
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Gunslinger |
| Level / Exp | 25 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Betosema the temporal stalker at level 25 on the 29th Haze 122nd year of Ascendancy at 10:52 / 2Killed by Betosema the temporal stalker at level 25 on the 29th Haze 122nd year of Ascendancy at 11:03 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 65 (base 55) |
| Constitution | 15 (base 11) |
| Magic | 31 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 53 (base 51) |
Resources
| Life | -110/475 |
| Steam | 64/100 |
| Healing Factor | 1.1960311219418 |
| Regeneration | 12.259318999903 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 6 |
| Infravision | 1 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 67 |
| Crit Chance | 23% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 36 |
| Accuracy | 67 |
| Crit Chance | 23% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +18% |
| Acid | +5% |
| Light | +14% |
| Darkness | +12% |
| Cold | +11% |
| Physical | +6% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +42% |
| Nature | +52% |
| Arcane | +42% |
| Darkness | +52% |
| All | +32% |
Defense: Base
| Armour (hardiness) | 30 (38.594633868923%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 23 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 34%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 34%( 70%) |
| Physical | + 23%( 70%) |
| Lightning | + 54%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 22% |
| Poison Resistance | 70% |
| Blind Resistance | 25% |
| Silence Resistance | 52% |
| Bleed Resistance | 50% |
| Disarm Resistance | 28% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 33% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.6 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 357 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 286 damage for 3 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 595% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Elusiveness | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunslinging | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by Emeliwe the war bear. Escort: worried loremaster (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within16 lumberjacks have died. | done |
Equipment
| On feet | Galildil the pair of iron boots (0 def, 19 armour) =12=3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Ignore resists +10% arcane defense ------ Armor +19 Fatigue +2% Resistance +6% fire Life Regen +4.00 Poison Resist +20% Silence Resist +22% Confus Resist +22% Stun Resist +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of steel shots 'Betemira' (16/16, 20-24 power, 2 apr) 3.0 Encumbrance T2 shot ammo [Random Unique] Arcane/Psionic Weapon Damage 20.0 - 24.0 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 16 On-ranged-hit +9 darkness +7 physical Damage Against +7% Living On Hit: * Create an explosion dealing 46 lightning damage (1/turn) * 20% chance to knock the target back 3 spaces and deal 94 physical damage While equipped: other ------- Reload +4 Talents +4 Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | Xanada =12=2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Armor +4 Resistance +3% darkness Physical save +15 (+6 eff.) Healmod +15% Blind Resist +10% Stun Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather hat 'Xothra' (0 def, 3 armour) =5mag=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +5 Lck +5 Mag offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +4% defense ------ Armor +3 Fatigue +3% Silence Resist +30% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +2.00 Light +3 See Invisibility +15 A hat made of leather. Very stylish. |
| On hands | Korudur the Blackwrack (0 def, 2 armour) =12=1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Dex offense ------ Damage +12% darkness +6% cold Ignore resists +20% darkness Accuracy +15 (+3 eff.) defense ------ Armor +2 Fatigue +3% Resistance +15% cold other ------- Talents +3 Project Saw Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron torque of mindblast [power 100] (5/15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring of tenacity =12=0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Life +20.00 Disarm Resist +28% Pinning Resist +22% Knockbk Resist +23% Rings make your fingers look great! |
| On fingers | gold quartz ring =12=0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +9 (+2 eff.) Ignore Armor +12 defense ------ Defense +12 (+3 eff.) Stun Resist +30% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | steel amulet 'Kheloromirim'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: defense ------ Resistance +11% lightning +3% physical +6% light +12% blight +9% nature Spell save +6 (+3 eff.) Stun Resist +23% Amulets make your neck look great! |
| In main hand | mighty steel steamgun of piercing 4.0 Encumbrance T2 steamgun 1H weapon [Ego+] Master/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +18 Critical Rate +12.0% Attack Speed 100% Range +7 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +2 Str offense ------ Physical Power +6 (+3 eff.) Ignore resists +7% all Accuracy +11 (+2 eff.) Ignore Armor +5 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Thunderwitch =12=1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+2 eff.) Ignore resists +10% lightning defense ------ Defense +10 (+3 eff.) Resistance +5% arcane +12% lightning Physical save +5 (+2 eff.) Slow Projectiles +25% Stun Resist +10% Knockbk Resist +10% A belt that goes around your waist. |
| In off hand | Cyriyalrann the Greengore =12=4.0 Encumbrance T2 steamgun 1H weapon [Rare] Master/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +18 Critical Rate +12.0% Attack Speed 100% Range +7 Projectile Speed +600% On-Hit, radius 1 +8 nature On-crit, radius 2 +12 lightning Uses 2.0 Steam While equipped: Stats +4 Con offense ------ Damage +12% lightning Accuracy +7 (+1 eff.) defense ------ Resistance +15% nature other ------- Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Aerothra (1 def, 0 armour) =12=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +5 Dex offense ------ Mind Crit +1% defense ------ Defense +1 (+1 eff.) Resistance +24% lightning Physical save +6 (+3 eff.) Unlife -80.00 life Stun Resist +40% other ------- Max hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Olaroddachik the Blazebright (3 def, 2 armour) =12=2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Master While equipped: offense ------ Damage +5% acid +6% physical +14% light +9% fire +6% lightning +5% cold Ignore resists +20% nature defense ------ Armor +2 Defense +3 (+1 eff.) Resistance +11% acid +12% physical +21% light +3% lightning +12% cold +11% fire +9% all Physical save +16 (+6 eff.) Life Regen +6.00 Poison Resist +50% Disease Resist +50% Cut Resist +50% other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant of the titan (efficiency 142% / cooldown 64%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 142% efficiency and cooldown mod of 64%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 105% / cooldown 94%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 105% efficiency and cooldown mod of 94%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 6)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 29 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.7 steam per turn. Can be activated for an instant burst of 28 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the sneak (steam 10)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 27 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.6 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
regeneration infusion of the psychic (heal 97; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 97 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 255 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
stormshield rune (threshold 21; blocks 3; dur 4; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 21 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
grounding copper amulet of constitution (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Resistance +11% lightning Stun Resist +20% Amulets make your neck look great! |
grounding copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% lightning Healmod +10% Cut Resist +50% Stun Resist +21% Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 200 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
copper ring of pilfering0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+2 eff.) Ignore Armor +7 defense ------ Defense +8 (+2 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's gold ring0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +4 Dex offense ------ Accuracy +8 (+2 eff.) Rings make your fingers look great! |
marksman's steel ring of corrosion (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ Damage +11% acid Accuracy +6 (+1 eff.) defense ------ Resistance +22% acid Rings make your fingers look great! |
marksman's steel ring of the mind (+13%)0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Dex offense ------ Damage +13% mind Accuracy +4 (+1 eff.) defense ------ Resistance +13% mind Rings make your fingers look great! |
wizard's steel ring of clarity =3mag=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Mag defense ------ Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Confus Resist +26% Rings make your fingers look great! |
wizard's steel ring of power0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag offense ------ Physical Power +5 (+2 eff.) Spellpower +7 (+4 eff.) Mindpower +5 (+3 eff.) defense ------ Spell save +4 (+2 eff.) Rings make your fingers look great! |
hateful steel battleaxe (22-34 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Psionic Weapon Damage 22.5 - 33.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +12 darkness Damage Against +12% Living Massive two-handed battleaxes. |
Nerovena4.0 Encumbrance T1 longbow 2H weapon [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 While equipped: Stats +3 Str +5 Mag offense ------ Critical power +15.00% Physical Power +9 (+4 eff.) Spellpower +10 (+5 eff.) Damage +15% arcane other ------- Vim-on-crit +2.00 Longbows are used to shoot arrows at your foes. |
runic yew longbow4.0 Encumbrance T3 longbow 2H weapon [Ego+] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On Hit: 10% Arcane Vortex level 3 While equipped: Stats +2 Mag offense ------ Spellpower +8 (+4 eff.) Damage +14% arcane Longbows are used to shoot arrows at your foes. |
Borelerach (16-23 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 16.5 - 23.1 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +10 Wil offense ------ Damage +12% blight When Hit 6 mind 4 blight Sharp, long, and deadly. |
Freezetyphoon4.0 Encumbrance T2 sling 1H weapon [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: Stats +2 Str offense ------ Physical Power +8 (+3 eff.) Ignore resists +25% cold defense ------ Resistance +15% cold Unlife -40.00 life Life +40.00 Slings are used to hurl stones or metal shots at your foes. |
steady reinforced leather sling of piercing4.0 Encumbrance T4 sling 1H weapon [Ego+] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 While equipped: offense ------ Physical Crit +2.0% Ignore resists +8% all Accuracy +14 (+3 eff.) Ignore Armor +7 Slings are used to hurl stones or metal shots at your foes. |
Neryvena the Freezenull (15-18 power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon [Rare] Nature Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+3 eff.) Damage +36% cold +15% arcane +6% light defense ------ Defense +7 (+2 eff.) Resistance +6% acid +6% light other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 78.07 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Charblight4.0 Encumbrance T3 steamgun 1H weapon [Rare] Master/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +8 fire Uses 2.0 Steam While equipped: Stats +6 Dex +5 Mag offense ------ Physical Crit +3.0% Accuracy +6 (+1 eff.) On-Hit (Ranged): * 20% chance to reduce all saves and defense by 17 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Eremindil the steel steamgun4.0 Encumbrance T2 steamgun 1H weapon [Rare] Master/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% On-ranged-hit +20 acid Uses 2.0 Steam While equipped: Stats +4 Cun offense ------ Steampower +8 (+2 eff.) Damage +9% arcane +12% mind On-Hit (Ranged): * 20% chance to reduce armor by 24% defense ------ Resistance +5% arcane +15% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Flashpoint4.0 Encumbrance T1 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Attack Speed 100% Damage Multiplier 130% Range +5 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ On-Ranged-Hit 10 fire burn "Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!" |
Woesear4.0 Encumbrance T3 steamgun 1H weapon [Rare] Master/Steamtech Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +800% Uses 2.0 Steam While equipped: Stats +2 Str offense ------ Physical Power +6 (+3 eff.) When Hit 4 darkness defense ------ Resistance +12% acid +6% light +9% lightning Crit Resistance 10.00% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel waraxe 'Coalkill' (12-16 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Arcane Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +12 acid +9 light +20 mind Damage Against +14% Undead On-Hit, radius 1 +4 mind +16 darkness While equipped: defense ------ Mind save +6 (+3 eff.) other ------- Max psi +20.00 One-handed war axes. |
spellcowled cashmere cloak of protection (2 def, 0 armour) =3mag=2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +2 Wil defense ------ Defense +2 (+1 eff.) Resistance +0% lightning Spell save +17 (+8 eff.) Mind save +10 (+5 eff.) other ------- Max mana +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayera the cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Nature/Psionic While equipped: offense ------ Damage +15% mind Ignore resists +10% mind When Hit 4 mind defense ------ Resistance +10% blight +12% darkness +12% mind +11% all Physical save +12 (+5 eff.) Spell save +10 (+5 eff.) Mind save +28 (+14 eff.) Life +105.00 Life Regen +4.00 Healmod +20% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Arcane While equipped: offense ------ Damage +13% arcane defense ------ Resistance +9% all other ------- Max mana +36.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven woollen robe of the mind (+5%) (0 def, 0 armour) =5mag=2.0 Encumbrance T2 cloth armor [Ego+] Nature/Psionic While equipped: Stats +5 Str +5 Mag +5 Wil offense ------ Damage +8% lightning +5% physical +11% mind +10% cold defense ------ Resistance +5% lightning +6% cold +11% mind +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Nerobeth the Cloudspawn (0 def, 1 armour) =3mag=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Mag offense ------ Damage +9% lightning +3% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 17 defense ------ Armor +1 Fatigue -5% Resistance +6% mind Physical save +6 (+3 eff.) other ------- Encumbrance +23 A pair of boots made of leather. |
brawler's hardened leather gloves of butchering (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Disrupt/Master While equipped: Stats +3 Str +3 Dex +3 Cun offense ------ Physical Power +8 (+3 eff.) Accuracy +7 (+1 eff.) Ignore Armor +9 defense ------ Armor +2 Resistance +8% blight Physical save +5 (+2 eff.) Spell save +13 (+6 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of spellstriking (0 def, 2 armour) =6mag=1.0 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +6 Mag +4 Wil offense ------ Spellpower +6 (+3 eff.) On-Hit 4 arcane Damage +5% arcane defense ------ Armor +2 Resistance +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Getidosus the Phlegmmortal (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ On-Hit (Melee): * 20% chance to slow global speed by 43% defense ------ Armor +3 Fatigue +5% Life +80.00 Confus Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Blackwar' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Con offense ------ Spellpower/crit +4 Ignore resists +10% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 15% defense ------ Armor +1 Fatigue +1% Resistance +6% fire +6% cold other ------- Light +2 Infravision +2 See Invisibility +21 A cap made of leather. |
thaloren rough leather hat (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +3 Wil defense ------ Armor +1 Fatigue +1% Resistance +5% blight Mind save +6 (+3 eff.) A hat made of leather. Very stylish. |
cured leather armour of the deep (6 def, 5 armour) =voda=9.0 Encumbrance T2 light armor [Ego+] Nature While equipped: defense ------ Armor +5 Defense +6 (+2 eff.) Fatigue +7% Resistance +7% acid +6% cold other ------- Breathe water A suit of armour made of leather. |
rough leather armour 'Chalesta' (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Arcane While equipped: Stats +2 Str +7 Wil offense ------ Ignore resists +25% acid defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +6% arcane +9% acid Spell save +13 (+6 eff.) A suit of armour made of leather. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
80 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Bethotta the dwarven-steel pickaxe (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Critical power +10.00% defense ------ Resistance +6% acid +7% fire +7% darkness Mind save +9 (+5 eff.) other ------- Psi when Hit +0.28 Max hate +10.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Chillstoker =6mag=2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +6 Mag offense ------ Damage +6% lightning +18% cold defense ------ Resistance +3% cold Life +45.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 12] simple frost salve [power 12]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
simple healing salve [power 142] simple healing salve [power 142]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 142 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of dwarven-steel shots of crippling (19/19, 32-38 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego++] Master/Psionic Weapon Damage 32.0 - 38.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +11.0% Capacity 19 On-ranged-hit +17 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 94 physical damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
tundral pouch of dwarven-steel shots (16/18, 32-39 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego] Nature Weapon Damage 32.5 - 39.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 18 On-ranged-hit +12 cold On-crit, radius 2 +5 cold Shots are used with slings to pummel your foes to death. |
crude explosive shell0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: other ------- Talents +1 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
crude focus lens0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: other ------- Infravision +5 Sight +1 See Stealth +5 See Invisibility +5 Tinkers can be attached to normal items to improve them with steam power! |
good antimagic shell0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: other ------- Talents +2 Antimagic Shell Tinkers can be attached to normal items to improve them with steam power! |
iron razor edge0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Ignore Armor +4 Critical Rate +4.0% Tinkers can be attached to normal items to improve them with steam power! |
steel shocking edge0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to weapon Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Obio the Higher Gunslinger level 19
44th Dusk 122nd year of Ascendancy at 16:24 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Obio the Higher Gunslinger level 25
27th Haze 122nd year of Ascendancy at 23:39 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Obio the Higher Gunslinger level 10
6th Mirth 122nd year of Ascendancy at 04:14 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Obio the Higher Gunslinger level 20
55th Dusk 122nd year of Ascendancy at 18:13 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Obio the Higher Gunslinger level 10
1st Summertide 122nd year of Ascendancy at 15:01 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Obio the Higher Gunslinger level 10
9th Mirth 122nd year of Ascendancy at 23:25 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Obio the Higher Gunslinger level 25
28th Haze 122nd year of Ascendancy at 18:18 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Obio the Higher Gunslinger level 23
18th Haze 122nd year of Ascendancy at 06:28 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Obio the Higher Gunslinger level 17
24th Dusk 122nd year of Ascendancy at 09:22 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Obio the Higher Gunslinger level 25
29th Haze 122nd year of Ascendancy at 10:52 see stats
Log
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Obio weaves his cloak!
Searing Sight hits Obio for 24 light damage.
Obio looks shakes off the effect of the glyph of moonlight.
Obio recovers sight.
Searing Sight hits Obio for 24 light damage.
Talent Startling Shot is ready to use.
Talent Explosive Shell is ready to use.
The shield around Betosema the temporal stalker crumbles.
A shield forms around Betosema the temporal stalker.
Betosema the temporal stalker receives 95 healing from Betosema the temporal stalker's healing light area effect.
Obio's fire area effect hits Betosema the temporal stalker for (45 absorbed), 77 fire (77 total damage).
Betosema the temporal stalker stops burning.
Searing Sight hits Obio for 24 light damage.
Talent Infusion: Movement is ready to use.
Betosema the temporal stalker casts Searing Light.
Betosema the temporal stalker hits Obio for 145 light damage.
Obio uses Slip Away.
Obio is weakened by the glyph of moonlight!















































































































