Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Online Character Sheet Extras 1.7.4Adds some features to your online character sheet: CompatibilityThis addon superloads the following functions non-destructively: This addon uses the ToME:PlayerDumpJSON hook. Changelog1.0.0: Weight: 723658 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Writhing One |
Level / Exp | 24 / 65% |
Size | huge |
Lifes / Deaths | Killed by Xinne the dozing wolf at level 18 on the 19th Dusk 122nd year of Ascendancy at 05:08 / 2Killed by Islavea the snow giant at level 24 on the 64th Haze 122nd year of Ascendancy at 12:20 |
Primary Stats
Strength | 21 (base 18) |
Dexterity | 47 (base 39) |
Constitution | 25 (base 13) |
Magic | 62 (base 54) |
Willpower | 18 (base 10) |
Cunning | 21 (base 10) |
Resources
Life | -48/874 |
Insanity | 12/100 |
Healing Factor | 1.3745178243369 |
Regeneration | 9.9652542264425 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 25.223953584336 |
See Invisible | 25.223953584336 |
Offense: Mainhand
Damage | 27 |
Accuracy | 65 |
Crit Chance | 19% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Crit. mult. | +172% |
Lightning | +6% |
Light | +12% |
Darkness | +25% |
Blight | +15% |
Physical | +8% |
Mind | +5% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
Mind | +10% |
Physical | +40% |
Defense: Base
Armour (hardiness) | 17 (35.65183292883%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 31 |
Mental Save | 27 |
Defense: Resistances
Acid | + 36%( 72%) |
Blight | + 17%( 72%) |
Arcane | + 17%( 72%) |
All | + 12%( 72%) |
Darkness | + 51%( 72%) |
Light | + 33%( 72%) |
Temporal | + 39%( 72%) |
Crit. shrug | +53% |
Physical | + 24%( 72%) |
Lightning | + 18%( 72%) |
Defense: Immunities
Silence Resistance | 42% |
Bleed Resistance | 30% |
Confusion Resistance | 50% |
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 0% |
Blind Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 364 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed length of troll intestine. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of iron boots 'Grinolar' (0 def, 3 armour) pair of iron boots 'Grinolar' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Mag offense ------ Spell Crit +1% Damage +3% blight defense ------ Armor +3 Fatigue +2% Silence Resist +22% Confus Resist +22% Stun Resist +24% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.04 Max mana +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Aduyawen' =10 OOP= brass lantern 'Aduyawen' =10 OOP=2.0 Encumbrance T1 lite [Rare] Master While equipped: defense ------ Resistance +5% arcane +1% physical Mind save +6 (+3 eff.) Healmod +5% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Yvunor (12 def, 0 armour) =SILENCE= Yvunor (12 def, 0 armour) =SILENCE=2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +2 Cun defense ------ Defense +12 (+4 eff.) Physical save +12 (+6 eff.) Mind save +8 (+4 eff.) Unlife -40.00 life Life +60.00 Healmod +10% Silence Resist +20% A pointy cloth hat, very wizardly... |
Tool | Bedar [power 206] (8/11 cooldown) Bedar [power 206] (8/11 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +6 Dex offense ------ On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 defense ------ Resistance +6% blight +9% temporal other ------- Infravision +3 Create a shield absorbing up to 206 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 11 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Wheel of Fate Wheel of Fate0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: offense ------ Damage +13% darkness +12% light On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +12% temporal +26% darkness +24% light Mind save +8 (+4 eff.) Confus Resist +28% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | gold quartz ring gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +61.00 Life Regen +7.00 Healmod +10% Stun Resist +30% Rings make your fingers look great! |
Around waist | rough leather belt 'Zirak' rough leather belt 'Zirak'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Critical power +10.00% Physical Power +4 (+2 eff.) defense ------ Resistance +12% acid Physical save +3 (+2 eff.) Spell save +6 (+3 eff.) Life +20.00 Blind Resist +20% Cut Resist +10% other ------- Size +1 A belt that goes around your waist. |
In main hand | Eclipseshear (105% power, 3 apr) =+8 CON= Eclipseshear (105% power, 3 apr) =+8 CON=3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +8 nature While equipped: Stats +8 Con +6 Wil offense ------ Physical Crit +7.0% Critical power +12.00% Ignore resists +5% darkness Ignore Armor +7 defense ------ Defense +5 (+1 eff.) Resistance +6% darkness Life +39.00 Cut Resist +20% Stun Resist +10% One-handed war axes. |
On hands | hardened leather gloves 'Silyratira' (0 def, 2 armour) hardened leather gloves 'Silyratira' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ Physical Crit +5.0% On-Hit 8 lightning Damage +6% lightning Ignore resists +20% physical Accuracy +15 (+4 eff.) Ignore Armor +7 When Hit 4 physical defense ------ Armor +2 Resistance +7% lightning Unarmed combat: Weapon Damage 119% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +8 lightning On Hit: 10% Lightning Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 24.19 to 30.24 physical damage (based on Willpower and Cunning) with knockback. Uses 6 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Cloak | murderer's cashmere cloak of the voidstalker (2 def, 0 armour) murderer's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +1 Cun +3 Dex offense ------ Accuracy +5 (+2 eff.) Ignore Armor +4 defense ------ Defense +2 (+0 eff.) Resistance +12% darkness +10% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet 'Duvyzilatar' steel amulet 'Duvyzilatar'0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun +4 Con offense ------ Damage +3% physical Ignore resists +10% physical Accuracy +20 (+5 eff.) Ignore Armor +1 defense ------ Armor +4 Defense +6 (+2 eff.) Max Resistance +2% all Physical save +8 (+4 eff.) other ------- Max stamina +30.00 Amulets make your neck look great! |
Inventory
healing infusion of the titan (heal 115; cd 10) healing infusion of the titan (heal 115; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 115 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 569%; cd 8) movement infusion of the duelist (speed 569%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 569% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; magical, physical; dur 2; cd 12) wild infusion (res 20%; magical, physical; dur 2; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 23%; physical; dur 4; cd 12) wild infusion of the warrior (res 23%; physical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 32%; magical; dur 2; cd 14) wild infusion of the wizard (res 32%; magical; dur 2; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
blink rune (range 4; phase 10; cd 15) blink rune (range 4; phase 10; cd 15)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 4 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 5; phase 20; cd 15) blink rune of the duelist (range 5; phase 20; cd 15)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 4; phase 18; cd 11) blink rune of the warrior (range 4; phase 18; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 4 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 5; phase 15; cd 13) blink rune of the warrior (range 5; phase 15; cd 13)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 77; cd 14) shatter afflictions rune of the duelist (absorb 77; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 67; cd 16) shatter afflictions rune of the psychic (absorb 67; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 44; cd 13) shatter afflictions rune of the psychic (absorb 44; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 126; dur 5; cd 18) shielding rune of the warrior (absorb 126; dur 5; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 126 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 11; blocks 2; dur 4; cd 17) stormshield rune (threshold 11; blocks 2; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 11 up to 2 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 102; cd 20) teleportation rune of the duelist (range 102; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 102 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 84; cd 11) teleportation rune of the sneak (range 84; cd 11)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 84 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 71; cd 14) teleportation rune of the titan (range 71; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 71 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Erukor the copper amulet Erukor the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ Critical power +5.00% Damage +12% blight Ignore resists +10% arcane defense ------ Defense +15 (+5 eff.) Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
starlit copper amulet of mastery (0.11 Demented / Friend of the worm) starlit copper amulet of mastery (0.11 Demented / Friend of the worm)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +10% light +11% darkness Blind Resist +21% other ------- Masteries +0.11 Demented/Friend of the worm Amulets make your neck look great! |
warrior's copper amulet of dexterity (+3) warrior's copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Beakalthogas the steel ring Beakalthogas the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ When Hit 2 acid defense ------ Resistance +18% lightning +3% temporal +5% arcane +6% darkness Crit Resistance 5.00% Unlife -40.00 life Life +22.00 Disarm Resist +26% Pinning Resist +22% Knockbk Resist +27% Rings make your fingers look great! |
Gloruba =+4 CUN / SILENCE= Gloruba =+4 CUN / SILENCE=0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Str +1 Mag +1 Wil +4 Cun defense ------ Defense +5 (+1 eff.) Silence Resist +20% other ------- Stamina/turn +1.00 Mana/turn +0.14 Rings make your fingers look great! |
Healsweep Healsweep0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +14% acid +6% cold +3% nature Ignore resists +15% cold On-Hit (Melee): * 20% chance to slow global speed by 42% defense ------ Resistance +28% acid +9% nature Rings make your fingers look great! |
copper ring 'Rimefame' =LIT RES= copper ring 'Rimefame' =LIT RES=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +10% acid Ignore resists +15% cold defense ------ Resistance +26% acid +2% physical +18% lightning Rings make your fingers look great! |
copper ring of clarity copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +6 (+3 eff.) Confus Resist +21% Rings make your fingers look great! |
copper ring of pilfering copper ring of pilfering0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+2 eff.) Ignore Armor +8 defense ------ Defense +7 (+2 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's gold ring of luminosity =+4 CON= gladiator's gold ring of luminosity =+4 CON=0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +3 Mag +4 Con offense ------ Physical Power +6 (+3 eff.) On-Hit 13 light On-Ranged-Hit 25 light Damage +12% light Rings make your fingers look great! |
marksman's copper ring marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+2 eff.) Rings make your fingers look great! |
mule's copper ring of lightning (+22%) =LIT RES= mule's copper ring of lightning (+22%) =LIT RES=0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +11% lightning defense ------ Fatigue -4% Resistance +22% lightning other ------- Encumbrance +22 Rings make your fingers look great! |
psionicist's steel ring of light (+24%) psionicist's steel ring of light (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil offense ------ Damage +12% light defense ------ Resistance +24% light Mind save +8 (+4 eff.) Rings make your fingers look great! |
rogue's steel ring of blight (+12%) rogue's steel ring of blight (+12%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun offense ------ Damage +12% blight defense ------ Defense +6 (+2 eff.) Resistance +12% blight Rings make your fingers look great! |
steel ring 'Isille' steel ring 'Isille'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Dex +3 Mag +5 Cun +2 Con offense ------ Damage +11% fire Accuracy +7 (+2 eff.) On-Hit (Melee): * 10% chance to reduce armor by 33% defense ------ Resistance +22% fire Spell save +6 (+3 eff.) Rings make your fingers look great! |
warrior's steel ring of tenacity warrior's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Life +20.00 Disarm Resist +23% Pinning Resist +20% Knockbk Resist +28% Rings make your fingers look great! |
Moon (100% power, 0 apr) Moon (100% power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Cun 24 [Unique] Arcane The moon shines alone in a starless sky. Weapon Damage 100% Range: 1.0x-1.3x Uses 20% Str, 20% Dex Damage Darkness Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Darkness damage. While equipped: other ------- Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Spellblaze Shard (120% power, 10 apr) Spellblaze Shard (120% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
dwarven-steel dagger of enduring (124% power, 7 apr) =+8 CON= dwarven-steel dagger of enduring (124% power, 7 apr) =+8 CON=1.0 Encumbrance T3 dagger 1H weapon [Ego+] Nature Weapon Damage 124% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +8 Con +8 Wil defense ------ Life +18.00 Sharp, short and deadly. |
Hazepython the iron longsword (129% power, 3 apr) =+7 CON= Hazepython the iron longsword (129% power, 3 apr) =+7 CON=3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 130% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Mag +7 Con offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +7 (+2 eff.) Resistance +3% cold Disarm Resist +23% Sharp, long, and deadly. |
short ash magestaff (111% power, 3 apr, fire element) short ash magestaff (111% power, 3 apr, fire element)5.0 Encumbrance T2 staff 1H weapon [Ego] Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Damage +15% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
blurring rough leather belt of unlife =UNLIFE= blurring rough leather belt of unlife =UNLIFE=1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Defense +10 (+3 eff.) Resistance +6% blight Stealth +5 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Ashspike (2 def, 0 armour) =15 OOP= Ashspike (2 def, 0 armour) =15 OOP=2.0 Encumbrance T3 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +5% defense ------ Defense +2 (+0 eff.) Resistance +3% nature +12% fire Physical save +6 (+3 eff.) Mind save +9 (+5 eff.) Poison Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Dayschism' (2 def, 0 armour) cashmere cloak 'Dayschism' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Damage +6% light defense ------ Defense +2 (+0 eff.) Resistance +9% lightning +3% temporal +6% fire +5% arcane +3% cold Physical save +7 (+4 eff.) Life +58.00 other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Iron Throne (1 def, 0 armour) resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +2 Con defense ------ Defense +1 (+0 eff.) Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bokyldil the Torchclash (0 def, 0 armour) =LIT RES= Bokyldil the Torchclash (0 def, 0 armour) =LIT RES=2.0 Encumbrance T3 cloth armor [Random Unique] Nature While equipped: Stats +12 Str +9 Mag +12 Wil offense ------ Damage +34% lightning +20% physical +15% blight +27% cold +3% fire defense ------ Resistance +40% lightning +13% cold +6% fire +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Barkriver' (20 def, 0 armour) =+5 CON= linen robe 'Barkriver' (20 def, 0 armour) =+5 CON=2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats +5 Con offense ------ Damage +10% lightning +6% light On-Hit (Melee): * 10% chance to slow global speed by 42% defense ------ Defense +20 (+6 eff.) Resistance +15% lightning +1% physical +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven woollen robe of darkness (+15%) (0 def, 0 armour) spellwoven woollen robe of darkness (+15%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +2 (+1 eff.) Damage +10% darkness defense ------ Resistance +15% darkness +9% all Spell save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Grinidor (0 def, 1 armour) =2 LIGHT= Grinidor (0 def, 1 armour) =2 LIGHT=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +4 Dex +3 Wil +2 Con +6 Lck defense ------ Armor +1 Crit Resistance 15.00% Stealth +6 other ------- Light +2 A pair of boots made of leather. |
miner's pair of iron boots of massiveness (0 def, 5 armour) =+4 CON= miner's pair of iron boots of massiveness (0 def, 5 armour) =+4 CON=3.0 Encumbrance T1 feet armor [Ego+] Master While equipped: Stats +4 Str +4 Con offense ------ Damage +6% physical defense ------ Armor +5 Fatigue +2% other ------- Infravision +1 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Camelalin the Balancewasp (0 def, 1 armour) =+3 CON= Camelalin the Balancewasp (0 def, 1 armour) =+3 CON=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ When Hit 6 nature defense ------ Armor +1 Fatigue +1% Resistance +9% lightning +3% blight A cap made of leather. |
Lustremark the iron helm (0 def, 3 armour) =STUN RES= Lustremark the iron helm (0 def, 3 armour) =STUN RES=3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +3% light defense ------ Armor +3 Fatigue +5% Resistance +9% fire +6% cold Healmod +10% Poison Resist +20% Disarm Resist +20% Confus Resist +10% Stun Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
tundral quiver of ash arrows of accuracy (23/23, 119% power, 7 apr) tundral quiver of ash arrows of accuracy (23/23, 119% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Nature/Master Weapon Damage 120% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +7 Critical Rate +1.5% Capacity 23 On-ranged-hit +20 cold On-crit, radius 2 +8 cold Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
312 alchemist agate 312 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Bleakprophet' (dig speed 12 turns) =+5 CON= dwarven-steel pickaxe 'Bleakprophet' (dig speed 12 turns) =+5 CON=3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +2 Mag +5 Con offense ------ Damage +7% mind +10% fire On-Hit (Melee): * 10% chance to reduce damage dealt by 14% defense ------ Physical save +9 (+5 eff.) Spell save +5 (+3 eff.) Mind save +15 (+8 eff.) Life +53.00 other ------- Light +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tarrudil Tarrudil2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Cun defense ------ Armor +4 Defense +15 (+5 eff.) Resistance +6% blight Disease Resist +10% Knockbk Resist +10% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +44.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Emoma [power 230] (8/9 cooldown) Emoma [power 230] (8/9 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ When Hit 8 mind defense ------ Resistance +3% blight +5% arcane Spell save +6 (+3 eff.) Blast the opponent's mind dealing 242 mind damage and silencing them for 4 turns Puts all charms on 9 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
soothing iron torque of clear mind [power 1] (8/14 cooldown) soothing iron torque of clear mind [power 1] (8/14 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 14 turn cooldown 100% to heal for 38. Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield [power 47] (8/14 cooldown) steel torque of psionic shield [power 47] (8/14 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 14 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Oozerend the elm totem of healing [power 122] (8/9 cooldown) Oozerend the elm totem of healing [power 122] (8/9 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +3% arcane When Hit 4 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 17 defense ------ Resistance +6% nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 9 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Thunderpython the ash wand of shielding [power 200] (8/11 cooldown) Thunderpython the ash wand of shielding [power 200] (8/11 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +4 Wil offense ------ Mind Crit +2% On-Hit (Melee): * 10% chance to reduce all saves and defense by 17 defense ------ Resistance +9% lightning Mind save +9 (+5 eff.) other ------- EQ when Hit +0.16 Psi when Hit +0.08 Create a shield absorbing up to 200 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 11 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 ametrine 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By JinshingOne the Ogre Writhing One level 10
1st Flare 122nd year of Ascendancy at 03:00 see stats
By JinshingOne the Ogre Writhing One level 22
3rd Haze 122nd year of Ascendancy at 04:19 see stats
By JinshingOne the Ogre Writhing One level 10
1st Mirth 122nd year of Ascendancy at 18:21 see stats
By JinshingOne the Ogre Writhing One level 20
33rd Dusk 122nd year of Ascendancy at 12:04 see stats
By JinshingOne the Ogre Writhing One level 21
68th Dusk 122nd year of Ascendancy at 02:26 see stats
By JinshingOne the Ogre Writhing One level 22
2nd Haze 122nd year of Ascendancy at 15:49 see stats
By JinshingOne the Ogre Writhing One level 10
2nd Mirth 122nd year of Ascendancy at 11:34 see stats
By JinshingOne the Ogre Writhing One level 24
51st Haze 122nd year of Ascendancy at 00:29 see stats
By JinshingOne the Ogre Writhing One level 10
4th Mirth 122nd year of Ascendancy at 05:44 see stats
By JinshingOne the Ogre Writhing One level 24
50th Haze 122nd year of Ascendancy at 19:23 see stats
By JinshingOne the Ogre Writhing One level 18
18th Dusk 122nd year of Ascendancy at 03:17 see stats
By JinshingOne the Ogre Writhing One level 18
19th Dusk 122nd year of Ascendancy at 05:08 see stats
Log
JinshingOne hits Glorimina the mountain troll for 33 darkness damage.
Glorimina the mountain troll HEALS from cold damage!
Glorimina the mountain troll's glacial vapour area effect hits Snow giant thunderer for 27 cold damage.
Glorimina the mountain troll's glacial vapour area effect hits Islavea the snow giant for 27 cold damage.
Glorimina the mountain troll's glacial vapour area effect hits Glorimina the mountain troll for 25 cold, 83 healing (25 total damage) [83 healing].
JinshingOne has regained its confidence.
Talent Constrict is ready to use.
Talent Diseased Tongue is ready to use.
Decrepitude Disease from Islavea the snow giant hits JinshingOne for (19 absorbed), 0 blight (0 total damage).
Snow giant thunderer stops bleeding.
Deep Wound from Decaying devourer hits Snow giant thunderer for 0 physical damage.
Decrepitude Disease from JinshingOne hits Islavea the snow giant for 14 blight damage.
Glorimina the mountain troll casts Manathrust.
Your shield crumbles under the damage!
The shield around JinshingOne crumbles.
Islavea the snow giant casts Mind Disruption.
JinshingOne resists!
Glorimina the mountain troll hits JinshingOne for (81 absorbed), 96 arcane (96 total damage).
JinshingOne's morale has been lowered.
Voryretira the warg uses Mucus.
Voryretira the warg uses Slime Spit.
Glorimina the mountain troll HEALS from cold damage!
Glorimina the mountain troll's glacial vapour area effect hits Snow giant thunderer for 27 cold damage.
Glorimina the mountain troll's glacial vapour area effect hits Islavea the snow giant for 27 cold damage.
Glorimina the mountain troll's glacial vapour area effect hits Glorimina the mountain troll for 25 cold, 83 healing (25 total damage) [83 healing].
Talent Tendrils Eruption is ready to use.
Talent Lash Out is ready to use.
Decrepitude Disease from Islavea the snow giant hits JinshingOne for 19 blight damage.
JinshingOne the level 24 ogre writhing one was tainted to death by Islavea the snow giant on level 1 of Daikara.
=====================
Damage dealt
=====================
237,312 darkness
38,705 lightning
23,837 physical
7,263 arcane
4,864 blight
3,232 mind
1,806 nature
1,790 cold
1,425 light
1,311 temporal
305 fire
169 acid
=====================
Damage taken
=====================
13,703 physical
4,333 nature
2,681 lightning
2,582 fire
2,389 blight
1,793 acid
1,448 cold
892 darkness
584 arcane
451 mind
55 temporal
45 light