















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 50 / 1245% |
| Size | medium |
| Lifes / Deaths | Killed by Olkokfla the champion of Urh'Rok at level 50 on the 17th Pyre 124th year of Ascendancy at 07:17 / 2Killed by Urdor the champion of Urh'Rok at level 50 on the 17th Pyre 124th year of Ascendancy at 07:31 |
Primary Stats
| Strength | 51 (base 18) |
| Dexterity | 113 (base 60) |
| Constitution | 58 (base 33) |
| Magic | 76 (base 60) |
| Willpower | 27 (base 15) |
| Cunning | 111 (base 61) |
Resources
| Life | -127/1464 |
| Steam | 100/100 |
| Stamina | 289/290 |
| Paradox | 300 |
| Healing Factor | 1.3201339505268 |
| Regeneration | 0.33003348763171 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -1.7763568394003E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15.088689042296 |
| Infravision | 5 |
| See Stealth | 61.684668037089 |
| See Invisible | 72.684668037089 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 208 |
| Accuracy | 92 |
| Crit Chance | 86% |
| APR | 52 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 180 |
| Accuracy | 92 |
| Crit Chance | 86% |
| APR | 52 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +33% |
| Blight | +33% |
| Arcane | +14% |
| Cold | +43% |
| All | +8% |
| Lightning | +32% |
| Light | +40% |
| Physical | +68% |
| Mind | +20% |
| Darkness | +25% |
| Fire | +48% |
| Nature | +33% |
Offense: Damage Penetration
| Blight | +50% |
| Physical | +75% |
| All | +40% |
Defense: Base
| Armour (hardiness) | 76 (69.687909656376%) |
| Defense | 117 |
| Ranged Defense | 117 |
| Fatigue | 0 |
| Physical Save | 52 |
| Spell Save | 35 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 36%( 70%) |
| Arcane | + 34%( 70%) |
| Cold | + 70%( 70%) |
| All | + 30%( 70%) |
| Darkness | + 45%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 67%( 70%) |
| Physical | + 64%( 70%) |
| Lightning | + 62%( 70%) |
| Fire | + 59%( 70%) |
| Nature | + 60%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Confusion Resistance | 10% |
| Poison Resistance | 38% |
| Disarm Resistance | 50% |
| Bleed Resistance | 21% |
| Teleport Resistance | 100% |
| Pinning Resistance | 75% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 75% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 54 up to 7 times. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 142 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 279 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 954% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 944% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Cyrygatha the black mamba. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by Filio Flightfond. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Precognition (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed wretchling eyeball. * You've found the needed pouch of faeros ash. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of elder vampire blood. * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Arthetir the pair of voratun boots (17 def, 14 armour) 3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: Stats +10 Dex offense ------ Mind Crit +3% Critical power +10.00% Spellpower/crit +4 defense ------ Armor +14 Defense +17 (+3 eff.) Fatigue +4% Resistance +24% lightning +15% temporal +12% cold +11% fire +10% acid Physical save +15 (+5 eff.) Pinning Resist +25% Knockbk Resist +25% Teleport Resist +100% other ------- Mana/turn +0.08 Psi when Hit +0.20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Hornet Stingers (20/20, 18-25 power, 10 apr)3.0 Encumbrance T2 arrow ammo [Unique] Nature Weapon Damage 18.0 - 25.2 Physical Uses 70% Dex, 50% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
| Light source | Woetrencher 1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Critical power +20.00% Physical Power +10 (+2 eff.) Damage +6% darkness +20% light Accuracy +30 (+6 eff.) defense ------ Defense +30 (+5 eff.) Life +64.00 other ------- Light +9 See Stealth +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Chikath' (25 def, 12 armour) 3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +10 Cun +6 Con offense ------ Ignore resists +25% physical defense ------ Armor +12 Defense +25 (+4 eff.) Fatigue +4% Resistance +6% lightning +15% cold +4% physical Mind save +15 (+5 eff.) Silence Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 Encumbrance T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex offense ------ Physical Crit +10.0% Steam Crit +10% Critical power +30.00% Damage +8% all defense ------ Armor +12 Disarm Resist +50% other ------- Talents +5 Toxic Cannister Launcher Unarmed combat: Weapon Damage 36.0 - 50.4 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% Gauntlets. But with steam power! |
| Tool | Pick of Dwarven Emperors (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Ignore resists +10% physical defense ------ Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Life +50.00 While carried: other ------- Talents +1 Dig Earthquake: Effective talent level: 4.0 Power cost 30 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 73.39 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
| On fingers | Voressra the stralite ring =15pd=0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +1 Con offense ------ Physical Power +30 (+6 eff.) Damage +15% fire +11% darkness +15% physical defense ------ Armor +8 Resistance +3% temporal +30% fire +22% darkness +15% physical Physical save +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Stats +1 Str +16 Dex +4 Wil +14 Cun +4 Con offense ------ Damage +6% arcane Accuracy +16 (+3 eff.) defense ------ Resistance +9% nature +9% blight Crit Resistance 15.00% Poison Resist +18% Disease Resist +18% other ------- See Invisibility +6 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | voratun amulet 'Deloruilar'0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: offense ------ Physical Crit +8.0% Critical power +20.00% Accuracy +15 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 53% * 21% chance to reduce all saves and defense by 26 defense ------ Defense +30 (+5 eff.) Resistance +29% temporal Life +40.00 Cut Resist +21% Pinning Resist +50% Stun Resist +21% Knockbk Resist +50% other ------- Stamina/turn +3.13 Amulets make your neck look great! |
| In main hand | Betuvena (52-68 power, 9 apr) 1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master Weapon Damage 52.0 - 67.6 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * applies a stacking poison dealing 36 damage per turn On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +22.0% Critical power +35.00% Ignore resists +10% blight Ignore Armor +12 defense ------ Defense +25 (+4 eff.) Resistance +9% nature Spell save +3 (+1 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Sharp, short and deadly. |
| Around waist | hardened leather belt 'Betyssra' |
| In off hand | Scorpionsteel (54-70 power, 9 apr) 1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 54.0 - 70.2 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +16 nature +14 cold On-Hit, radius 1 +8 nature On-crit, radius 2 +8 cold +8 nature +4 fire On Hit: * applies a stacking poison dealing 36 damage per turn While equipped: offense ------ Damage +6% cold Ignore resists +15% all Accuracy +21 (+4 eff.) Ignore Armor +15 Sharp, short and deadly. |
| Cloak | elven-silk cloak 'Xaninor' (12 def, 0 armour) 2.0 Encumbrance T5 cloak armor [Random Unique] Master While equipped: Stats +4 Str +5 Dex +5 Cun +5 Con offense ------ Accuracy +8 (+1 eff.) Ignore Armor +9 defense ------ Defense +12 (+2 eff.) Resistance +12% acid +6% temporal +25% cold +5% arcane +25% nature Crit Resistance 5.00% Physical save +27 (+9 eff.) Life +110.00 other ------- Light +3 See Invisibility +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Splendourkill (0 def, 20 armour) 2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +8 Str +8 Mag +8 Wil +10 Cun +4 Con offense ------ Critical power +20.00% Damage +24% lightning +45% physical +12% light +29% cold +12% mind When Hit 50 physical defense ------ Armor +20 Fatigue +1% Resistance +15% lightning +30% physical +9% light +14% cold +15% all other ------- Hate-on-crit +5.00 Psi-on-crit +5.00 See Invisibility +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
steam generator implant of the duelist (steam 20)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 23 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 19.7 steam per turn. Can be activated for an instant burst of 98 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
regeneration infusion of the duelist (heal 744; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 744 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 480 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune of the sneak (range 11; phase 38; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 11 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 530; dur 3; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 530 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 513; dur 5; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 513 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 16; blocks 8; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 16 up to 8 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 19; blocks 8; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 19 up to 8 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 74; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 74 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
3 schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Poison Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Second Skin0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: White Light Emitter0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Oakmistress the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil offense ------ Mind Crit +4% Critical power +20.00% Ignore resists +29% acid On-Hit (Melee): * 23% chance to slow global speed by 53% defense ------ Resistance +25% lightning Stun Resist +44% other ------- EQ when Hit +0.56 Hate-on-crit +5.72 Max hate +6.00 Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (145). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Velamira the Scaldquake0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane While equipped: Stats +19 Mag offense ------ Spell Crit +5% Spellpower +4 (+1 eff.) Spellpower/crit +6 Damage +6% physical +8% darkness +12% fire +7% temporal +8% light Ignore resists +20% fire When Hit 8 fire 6 cold defense ------ Resistance +9% fire other ------- Mana/turn +0.38 Max mana +54.00 Amulets make your neck look great! |
steel amulet 'Shimmerpiety'0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Mag offense ------ Spell Crit +4% Spellpower +3 (+1 eff.) Damage +5% acid +5% fire +14% cold +8% lightning When Hit 6 lightning defense ------ Resistance +11% temporal Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +11 (+4 eff.) Pinning Resist +22% Knockbk Resist +24% Amulets make your neck look great! |
steel amulet 'Yvanor'0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: offense ------ Mind Crit +1% When Hit 6 temporal defense ------ Resistance +29% mind +15% temporal Confus Resist +44% Pinning Resist +21% Knockbk Resist +22% other ------- EQ when Hit +0.12 Amulets make your neck look great! |
voratun amulet 'Salada'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +10 Dex +9 Cun +10 Con offense ------ Physical Crit +4.0% Critical power +18.00% Move Speed +10% Accuracy +13 (+2 eff.) Ignore Armor +12 When Hit 8 physical defense ------ Fatigue -9% Unlife -80.00 life Life Regen +4.00 Healmod +28% Cut Resist +70% other ------- Stamina/turn +2.30 Hate-on-crit +2.00 Heal: Puts all charms on 35 turn cooldown Effective talent level: 1.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 187 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
voratun amulet 'Thunderveil'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +18 Dex +9 Wil +13 Cun +8 Con offense ------ Mindpower +15 (+5 eff.) Move Speed +10% Ignore resists +5% mind defense ------ Fatigue -10% Resistance +12% lightning +27% mind +6% acid Mind save +9 (+3 eff.) Life Regen +4.00 Confus Resist +47% other ------- Stamina/turn +1.10 Max psi +20.00 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Demonreaper0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: offense ------ Physical Power +11 (+2 eff.) Spellpower +17 (+6 eff.) Mindpower +18 (+6 eff.) Damage +6% darkness +14% mind +7% all Ignore resists +10% darkness Accuracy +14 (+2 eff.) Ignore Armor +14 On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Defense +14 (+2 eff.) Resistance +14% mind +12% lightning Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.6 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Glitterserpent the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex offense ------ Damage +12% arcane +12% light Accuracy +14 (+2 eff.) When Hit 6 arcane defense ------ Resistance +15% light +9% cold other ------- Light +3 Rings make your fingers look great! |
Mayossra the Rimerigor0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +6 Con offense ------ Physical Power +9 (+2 eff.) Damage +3% acid +3% cold Ignore resists +15% acid On-Hit (Melee): * 20% chance to reduce armor by 33% defense ------ Resistance +6% cold Silence Resist +68% other ------- Mana/turn +0.52 Rings make your fingers look great! |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+1 eff.) Fatigue -7% Mind save +13 (+5 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
copper citrine ring =2mag=0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag offense ------ On-Hit 14 light On-Ranged-Hit 12 light Damage +10% light other ------- Light +4 Infravision +4 Rings make your fingers look great! |
copper citrine ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+1 eff.) other ------- Light +4 Infravision +4 Rings make your fingers look great! |
copper citrine ring0.1 Encumbrance T1 ring jewelry [Ego+] Psionic While equipped: Stats +1 Cun offense ------ On-Hit 9 physical On-Ranged-Hit 7 physical On-Hit (Melee): * 11% chance to reduce all saves and defense by 26 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 26 other ------- Hate-on-crit +1.00 Max hate +5.00 Light +4 Infravision +4 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
copper onyx ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +8 Str +3 Dex +3 Mag +3 Wil +3 Cun +8 Con offense ------ Physical Power +6 (+1 eff.) Rings make your fingers look great! |
gold Petrified Wood ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +25 Con offense ------ On-Hit 5 physical On-Ranged-Hit 15 physical On-Hit (Melee): * 15% chance to reduce all saves and defense by 26 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 26 defense ------ Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
gold amber ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all defense ------ Resistance +18% acid +18% fire +20% lightning +12% cold Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con defense ------ Spell save +15 (+6 eff.) Stun Resist +30% other ------- Max stamina +16.00 Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +60.00 Life Regen +10.00 Healmod +14% Stun Resist +30% Rings make your fingers look great! |
savior's gold ring of fire (+24%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +12% fire defense ------ Resistance +24% fire Physical save +8 (+3 eff.) Spell save +9 (+4 eff.) Mind save +11 (+4 eff.) Rings make your fingers look great! |
steel agate ring0.1 Encumbrance T2 ring jewelry [Ego+] Nature While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con defense ------ Life +58.00 Life Regen +7.00 Healmod +12% Rings make your fingers look great! |
steel quartz ring0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Cun +4 Mag offense ------ Spellpower +7 (+2 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
steel ring 'Duathelhunt'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: defense ------ Resistance +6% lightning +6% temporal +5% arcane +12% darkness Spell save +15 (+6 eff.) Life +30.00 Disarm Resist +30% Pinning Resist +32% Knockbk Resist +30% Rings make your fingers look great! |
steel ring 'Duvirach'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Mag offense ------ Critical power +20.00% Damage +12% physical Accuracy +10 (+2 eff.) defense ------ Physical save +18 (+6 eff.) Life +32.00 Disarm Resist +24% Pinning Resist +31% Knockbk Resist +32% Rings make your fingers look great! |
steel ring 'Satyrstinger'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +2 Dex offense ------ Physical Crit +2.0% Damage +3% nature Ignore resists +5% physical Accuracy +4 (+0 eff.) defense ------ Resistance +2% physical Physical save +15 (+5 eff.) Unlife -20.00 life other ------- Max stamina +30.00 Rings make your fingers look great! |
stralite ring 'Frozenpain'0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex offense ------ Ignore resists +15% cold Accuracy +12 (+2 eff.) When Hit 6 cold defense ------ Resistance +15% blight +6% fire +10% nature +9% acid Physical save +12 (+4 eff.) Spell save +19 (+8 eff.) Mind save +13 (+5 eff.) Poison Resist +18% Disease Resist +23% Rings make your fingers look great! |
balanced stralite battleaxe of daylight (43-64 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego] Arcane/Master Weapon Damage 43.0 - 64.5 Physical Uses 50% Mag, 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-hit +24 light Damage Against +34% Undead While equipped: offense ------ Accuracy +13 (+2 eff.) defense ------ Defense +19 (+3 eff.) Disarm Resist +53% Massive two-handed battleaxes. |
Chadas the Windraze (53-69 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Rare] Master Weapon Damage 53.0 - 68.9 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +24 mind On-Hit, radius 1 +16 nature On-crit, radius 2 +12 light +12 temporal While equipped: offense ------ Ignore resists +15% mind On-Hit (Melee): * 26% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +18% mind +12% light +15% nature Sharp, short and deadly. |
Icy Kill (35-46 power, 10 apr)1.0 Encumbrance T4 dagger 1H weapon [Unique] Nature/Psionic Weapon Damage 35.0 - 45.5 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +15.0% Attack Speed 100% On-hit +30 cold On Critical: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil offense ------ Damage +25% cold defense ------ Pierce Iceblocks +50% other ------- Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Kinetic Spike (38-49 power, 40 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Wil 42 [Unique] Psionic Weapon Damage 38.0 - 49.4 Physical Uses 30% Wil, 40% Dex, 50% Mag 30% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +40 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Power +15 (+3 eff.) Ignore resists +30% physical Accuracy +8 (+1 eff.) other ------- Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 10 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Life Drinker (42-55 power, 11 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Arcane Weapon Damage 42.0 - 54.6 Physical Uses 35% Cun, 105% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +18.0% Attack Speed 100% While equipped: Stats +6 Cun +6 Mag offense ------ Spell Crit +10% Spellpower +12 (+4 eff.) Damage +15% blight +15% darkness +15% acid other ------- Infravision +2 On Spell Hit: 15% Blood Grasp level 2 Worm Rot: Effective talent level: 2.0 Power cost 40 out of 50/50. Range 6 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 13.75 acid and 13.75 blight damage. If not cleared after five turns it will inflict 78.10 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 15.0 - 19.5 Physical Uses 100% Dex, 50% Mag, 0% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (27-35 power, 8 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Weapon Damage 27.0 - 35.1 Physical Uses 35% Cun, 70% Mag, 55% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic level 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+5 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
caustic voratun dagger of ruin (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 37.0 - 48.1 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +23 acid +14 nature While equipped: offense ------ Physical Crit +11.0% Critical power +16.00% Ignore resists +15% acid +14% nature Ignore Armor +18 Sharp, short and deadly. |
dwarven-steel dagger 'Chamakalthoyon' (16-20 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Master Weapon Damage 15.5 - 20.2 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-Hit, radius 1 +20 physical On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Con offense ------ Physical Crit +11.0% Ignore resists +25% physical On-Hit (Melee): * 20% chance to reduce armor by 33% defense ------ Unlife -60.00 life other ------- Stamina/turn +3.00 Sharp, short and deadly. |
dwarven-steel dagger 'Elenydir' (20-27 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 20.5 - 26.7 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-crit, radius 2 +15 acid +20 nature While equipped: Stats +4 Dex +8 Wil +8 Con offense ------ Combat Speed +10% Ignore resists +10% acid +13% nature Accuracy +8 (+1 eff.) Ignore Armor +8 defense ------ Defense +5 (+1 eff.) Resistance +3% mind Life +50.00 Disease Resist +20% Teleport Resist +20% Sharp, short and deadly. |
enhanced stralite dagger of amnesia (30-39 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Nature/Psionic Weapon Damage 30.0 - 39.0 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +7 Str +10 Dex +3 Mag +7 Wil +7 Cun +11 Con Sharp, short and deadly. |
voratun dagger 'Smearvalor' (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master Weapon Damage 37.0 - 48.1 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Dex offense ------ Physical Crit +15.0% Combat Speed +10% Damage +6% nature Accuracy +39 (+7 eff.) When Hit 4 nature defense ------ Defense +7 (+1 eff.) Resistance +6% blight +9% fire +5% arcane +3% cold Spell save +6 (+3 eff.) Disarm Resist +49% Sharp, short and deadly. |
dragonbone longbow 'Kygarim'4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.0% Attack Speed 100% Range +10 Projectile Speed +258% On Hit: 10% Arcane Vortex level 5 While equipped: Stats +13 Str +11 Mag offense ------ Physical Power +56 (+11 eff.) Spellpower +23 (+8 eff.) Damage +23% arcane Ignore resists +30% physical defense ------ Physical save +12 (+4 eff.) Longbows are used to shoot arrows at your foes. |
ranger's dragonbone longbow of acid4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +24 acid While equipped: Stats +11 Dex offense ------ Damage +30% acid Longbows are used to shoot arrows at your foes. |
truestriking voratun longsword of massacre (57-80 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Master Weapon Damage 57.0 - 79.8 Physical Uses 50% Mag, 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Ignore resists +15% physical Accuracy +22 (+4 eff.) Ignore Armor +15 Sharp, long, and deadly. |
hungering thorny mindstar of storms (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 8.0 - 8.8 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Str +4 Dex +5 Mag +5 Wil +5 Cun +5 Con offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 9 lightning Damage +12% lightning Ignore resists +14% lightning defense ------ Resistance +14% lightning other ------- Hate/kill +4.00 Psi/kill +4.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 90.72 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting pulsing mindstar (12-13 power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Weapon Damage 12.0 - 13.2 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +20% lightning +21% fire +21% cold other ------- Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
swiftstrike drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego+] Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 Projectile Speed +200% While equipped: Stats +6 Cun offense ------ Combat Speed +10% Slings are used to hurl stones or metal shots at your foes. |
earthen dragonbone starstaff of protection (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+5 eff.) Damage +30% darkness defense ------ Armor +11 Hardiness +10% Resistance +15% darkness Physical save +10 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic stralite steamsaw of the mystic (30-44 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Ego] Arcane/Nature/Steamtech Weapon Damage 29.5 - 44.2 Phys.bleed Uses 50% Mag, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +75 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +9 Mag +9 Wil offense ------ Spellpower +11 (+4 eff.) On-Hit 9 acid When Hit 14 acid defense ------ Armor +5 Defense +8 (+1 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
arcing voratun steamsaw of crushing (40-60 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon [Ego+] Arcane/Master/Steamtech Weapon Damage 40.0 - 60.0 Phys.bleed Uses 50% Mag, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +98 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 78 damage Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +17.0% Physical Power +13 (+3 eff.) defense ------ Armor +6 Defense +10 (+2 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
enhanced voratun steamsaw of lightning resistance (+29%) (40-59 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon [Ego+] Nature/Master/Steamtech Weapon Damage 39.5 - 59.2 Phys.bleed Uses 50% Mag, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +108 Uses 1.0 Steam While equipped: Stats +13 Str +13 Dex +13 Mag +13 Wil +13 Cun +13 Con defense ------ Armor +6 Defense +10 (+2 eff.) Fatigue +12% Resistance +29% lightning other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
blurring rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Defense +9 (+2 eff.) Resistance +6% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Balendur the Lightningpride (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag offense ------ Spell Crit +7% Spellpower +3 (+1 eff.) Damage +6% lightning +25% light +12% arcane Ignore resists +15% lightning defense ------ Resistance +15% mind +37% light +12% darkness +15% all Physical save +11 (+4 eff.) Spell save +33 (+12 eff.) Mind save +26 (+8 eff.) other ------- Mana-on-crit +2.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brightnaught (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Cun offense ------ Critical power +16.00% Damage +9% blight +30% temporal +12% darkness Ignore resists +30% light On-Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 23 defense ------ Resistance +12% lightning +30% temporal +12% darkness +12% cold +12% blight +12% fire +12% light +15% all Physical save +15 (+5 eff.) Spell save +40 (+15 eff.) Mind save +20 (+6 eff.) other ------- Hate-on-crit +5.00 Psi-on-crit +5.00 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Layylle (19 def, 7 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun offense ------ Critical power +18.00% defense ------ Armor +7 Defense +19 (+3 eff.) Resistance +11% lightning +18% light +10% darkness +11% cold +13% blight +11% fire +5% arcane +15% all Physical save +47 (+14 eff.) Spell save +35 (+13 eff.) Mind save +20 (+6 eff.) Knockbk Resist +21% other ------- Hate-on-crit +5.00 Psi-on-crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Radianceshaper (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +2 Wil +10 Con offense ------ Mind Crit +14% Mindpower +34 (+11 eff.) Damage +51% nature +30% physical +30% darkness +6% light Ignore resists +20% darkness +20% physical On-Hit (Melee): * 10% chance to reduce all saves and defense by 26 defense ------ Resistance +43% nature +15% all Poison Resist +43% Disease Resist +50% other ------- Max hate +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +21% acid +25% physical +25% fire +25% cold defense ------ Resistance +20% acid +17% physical +20% fire +19% cold +15% all other ------- Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats +9 Con offense ------ Damage +30% nature defense ------ Resistance +15% all Poison Resist +28% Disease Resist +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gluriathra the pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +9 Dex +6 Mag +13 Wil +5 Con offense ------ Spell Crit +4% Mindpower +9 (+3 eff.) Damage +3% mind Ignore resists +9% physical defense ------ Armor +5 Crit Resistance 5.00% other ------- Stamina/turn +1.20 Mana/turn +0.53 Max mana +59.00 Max stamina +40.00 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
miner's pair of voratun boots of rushing (0 def, 13 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +4 Str +4 Con defense ------ Armor +13 Fatigue +4% other ------- Infravision +3 Rush: Puts all charms on 25 turn cooldown Effective talent level: 1.3 Power cost 25 out of 25/25. Range 6 Cooldown: 35 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Darksaw' (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +8 Con offense ------ Physical Crit +2.0% Physical Power +5 (+1 eff.) Spellpower +13 (+4 eff.) Damage +6% darkness When Hit 2 physical defense ------ Armor +5 Resistance +5% physical Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.9 Power cost 25 out of 25/25. Range 9 Cooldown: 22 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of drakeskin leather boots 'Pyrebreak' (18 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +14 Lck +21 Dex offense ------ Spellpower +13 (+4 eff.) Damage +6% mind +6% fire When Hit 6 mind 4 fire defense ------ Armor +5 Defense +18 (+3 eff.) Resistance +12% mind +21% fire Stealth +13 A pair of boots made of leather. |
pair of voratun boots 'Lorukan' (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: offense ------ Move Speed +10% Ignore resists +5% temporal defense ------ Armor +5 Fatigue -23% Resistance +12% blight +3% fire Physical save +23 (+8 eff.) Life +40.00 Life Regen +4.14 Stun Resist +20% Knockbk Resist +20% other ------- Encumbrance +95 Stamina/turn +0.80 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Camirim the Glarejustice (15 def, 19 armour)1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +3 Dex offense ------ Ignore resists +15% light Accuracy +32 (+6 eff.) Ignore Armor +4 defense ------ Armor +19 Defense +15 (+3 eff.) Mind save +15 (+5 eff.) Unlife -40.00 life Life +64.00 other ------- Stamina/turn +3.00 Max stamina +31.61 Unarmed combat: Weapon Damage 32.0 - 35.2 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +13 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Battle Shout level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's dwarven-steel gauntlets of magic (+9) (0 def, 13 armour)1.5 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +5 Mag +9 Con offense ------ Damage +7% arcane defense ------ Armor +13 Hardiness +10% Fatigue +3% Resistance +9% physical Unarmed combat: Weapon Damage 21.0 - 29.4 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +13 arcane On-crit, radius 2 +11 arcane On Hit: 5% Stone Touch level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Beluda the drakeskin leather cap (30 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Dex +3 Con offense ------ Critical power +10.00% defense ------ Armor +5 Defense +30 (+5 eff.) Fatigue +5% Resistance +15% acid +45% darkness +16% light +12% fire +10% cold +15% lightning Spell save +6 (+3 eff.) other ------- Infravision +6 A cap made of leather. |
Furnacenigh the drakeskin leather hat (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +12 Str +9 Wil +1 Cun +2 Con offense ------ Ignore resists +25% fire defense ------ Armor +5 Fatigue +5% Resistance +15% blight +9% temporal +18% light +19% darkness Mind save +12 (+4 eff.) other ------- Light +3 Infravision +3 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 379.8 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
Huritar the Strikeshear (0 def, 17 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +9 Str offense ------ Damage +12% mind +9% physical Ignore Armor +13 defense ------ Armor +17 Fatigue +5% Resistance +15% lightning Physical save +12 (+4 eff.) other ------- Stamina/turn +3.49 A cap made of leather. |
Rimespire the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +9 Con offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +27% cold +20% mind +20% arcane Ignore resists +15% arcane defense ------ Defense +3 (+1 eff.) Resistance +17% mind +6% arcane Shield Power +15% Physical save +15 (+5 eff.) Mind save +19 (+6 eff.) Life Regen +6.00 other ------- Max psi +40.00 Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 5.0 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Ulfikhad (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Wil +2 Cun +7 Con offense ------ Physical Power +11 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +14% acid +12% physical +13% lightning +15% cold +5% arcane +12% fire Physical save +10 (+3 eff.) other ------- Infravision +3 See Invisibility +18 A cap made of leather. |
drakeskin leather hat 'Lightstreak' (35 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +7 Wil +10 Con offense ------ When Hit 10 darkness defense ------ Armor +5 Defense +35 (+5 eff.) Fatigue +5% Resistance +18% cold +7% physical Cut Resist +26% other ------- Light +4 A hat made of leather. Very stylish. |
enlightening stralite mail armour of Eyal (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego++] Nature/Psionic While equipped: Stats +8 Cun +8 Wil defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Mind save +18 (+6 eff.) Life +68.00 Life Regen +9.00 Healmod +18% A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of the deep (3 def, 26 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +26 Defense +3 (+1 eff.) Fatigue +12% Resistance +10% acid +11% cold other ------- Breathe water A suit of armour made of mail. |
The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+2 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Zubora the drakeskin leather armour (20 def, 8 armour)9.0 Encumbrance T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Wil +8 Cun +2 Con offense ------ Ignore resists +10% blight defense ------ Armor +8 Defense +20 (+3 eff.) Fatigue +8% Resistance +25% lightning +6% acid +15% blight Mind save +25 (+8 eff.) Life +70.00 Life Regen +12.30 Healmod +20% other ------- Light +2 A suit of armour made of leather. |
Cuirass of the Dark Lord (0 def, 30 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 52 [Unique] Arcane While equipped: Stats +10 Str +10 Con offense ------ Physical Power +10 (+2 eff.) When Hit 30 physical defense ------ Armor +30 Fatigue +25% Resistance +20% physical Physical save +15 (+5 eff.) Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 398.16 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
14 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
353 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Runachik' (dig speed 7 turns)3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +11 Str +1 Wil +2 Con offense ------ Damage +12% arcane Ignore Armor +14 When Hit 4 arcane defense ------ Life +37.00 other ------- Max stamina +25.00 Infravision +3 See Invisibility +9 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 2.6 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
9 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
ethereal dwarven lantern of clarity0.0 Encumbrance T5 lite [Ego+] Arcane/Psionic While equipped: Stats +7 Mag offense ------ Spellpower +7 (+2 eff.) defense ------ Mind save +14 (+5 eff.) other ------- Light +7 See Stealth +16 See Invisibility +16 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed Rift2.0 Encumbrance T5 misc tool [Unique] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+3 eff.) Mindpower +10 (+3 eff.) On-Hit 25 phys.bleed Damage +10% temporal +5% physical When Hit 25 phys.bleed defense ------ Resistance +15% temporal Animate Blade: Effective talent level: 5.0 Power cost 15 out of 25/25. Range 10 Cooldown: 1 Travel.spd instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eternity's Counter2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Move Speed +4% Combat Speed -3% Spell Speed -3% Mind Speed -3% Damage +15% temporal defense ------ Resistance +3% all +15% temporal Damage Reduction +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
73 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
tundral pouch of voratun shots of wind (21/21, 55-66 power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego] Nature Weapon Damage 55.0 - 66.0 Physical Uses 70% Dex, 50% Mag, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 21 Projectile Speed +200% On-ranged-hit +30 cold On-crit, radius 2 +15 cold On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 209 physical damage Shots are used with slings to pummel your foes to death. |
Arolaith the Smolderroar [power 272] (15 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: Stats +1 Dex offense ------ Physical Crit +1.0% Damage +6% physical +3% fire Ignore resists +20% physical defense ------ Armor +2 Heal yourself and all friendly characters within 10 spaces for 272 Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage by 13% for 2 turns. 100% to gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Tocon the Cornac Rogue level 38
21st Pyre 123rd year of Ascendancy at 08:13 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tocon the Cornac Rogue level 50
29th Regrowth 124th year of Ascendancy at 07:40 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Tocon the Cornac Rogue level 37
1st Time of Balance 123rd year of Ascendancy at 13:45 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tocon the Cornac Rogue level 43
1st Mirth 123rd year of Ascendancy at 14:53 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Tocon the Cornac Rogue level 50
61st Haze 123rd year of Ascendancy at 03:08 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Tocon the Cornac Rogue level 42
45th Pyre 123rd year of Ascendancy at 05:36 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Tocon the Cornac Rogue level 16
34th Dusk 122nd year of Ascendancy at 21:35 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Tocon the Cornac Rogue level 40
40th Pyre 123rd year of Ascendancy at 14:35 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Tocon the Cornac Rogue level 38
29th Pyre 123rd year of Ascendancy at 23:54 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Tocon the Cornac Rogue level 24
14th Regrowth 123rd year of Ascendancy at 07:25 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tocon the Cornac Rogue level 38
10th Pyre 123rd year of Ascendancy at 05:46 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Tocon the Cornac Rogue level 50
2nd Regrowth 124th year of Ascendancy at 16:32 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Tocon the Cornac Rogue level 50
16th Pyre 124th year of Ascendancy at 00:21 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tocon the Cornac Rogue level 27
20th Regrowth 123rd year of Ascendancy at 18:49 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Tocon the Cornac Rogue level 45
2nd Mirth 123rd year of Ascendancy at 07:52 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Tocon the Cornac Rogue level 10
5th Mirth 122nd year of Ascendancy at 18:35 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Tocon the Cornac Rogue level 20
48th Haze 122nd year of Ascendancy at 21:13 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Tocon the Cornac Rogue level 30
29th Regrowth 123rd year of Ascendancy at 21:51 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Tocon the Cornac Rogue level 40
38th Pyre 123rd year of Ascendancy at 08:44 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Tocon the Cornac Rogue level 50
57th Haze 123rd year of Ascendancy at 13:43 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Tocon the Cornac Rogue level 50
14th Pyre 124th year of Ascendancy at 20:00 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Tocon the Cornac Rogue level 19
59th Dusk 122nd year of Ascendancy at 00:04 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Tocon the Cornac Rogue level 50
14th Regrowth 124th year of Ascendancy at 16:49 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Tocon the Cornac Rogue level 37
8th Pyre 123rd year of Ascendancy at 12:00 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Tocon the Cornac Rogue level 41
40th Pyre 123rd year of Ascendancy at 21:48 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Tocon the Cornac Rogue level 7
78th Pyre 122nd year of Ascendancy at 03:15 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Tocon the Cornac Rogue level 7
78th Pyre 122nd year of Ascendancy at 03:15 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Tocon the Cornac Rogue level 50
14th Pyre 124th year of Ascendancy at 21:14 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Tocon the Cornac Rogue level 29
28th Regrowth 123rd year of Ascendancy at 23:32 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tocon the Cornac Rogue level 19
33rd Haze 122nd year of Ascendancy at 09:06 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Tocon the Cornac Rogue level 10
10th Flare 122nd year of Ascendancy at 22:36 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Tocon the Cornac Rogue level 46
77th Dusk 123rd year of Ascendancy at 21:07 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Tocon the Cornac Rogue level 19
32nd Haze 122nd year of Ascendancy at 17:17 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Tocon the Cornac Rogue level 28
26th Regrowth 123rd year of Ascendancy at 14:25 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tocon the Cornac Rogue level 19
59th Dusk 122nd year of Ascendancy at 00:04 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Tocon the Cornac Rogue level 50
17th Pyre 124th year of Ascendancy at 07:18 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Tocon the Cornac Rogue level 35
79th Regrowth 123rd year of Ascendancy at 23:44 see stats
Log
Nihil from Urdor the champion of Urh'Rok hits Tocon for 8 temporal damage.
Entropic Gift from Urdor the champion of Urh'Rok hits Tocon for 29 temporal, 45 darkness (74 total damage).
Tocon is free of the entropy.
Tocon is no longer evading attacks.
Tocon has regained its confidence.
Tocon is no longer out of phase.
Nihil from Urdor the champion of Urh'Rok hits Tocon for 8 temporal damage.
Entropic Gift from Urdor the champion of Urh'Rok hits Tocon for 29 temporal, 45 darkness (74 total damage).
Olkokfla the champion of Urh'Rok misses Tocon.
Entropic Gift from Urdor the champion of Urh'Rok hits Tocon for 32 temporal, 69 darkness (101 total damage).
Tocon's morale has been lowered.
Olkokfla the champion of Urh'Rok casts Moonlight Ray.
Olkokfla the champion of Urh'Rok's spell attains critical power!
Olkokfla the champion of Urh'Rok hits Tocon for 177 darkness damage.
The shield around Olkokfla the champion of Urh'Rok crumbles.
Olkokfla the champion of Urh'Rok slows down.
Olkokfla the champion of Urh'Rok's Corona hits Tocon for 56 light damage.
Olkokfla the champion of Urh'Rok casts Searing Light.
Olkokfla the champion of Urh'Rok's spell attains critical power!
Talent Stealth is ready to use.
Talent Disengage is ready to use.
Talent Tumble is ready to use.
Talent Rune: Stormshield is ready to use.
Olkokfla the champion of Urh'Rok hits Tocon for 152 light damage.
Entropic Gift from Urdor the champion of Urh'Rok hits Tocon for 32 temporal damage.
Tocon the level 50 cornac rogue was timewarped to death by Urdor the champion of Urh'Rok on level 1 of High Peak.



















































































































































































