Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Online Character Sheet Extras 1.7.4Adds some features to your online character sheet: CompatibilityThis addon superloads the following functions non-destructively: This addon uses the ToME:PlayerDumpJSON hook. Changelog1.0.0: Weight: 723658 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Skeleton |
Class | Rogue |
Level / Exp | 22 / 59% |
Size | huge |
Lifes / Deaths | Killed by shadow at level 18 on the 72nd Haze 122nd year of Ascendancy at 05:31 / 2Killed by Lisuba the mountain troll thunderer at level 22 on the 19th Regrowth 123rd year of Ascendancy at 05:13 |
Primary Stats
Strength | 30 (base 11) |
Dexterity | 96 (base 51) |
Constitution | 20 (base 10) |
Magic | 10 (base 10) |
Willpower | 14 (base 10) |
Cunning | 57 (base 46) |
Resources
Life | -54/753 |
Stamina | 27/173 |
Healing Factor | 1.4170588855781 |
Regeneration | 18.77603023391 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 46.757149532781 |
See Invisible | 44.757149532781 |
Offense: Mainhand
Damage | 78 |
Accuracy | 61 |
Crit Chance | 33% |
APR | 20 |
Speed | 0.90 |
Offense: Offhand
Damage | 46 |
Accuracy | 61 |
Crit Chance | 28% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Crit. mult. | +159% |
Acid | +15% |
Nature | +15% |
Mind | +15% |
Cold | +9% |
All | 0% |
Offense: Damage Penetration
Darkness | +15% |
Cold | +5% |
Physical | +20% |
Defense: Base
Armour (hardiness) | 25 (88.594633868923%) |
Defense | 59 |
Ranged Defense | 59 |
Fatigue | 0 |
Physical Save | 39 |
Spell Save | 22 |
Mental Save | 28 |
Defense: Resistances
Cold | + 20%( 70%) |
All | + 11%( 70%) |
Lightning | + 20%( 70%) |
Light | + 23%( 70%) |
Crit. shrug | +25% |
Darkness | + 31%( 70%) |
Mind | + 16%( 70%) |
Fire | + 22%( 70%) |
Nature | + 38%( 70%) |
Defense: Immunities
Stun Resistance | 55% |
Confusion Resistance | 29% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 56% |
Silence Resistance | 25% |
Bleed Resistance | 100% |
Disarm Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 90% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 260 damage for 3 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Artifice | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 2/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed red crystal shard. * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed green worm. * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of dwarven-steel boots (0 def, 4 armour) undeterred pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: defense ------ Armor +4 Fatigue +3% Silence Resist +25% Confus Resist +29% Stun Resist +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | bright brass lantern of health bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +43.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Hudedor the linen wizard hat (1 def, 0 armour) Hudedor the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Str offense ------ Ignore resists +20% physical defense ------ Defense +1 (+0 eff.) Resistance +6% mind Mind save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str offense ------ Physical Power +10 (+3 eff.) defense ------ Armor +2 Resistance +10% lightning +10% cold Physical save +10 (+3 eff.) Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 100% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning level 5 Throw Boulder: Effective talent level: 2.0 Power cost 5 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 98.60 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | Snowquill [power 2] (21 cooldown) Snowquill [power 2] (21 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +9% cold Ignore resists +15% darkness +5% cold Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 21 turn cooldown 100% to increase all damage by 12% for 2 turns. 100% to heal for 40. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | gold quartz ring =30 STUN= gold quartz ring =30 STUN=0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +5 Con offense ------ Physical Power +6 (+2 eff.) defense ------ Life +57.00 Life Regen +9.00 Healmod +13% Stun Resist +30% Rings make your fingers look great! |
On fingers | savior's steel ring of sensing =24 BLIND= savior's steel ring of sensing =24 BLIND=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Physical save +6 (+2 eff.) Spell save +7 (+4 eff.) Mind save +6 (+3 eff.) Blind Resist +24% other ------- Infravision +4 See Stealth +7 See Invisibility +5 Rings make your fingers look great! |
Around neck | Elata the Brightgrit Elata the Brightgrit0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Spellpower/crit +4 defense ------ Resistance +12% fire +14% light +23% darkness Life Regen +4.00 Healmod +20% Blind Resist +32% Amulets make your neck look great! |
In main hand | Swordbreaker (129% power, 20 apr) Swordbreaker (129% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Dex, 50% Cun Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+4 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Around waist | Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: defense ------ Armor +4 Fatigue -20% Life +100.00 Knockbk Resist +40% other ------- Encumbrance +70 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Shantiz the Stormblade (111% power, 20 apr) Shantiz the Stormblade (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex, 0% Cun Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Cloak | Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+5 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+2 eff.) Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Prismatic Rune (6 turns; acid, physical, darkness, cold, arcane) Prismatic Rune (6 turns; acid, physical, darkness, cold, arcane)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 3 physical, 5 darkness, 5 cold, 4 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 6; phase 26; cd 14) blink rune of the duelist (range 6; phase 26; cd 14)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 44; cd 13) shatter afflictions rune (absorb 44; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 72; cd 15) shatter afflictions rune of the warrior (absorb 72; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 64; cd 14) shatter afflictions rune of the wizard (absorb 64; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 249; dur 4; cd 16) shielding rune of the wizard (absorb 249; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 249 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Glowqueller the gold amulet =NATURE PEN= Glowqueller the gold amulet =NATURE PEN=0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +25% nature +25% light On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Resistance +6% fire +12% temporal Pinning Resist +29% Knockbk Resist +34% other ------- Light +2 Amulets make your neck look great! |
Mayulaith the Kindleobeisance Mayulaith the Kindleobeisance0.1 Encumbrance T3 amulet jewelry [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mindpower +8 (+4 eff.) defense ------ Resistance +6% light Crit Resistance 10.00% Mind save +8 (+4 eff.) Confus Resist +15% other ------- Light +3 See Invisibility +9 Amulets make your neck look great! |
copper amulet copper amulet0.1 Encumbrance T1 amulet jewelry [Normal] Amulets make your neck look great! |
copper amulet of dexterity (+2) copper amulet of dexterity (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets make your neck look great! |
copper amulet of the eclipse copper amulet of the eclipse0.1 Encumbrance T1 amulet jewelry [Ego+] Arcane While equipped: offense ------ On-Hit 5 light 6 darkness Damage +5% light +6% darkness When Hit: * 6% chance to reduce damage dealt by 18% * 5% chance to blind Amulets make your neck look great! |
mindweaver's steel amulet of constitution (+1) mindweaver's steel amulet of constitution (+1)0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Con +1 Wil offense ------ Mindpower +6 (+3 eff.) defense ------ Mind save +6 (+3 eff.) Confus Resist +15% Amulets make your neck look great! |
starlit copper amulet of dexterity (+2) starlit copper amulet of dexterity (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex defense ------ Resistance +10% light +11% darkness Blind Resist +20% Amulets make your neck look great! |
starlit steel amulet of cunning (+2) =21 BLIND= starlit steel amulet of cunning (+2) =21 BLIND=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun defense ------ Resistance +11% light +10% darkness Blind Resist +21% Amulets make your neck look great! |
warrior's steel amulet of cunning (+2) warrior's steel amulet of cunning (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun defense ------ Resistance +7% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
warrior's steel amulet of willpower (+4) warrior's steel amulet of willpower (+4)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Vargh Redemption =+6 CON= Vargh Redemption =+6 CON=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 9.33 cold and 8.56 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 50 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
marksman's steel ring of lightning (+24%) marksman's steel ring of lightning (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ Damage +12% lightning Accuracy +4 (+1 eff.) defense ------ Resistance +24% lightning Rings make your fingers look great! |
mule's copper ring of light (+22%) mule's copper ring of light (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +11% light defense ------ Fatigue -5% Resistance +22% light other ------- Encumbrance +20 Rings make your fingers look great! |
mule's steel ring of clarity =20 CONFUS= mule's steel ring of clarity =20 CONFUS=0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Fatigue -5% Mind save +6 (+3 eff.) Confus Resist +20% other ------- Encumbrance +20 Rings make your fingers look great! |
solipsist's steel ring solipsist's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mindpower +7 (+4 eff.) Rings make your fingers look great! |
steel ring steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring 'Ravenvalor' steel ring 'Ravenvalor'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +1 Str offense ------ Physical Power +10 (+3 eff.) Ignore resists +5% physical Ignore Armor +5 When Hit 4 darkness defense ------ Defense +10 (+2 eff.) Physical save +8 (+3 eff.) Spell save +10 (+5 eff.) Mind save +8 (+4 eff.) Rings make your fingers look great! |
steel ring of luminosity steel ring of luminosity0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag offense ------ On-Hit 10 light On-Ranged-Hit 10 light Damage +12% light Rings make your fingers look great! |
warrior's copper ring warrior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Rings make your fingers look great! |
wizard's copper ring of fire (+20%) =+3 MAG= wizard's copper ring of fire (+20%) =+3 MAG=0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag offense ------ Damage +10% fire defense ------ Resistance +20% fire Spell save +6 (+3 eff.) Rings make your fingers look great! |
Belitira (137% power, 2 apr) Belitira (137% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Random Unique] Nature/Master Weapon Damage 137% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +7 Str +13 Dex +9 Mag +9 Wil +7 Cun +15 Con offense ------ Mind Crit +3% Physical Power +12 (+4 eff.) Ignore resists +10% all +13% physical Accuracy +14 (+3 eff.) Ignore Armor +13 defense ------ Disarm Resist +25% other ------- Infravision +2 Massive two-handed battleaxes. |
balanced dwarven-steel battleaxe of massacre (150% power, 2 apr) balanced dwarven-steel battleaxe of massacre (150% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego] Master Weapon Damage 150% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Accuracy +10 (+2 eff.) defense ------ Defense +10 (+2 eff.) Disarm Resist +32% Massive two-handed battleaxes. |
flaming iron battleaxe of the mystic (112% power, 1 apr) =+3 MAG= flaming iron battleaxe of the mystic (112% power, 1 apr) =+3 MAG=3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Arcane Weapon Damage 112% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +10 fire While equipped: Stats +3 Mag +2 Wil offense ------ Spellpower +9 (+7 eff.) Massive two-handed battleaxes. |
Baredudir the voratun dagger (148% power, 9 apr) Baredudir the voratun dagger (148% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Nature/Disrupt/Master Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% Damage Against +20% Unnatural On-crit, radius 2 +25 fire On Hit: * 20% chance to slow global speed by 48% While equipped: Stats +5 Wil offense ------ Physical Crit +8.0% Critical power +22.00% Global Speed +4% Ignore resists +16% fire Ignore Armor +11 defense ------ Resistance +3% light +9% cold Life Regen +4.00 Confus Resist +10% Sharp, short and deadly. |
Moon (100% power, 0 apr) Moon (100% power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Weapon Damage 100% Range: 1.0x-1.3x Uses 20% Cun, 20% Dex Damage Darkness Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Darkness damage. While equipped: other ------- Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Silent Blade (129% power, 10 apr) Silent Blade (129% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 35% Cun, 65% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 100% On-hit +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: offense ------ Accuracy +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 111% Range: 1.0x-1.3x Uses 45% Cun, 55% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
acidic dwarven-steel dagger of paradox (116% power, 7 apr) acidic dwarven-steel dagger of paradox (116% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego] Arcane Weapon Damage 116% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +5 temporal On Critical: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 While equipped: defense ------ Resistance +9% temporal Sharp, short and deadly. |
dwarven-steel dagger 'Corruptionmark' (114% power, 7 apr) dwarven-steel dagger 'Corruptionmark' (114% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Disrupt Weapon Damage 114% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% Damage Against +7% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +7 Dex offense ------ Ignore resists +5% nature When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Crit Resistance 15.00% other ------- Infravision +1 Sharp, short and deadly. |
dwarven-steel dagger of erosion (119% power, 7 apr) dwarven-steel dagger of erosion (119% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego] Nature Weapon Damage 120% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +6 nature Sharp, short and deadly. |
truestriking dwarven-steel dagger of massacre (125% power, 7 apr) truestriking dwarven-steel dagger of massacre (125% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Master Weapon Damage 126% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Ignore resists +7% physical Accuracy +11 (+3 eff.) Ignore Armor +8 Sharp, short and deadly. |
warbringer's dwarven-steel dagger of massacre (135% power, 7 apr) warbringer's dwarven-steel dagger of massacre (135% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Master Weapon Damage 135% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +2 Con offense ------ Physical Power +7 (+2 eff.) Ignore resists +7% physical defense ------ Disarm Resist +12% Sharp, short and deadly. |
steel greatmaul 'Bloomvein' (129% power, 2 apr) steel greatmaul 'Bloomvein' (129% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Psionic Weapon Damage 130% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +13 darkness +8 nature Damage Against +13% Living On-Hit, radius 1 +8 nature On Hit: * 20% chance to slow global speed by 48% While equipped: offense ------ Damage +12% darkness On-Hit (Melee): * 20% chance to slow global speed by 48% Massive two-handed mauls. |
arcing steel greatsword (132% power, 2 apr) arcing steel greatsword (132% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Arcane Weapon Damage 132% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage Massive two-handed swords. |
stormbringer's yew longbow of piercing stormbringer's yew longbow of piercing4.0 Encumbrance T3 longbow 2H weapon Reqs Shoot [Ego++] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-crit, radius 2 +20 lightning +17 cold While equipped: offense ------ Move Speed +30% Ignore resists +20% lightning +12% cold +8% all Accuracy +8 (+2 eff.) Ignore Armor +14 Longbows are used to shoot arrows at your foes. |
Toruran the Woesnake (104% power, 3 apr) Toruran the Woesnake (104% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Master Weapon Damage 105% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: offense ------ Mindpower +20 (+9 eff.) Damage +6% darkness Ignore resists +7% physical Accuracy +8 (+2 eff.) Ignore Armor +7 When Hit 10 darkness other ------- Max psi +50.00 Blunt and deadly. |
warbringer's steel mace of enduring (110% power, 3 apr) warbringer's steel mace of enduring (110% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego++] Nature/Master Weapon Damage 110% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +5 Wil +8 Con offense ------ Physical Power +7 (+2 eff.) Ignore resists +7% physical defense ------ Life +11.00 Disarm Resist +11% Blunt and deadly. |
Fireraptor (75% power, 12 apr, mind damage) Fireraptor (75% power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On-hit +16 fire While equipped: offense ------ Mind Crit +1% Mindpower +5 (+3 eff.) defense ------ Resistance +5% arcane +9% light Stun Resist +20% Teleport Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash vilestaff 'Pyreward' (111% power, 3 apr, darkness element) ash vilestaff 'Pyreward' (111% power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Rare] Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Critical power +12.00% Spellpower +6 (+5 eff.) Damage +15% darkness +30% fire defense ------ Resistance +6% acid Crit Resistance 10.00% other ------- See Invisibility +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced dwarven-steel steamsaw (123% power, 0 apr) balanced dwarven-steel steamsaw (123% power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Weapon Damage 123% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +50 Uses 1.0 Steam While equipped: offense ------ Accuracy +7 (+2 eff.) defense ------ Armor +4 Defense +12 (+3 eff.) Fatigue +8% Disarm Resist +23% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel steamsaw of massacre (129% power, 0 apr) dwarven-steel steamsaw of massacre (129% power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Weapon Damage 129% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +46 Uses 1.0 Steam While equipped: defense ------ Armor +4 Defense +6 (+1 eff.) Fatigue +8% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Duskworm (105% power, 2 apr) Duskworm (105% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Disrupt Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +20 darkness +8 fire On Critical: * Deals 57 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +2 Wil defense ------ Resistance +9% darkness Crit Resistance 10.00% One-handed war axes. |
Emeluta the voratun waraxe (150% power, 6 apr) Emeluta the voratun waraxe (150% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +14 blight +12 physical On-crit, radius 2 +4 physical On Hit: * 21% chance to reduce strength, dexterity, and constitution by 9 While equipped: Stats +3 Str offense ------ Physical Crit +1.0% Damage +6% physical Ignore resists +6% all +13% physical Accuracy +34 (+8 eff.) Ignore Armor +19 One-handed war axes. |
balanced dwarven-steel waraxe of erosion (118% power, 4 apr) balanced dwarven-steel waraxe of erosion (118% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego] Nature/Master Weapon Damage 119% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +6 nature While equipped: offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +7 (+2 eff.) Disarm Resist +25% One-handed war axes. |
chilling dwarven-steel waraxe (117% power, 4 apr) chilling dwarven-steel waraxe (117% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego] Arcane Weapon Damage 117% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +12 cold One-handed war axes. |
flaming steel waraxe (103% power, 3 apr) flaming steel waraxe (103% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Arcane Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +6 fire One-handed war axes. |
Emowen the rough leather belt =+5 MAG= Emowen the rough leather belt =+5 MAG=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Cun +5 Mag offense ------ Physical Power +2 (+0 eff.) Damage +9% acid defense ------ Spell save +5 (+3 eff.) other ------- Max psi +10.00 Size +1 A belt that goes around your waist. |
Oakbreaker Oakbreaker1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: offense ------ Damage +6% acid +6% nature Ignore resists +15% nature defense ------ Armor +15 Defense +12 (+3 eff.) Resistance +3% acid Physical save +24 (+8 eff.) Life +44.00 A belt that goes around your waist. |
Willowshaper =NATURE PEN= Willowshaper =NATURE PEN=1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +15% nature +5% mind On-Hit (Melee): * 10% chance to reduce armor by 19% * 20% chance to slow global speed by 48% * 10% chance to reduce all saves and defense by 22 defense ------ Resistance +6% mind Life +32.00 A belt that goes around your waist. |
Boradokan the Searmonster (2 def, 0 armour) =15 OOP / +3 MAG= Boradokan the Searmonster (2 def, 0 armour) =15 OOP / +3 MAG=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +3 Mag +3 Cun offense ------ Spell Crit +5% Accuracy +6 (+1 eff.) Ignore Armor +5 When Hit 10 acid defense ------ Defense +2 (+0 eff.) Resistance +6% fire Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Goyada the Sepsisoozer (2 def, 0 armour) Goyada the Sepsisoozer (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Mindpower +5 (+3 eff.) Damage +6% light +15% mind defense ------ Defense +2 (+0 eff.) Resistance +12% nature +6% light Life +45.00 other ------- Max hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isewen the cashmere cloak (12 def, 18 armour) Isewen the cashmere cloak (12 def, 18 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Con defense ------ Armor +18 Defense +12 (+3 eff.) Resistance +15% cold other ------- Max stamina +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xanewyn the Hazeterror (1 def, 0 armour) =+2 MAG= Xanewyn the Hazeterror (1 def, 0 armour) =+2 MAG=2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil offense ------ Damage +6% mind +3% cold Ignore resists +10% mind When Hit 2 cold defense ------ Defense +1 (+0 eff.) Resistance +5% arcane +9% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Eclipsefurnace' (2 def, 0 armour) =20 STUN= cashmere cloak 'Eclipsefurnace' (2 def, 0 armour) =20 STUN=2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 18% defense ------ Defense +2 (+0 eff.) Resistance +9% nature +3% lightning Physical save +9 (+3 eff.) Mind save +6 (+3 eff.) Life +37.00 Stun Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Cun +1 Dex defense ------ Defense +1 (+0 eff.) Life +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Elona the Lustrebore (0 def, 0 armour) =+5 MAG= Elona the Lustrebore (0 def, 0 armour) =+5 MAG=2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Mag +5 Wil offense ------ Mind Crit +2% Mindpower +2 (+1 eff.) Damage +12% acid +3% fire +6% light When Hit 4 light defense ------ Resistance +18% acid +6% fire +9% all Mind save +17 (+8 eff.) other ------- Mana/turn +0.16 Psi/turn +0.15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe (0 def, 0 armour) dreamer's cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Psionic While equipped: defense ------ Resistance +14% darkness +13% mind +11% all Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +23 (+11 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Blackoblivion' (0 def, 0 armour) woollen robe 'Blackoblivion' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +4% Spellpower +5 (+5 eff.) Damage +7% acid +6% physical +5% temporal +3% blight +8% fire +5% arcane +6% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Resistance +11% acid +10% physical +3% blight +11% cold +11% fire +9% all Spell save +17 (+9 eff.) other ------- Max mana +31.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloromina (0 def, 3 armour) =15 OOP= Gloromina (0 def, 3 armour) =15 OOP=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str offense ------ Physical Power +10 (+3 eff.) defense ------ Armor +3 Resistance +3% physical Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max stamina +10.00 Infravision +2 A pair of boots made of leather. |
Xanakira the pair of iron boots (0 def, 3 armour) Xanakira the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Cun +3 Str offense ------ Mindpower +15 (+7 eff.) defense ------ Armor +3 Fatigue -3% Physical save +5 (+2 eff.) Unlife -60.00 life other ------- Encumbrance +22 Max hate +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of dwarven-steel boots of speed (0 def, 6 armour) miner's pair of dwarven-steel boots of speed (0 def, 6 armour)3.0 Encumbrance T3 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +6 Fatigue +3% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of evasion (4 def, 3 armour) pair of iron boots of evasion (4 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Master While equipped: defense ------ Armor +3 Defense +4 (+1 eff.) Fatigue +2% Evasion: (Instant) Puts all charms on 25 turn cooldown Effective talent level: 5.2 Power cost 25 out of 30/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 55 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of phasing (0 def, 1 armour) =+2 MAG= pair of rough leather boots of phasing (0 def, 1 armour) =+2 MAG=2.0 Encumbrance T1 feet armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil defense ------ Armor +1 Blink to a nearby random location (rad 7) Puts all charms on 21 turn cooldown A pair of boots made of leather. |
Elorebeth the hardened leather gloves (0 def, 10 armour) =+3 MAG= Elorebeth the hardened leather gloves (0 def, 10 armour) =+3 MAG=1.0 Encumbrance T2 hands armor [Random Unique] Arcane While equipped: Stats +6 Dex +3 Mag +2 Cun +7 Con offense ------ On-Hit 7 darkness Damage +5% darkness defense ------ Armor +10 Hardiness +8% Resistance +4% physical +6% light +14% darkness other ------- Infravision +1 See Invisibility +9 Unarmed combat: Weapon Damage 114% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +15 light +24 darkness On Hit: 5% Stone Touch level 3 On Hit: 20% Moonlight Ray level 3 On Hit: * 9% chance to reduce damage dealt by 18% Starfall: Puts all charms on 17 turn cooldown Effective talent level: 1.0 Power cost 17 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 32.84 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Isolrata' (0 def, 2 armour) hardened leather gloves 'Isolrata' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +4 Cun offense ------ On-Hit 9 lightning Damage +6% lightning Ignore resists +25% acid Accuracy +18 (+4 eff.) Ignore Armor +10 On-Hit (Melee): * 20% chance to reduce armor by 19% defense ------ Armor +2 Resistance +7% lightning Unarmed combat: Weapon Damage 117% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +14 Ignore Armor +10 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +5 lightning On Hit: 10% Lightning Breath level 3 On Hit: 15% Perfect Strike level 3 Steady Shot: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful iron gauntlets of magic (+3) (0 def, 1 armour) restful iron gauntlets of magic (+3) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag offense ------ Damage +4% arcane defense ------ Armor +1 Fatigue +1% Life Regen +2.00 other ------- Stamina/turn +0.60 Max stamina +11.00 Unarmed combat: Weapon Damage 105% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-hit +5 arcane On-crit, radius 2 +5 arcane On Hit: 10% Nightmare level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
sand hardened leather gloves of strength (+2) (0 def, 9 armour) sand hardened leather gloves of strength (+2) (0 def, 9 armour)1.0 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +9 (+3 eff.) On-Hit 7 physical Damage +5% physical defense ------ Armor +9 Unarmed combat: Weapon Damage 121% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +5 physical On-crit, radius 2 +7 physical On Hit: 10% Sand Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves (0 def, 2 armour) scouring hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Disrupt While equipped: offense ------ When Hit: * 18 arcane resource burn defense ------ Armor +2 Spell save +9 (+5 eff.) Unarmed combat: Weapon Damage 117% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: * 25 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Smearminister (0 def, 1 armour) =20 NATURE PEN= Smearminister (0 def, 1 armour) =20 NATURE PEN=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Damage +6% nature +9% mind Ignore resists +5% mind +20% nature defense ------ Armor +1 Fatigue +1% Mind save +6 (+3 eff.) A cap made of leather. |
Toryvor (1 def, 0 armour) =+7 MAG= Toryvor (1 def, 0 armour) =+7 MAG=2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +7 Mag offense ------ Critical power +5.00% Spellpower/crit +4 Damage +9% arcane Ignore Shields +10% defense ------ Defense +1 (+0 eff.) Spell save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Nimbuswrither' (0 def, 7 armour) =15 OOP= dwarven-steel helm 'Nimbuswrither' (0 def, 7 armour) =15 OOP=3.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Damage +6% lightning Ignore resists +15% lightning defense ------ Armor +7 Fatigue +4% Resistance +12% nature Blind Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating iron helm of the depths (0 def, 3 armour) insulating iron helm of the depths (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: defense ------ Armor +3 Fatigue +5% Resistance +6% fire +5% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's iron helm of the depths (0 def, 5 armour) =WATER= miner's iron helm of the depths (0 def, 5 armour) =WATER=3.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: defense ------ Armor +5 Fatigue +5% Resistance +5% cold other ------- Infravision +2 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing steel mail armour of implacability (2 def, 12 armour) cleansing steel mail armour of implacability (2 def, 12 armour)14.0 Encumbrance T2 heavy armor [Ego+] Disrupt/Master While equipped: defense ------ Armor +12 Defense +2 (+0 eff.) Fatigue +7% Resistance +10% nature +12% blight Physical save +9 (+3 eff.) A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of resilience (3 def, 16 armour) impenetrable dwarven-steel mail armour of resilience (3 def, 16 armour)14.0 Encumbrance T3 heavy armor [Ego] Nature/Master While equipped: defense ------ Armor +16 Defense +3 (+1 eff.) Fatigue +12% Life +25.00 A suit of armour made of mail. |
rejuvenating steel mail armour of implacability (2 def, 10 armour) rejuvenating steel mail armour of implacability (2 def, 10 armour)14.0 Encumbrance T2 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +10 Defense +2 (+0 eff.) Fatigue +6% Physical save +7 (+2 eff.) Life Regen +2.00 other ------- Stamina/turn +0.70 A suit of armour made of mail. |
prismatic drakeskin leather armour of lightning resistance (20 def, 8 armour) prismatic drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +8 Defense +20 (+5 eff.) Fatigue +8% Resistance +18% lightning +10% light +11% darkness A suit of armour made of leather. |
rejuvenating hardened leather armour of fire resistance (9 def, 6 armour) rejuvenating hardened leather armour of fire resistance (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Nature/Master While equipped: defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue +8% Resistance +15% fire Life Regen +3.60 other ------- Stamina/turn +0.70 A suit of armour made of leather. |
dwarven-steel plate armour of acid resistance (0 def, 11 armour) dwarven-steel plate armour of acid resistance (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Ego] Master While equipped: defense ------ Armor +11 Fatigue +22% Resistance +19% acid A suit of armour made of metal plates. |
rejuvenating dwarven-steel plate armour (0 def, 11 armour) rejuvenating dwarven-steel plate armour (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Ego] Nature While equipped: defense ------ Armor +11 Fatigue +22% Life Regen +5.20 other ------- Stamina/turn +0.90 A suit of armour made of metal plates. |
9 agate 9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
314 alchemist agate 314 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 spinel 9 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
survivor's brass lantern of health survivor's brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +6 (+2 eff.) Life +43.00 Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of dwarven-steel shots of grasping (17/17, 144% power, 3 apr) deadly pouch of dwarven-steel shots of grasping (17/17, 144% power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego+] Nature/Master Weapon Damage 145% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 17 On Hit: * 20% chance to create vines that bind the target to the ground dealing 132 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
iron torque of clear mind [power 1] (21 cooldown) iron torque of clear mind [power 1] (21 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 21 turn cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged dwarven-steel torque of psionic shield [power 85] (23 cooldown) supercharged dwarven-steel torque of psionic shield [power 85] (23 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 85 for 5 turns Puts all charms on 23 turn cooldown Torques are made by powerful psionics to store psionic powers. |
10 ametrine 10 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Jinshogue the Skeleton Rogue level 8
15th Haze 122nd year of Ascendancy at 23:45 see stats
By Jinshogue the Skeleton Rogue level 12
36th Haze 122nd year of Ascendancy at 06:50 see stats
By Jinshogue the Skeleton Rogue level 21
13rd Regrowth 123rd year of Ascendancy at 11:34 see stats
By Jinshogue the Skeleton Rogue level 10
21st Haze 122nd year of Ascendancy at 16:26 see stats
By Jinshogue the Skeleton Rogue level 20
7th Decay 122nd year of Ascendancy at 21:37 see stats
By Jinshogue the Skeleton Rogue level 19
79th Haze 122nd year of Ascendancy at 16:23 see stats
By Jinshogue the Skeleton Rogue level 12
43rd Haze 122nd year of Ascendancy at 02:20 see stats
By Jinshogue the Skeleton Rogue level 20
9th Decay 122nd year of Ascendancy at 00:09 see stats
By Jinshogue the Skeleton Rogue level 9
18th Haze 122nd year of Ascendancy at 15:26 see stats
By Jinshogue the Skeleton Rogue level 21
14th Regrowth 123rd year of Ascendancy at 01:55 see stats
By Jinshogue the Skeleton Rogue level 15
55th Haze 122nd year of Ascendancy at 20:48 see stats
By Jinshogue the Skeleton Rogue level 18
72nd Haze 122nd year of Ascendancy at 05:31 see stats
Log
Lisuba the mountain troll thunderer hits Jinshogue for 93 blight damage.
Rotting Disease from Lisuba the mountain troll thunderer hits Jinshogue for 18 blight damage.
Lava floor burns Jinshogue!
Lisuba the mountain troll thunderer hits Jinshogue for 69 fire damage.
Jinshogue uses Fan of Knives.
Jinshogue's Fan of Knives performs a melee critical strike against Lisuba the mountain troll thunderer!
Lisuba the mountain troll thunderer is disarmed!
Jinshogue's Fan of Knives performs a melee critical strike against Lisuba the mountain troll thunderer!
Lisuba the mountain troll thunderer is pinned to the ground.
Thunderstorm hits Jinshogue for 33 lightning damage.
Jinshogue's Fan of Knives hits Lisuba the mountain troll thunderer for 109 physical damage.
Jinshogue's Fan of Knives hits Lisuba the mountain troll thunderer for 53 physical damage.
Jinshogue's Fan of Knives hits Lisuba the mountain troll thunderer for 72 physical damage.
Jinshogue's Fan of Knives hits Lisuba the mountain troll thunderer for 54 physical damage.
Jinshogue's Fan of Knives hits Lisuba the mountain troll thunderer for 106 physical damage.
Deadly Poison from Jinshogue hits Lisuba the mountain troll thunderer for 41 nature damage.
Jinshogue receives 22 healing from Deadly Poison from Jinshogue.
Lava floor heals Lisuba the mountain troll thunderer!
Lisuba the mountain troll thunderer casts Drain.
Jinshogue reacts to damage from Lisuba the mountain troll thunderer, mitigating the blow!.
Lisuba the mountain troll thunderer receives 106 healing.
Lisuba the mountain troll thunderer hits Jinshogue for (55 reacted , -5 stam), 131 blight (131 total damage).
Lisuba the mountain troll thunderer deactivates Fearscape.
Jinshogue is no longer being stalked by Something.
Lava floor burns Jinshogue!
Rotting Disease from Lisuba the mountain troll thunderer hits Jinshogue for 18 blight damage.
Lisuba the mountain troll thunderer hits Jinshogue for 69 fire damage.
Jinshogue the level 22 skeleton rogue was scorched to death by Lisuba the mountain troll thunderer on level 1 of Fearscape.
You are brought back from the Fearscape!
=====================
Damage dealt
=====================
278,095 physical
47,016 nature
24,774 light
7,464 blight
1,617 lightning
1,527 darkness
615 acid
501 fire
=====================
Damage taken
=====================
7,230 physical
4,991 fire
3,978 lightning
2,128 acid
1,788 darkness
1,697 blight
1,438 nature
1,327 cold
821 mind
686 arcane
558 temporal
110 light