Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 25 / 51% |
Size | medium |
Lifes / Deaths | Killed by Shasshhiy'Kaish at level 17 on the 59th Dusk 122nd year of Ascendancy at 09:48 0 / 8Killed by Shasshhiy'Kaish at level 17 on the 59th Dusk 122nd year of Ascendancy at 10:33 Killed by Grand Corruptor at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 19:49 Killed by Grand Corruptor at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 20:44 Killed by shadow at level 23 on the 41st Regrowth 123rd year of Ascendancy at 07:23 Killed by Borfast the Broken at level 24 on the 66th Regrowth 123rd year of Ascendancy at 16:54 Killed by Salunor the orc warrior at level 25 on the 3rd Pyre 123rd year of Ascendancy at 20:04 Killed by Salunor the orc warrior at level 25 on the 3rd Pyre 123rd year of Ascendancy at 20:56 |
Primary Stats
Strength | 63 (base 42) |
Dexterity | 41 (base 28) |
Constitution | 53 (base 43) |
Magic | 13 (base 10) |
Willpower | 25 (base 11) |
Cunning | 19 (base 10) |
Resources
Life | -102/959 |
Stamina | 210/210 |
Healing Factor | 1.53457841929 |
Regeneration | 21.394561178822 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 10 |
Offense: Mainhand
Damage | 94 |
Accuracy | 58 |
Crit Chance | 7% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 26 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Light | +30% |
Temporal | +6% |
Blight | +3% |
Nature | +5% |
Darkness | +17% |
All | 0% |
Defense: Base
Armour (hardiness) | 40.723073231957 (96.438666929426%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 33 |
Physical Save | 44 |
Spell Save | 47 |
Mental Save | 35 |
Defense: Resistances
Acid | + 13%( 70%) |
Cold | + 19%( 70%) |
All | + 10%( 70%) |
Darkness | + 60%( 70%) |
Light | + 27%( 70%) |
Temporal | + 15%( 70%) |
Mind | + 23%( 70%) |
Fire | + 16%( 70%) |
Nature | + 19%( 70%) |
Defense: Immunities
Disarm Resistance | 26% |
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Knockback Resistance | 21% |
Pinning Resistance | 25% |
Poison Resistance | 20% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 274 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 303 damage for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 173 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 137 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 41 with a minimum range of 15. Its effects scale with your Magic stat. |
Class Talents
Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost defiler from death by giant carpenter ant. Escort: lost defiler (level 3 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | restorative pair of hardened leather boots of rushing (0 def, 3 armour) restorative pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego++] Nature/Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +3 HP.reg +3.00 Heal.mod +12% Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Quiver | Hornet Stingers (20/20, 117% power, 10 apr) Hornet Stingers (20/20, 117% power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 117% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Light source | Unlightwaker the brass lantern Unlightwaker the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% temporal +15% light +6% darkness ----- def ----- Defense +6 (+3 eff.) Resists +9% darkness +6% temporal Phys.save +11 (+4 eff.) Spell.save +11 (+3 eff.) Mind.save +11 (+5 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Nerota the hardened leather cap (0 def, 3 armour) Nerota the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex dps ---------- Spell.pwr +15 (+8 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +10% cold +22% darkness +14% mind Mind.save +15 (+7 eff.) Confus- +20% ---------- misc Infravis +4 Breathe water A cap made of leather. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | gladiator's steel ring of pilfering gladiator's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 86% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | marksman's steel ring of tenacity marksman's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Max.HP +23.00 Disarm- +26% Pinning- +25% Knockbk- +21% Rings make your fingers look great! |
Around neck | The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | plaguebringer's dwarven-steel waraxe of projection (125% power, 4 apr) plaguebringer's dwarven-steel waraxe of projection (125% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Arcane/Psionic Power 125% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +5 blight On Hit: 20% Epidemic 3 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 15 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Disease- +19% One-handed war axes. |
Around waist | Splendourravager the rough leather belt Splendourravager the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Str dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +3% acid +3% light Melee Ret 2 acid ----- def ----- Resists +3% acid Crit.chn- 15.00% Phys.save +6 (+2 eff.) A belt that goes around your waist. |
In off hand | wrathful dwarven-steel shield of the stars (0 def, 6 armour, 135% power, 73 block) wrathful dwarven-steel shield of the stars (0 def, 6 armour, 135% power, 73 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 135% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +73 Melee+ +10 light +11 darkness On Crit.r2 +10 light +10 fire While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% light +11% darkness On shield block: * Deals 64 light and fire damage to each enemy blocked ----- def ----- Armour +6 Fatigue +8% Resists +7% fire +19% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | linen cloak 'Xavea' (1 def, 0 armour) linen cloak 'Xavea' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +15.00% Dmg.mod +3% blight Melee Ret 6 blight ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | fortifying dwarven-steel plate armour of Eyal (0 def, 11 armour) fortifying dwarven-steel plate armour of Eyal (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +11 Fatigue +22% Max.HP +61.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of metal plates. |
Inventory
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 76; cd 18) teleportation rune of the duelist (range 76; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 76 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 76; cd 17) teleportation rune of the titan (range 76; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 76 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
steel ring 'Velimina' steel ring 'Velimina'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +9 Wil dps ---------- Crit.mult +20.00% Mind.pwr +7 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
truestriking dwarven-steel battleaxe (138% power, 2 apr) truestriking dwarven-steel battleaxe (138% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 139% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +19 (+5 eff.) Apr +12 Massive two-handed battleaxes. |
Glorywen the Bleakpain (105% power, 6 apr) Glorywen the Bleakpain (105% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 106% Range: 1.3x Uses 40% Wil, 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 light Against +11% Undead On Hit.r1 +12 darkness On Hit: * 20% chance to reduce damage dealt by 23% While equipped: dps ---------- Dmg.mod +18% nature Res.pen +20% darkness ----- def ----- Resists +6% lightning Die.at -80.00 life Sharp, short and deadly. |
Swordbreaker (129% power, 20 apr) Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 40% Wil, 50% Dex, 50% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+7 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Nimbusjeer (153% power, 2 apr) Nimbusjeer (153% power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 154% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit.r2 +8 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Dmg.mod +15% lightning Res.pen +10% acid Melee Ret 4 lightning ----- def ----- Resists +6% lightning ---------- misc Light +3 Massive two-handed mauls. |
Braneruidar the dwarven-steel greatsword (162% power, 2 apr) Braneruidar the dwarven-steel greatsword (162% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 163% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Crit.mult +10.00% Dmg.mod +6% blight ----- def ----- Armour +12 Resists +5% arcane ---------- misc Vim/s.crit +2.00 Massive two-handed swords. |
steel greatsword of massacre (135% power, 2 apr) steel greatsword of massacre (135% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master Power 136% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. |
fungal yew longbow of acid fungal yew longbow of acid4.0 T3 longbow 2H weapon Reqs Shoot [Ego] Arcane/Nature Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +12 acid While equipped: Stats +5 Con dps ---------- Dmg.mod +23% acid ---------- misc Masteries +0.15 Wild-gift/Fungus Regenerate 174 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
steady ash longbow of dexterity (+5) steady ash longbow of dexterity (+5)4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Master Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +5 Dex dps ---------- Phys.crit +3.0% Res.pen +8% physical Acc +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
steady yew longbow of fire steady yew longbow of fire4.0 T3 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +14 fire While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +26% fire Acc +12 (+3 eff.) Longbows are used to shoot arrows at your foes. |
Sword of Potential Futures (133% power, 10 apr) Sword of Potential Futures (133% power, 10 apr)3.0 T3 longsword 1H weapon Reqs Mag 24 [Unique] Arcane In the past there was a dagger with it. Power 134% Range: 1.4x Uses 40% Wil, 20% Mag, 80% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+3 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Salythra Salythra4.0 T3 sling 1H weapon Reqs Shoot [Rare] Nature Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +2 Dex +7 Wil +10 Con ----- def ----- Resists +6% nature Crit.chn- 15.00% Spell.save +15 (+5 eff.) Max.HP +81.00 Slings are used to hurl stones or metal shots at your foes. |
Splendourprophet the yew starstaff (120% power, 4 apr, darkness element) Splendourprophet the yew starstaff (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 121% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) Dmg.mod +9% acid +20% darkness +15% light Res.pen +15% mind +15% acid ----- def ----- Defense +10 (+5 eff.) Resists +12% mind ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 67.41 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Titar the Shadesear (111% power, 3 apr, fire element) Titar the Shadesear (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Master Power 111% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Wil dps ---------- Spell.crit +10% Crit.mult +17.00% Spell.pwr +6 (+3 eff.) Dmg.mod +15% fire Res.pen +25% darkness +5% acid ----- def ----- Resists +6% darkness ---------- misc Max.hate +4.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elemental dwarven-steel waraxe (125% power, 4 apr) elemental dwarven-steel waraxe (125% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane Power 125% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 43 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +11% cold Res.pen +11% cold One-handed war axes. |
Olugund (0 def, 3 armour) Olugund (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Res.pen +9% physical Melee Ret 10 acid ----- def ----- Armour +3 Resists +6% darkness HP.reg +4.00 Heal.mod +10% Poison- +20% A pair of boots made of leather. |
Velodawe (0 def, 3 armour) Velodawe (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- On Hit (Melee): * 20% chance to reduce armor by 25% ----- def ----- Armour +3 Resists +18% cold Max.HP +20.00 HP.reg +4.00 Def/telep +10 Res/telep +10% Dur/telep +10% Rush: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
dwarven-steel gauntlets (0 def, 2 armour) dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Stokebutcher the hardened leather cap (0 def, 3 armour) Stokebutcher the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Wil dps ---------- Dmg.mod +6% mind Res.pen +25% light Melee Ret 10 mind 4 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +3 Fatigue +3% Resists +8% blight Mind.save +10 (+5 eff.) A cap made of leather. |
Shinerace the dwarven-steel mail armour (3 def, 8 armour) Shinerace the dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +25% light +15% acid ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +19% lightning +18% acid ---------- misc Light +3 A suit of armour made of mail. |
enlightening dwarven-steel plate armour (0 def, 11 armour) enlightening dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +6 Cun +5 Wil ----- def ----- Armour +11 Fatigue +22% Mind.save +13 (+6 eff.) A suit of armour made of metal plates. |
quiver of yew arrows of crippling (22/22, 139% power, 10 apr) quiver of yew arrows of crippling (22/22, 139% power, 10 apr)3.0 T3 arrow ammo [Ego+] Master Power 139% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +13.0% Capacity 22 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm Queen Corrupted heart of the Sandworm Queen0.0 heart corpse [Plot Item] Arcane Consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
piercing alchemist's lamp piercing alchemist's lamp1.0 T3 lite [Ego+] Master While equipped: dps ---------- Res.pen +8% all Apr +8 ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Logan Easy the Cornac Bulwark level 14
19th Dusk 122nd year of Ascendancy at 04:20 see stats
By Logan Easy the Cornac Bulwark level 20
4th Decay 122nd year of Ascendancy at 17:47 see stats
By Logan Easy the Cornac Bulwark level 23
6th Regrowth 123rd year of Ascendancy at 09:33 see stats
By Logan Easy the Cornac Bulwark level 10
7th Mirth 122nd year of Ascendancy at 19:01 see stats
By Logan Easy the Cornac Bulwark level 20
74th Haze 122nd year of Ascendancy at 21:31 see stats
By Logan Easy the Cornac Bulwark level 22
4th Regrowth 123rd year of Ascendancy at 14:27 see stats
By Logan Easy the Cornac Bulwark level 11
9th Mirth 122nd year of Ascendancy at 14:18 see stats
By Logan Easy the Cornac Bulwark level 20
79th Haze 122nd year of Ascendancy at 21:44 see stats
By Logan Easy the Cornac Bulwark level 22
7th Allure 123rd year of Ascendancy at 03:49 see stats
By Logan Easy the Cornac Bulwark level 20
79th Haze 122nd year of Ascendancy at 09:17 see stats
By Logan Easy the Cornac Bulwark level 19
69th Dusk 122nd year of Ascendancy at 16:36 see stats
By Logan Easy the Cornac Bulwark level 25
3rd Pyre 123rd year of Ascendancy at 20:04 see stats
Log
Logan Easy hits Eternal bone giant for (35 absorbed), 0 physical, (2 absorbed), 0 blight (0 total damage).
Logan Easy hits Stkel the dolleg for (13 absorbed), 0 mind, (5 absorbed), 0 blight (0 total damage).
Logan Easy hits Dolleg for 24 mind, 5 blight (29 total damage).
Melee retaliation hits Logan Easy for 20 acid damage.
Salunor the orc warrior casts Darkest Light.
Salunor the orc warrior's spell attains critical power!
Dolleg hits Logan Easy for 42 acid damage.
Melee retaliation hits Dolleg for 1 light, 1 darkness, 4 blight, 0 light, 0 darkness, 1 acid (8 total damage).
Salunor the orc warrior's light area effect hits Logan Easy for 96 light damage.
Shrouded in Darklight from Salunor the orc warrior hits Logan Easy for 38 light, 21 darkness (59 total damage).
Eternal bone giant hits Logan Easy for 11 physical, 6 blight (17 total damage).
Melee retaliation hits Eternal bone giant for (1 absorbed), 0 light, (1 absorbed), 0 darkness, (2 absorbed), 0 blight, (0 absorbed), 0 light, (0 absorbed), 0 darkness, (1 absorbed), 0 acid (0 total damage).
Logan Easy casts Epidemic.
Eternal bone giant resists Logan Easy's 'Epidemic'!
Melee retaliation hits Logan Easy for 6 acid damage.
Melee retaliation hits Logan Easy for 19 acid damage.
Logan Easy hits Eternal bone giant for (8 absorbed), 0 light, (7 absorbed), 0 darkness, (21 absorbed), 0 physical, (1 absorbed), 0 light, (0 absorbed), 0 darkness, (1 absorbed), 0 blight (0 total damage).
Logan Easy hits Stkel the dolleg for (5 absorbed), 0 light, (4 absorbed), 0 darkness, (8 absorbed), 0 mind, (1 absorbed), 0 light, (1 absorbed), 0 darkness, (3 absorbed), 0 blight (0 total damage).
Logan Easy hits Dolleg for 5 light, 4 darkness, 15 mind, 1 light, 1 darkness, 3 blight (30 total damage).
Salunor the orc warrior casts Firebeam.
Salunor the orc warrior's spell attains critical power!
Salunor the orc warrior casts Sunburst.
Salunor the orc warrior hits Logan Easy for 50 fire, 133 light (184 total damage).
Dolleg hits Logan Easy for 42 acid damage.
Melee retaliation hits Dolleg for 1 light, 1 darkness, 4 blight, 0 light, 0 darkness, 1 acid (8 total damage).
Salunor the orc warrior's light area effect hits Logan Easy for 96 light damage.
Salunor the orc warrior roars triumphantly.
Shrouded in Darklight from Salunor the orc warrior hits Logan Easy for 38 light, 21 darkness (59 total damage).
Logan Easy the level 25 cornac bulwark was shadowed to death by Salunor the orc warrior on level 1 of Ruined Dungeon.