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Arcane Combat |
| talent | Feather Wind |
| talent | Shielding |
| talent | Arcane Feed |
| beneficial effect | The target's luck and cunning combine to grant it 45% higher critical chance and 45 saves. Halflings's Luck |
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 4. Militant Mind |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| detrimental effect | Reduces global action speed by 53%. Slow |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target is in the center of a lightning hurricane, doing 56.69 to 170.06 lightning damage to itself and others around every turn. Hurricane |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed vial of wight ectoplasm. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed minotaur nose. * You've found the needed length of troll intestine. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed bear paw. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Earachak' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +10% acid ----- def ----- Armour +4 Fatigue +3% Resists +12% acid +8% fire +8% cold +6% temporal Die.at -80.00 life Blind- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Chamyhad the Gleamreeve2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light Res.pen +10% darkness Melee Ret 4 light ----- def ----- Resists +5% arcane +9% light Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Galegasher (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +10% lightning Melee Ret 4 lightning ----- def ----- Armour +1 Fatigue +1% Resists +23% lightning +6% temporal +6% light A cap made of leather. |
| Tool | piercing dwarven-steel torque of psionic shield [power 69] (6/22 cooldown)2.0 T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 22 cooldown 100% to increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Max.HP +21.00 Disarm- +20% Pinning- +23% Knockbk- +21% Rings make your fingers look great! |
| On fingers | Morningvice0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Resists +6% blight Crit.chn- 15.00% Phys.save +12 (+4 eff.) Max.HP +103.00 Disarm- +25% Pinning- +26% Knockbk- +23% Rings make your fingers look great! |
| Around waist | Manizilaleg the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +4 Dex +5 Wil +2 Cun ----- def ----- Resists +6% acid +6% fire +6% cold +6% lightning ---------- misc Infravis +2 A belt that goes around your waist. |
| In main hand | ash vilestaff 'Shimmerbile' (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Mag +2 Cun +2 Con dps ---------- Spell.crit +17% Crit.mult +47.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Resists +3% lightning ---------- misc N.En/turn +0.20 Equi/ret +0.12 Vim/s.crit +4.00 Max.vim +20.00 Max.N.En +28.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 21 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 183.75 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Pitchrebel the silk robe (3 def, 5 armour)2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +6% light +18% arcane Res.pen +15% arcane ----- def ----- Armour +5 Defense +3 (+2 eff.) Resists +10% lightning +26% darkness +17% light +8% fire +9% blight +7% cold +5% arcane +13% all Phys.save +14 (+4 eff.) Spell.save +27 (+7 eff.) Mind.save +13 (+4 eff.) Max.HP +58.00 ---------- misc Max.mana +39.00 Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak 'Cloudwasp' (2 def, 7 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Crit.mult +15.00% Dmg.mod +18% mind Res.pen +15% mind Acc +7 (+3 eff.) Apr +8 ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +6% lightning +11% cold Phys.save +8 (+3 eff.) Stealth +8 Max.HP +55.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +15 Fatigue +2% Resists +20% physical Crit.dmg- 10% ---------- misc Masteries +0.20 Technique/Battle tactics A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
healing infusion of the duelist (heal 119; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 119 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 153; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 153 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -250; dur 5; cd 25)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -250 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 500 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 475%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 475% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 162; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 162 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 23%; physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 34%; magical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 34% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 35; dur 4; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 35.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 5; phase 18; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the duelist (power 16; resist 20%; move 48%; dur 5; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 48% faster, and you are invisible (power 16). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 70; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Blacknaught0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% Dmg.mod +3% darkness +6% blight Res.pen +5% darkness +15% blight ----- def ----- Fatigue -5% Resists +6% physical HP.reg +2.00 Heal.mod +13% Cut- +50% ---------- misc Stam/turn +0.70 Heal: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 202 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Spiderbearer0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Resists +10% light +11% darkness Blind- +22% ---------- misc Infravis +2 Amulets make your neck look great! |
copper amulet of mastery (0.10 Spell / Aegis)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.10 Spell/Aegis Amulets make your neck look great! |
Sunprophet the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% acid +6% light ----- def ----- Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Die.at -40.00 life Rings make your fingers look great! |
steel ring 'Dimrebel'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +6% darkness +12% cold Res.pen +5% darkness Melee Ret 8 cold ----- def ----- Armour +10 Resists +3% darkness +15% nature Rings make your fingers look great! |
titan's gold ring0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Phys.save +10 (+3 eff.) Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
dwarven-steel greatmaul 'Zubyyana' (164% power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Nature/Disrupt/Master Power 165% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Against +7% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +11 Str +7 Dex +10 Mag +5 Wil +7 Cun +7 Con ----- def ----- Resists +9% fire +6% temporal Max.HP +40.00 ---------- misc Infravis +1 Massive two-handed mauls. |
hateful steel greatmaul of massacre (144% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Master/Psionic Power 144% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +12 darkness Against +13% Living Massive two-handed mauls. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 161% Range: 1.6x Uses 129% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Phlegmgrinder (133% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Arcane Power 134% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +8 nature On Hit.r1 +10 fire On Hit: * 20% chance to slow global speed by 48% While equipped: dps ---------- Dmg.mod +9% cold Res.pen +15% nature ----- def ----- Resists +18% cold +3% nature +6% mind Massive two-handed swords. |
balanced steel greatsword (129% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master Power 129% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +10 (+4 eff.) ----- def ----- Defense +9 (+5 eff.) Disarm- +34% Massive two-handed swords. |
balanced stralite greatsword of daylight (159% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane/Master Power 160% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +16 light Against +13% Undead While equipped: dps ---------- Acc +13 (+5 eff.) ----- def ----- Defense +12 (+6 eff.) Disarm- +32% Massive two-handed swords. |
Boltpython the steel mace (108% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Master Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +10 Con +5 Wil dps ---------- Dmg.mod +6% lightning Res.pen +10% fire Acc +8 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) Crit.chn- 10.00% Disarm- +29% ---------- misc Infravis +2 Blunt and deadly. |
flaming steel mace of torment (113% power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Arcane/Psionic Power 113% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +9 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Blunt and deadly. |
Vorida the Spiderlace (83% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Res.pen +10% nature Acc +20 (+7 eff.) Melee Ret 8 acid On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Defense +10 (+5 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +5 (+1 eff.) ---------- misc Stam/turn +3.00 Equi/ret +1.30 Max.stam +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative mossy mindstar of balance (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous thorny mindstar of sand (91% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature/Psionic Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +8 (+4 eff.) Melee+ 7 physical Dmg.mod +11% mind +6% physical Res.pen +7% physical ----- def ----- Resists +11% physical ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar of resolve (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +5% physical Res.pen +5% physical ----- def ----- Resists +10% physical Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing thorny mindstar of resolve (93% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +4% physical Res.pen +4% physical ----- def ----- Resists +4% physical Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Nimbusradiance' (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% On Hit.r1 +20 lightning +8 physical While equipped: Stats +5 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Res.pen +10% physical Apr +1 ----- def ----- Mind.save +2 (+0 eff.) ---------- misc Stam/turn +1.00 Max.stam +30.00 Max.psi +14.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Thunderclamor the hardened leather sling4.0 T3 sling 1H weapon Reqs Shoot [Random Unique] Disrupt/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +12 nature On Hit.r1 +12 light On Crit: * silences the target While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +9% lightning +12% physical +12% light Res.pen +8% nature +5% lightning Acc +10 (+4 eff.) ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Bogpride the elm magestaff (100% power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Rare] Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +3% nature +10% lightning ----- def ----- Defense +6 (+3 eff.) Resists +6% nature ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 135.43 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Shadowripper the elven-wood magestaff (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Random Unique] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Mag +5 Cun +7 Con dps ---------- Phys.crit +8.0% Spell.crit +13% Crit.mult +20.00% Phys.pwr +15 (+5 eff.) Spell.pwr +20 (+6 eff.) Melee+ 22 arcane Dmg.mod +25% darkness +3% physical ----- def ----- Resists +6% darkness ---------- misc N.En/turn +0.20 Vim/s.crit +5.00 Max.mana +63.00 Max.vim +20.00 Max.P.En +10.00 Max.N.En +34.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Destruction (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 100% Mag Dmg Lightning Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+3 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
cruel elm vilestaff of illumination (100% power, 2 apr, fire element)5.0 T1 staff 2H weapon [Ego] Nature/Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Defense +6 (+3 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 100.56 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Baluromidig' (136% power, 6 apr, blight element)5.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +17% Crit.mult +20.00% Phys.pwr +10 (+4 eff.) Spell.pwr +24 (+7 eff.) Dmg.mod +30% blight +15% temporal Acc +11 (+4 eff.) ----- def ----- Defense +11 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 100.56 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
earthen ash magestaff of might (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +3 Hardiness +2% Phys.save +3 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elm magestaff of fate (104% power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Ego] Arcane Power 105% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +12% lightning ----- def ----- Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff of wizardry (120% power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Wil +3 Mag dps ---------- Spell.crit +3% Spell.pwr +14 (+4 eff.) Dmg.mod +20% temporal ---------- misc Max.mana +52.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steady dwarven-steel steamgun of fire4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +9 fire Uses 2.0 Steam While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +8% fire Acc +7 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's dwarven-steel steamgun of piercing4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +8% all Acc +16 (+6 eff.) Apr +5 ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stralite steamgun of piercing4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +8% all Acc +11 (+4 eff.) Apr +8 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Dourkarma (108% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +7 fire +16 darkness +16 light On Crit.r2 +12 cold While equipped: dps ---------- Res.pen +15% darkness Melee Ret 4 darkness ----- def ----- Resists +6% darkness +3% cold ---------- misc Light +3 One-handed war axes. |
Stoketooth (126% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 127% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +8 fire While equipped: Stats +4 Dex +2 Wil dps ---------- Dmg.mod +3% light +15% fire Melee Ret 2 fire ---------- misc Light +3 Infravis +2 One-handed war axes. |
hateful steel waraxe of the mystic (102% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane/Psionic Power 102% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 darkness Against +8% Living While equipped: Stats +3 Wil +3 Mag dps ---------- Spell.pwr +7 (+3 eff.) One-handed war axes. |
steel waraxe 'Burnveil' (122% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 122% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Phasing +10% On Hit.r1 +20 fire While equipped: Stats +2 Wil dps ---------- Spell.crit +4% Spell.pwr +10 (+3 eff.) Dmg.mod +6% fire Res.pen +20% fire ----- def ----- Resists +6% fire One-handed war axes. |
steel waraxe 'Nedebers' (109% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 109% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +8 (+3 eff.) Apr +8 Melee Ret 10 acid ----- def ----- Defense +10 (+5 eff.) Crit.chn- 10.00% Spell.save +6 (+2 eff.) Die.at -80.00 life Disarm- +20% Stun/Frz- +20% One-handed war axes. |
Turerach1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Apr +5 ----- def ----- Armour +8 Resists +5% cold +6% fire Die.at -40.00 life ---------- misc Light +3 A belt that goes around your waist. |
rough leather belt 'Zerulathel'1.0 T1 belt armor [Rare] Arcane While equipped: ----- def ----- Defense +5 (+3 eff.) Fatigue -4% Resists +9% lightning +12% cold Spell.save +3 (+1 eff.) Heal.mod +5% ---------- misc Max.enc +21 A belt that goes around your waist. |
Eremudas the cashmere cloak (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Defense +10 (+5 eff.) Resists +3% temporal Phys.save +8 (+3 eff.) Spell.save +12 (+3 eff.) Max.HP +60.00 Disease- +20% ---------- misc Light +3 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galequake the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Dmg.mod +9% lightning +12% acid Res.pen +5% lightning Melee Ret 4 mind 2 acid ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Haruchik (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Str +1 Wil ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Die.at -60.00 life ---------- misc Max.stam +20.00 Max.vim +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Dourpyre' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Dex +7 Cun +5 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fogbreaker (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +14% nature +9% mind ----- def ----- Resists +21% nature +9% darkness +7% all Die.at -40.00 life ---------- misc Max.hate +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Worm of life (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature While equipped: ----- def ----- Resists +6% blight +7% all Max.HP +42.00 HP.reg +1.80 Heal.mod +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Weepbrace (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +10% lightning Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Resists +15% lightning +7% all ---------- misc See.Invis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing Rags of the Sanctuary of frost (+7%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature/Psionic While equipped: Stats +4 Wil +5 Mag dps ---------- Dmg.mod +12% cold ----- def ----- Resists +18% cold +7% all ---------- misc Mana/turn +0.12 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of lightning (+28%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +19% lightning ----- def ----- Resists +28% lightning +13% all Mind.save +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of blight (+11%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +11% blight ----- def ----- Resists +11% blight +9% all Mind.save +17 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +3 Wil +4 Mag dps ---------- Spell.crit +3% Spell.pwr +21 (+6 eff.) Dmg.mod +11% temporal +10% arcane +6% all ----- def ----- Resists +11% all ---------- misc Max.mana +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Boltvalor' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane While equipped: Stats +1 Str dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) Dmg.mod +7% acid +12% temporal +7% physical +7% cold +5% fire +9% lightning ----- def ----- Resists +10% acid +12% temporal +11% fire +11% cold +12% physical +9% all Crit.chn- 10.00% Spell.save +18 (+5 eff.) ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Abyssmonster the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee Ret 2 acid ----- def ----- Armour +3 Fatigue -3% Resists +6% lightning +9% light +3% blight +6% fire +5% arcane Phys.save +6 (+2 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Betinne the pair of iron boots (10 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +15% acid ----- def ----- Armour +5 Defense +10 (+5 eff.) Fatigue +2% Resists +6% lightning +6% temporal +6% blight +5% arcane +1% physical Confus- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 54% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Glitterknight (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% light Res.pen +10% light Melee Ret 2 light On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Armour +1 Resists +5% cold +6% fire A pair of boots made of leather. |
pair of dwarven-steel boots 'Runulathadar' (4 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Melee Ret 4 arcane ----- def ----- Armour +4 Defense +4 (+2 eff.) Fatigue +3% Resists +12% lightning +11% temporal +9% cold Phys.save +5 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Die.at -40.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of spellbinding (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane While equipped: Stats +2 Mag ----- def ----- Armour +1 ---------- misc Spell.cld 10% A pair of boots made of leather. |
traveler's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Fatigue -5% Phys.save +5 (+2 eff.) ---------- misc Max.enc +21 A pair of boots made of leather. |
cinder dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Melee+ 8 fire Dmg.mod +5% arcane +8% fire ----- def ----- Armour +2 Fatigue +3% Resists +7% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 5 nature Dmg.mod +5% nature ----- def ----- Armour +2 Resists +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful rough leather gloves of the starseeker (0 def, 1 armour)1.0 T1 hands armor [Ego+] Arcane/Psionic While equipped: Stats +2 Cun +2 Mag ----- def ----- Armour +1 Resists +6% light +6% darkness HP.reg +3.00 ---------- misc Stam/turn +0.70 Max.stam +13.00 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 66.71 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal rough leather gloves of magic (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 5 temporal Ranged+ 7 temporal Dmg.mod +4% arcane +4% temporal ----- def ----- Armour +1 Resists +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eilinygata the Kindlebone (7 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Cun +3 Dex dps ---------- Dmg.mod +3% light +3% blight Res.pen +5% blight Acc +9 (+3 eff.) Apr +6 On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +7 (+4 eff.) Fatigue +4% Resists +12% blight +17% cold +3% light ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Layenne (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind ----- def ----- Defense +1 (+1 eff.) Resists +12% lightning +5% arcane +3% nature +11% mind Crit.chn- 10.00% Spell.save +9 (+2 eff.) A pointy cloth hat, very wizardly... |
Sleetkin the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning +3% cold Res.pen +20% cold Melee Ret 6 cold ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning +6% acid A pointy cloth hat, very wizardly... |
cashmere wizard hat of balance (2 def, 0 armour)2.0 T3 head armor [Ego] Psionic While equipped: ----- def ----- Defense +2 (+1 eff.) ---------- misc Equi/ret +0.90 Psi/ret +1.50 Hate/ret +1.00 A pointy cloth hat, very wizardly... |
iron helm 'Eremobar' (30 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Defense +30 (+14 eff.) Fatigue +5% Resists +5% lightning +7% temporal +6% light +6% cold +5% arcane +9% nature Max.HP +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic stralite mail armour of acid resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +20% acid +13% light +14% darkness A suit of armour made of mail. |
rejuvenating steel mail armour of resilience (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Max.HP +29.00 HP.reg +3.40 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
cured leather armour 'Goradin' (6 def, 4 armour)9.0 T2 light armor [Rare] Arcane While equipped: Stats +4 Str +4 Con dps ---------- Melee+ 12 acid 12 fire Res.pen +10% physical Melee Ret 10 acid 9 fire ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +13% acid +14% fire +9% blight Crit.chn- 10.00% Phys.save +18 (+5 eff.) A suit of armour made of leather. |
duelist's cured leather armour (9 def, 7 armour)9.0 T2 light armor [Ego+] Master While equipped: Stats +5 Cun +5 Dex ----- def ----- Armour +7 Defense +9 (+5 eff.) Fatigue +7% A suit of armour made of leather. |
duelist's hardened leather armour (13 def, 10 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +6 Cun +5 Dex ----- def ----- Armour +10 Defense +13 (+7 eff.) Fatigue +8% A suit of armour made of leather. |
hardened leather armour of command (16 def, 11 armour)9.0 T3 light armor [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +11 Defense +16 (+8 eff.) Fatigue +8% Mind.save +13 (+4 eff.) A suit of armour made of leather. |
rough leather armour of spell shielding (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +6% arcane Spell.save +12 (+3 eff.) A suit of armour made of leather. |
steel plate armour 'Aerebeth' (0 def, 16 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Mind.pwr +30 (+13 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +16 Fatigue +16% Resists +9% temporal Phys.save +8 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Equi/ret +0.16 Max.hate +6.00 A suit of armour made of metal plates. |
reinforced dwarven-steel shield of fire resistance (+18%) (0 def, 9 armour, 101.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +9 Fatigue +8% Resists +18% fire ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's steel shield of resistance (0 def, 4 armour, 39.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str +1 Dex dps ---------- Acc +7 (+3 eff.) ----- def ----- Armour +4 Fatigue +8% Resists +6% acid +7% fire +6% cold +6% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
Coalsnake the quiver of ash arrows (52/52, 123% power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 123% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 52 Ranged+ +8 cold +8 fire +12 darkness On Hit.r1 +16 cold On Crit.r2 +8 darkness +20 fire On Hit: * 20% chance to reduce damage dealt by 18% While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
Marderegodur the quiver of ash arrows (21/21, 120% power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 121% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +7 Crit +1.5% Capacity 21 Ranged+ +20 mind On Hit.r1 +16 mind On Crit.r2 +12 mind On Hit: * 20% chance to reduce all saves and defense by 22 Arrows are used with bows to pierce your foes to death. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
458 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Frozenterror the iron pickaxe (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +6% cold Melee Ret 2 fire ----- def ----- Resists +6% fire +5% darkness +27% cold While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scorchbreaker the iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Cun +3 Str ----- def ----- Fatigue -5% Resists +9% fire ---------- misc Equi/ret +0.12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+2 eff.) Max.HP +40.00 Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Scaldpeal the pouch of dwarven-steel shots (20/20, 154% power, 3 apr)3.0 T3 shot ammo [Random Unique] Master/Psionic Power 155% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +3 Crit +5.0% Capacity 20 Ranged+ +23 physical +20 fire On Hit.r1 +20 fire On Hit: * 20% chance to knock the target back 3 spaces and deal 128 physical damage Shots are used with slings to pummel your foes to death. |
blazing pouch of dwarven-steel shots of vileness (17/17, 139% power, 3 apr)3.0 T3 shot ammo [Ego] Arcane/Nature Power 139% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 17 Ranged+ +8 blight +18 fire On Crit.r2 +10 fire On Hit: * 7% chance to reduce strength, dexterity, and constitution by 27 Shots are used with slings to pummel your foes to death. |
chilling pouch of stralite shots of annihilation (18/24, 159% power, 10 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego+] Arcane/Master Power 160% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +13.5% Capacity 24 Proj.spd +200% Ranged+ +6 cold Shots are used with slings to pummel your foes to death. |
iron torque of psionic shield [power 25] (6/22 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered ash totem of healing [power 278] (6/20 cooldown)2.0 T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 278 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered elm totem of summon tentacle [power 135] (6/27 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 270 Base Damage: 139 Armor: 1 All Resist: 1 Puts all charms on 27 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging [power 230] (6/13 cooldown)2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 230 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Blazeparry the ash wand of lightning storm [power 218] (6/13 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% light +6% acid Res.pen +25% acid On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +9% acid ---------- misc Light +2 Create a radius 3 storm for 5 turns. Each turn, creatures within take 56 lightning damage and will be dazed for 1 turn (283 total damage) Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Gyvena [power 200] (6/13 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Resists +12% fire +6% darkness +3% physical Crit.chn- 10.00% Die.at -80.00 life Disease- +20% Create a radius 3 storm for 5 turns. Each turn, creatures within take 52 lightning damage and will be dazed for 1 turn (260 total damage) Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Poxoracle the ash wand of lightning storm [power 206] (6/13 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Dex +2 Mag +1 Cun dps ---------- Melee Ret 4 nature On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +6% darkness +12% nature ---------- misc Light +3 Create a radius 3 storm for 5 turns. Each turn, creatures within take 53 lightning damage and will be dazed for 1 turn (267 total damage) Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Yveriabeth the yew wand of conjuration [power 225] (6/13 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +10 (+4 eff.) ----- def ----- Armour +4 Defense +20 (+10 eff.) ---------- misc Stam/turn +1.00 Fire a magical bolt dealing 225 cold damage Puts all charms on 13 cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By BEGONE the Halfling Arcane Blade level 27
6th Decay 122nd year of Ascendancy at 21:15 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By BEGONE the Halfling Arcane Blade level 18
16th Haze 122nd year of Ascendancy at 17:42 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By BEGONE the Halfling Arcane Blade level 22
61st Haze 122nd year of Ascendancy at 19:18 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By BEGONE the Halfling Arcane Blade level 27
35th Regrowth 123rd year of Ascendancy at 13:37 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By BEGONE the Halfling Arcane Blade level 10
8th Flare 122nd year of Ascendancy at 10:20 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By BEGONE the Halfling Arcane Blade level 20
31st Haze 122nd year of Ascendancy at 21:38 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By BEGONE the Halfling Arcane Blade level 27
1st Wintertide 123rd year of Ascendancy at 04:53 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By BEGONE the Halfling Arcane Blade level 26
3rd Decay 122nd year of Ascendancy at 10:31 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By BEGONE the Halfling Arcane Blade level 20
37th Haze 122nd year of Ascendancy at 14:12 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By BEGONE the Halfling Arcane Blade level 11
4th Dusk 122nd year of Ascendancy at 17:37 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By BEGONE the Halfling Arcane Blade level 18
68th Dusk 122nd year of Ascendancy at 03:32 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By BEGONE the Halfling Arcane Blade level 23
63rd Haze 122nd year of Ascendancy at 06:09 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By BEGONE the Halfling Arcane Blade level 16
55th Dusk 122nd year of Ascendancy at 00:21 see stats
Log
BEGONE hits Urkis, the High Tempest for 162 physical damage.
BEGONE killed Urkis, the High Tempest!
BEGONE slows down.
BEGONE teleports some damage to Something!
Xanuwe the orc blood mage's caustic mire area effect hits Urkis, the High Tempest for 39 teleported damage.
Xanuwe the orc blood mage's caustic mire area effect hits BEGONE for (39 teleported), 0 acid (0 total damage).
BEGONE uses Indomitable.
BEGONE is moving freely.
BEGONE casts Teleport.
The fabric of space around BEGONE stabilizes to normal.
Talent Arcane Strike is ready to use.
BEGONE teleports some damage to Urkis, the High Tempest!
Burning from Xanuwe the orc blood mage hits Urkis, the High Tempest for 11 teleported damage.
Burning from Xanuwe the orc blood mage hits BEGONE for (11 teleported), 0 fire (0 total damage).
Hurricane from Urkis, the High Tempest hits Urkis, the High Tempest for 40 teleported damage.
Hurricane from Urkis, the High Tempest hits BEGONE for (40 teleported), 1 lightning (1 total damage).
BEGONE stops burning.
BEGONE slows down.
Hurricane from Urkis, the High Tempest hits BEGONE for 67 lightning damage.
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