Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Halfling |
Class | Skirmisher |
Level / Exp | 50 / 1415% |
Size | small |
Lifes / Deaths | Killed by skeleton magus at level 5 on the 77th Pyre 122nd year of Ascendancy at 20:54 0 / 8Killed by orc blood mage at level 35 on the 58th Haze 123rd year of Ascendancy at 23:36 Killed by orc necromancer at level 36 on the 59th Haze 123rd year of Ascendancy at 20:09 Killed by orc necromancer at level 36 on the 62nd Haze 123rd year of Ascendancy at 02:42 Killed by Belodalle the orc cryomancer at level 40 on the 44th Regrowth 124th year of Ascendancy at 16:59 Killed by Emuwen the bone giant at level 40 on the 1st Time of Balance 124th year of Ascendancy at 16:05 Killed by orc pyromancer at level 43 on the 24th Pyre 124th year of Ascendancy at 16:08 Killed by Radianta at level 50 on the 3rd Mirth 124th year of Ascendancy at 23:59 |
Primary Stats
Strength | 70 (base 20) |
Dexterity | 140 (base 60) |
Constitution | 86 (base 60) |
Magic | 46 (base 12) |
Willpower | 50 (base 20) |
Cunning | 126 (base 60) |
Resources
Life | 1412/1412 |
Mana | 642/642 |
Stamina | 114/380 |
Healing Factor | 1.8158352098046 |
Regeneration | 42.052029947902 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +15% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 6 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 250 |
Accuracy | 91 |
Crit Chance | 70% |
APR | 42 |
Speed | 0.91 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 77 |
Crit Chance | 49% |
Speed | 1 |
Offense: Mind
Mindpower | 86 |
Crit Chance | 39% |
Speed | 1 |
Offense: Damage Bonus
Physical | +28% |
Lightning | +32% |
Acid | +18% |
Darkness | +15% |
Blight | +27% |
Arcane | +17% |
Cold | +33% |
All | +12% |
Offense: Damage Penetration
Lightning | +20% |
Light | +25% |
Temporal | +20% |
Blight | +25% |
Arcane | +35% |
All | +10% |
Defense: Base
Armour (hardiness) | 69 (82.155997060385%) |
Defense | 94 |
Ranged Defense | 96 |
Fatigue | 0 |
Physical Save | 49 |
Spell Save | 47 |
Mental Save | 57 |
Defense: Resistances
Nature | + 32%( 70%) |
Lightning | + 32%( 70%) |
Light | + 7%( 70%) |
Temporal | + 33%( 70%) |
Blight | + 32%( 70%) |
Darkness | + 19%( 70%) |
Acid | + 7%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 21% |
Teleport Resistance | 20% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 743 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 585 damage for 4 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 350 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 2/5 |
Technique / Buckler Training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Cunning / Poisons | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Cunning / Called Shots | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by white wolf. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by Radianta. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1310. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Aerama' (0 def, 5 armour) pair of drakeskin leather boots 'Aerama' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +4 Cun / +4 Dex Changes resistances penetration: +25% arcane Blindness immunity: +20% Disarm immunity: +20% Stun/Freeze immunity: +20% Life regen: +4.00 Only die when reaching: -80.00 life Spell crit. chance: +2% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.6 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Quiver | Emelothra (31/52, 66-80 power, 6 apr) Emelothra (31/52, 66-80 power, 6 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 66.5 - 79.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +32.0% Capacity: 52 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 33 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 326 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +16 blight / +16 arcane Damage (radius 1) on hit: +12 arcane Damage (radius 2) on crit: +8 blight When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 49.95 cold damage and 48.07 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | defender's drakeskin leather cap of the bounder (7 def, 11 armour) defender's drakeskin leather cap of the bounder (7 def, 11 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Defense: +7 (+2 eff.) Fatigue: +5% Changes stats: +6 Str / +7 Dex Changes resistances: +4% all Physical save: +15 (+5 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 398.9 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On hands | Tulinik the drakeskin leather gloves (0 def, 3 armour) Tulinik the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 9 darkness Damage when hit (Melee): 4 arcane Changes stats: +4 Str / +3 Dex / +4 Mag Changes resistances: +7% darkness Changes damage: +3% darkness / +5% arcane Physical save: +6 (+2 eff.) Life regen: +6.00 Stamina each turn: +0.70 Maximum stamina: +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Dazzleraze the voratun pickaxe (dig speed 9 turns) Dazzleraze the voratun pickaxe (dig speed 9 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 33 Damage when hit (Melee): 6 light Changes stats: +3 Str / +4 Mag Changes resistances: +3% light Changes resistances penetration: +15% blight / +15% light Maximum life: +29.00 Maximum mana: +48.00 Maximum stamina: +23.00 Spell crit. chance: +4% Light radius: +1 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | gold onyx ring gold onyx ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Physical power: +26 (+5 eff.) Defense: +11 (+3 eff.) Damage when hit (Melee): 4 temporal Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% temporal Changes damage: +12% all Critical mult.: +10.00% Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +24 (+5 eff.) Mindpower: +24 (+5 eff.) Damage Shield penetration: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | Bethitira BethitiraPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+3 eff.) Physical power: +14 (+3 eff.) Changes stats: +6 Str / +8 Dex / +10 Con Changes resistances: +15% blight / +12% lightning Changes damage: +15% blight Teleport immunity: +20% Healing mod.: +20% Rings make your fingers look great! |
Around neck | voratun amulet 'Emelewe' voratun amulet 'Emelewe'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Effects on melee hit: * 20% chance to reduce armor by 44% Changes stats: +8 Str / +5 Wil Changes resistances: +3% acid / +9% nature / +9% darkness Changes damage: +6% acid / +10% physical Spell save: +9 (+3 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +21% Mindpower: +15 (+3 eff.) Combat speed: +10% Amulets make your neck look great! |
In main hand | enhanced reinforced leather sling of piercing enhanced reinforced leather sling of piercingRequires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +8 Changes stats: +7 Str / +3 Dex / +7 Mag / +8 Wil / +6 Cun / +8 Con Changes resistances penetration: +10% all Slings are used to hurl stones or metal shots at your foes. |
Around waist | skylord's drakeskin leather belt of burglary skylord's drakeskin leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Str / +9 Dex / +2 Wil / +9 Cun / +7 Lck Trap disarming bonus: +17 Stealth bonus: +8 Physical save: +11 (+4 eff.) Spell save: +18 (+6 eff.) Mental save: +15 (+5 eff.) Infravision radius: +4 A belt that goes around your waist. |
In off hand | Temporal Rift (8 def, 4 armour, 50-60 power, 325 block) Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)Requires: - Shield usage training - Cunning 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 20% Mag, 100% Str Damage type: Temporal Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +10 (+2 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+7 eff.) Spellpower: +12 (+3 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Cloak | Grinosus the Blizzardbrace (3 def, 0 armour) Grinosus the Blizzardbrace (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +12 Defense: +3 (+1 eff.) Changes stats: +3 Mag / +3 Wil Changes resistances: +20% nature / +14% blight Changes resistances penetration: +10% lightning Changes damage: +21% cold Critical mult.: +27.00% Stealth bonus: +15 Life regen: +8.00 Mindpower: +15 (+3 eff.) Healing mod.: +17% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Porida (42 def, 31 armour) Porida (42 def, 31 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +31 Defense: +42 (+8 eff.) Fatigue: +8% Changes stats: +15 Dex / +3 Mag / +21 Cun Changes resistances: +17% lightning Changes damage: +20% lightning / +6% physical Damage affinity(heal): +20% lightning Mental save: +20 (+6 eff.) Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Only die when reaching: -60.00 life Movement speed: +15% Chance to avoid any damage: +8% A suit of armour made of leather. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;) Infusion of Wild Growth (rad 5; dur 10;)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 136.36 physical damage and 238.63 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
extending elven-wood totem of healing [power 368] (6/15 cooldown) extending elven-wood totem of healing [power 368] (6/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal yourself and all friendly characters within 10 spaces for 368 Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
12 diamond 12 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Radianta the Halfling Skirmisher level 31
28th Dusk 123rd year of Ascendancy at 06:30 see stats
By Radianta the Halfling Skirmisher level 44
26th Pyre 124th year of Ascendancy at 10:41 see stats
By Radianta the Halfling Skirmisher level 39
9th Allure 124th year of Ascendancy at 11:34 see stats
By Radianta the Halfling Skirmisher level 30
69th Pyre 123rd year of Ascendancy at 09:25 see stats
By Radianta the Halfling Skirmisher level 34
70th Dusk 123rd year of Ascendancy at 10:08 see stats
By Radianta the Halfling Skirmisher level 33
67th Dusk 123rd year of Ascendancy at 13:40 see stats
By Radianta the Halfling Skirmisher level 13
16th Dusk 122nd year of Ascendancy at 13:04 see stats
By Radianta the Halfling Skirmisher level 35
56th Haze 123rd year of Ascendancy at 06:01 see stats
By Radianta the Halfling Skirmisher level 21
57th Haze 122nd year of Ascendancy at 12:37 see stats
By Radianta the Halfling Skirmisher level 37
5th Allure 124th year of Ascendancy at 03:34 see stats
By Radianta the Halfling Skirmisher level 32
56th Dusk 123rd year of Ascendancy at 16:27 see stats
By Radianta the Halfling Skirmisher level 39
1st Regrowth 124th year of Ascendancy at 17:22 see stats
By Radianta the Halfling Skirmisher level 18
2nd Haze 122nd year of Ascendancy at 23:02 see stats
By Radianta the Halfling Skirmisher level 41
2nd Pyre 124th year of Ascendancy at 07:21 see stats
By Radianta the Halfling Skirmisher level 19
4th Haze 122nd year of Ascendancy at 12:53 see stats
By Radianta the Halfling Skirmisher level 25
2nd Pyre 123rd year of Ascendancy at 01:06 see stats
By Radianta the Halfling Skirmisher level 21
34th Haze 122nd year of Ascendancy at 00:47 see stats
By Radianta the Halfling Skirmisher level 50
68th Pyre 124th year of Ascendancy at 07:04 see stats
By Radianta the Halfling Skirmisher level 50
3rd Mirth 124th year of Ascendancy at 23:59 see stats
By Radianta the Halfling Skirmisher level 45
41st Pyre 124th year of Ascendancy at 11:55 see stats
By Radianta the Halfling Skirmisher level 22
12nd Regrowth 123rd year of Ascendancy at 21:53 see stats
By Radianta the Halfling Skirmisher level 10
2nd Mirth 122nd year of Ascendancy at 12:49 see stats
By Radianta the Halfling Skirmisher level 20
5th Haze 122nd year of Ascendancy at 03:24 see stats
By Radianta the Halfling Skirmisher level 30
68th Pyre 123rd year of Ascendancy at 19:47 see stats
By Radianta the Halfling Skirmisher level 40
7th Regrowth 124th year of Ascendancy at 12:16 see stats
By Radianta the Halfling Skirmisher level 50
64th Pyre 124th year of Ascendancy at 15:13 see stats
By Radianta the Halfling Skirmisher level 50
66th Pyre 124th year of Ascendancy at 00:27 see stats
By Radianta the Halfling Skirmisher level 21
5th Decay 122nd year of Ascendancy at 06:22 see stats
By Radianta the Halfling Skirmisher level 26
14th Pyre 123rd year of Ascendancy at 09:21 see stats
By Radianta the Halfling Skirmisher level 50
3rd Mirth 124th year of Ascendancy at 23:59 see stats
By Radianta the Halfling Skirmisher level 27
61st Pyre 123rd year of Ascendancy at 04:08 see stats
By Radianta the Halfling Skirmisher level 14
17th Dusk 122nd year of Ascendancy at 13:30 see stats
By Radianta the Halfling Skirmisher level 32
56th Dusk 123rd year of Ascendancy at 20:54 see stats
By Radianta the Halfling Skirmisher level 50
3rd Mirth 124th year of Ascendancy at 23:58 see stats
By Radianta the Halfling Skirmisher level 50
65th Pyre 124th year of Ascendancy at 15:49 see stats
By Radianta the Halfling Skirmisher level 17
79th Dusk 122nd year of Ascendancy at 00:55 see stats
By Radianta the Halfling Skirmisher level 50
3rd Mirth 124th year of Ascendancy at 23:59 see stats
By Radianta the Halfling Skirmisher level 42
11st Pyre 124th year of Ascendancy at 07:08 see stats
By Radianta the Halfling Skirmisher level 24
79th Regrowth 123rd year of Ascendancy at 17:11 see stats
By Radianta the Halfling Skirmisher level 17
78th Dusk 122nd year of Ascendancy at 09:36 see stats
By Radianta the Halfling Skirmisher level 26
12nd Pyre 123rd year of Ascendancy at 19:01 see stats
By Radianta the Halfling Skirmisher level 16
60th Dusk 122nd year of Ascendancy at 04:00 see stats
By Radianta the Halfling Skirmisher level 29
68th Pyre 123rd year of Ascendancy at 19:47 see stats
Log
Argoniel is fully armored again.
Elemental Surge hits Armoured skeleton warrior for (388 absorbed), 43 physical (43 total damage).
Elemental Surge hits Argoniel for 346 physical damage.
Elemental Surge hits Xorn for 507 physical damage.
Elemental Surge hits Skeleton warrior for 526 physical damage.
Deadly Poison from Radianta hits Argoniel for 105 nature damage.
Bleeding from Radianta hits Argoniel for 467 physical damage.
Deep Wound from Radianta hits Argoniel for 56 physical damage.
High Sun Paladin Aeryn hits Armoured skeleton warrior for (75 absorbed), 0 fire, (61 absorbed), 0 light, (60 absorbed), 0 physical (0 total damage).
High Sun Paladin Aeryn hits Argoniel for 31 fire, 31 light, 31 physical (94 total damage).
High Sun Paladin Aeryn hits Skeleton warrior for 68 fire, 68 light, 68 physical (205 total damage).
Skeleton warrior uses Bone Armour.
A shield forms around skeleton warrior.
Elemental Surge killed Xorn!
High Sun Paladin Aeryn casts Crusade.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
You feel a surge of power as a powerful creature falls nearby.
High Sun Paladin Aeryn hits Argoniel for 167 light damage.
Acid Splash from Argoniel hits Radianta for (18 flat reduction), 0 acid (0 total damage).
Personal New Achievement: Fool of a Took!!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless!
New Achievement: The Sun Still Shines!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.