High Beamomancer the level 8 Shalore Archmage by clownpilled

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp8 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity14 (base 10)
Constitution10 (base 10)
Magic32 (base 29)
Willpower30 (base 23)
Cunning12 (base 11)

Resources

Life-72/133
Mana249/249
Healing Factor1.1
Regeneration1.045

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy14
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower33
Crit Chance17%
Speed1

Offense: Mind

Mindpower25
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+17%
Arcane+6%
Mind+17%
Lightning+12%
Light+9%
Physical+15%
Cold+6%
Fire+9%
Darkness+10%

Defense: Base

Armour (hardiness)6 (32%)
Defense4
Ranged Defense4
Fatigue0
Physical Save21
Spell Save31
Mental Save23

Defense: Resistances

Acid+ 32%( 70%)
Mind+ 24%( 70%)
All+ 9%( 70%)
Darkness+ 23%( 70%)
Light+ 12%( 70%)
Temporal+ 12%( 70%)
Lightning+ 18%( 70%)
Fire+ 14%( 70%)
Nature+ 12%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance29%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
4/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.42
2/5
3/5
1/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
active
done
active

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By High Beamomancer the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 21:57
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 28 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 5 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 60 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
iron battleaxe (104% power, 1 apr).
[Music Mod] | Track: rhaloren-camp.ogg (Inspired by: Arc the Lad II - Battle 1)
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Elven cultist casts
Rune: Acid Wave.
Ran for 42 turns (stop reason: detrimental status effect).

High Beamomancer is disarmed!

Elven cultist hits High Beamomancer for 66 acid damage.
Elven cultist casts
Soul Rot.
Elven cultist's Soul Rot hits
High Beamomancer for 139 blight damage.
High Beamomancer the level 8 shalore archmage was plagued to death by an elven cultist on level 2 of Rhaloren Camp.