Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Light |
Mode | Nightmare Adventure |
Sex | Female |
Race | Drem |
Class | Annihilator |
Level / Exp | 21 / 36% |
Size | medium |
Lifes / Deaths | Killed by The Darkened Smith at level 21 on the 5th Profit 122nd year of Ascendancy at 16:12 2 / 4Killed by orc necromancer at level 21 on the 5th Profit 122nd year of Ascendancy at 22:05 Killed by orc necromancer at level 21 on the 5th Profit 122nd year of Ascendancy at 23:22 Killed by Liz at level 21 on the 5th Profit 122nd year of Ascendancy at 23:27 |
Primary Stats
Strength | 20 (base 12) |
Dexterity | 58 (base 45) |
Constitution | 24 (base 11) |
Magic | 18 (base 10) |
Willpower | 22 (base 10) |
Cunning | 66 (base 50) |
Resources
Life | 605/605 |
Steam | 106/106 |
Healing Factor | 1.9472674059366 |
Regeneration | 107.586524178 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 16 |
See Invisible | 15 |
Offense: Mainhand
Damage | 49 |
Accuracy | 49 |
Crit Chance | 26% |
APR | 14 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 28 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Acid | +23% |
Light | +6% |
Mind | +5% |
Physical | +5% |
Cold | +8% |
Nature | +20% |
Offense: Damage Penetration
Physical | +10% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 30 (69.007671158813%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 24 |
Mental Save | 36 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 21%( 70%) |
Physical | + 31%( 70%) |
Cold | + 61%( 70%) |
All | + 18%( 70%) |
Darkness | + 26%( 70%) |
Light | + 43%( 70%) |
Mind | + 28%( 70%) |
Fire | + 31%( 70%) |
Nature | + 53%( 70%) |
Defense: Immunities
Pinning Resistance | 40% |
Silence Resistance | 21% |
Confusion Resistance | 42% |
Knockback Resistance | 40% |
Stun Resistance | 23% |
Instadeath Resistance | 100% |
Blind Resistance | 21% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.0 steam per turn. Can be activated for an instant burst of 35 steam. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 144 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
Steamtech / Demolition | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Gadgets | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Magnetism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Mecharachnid | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Steamtech / Heavy weapons | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Turrets | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
This strange, overgrown ruin is home to both plants and oozes - and the line between these two is very blurry in this place. Something is melding the two together - and you could certainly use that force for your own ends.. Places of Power: The Overgrowth*You have taken the power that lingered in this place, gaining the Chronomancy/Energy tree, locked, as well as some general improvements. | done |
You have entered a pit crawling with vermin. The sheer amount of living things here is staggering, and you suspect there may be something here that you could use for your own gain. Places of Power: The Pit*You have taken the power that lingered in this place, gaining the Technique/Conditioning tree, locked, as well as some general improvements. | done |
You have encountered a strange orb on a pedestal deep underground. Merely being close to it made your mind, your very self, expand. Become more. The Call* You have accepted the Light into yourself and been forever changed. * The Light is almost complete again. Only a small bit is missing, and you can feel it calling from the ruined city to the east. * Travel through the old, abandoned dwarven tunnels and enter the ruins of Old Mythrescar. Find the last missing piece so you can be whole again. | active |
Equipment
On feet | undeterred pair of rough leather boots of phasing (living) (0 def, 1 armour) undeterred pair of rough leather boots of phasing (living) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil defense ------ Armor +1 Life Regen +12.00 Healmod +17% Silence Resist +21% Confus Resist +22% Stun Resist +23% Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
Quiver | pouch of stralite shots of corruption (21/21, 45-54 power, 5 apr) pouch of stralite shots of corruption (21/21, 45-54 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego+] Arcane Weapon Damage 45.5 - 54.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 21 On Hit: 20% Curse of Death level 4 Shots are used with slings to pummel your foes to death. |
Light source | The Grand Light The Grand Light0.0 Encumbrance unknown lite [Unique] Unknown While equipped: Stats +5 Str offense ------ Physical Crit +4.0% Physical Power +5 (+2 eff.) On-Hit 8 Lite Light Burst (radius 1) Damage +6% light defense ------ Resistance +30% light +6% all Affinity +10% light Physical save +16 (+7 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Life +80.00 Healmod +15% Pinning Resist +40% other ------- Light +7 An orb that radiates blazing sunlight. It feels powerful and sturdy. |
On head | cashmere wizard hat 'Polyvea' (living) (2 def, 0 armour) cashmere wizard hat 'Polyvea' (living) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane While equipped: Stats +4 Mag +7 Wil offense ------ Spell Crit +7% Mind Crit +1% Critical power +10.00% Spellpower +12 (+6 eff.) defense ------ Defense +2 (+1 eff.) Life Regen +12.00 Healmod +17% other ------- Mana/turn +0.27 A pointy cloth hat, very wizardly... |
On hands | Neriwen the Hailwrither (sludge-imbued) (0 def, 4 armour) Neriwen the Hailwrither (sludge-imbued) (0 def, 4 armour)1.0 Encumbrance T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun +5 Dex offense ------ On-Hit 13 cold Damage +10% acid +8% cold +10% nature Accuracy +18 (+6 eff.) Ignore Armor +9 defense ------ Armor +4 Resistance +20% acid +9% darkness +3% blight +25% cold +20% nature +6% fire other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 6 Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | dwarven-steel torque of clear mind [power 2] (25 cooldown) dwarven-steel torque of clear mind [power 2] (25 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring of power copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +6 (+2 eff.) Spellpower +6 (+3 eff.) Mindpower +5 (+2 eff.) Rings make your fingers look great! |
On fingers | mule's steel ring of sensing mule's steel ring of sensing0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Fatigue -5% Blind Resist +21% other ------- Encumbrance +20 Infravision +3 See Stealth +7 See Invisibility +6 Rings make your fingers look great! |
Around neck | stralite amulet 'Isirin' (living) stralite amulet 'Isirin' (living)0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +4 Cun +9 Con offense ------ Move Speed +10% Damage +3% acid defense ------ Fatigue -7% Resistance +16% cold +10% fire +4% physical Crit Resistance 10.00% Physical save +10 (+5 eff.) Life +34.00 Life Regen +19.00 Healmod +17% other ------- Stamina/turn +0.70 Amulets make your neck look great! |
In main hand | iron steamgun iron steamgun4.0 Encumbrance T1 steamgun 1H weapon [Normal] Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Attack Speed 100% Range +6 Projectile Speed +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | Mighty Girdle (sludge-imbued) Mighty Girdle (sludge-imbued)1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: offense ------ Damage +10% nature +10% acid defense ------ Armor +5 Fatigue -10% Resistance +20% nature +20% acid Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Isemira the Rotbright (living) (0 def, 4 armour, 17-20 power, 41.5 block) Isemira the Rotbright (living) (0 def, 4 armour, 17-20 power, 41.5 block)7.0 Encumbrance T2 shield armor [Random Unique] Arcane/Psionic When used to Attack: Weapon Damage 17.0 - 20.4 Physical Uses 100% Cun Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +41 On-hit +14 acid +8 nature On-Hit, radius 1 +8 nature On-crit, radius 2 +8 fire On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +3 Con offense ------ On-Hit (Melee): * 20% chance to slow global speed by 51% When Hit: * 13% chance to reduce armor by 25% defense ------ Armor +4 Fatigue +8% Resistance +11% acid +12% mind +3% nature Life Regen +12.00 Healmod +17% other ------- Wards +4 lightning +5 temporal +5 darkness +5 fire +4 nature +4 blight +5 cold +5 arcane +4 light Talents +1 Ward +1 Block Handheld deflection devices. |
Cloak | thick linen cloak of protection (2 def, 7 armour) thick linen cloak of protection (2 def, 7 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane/Master While equipped: defense ------ Armor +7 Defense +2 (+1 eff.) Resistance +11% cold Spell save +7 (+4 eff.) Mind save +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Robe of Force (12 def, 9 armour) Robe of Force (12 def, 9 armour) 2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +9 Hardiness +20% Defense +12 (+4 eff.) Fatigue +5% Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 37.24 to 46.55 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
movement infusion of the duelist (speed 587%; cd 14) movement infusion of the duelist (speed 587%; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 587% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the psychic (range 4; phase 12; cd 10) blink rune of the psychic (range 4; phase 12; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 4 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 251; dur 3; cd 17) shielding rune of the duelist (absorb 251; dur 3; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 251 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Aerymiwyn the Rotjeer Aerymiwyn the Rotjeer0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Str offense ------ Spell Crit +2% Ignore resists +10% arcane On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Resistance +26% lightning Crit Resistance 15.00% Spell save +15 (+8 eff.) Stun Resist +40% other ------- Vim-on-crit +2.00 Light +3 Amulets make your neck look great! |
truestriking stralite waraxe of erosion (31-44 power, 5 apr) truestriking stralite waraxe of erosion (31-44 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon Reqs Str 35 [Ego+] Nature/Master Weapon Damage 31.5 - 44.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +11 nature While equipped: offense ------ Ignore resists +8% physical Accuracy +6 (+2 eff.) Ignore Armor +12 One-handed war axes. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+4 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Wyrmbreath (shaded) (0 def, 4 armour) Wyrmbreath (shaded) (0 def, 4 armour)1.0 Encumbrance T2 hands armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Physical Crit +10.0% Damage +10% fire +15% darkness +15% physical defense ------ Armor +4 Resistance +18% fire +10% darkness +10% nature Fear Resist +100% other ------- Infravision +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Effective talent level: 2.0 Power cost 24 out of 24/24. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 106.99 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
The Floodgate of Thought (slagged) (0 def, 5 armour) The Floodgate of Thought (slagged) (0 def, 5 armour)2.0 Encumbrance T3 head armor [Unique] Nature/Unknown While equipped: Stats +16 Cun offense ------ When Hit 19 fire defense ------ Armor +5 Resistance +5% physical +10% fire This hat is affected by the Psiblades sustain (needs to be equipped while the sustain is activated). This 'hat' is coated in carefully arranged pieces of mindstars, almost as if someone smashed several of the foci and used their bits to assemble a mosaic. It seems to enhance your mental capabilities, although some of its power is only accessible with proper training. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
steel mail armour (2 def, 6 armour) steel mail armour (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Normal] While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
2 agate 2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
68 alchemist agate 68 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Duvoldir (dig speed 23 turns) Duvoldir (dig speed 23 turns)3.0 Encumbrance T3 digger tool [Rare] Arcane While equipped: Stats +7 Str +6 Wil +3 Cun offense ------ Physical Crit +8.0% Mind Crit +8% Mindpower +20 (+7 eff.) Spellpower/crit +6 Damage +27% blight While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 35 turns) woodsman's iron pickaxe (dig speed 35 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
4 garnet 4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
acidic pouch of stralite shots of accuracy (18/18, 43-52 power, 5 apr) acidic pouch of stralite shots of accuracy (18/18, 43-52 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego] Arcane/Master Weapon Damage 43.5 - 52.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +5 Critical Rate +5.5% Capacity 18 On Critical: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 Shots are used with slings to pummel your foes to death. |
pouch of steel shots of wind (18/18, 20-24 power, 2 apr) pouch of steel shots of wind (18/18, 20-24 power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego] Nature Weapon Damage 20.5 - 24.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 18 Projectile Speed +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 116 physical damage Shots are used with slings to pummel your foes to death. |
evasive ash totem of stinging [power 176] (15 cooldown) evasive ash totem of stinging [power 176] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Sting an enemy dealing 211 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Liz the Drem Annihilator level 10
22nd Voratun 122nd year of Ascendancy at 12:34 see stats
By Liz the Drem Annihilator level 20
5th Profit 122nd year of Ascendancy at 05:31 see stats
By Liz the Drem Annihilator level 14
28th Voratun 122nd year of Ascendancy at 05:13 see stats
By Liz the Drem Annihilator level 21
5th Profit 122nd year of Ascendancy at 23:27 see stats
Log
Rested for 42 turns (stop reason: all resources and life at maximum).
You are sent back to the material plane!
The Searing Horror adds a reflective shield to its allies!
Orc necromancer casts Invoke Darkness.
Mecharachnid (servant of Liz) speeds up.
Orc necromancer misses Mecharachnid (servant of Liz).
Orc necromancer hits Mecharachnid (servant of Liz) for 263 darkness damage.
Orc necromancer hits Liz for 250 darkness damage.
Orc berserker hits Mecharachnid (servant of Liz) for 146 physical, 14 acid, 8 fire (169 total damage).
Orc necromancer roars triumphantly.
Orc necromancer's River of Souls hits Liz for 125 darkness damage.
Orc necromancer's River of Souls hits Mecharachnid (servant of Liz) for 137 darkness damage.
Orc necromancer's River of Souls hits Liz for 99 darkness damage.
Orc necromancer's River of Souls killed Mecharachnid (servant of Liz)!
Orc necromancer deactivates River of Souls.
Orc necromancer hits Liz for 153 darkness damage.
Orc necromancer casts Night Sphere.
Orc necromancer casts Invoke Darkness.
Orc necromancer hits Liz for 199 darkness damage.
Liz the level 21 drem annihilator was swallowed by the void to death by an orc necromancer on level 1 of Hidden Vault - Old Mythrescar (3).
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc necromancer killed Liz!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!