











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Decently Generous Levels 1.7.4Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Skeleton |
| Class | Skirmisher |
| Level / Exp | 14 / 32% |
| Size | medium |
| Lifes / Deaths | Killed by Oron the human at level 4 on the 2nd Mirth 122nd year of Ascendancy at 02:38 / 40Killed by Ilonthu the human at level 4 on the 2nd Mirth 122nd year of Ascendancy at 02:55 Killed by skeleton warrior at level 4 on the 2nd Mirth 122nd year of Ascendancy at 03:07 Killed by The Shade at level 5 on the 6th Mirth 122nd year of Ascendancy at 00:49 Killed by The Shade at level 5 on the 6th Mirth 122nd year of Ascendancy at 01:06 Killed by Drgrkol the dwarf at level 8 on the 7th Dusk 122nd year of Ascendancy at 00:05 Killed by Baggguim the halfling at level 8 on the 7th Dusk 122nd year of Ascendancy at 14:56 Killed by Shandlco the human at level 9 on the 33rd Dusk 122nd year of Ascendancy at 04:42 Killed by Arlzig the dwarf at level 9 on the 40th Dusk 122nd year of Ascendancy at 09:04 Killed by Arlzig the dwarf at level 9 on the 40th Dusk 122nd year of Ascendancy at 09:20 Killed by aether beam at level 9 on the 40th Dusk 122nd year of Ascendancy at 09:29 Killed by Celahel the human at level 9 on the 40th Dusk 122nd year of Ascendancy at 11:00 Killed by Xusethra the ghoulking at level 9 on the 41st Dusk 122nd year of Ascendancy at 16:21 Killed by Glorylaith the lesser vampire at level 9 on the 41st Dusk 122nd year of Ascendancy at 22:10 Killed by Glorylaith the lesser vampire at level 9 on the 41st Dusk 122nd year of Ascendancy at 23:20 Killed by Glorylaith the lesser vampire at level 9 on the 41st Dusk 122nd year of Ascendancy at 23:30 Killed by Glorylaith the lesser vampire at level 9 on the 41st Dusk 122nd year of Ascendancy at 23:36 Killed by Glorylaith the lesser vampire at level 9 on the 41st Dusk 122nd year of Ascendancy at 23:45 Killed by Glorylaith the lesser vampire at level 9 on the 42nd Dusk 122nd year of Ascendancy at 00:03 Killed by Lisama the skeleton warrior at level 9 on the 42nd Dusk 122nd year of Ascendancy at 04:25 Killed by Lisama the skeleton warrior at level 9 on the 42nd Dusk 122nd year of Ascendancy at 04:45 Killed by Wrathroot at level 10 on the 42nd Dusk 122nd year of Ascendancy at 23:31 Killed by worm that walks at level 11 on the 43rd Dusk 122nd year of Ascendancy at 23:05 Killed by worm that walks at level 11 on the 43rd Dusk 122nd year of Ascendancy at 23:18 Killed by bloated horror at level 11 on the 44th Dusk 122nd year of Ascendancy at 00:25 Killed by worm that walks at level 11 on the 44th Dusk 122nd year of Ascendancy at 05:29 Killed by worm that walks at level 11 on the 44th Dusk 122nd year of Ascendancy at 06:02 Killed by enthralled slave at level 13 on the 70th Dusk 122nd year of Ascendancy at 14:31 Killed by slaver at level 13 on the 71st Dusk 122nd year of Ascendancy at 03:30 Killed by Aruyabeth the Guardian at level 13 on the 72nd Dusk 122nd year of Ascendancy at 17:30 Killed by skeleton magus at level 13 on the 73rd Dusk 122nd year of Ascendancy at 05:39 Killed by vampire at level 13 on the 73rd Dusk 122nd year of Ascendancy at 06:01 Killed by Bethathra the green jelly at level 13 on the 73rd Dusk 122nd year of Ascendancy at 06:38 Killed by Xidana the cold drake hatchling at level 13 on the 73rd Dusk 122nd year of Ascendancy at 07:02 Killed by Isamina the luminous horror at level 13 on the 73rd Dusk 122nd year of Ascendancy at 07:15 Killed by Isamina the luminous horror at level 13 on the 73rd Dusk 122nd year of Ascendancy at 07:22 Killed by Isamina the luminous horror at level 13 on the 73rd Dusk 122nd year of Ascendancy at 08:21 Killed by Isamina the luminous horror at level 13 on the 73rd Dusk 122nd year of Ascendancy at 08:29 Killed by luminous horror at level 13 on the 73rd Dusk 122nd year of Ascendancy at 08:48 Killed by skeleton magus at level 13 on the 73rd Dusk 122nd year of Ascendancy at 09:32 |
Primary Stats
| Strength | 33 (base 10) |
| Dexterity | 64 (base 40) |
| Constitution | 16 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 20 (base 11) |
| Cunning | 38 (base 38) |
Resources
| Life | 397/397 |
| Stamina | 164/164 |
| Healing Factor | 1.1545771506545 |
| Regeneration | 5.9558927436771 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 8 |
| See Stealth | 52.204526885142 |
| See Invisible | 52.204526885142 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 49 |
| Crit Chance | 14% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| Light | +10% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +20% |
| Light | +15% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 28 (94.687909656376%) |
| Defense | 56 |
| Ranged Defense | 56 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 11 |
| Mental Save | 26 |
Defense: Resistances
| Lightning | + 12%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 21%( 70%) |
| Mind | + 8%( 70%) |
| Physical | + 2%( 70%) |
| Fire | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 108 damage for 4 turns. |
Class Talents
| Cunning / Called Shots | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the temporal explorer from death by the undead dead undead. Escort: temporal explorer (level 4 of Old Forest) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | traveler's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Maximum encumbrance: +22 Physical save: +6 (+3 eff.) A pair of boots made of leather. |
| Quiver | high-capacity pouch of steel shots of daylight (53/53, 18-22 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.0 - 21.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 53 Damage (Ranged): +8 light Damage against: +7% Undead When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Nilarokor (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Wil Changes resistances: +6% lightning / +5% temporal / +2% physical Physical save: +6 (+3 eff.) Infravision radius: +3 A cap made of leather. |
| On hands | rough leather gloves of dexterity (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +1 Changes stats: +3 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| On fingers | psionicist's copper ring of powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +3 Wil Mental save: +6 (+3 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+3 eff.) Rings make your fingers look great! |
| Around neck | stabilizing steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% temporal Pinning immunity: +20% Knockback immunity: +20% Amulets make your neck look great! |
| In main hand | rough leather sling of fireRequires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 Damage (Ranged): +6 fire When wielded/worn: Changes damage: +8% fire Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Ragyrenik the HellroarInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 6 fire Changes resistances: +6% lightning / +6% temporal / +3% mind / +3% fire Changes resistances penetration: +20% lightning Changes damage: +6% mind / +3% fire A belt that goes around your waist. |
| In off hand | dwarven-steel shield 'Murkmire' (0 def, 8 armour, 26-31 power, 93.5 block)Requires: - Shield usage training - Cunning 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 26.0 - 31.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +94 Damage (radius 1) on hit: +20 mind When wielded/worn: Armour: +8 Fatigue: +8% Effects on melee hit: * 10% chance to reduce all saves and defense by 20 Damage when hit (Melee): 2 nature Changes resistances penetration: +15% light Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Sleetobsidian (3 def, 2 armour)Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +3 Str Changes resistances: +5% mind Changes resistances penetration: +10% cold Mental save: +13 (+7 eff.) Maximum hate: +6.00 A suit of armour made of leather. |
Inventory
steel ring 'Arintir'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Mana when firing critical spell: +2.00 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Maximum stamina: +30.00 Rings make your fingers look great! |
steel ring of frost (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Rings make your fingers look great! |
Newly picked upDeloroddamagar the Starfear (4-4 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 light Damage (radius 2) on crit: +4 darkness When wielded/worn: Damage (Melee): 3 mind / 6 darkness Changes resistances: +3% light Changes damage: +3% fire / +4% mind / +3% darkness Talent granted: +1 Attune Mindstar Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash starstaff of breaching (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +8% darkness Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.40 Maximum stamina: +12.00 Spellpower: +4 (+2 eff.) A pair of boots made of leather. |
cleansing steel mail armour of cold resistance (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +10% blight / +18% cold / +10% nature A suit of armour made of mail. |
cleansing steel plate armour of acid resistance (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +17% acid / +11% nature / +10% blight A suit of armour made of metal plates. |
icy steel shield of purity (0 def, 4 armour, 14-17 power, 40 block)Requires: - Shield usage training - Cunning 16 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 14.5 - 17.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 6 cold Damage when hit (Melee): 1 ice Changes resistances: +12% nature / +10% blight Talent granted: +1 Block Handheld deflection devices. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
woodsman's iron pickaxe (dig speed 39 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By the undead dead undead the Skeleton Skirmisher level 14
9th Haze 122nd year of Ascendancy at 06:19 see stats
Level 10 (Exploration mode)
Got a character to level 10.By the undead dead undead the Skeleton Skirmisher level 10
42nd Dusk 122nd year of Ascendancy at 04:51 see stats
Log
the undead dead undead receives 3 healing from Bloodcaller.
The undead dead undead's Shoot hits Ghast for 88 physical, 9 light, 7 fire (103 total damage).
Bleeding from The undead dead undead hits Ghoul for 24 physical damage.
Bleeding from The undead dead undead hits Ghast for 22 physical damage.
The undead dead undead shoots!
the undead dead undead receives 3 healing from Bloodcaller.
The undead dead undead's Shoot hits Ghast for 92 physical, 9 light, 7 fire (108 total damage).
Bleeding from The undead dead undead hits Ghoul for 24 physical damage.
Bleeding from The undead dead undead hits Ghast for 22 physical damage.
The undead dead undead shoots!
You collect a new ingredient: chunk of ghoul flesh (1).
the undead dead undead receives 3 healing from Bloodcaller.
The undead dead undead's Shoot hits Ghast for 91 physical damage.
The undead dead undead's Shoot killed Ghast!
Bleeding from The undead dead undead hits Ghoul for 24 physical damage.
The undead dead undead uses Bash and Smash.
the undead dead undead performs a melee critical strike against Ghoul!
the undead dead undead performs a melee critical strike against Ghoul!
You collect a new ingredient: chunk of ghoul flesh (1).
Bloodcaller hits the undead dead undead for 4 healing, 1 healing, 4 healing (0 total damage) [9 healing].
the undead dead undead hits Ghoul for 151 physical, 30 light, 39 mind, 128 physical (347 total damage).
the undead dead undead killed Ghoul!
Talent Bash and Smash is ready to use.
Saving game...
Saving done.






























































