Emeriti the level 12 Whitehoof Archmage by HelloHi69

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexFemale
RaceWhitehoof
ClassArchmage
Level / Exp12 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 1)
Dexterity9 (base 10)
Constitution25 (base 23)
Magic50 (base 31)
Willpower19 (base 22)
Cunning34 (base 30)

Resources

Life385/385
Mana152/152
Steam100/100
Healing Factor1.2245178243369
Regeneration1.2245178243369

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage26
Accuracy3
Crit Chance11%
APR4
Speed1.00

Offense: Spell

Spellpower43
Crit Chance23%
Speed1

Offense: Mind

Mindpower23
Crit Chance8%
Speed1

Offense: Damage Bonus

Blight+20%
Cold+10%

Defense: Base

Armour (hardiness)25.686227898193 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save28
Spell Save22
Mental Save18

Defense: Resistances

Arcane+ 22%( 70%)
Lightning+ 17%( 70%)
Cold+ 40%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance22%
Bleed Resistance100%
Silence Resistance50%
Stun Resistance22%
Pinning Resistance22%
Poison Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
2/5
4/5
1/5
Spell / Phantasm1.70
5/5
1/5
1/5
1/5
Spell / Earth1.70
2/5
5/5
2/5
0/5
Spell / Air1.30
1/5
2/5
1/5
1/5

Generic Talents

Spell / Aegis2.10
0/5
0/5
0/5
0/5
Race / Whitehooves1.80
5/5
4/5
0/5
0/5
Steamtech / Physics1.00
5/5
5/5
1/5
0/5
Steamtech / Chemistry1.00
5/5
5/5
1/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
done
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Emeriti the Whitehoof Archmage level 10
16th Retaking 124th year of Ascendancy at 23:25
see stats

Log

Talent Mirror Image is ready to use.
Talent Create Tinker is ready to use.
Sun paladin recruit attacks empty space.

Sun paladin recruit misses Emeriti.

Emeriti is not stunned anymore.

Sun paladin recruit attacks empty space.

Emeriti misses Sun paladin recruit.
Talent Chain Lightning is ready to use.
Talent Manathrust is ready to use.
Sun paladin recruit recovers sight.

Sun paladin recruit hits Emeriti for (29 flat reduction), 0 physical (0 total damage).

Emeriti misses Sun paladin recruit.
Sun paladin recruit hits Emeriti for (28 flat reduction), (9 ignored), 0 physical (0 total damage).

You do not have enough Mana to use Manathrust.

Illuminate is still on cooldown for 10 turns.

You do not have enough Mana to use Pulverizing Auger.

Emeriti hits Sun paladin recruit for 26 physical damage.
Emeriti killed Sun paladin recruit!

Resting starts...

Talent Illuminate is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).