





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 21 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 20 (base 15) |
| Dexterity | 44 (base 42) |
| Constitution | 17 (base 12) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 25 (base 25) |
Resources
| Life | 610/610 |
| Steam | 100/100 |
| Healing Factor | 1.062941519274 |
| Regeneration | 0.26573537981849 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 66 |
| Crit Chance | 16% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 66 |
| Crit Chance | 16% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Penetration
| Lightning | +46% |
| Physical | +46% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 25.36174050493 (100%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 27 |
| Physical Save | 17 |
| Spell Save | 10 |
| Mental Save | 17 |
Defense: Resistances
| Darkness | + 3%(100%) |
| Blight | + 23%(100%) |
| Physical | + 1%(100%) |
| Fire | + 6%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (1/1)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
| Steamtech / Armament | 1.00 |
| 2/5 |
| 3/5 |
| 3/5 |
| 4/5 |
Generic Talents
Effects
| talent | Mecharachnid Link |
Quests
Equipment
| Quiver | pouch of dwarven-steel shots 'Neneg' (21/21, 56-67 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 55.5 - 66.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +7.0% Capacity: 21 On weapon hit: * 20% chance to reduce all saves and defense by 12 Travel speed: +200% When wielded/worn: Talent granted: +2 Magnetic Shell Shots are used with slings to pummel your foes to death. |
| In off hand | Sulfurwish the steel steamgun Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 On weapon hit: * injects a simple virus dealing 45 blight damage on hit and lowering the victims highest stat Travel speed: +600% Damage (Ranged): +4 nature Damage (radius 1) on hit: +8 acid Damage (radius 2) on crit: +8 nature Attacks use: 2.0 Steam When wielded/worn: Changes stats: +2 Dex Changes resistances: +6% fire / +3% darkness / +1% physical Pinning immunity: +20% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Main armor | steel plate armour 'Ivarira' (0 def, 14 armour) Requires: - Massive armour training - Dexterity 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +2.0% Physical power: +10 (+3 eff.) Armour: +14 Armour Hardiness: +20% Fatigue: +27% Changes stats: +5 Str / +5 Con Maximum life: +30.00 A suit of armour made of metal plates. |
| In main hand | steady dwarven-steel steamgun of piercing Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 On weapon hit: * injects a simple virus dealing 45 blight damage on hit and lowering the victims highest stat Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +6 Physical crit. chance: +2.0% Changes resistances penetration: +7% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Inventory
FlashpointRequires: - Dexterity 20 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 130% Firing range: +5 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Damage (Ranged): 10 fire burn "Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!" |
iron steamgun of enduringRequires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +6 Con / +6 Wil Maximum life: +15.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgunRequires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+8 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 28.58 to 85.73 lightning damage (57.15 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
barbed pouch of iron shots of crippling (19/19, 22-26 power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 22.0 - 26.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +14.0% Capacity: 19 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Shots are used with slings to pummel your foes to death. |
dwarven steel shocking edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
Achievements
Log
Mecharachnid (servant of Vikryxi) wears (replacing iron steamgun of enduring ): Sulfurwish the steel steamgun.
You detach well-made viral injector from your iron steamgun of enduring.
You attach well-made viral injector to your Sulfurwish the steel steamgun .
Mecharachnid (servant of Vikryxi) wears (replacing Sulfurwish the steel steamgun ): steel steamgun .
You detach well-made viral injector from your Sulfurwish the steel steamgun.
You already have a tinker on this item.
You detach dwarven steel shocking edge from your steel steamgun.
Mecharachnid (servant of Vikryxi) wears: steady dwarven-steel steamgun of piercing .
Mecharachnid (servant of Vikryxi) wears: Sulfurwish the steel steamgun.
Vikryxi activates Shock Grenade.
Vikryxi deactivates Incendiary Grenade.
Mecharachnid (servant of Vikryxi) wears (replacing steady dwarven-steel steamgun of piercing ): iron steamgun of enduring.
You detach well-made viral injector from your steady dwarven-steel steamgun of piercing.
You attach well-made viral injector to your iron steamgun of enduring .
Vikryxi activates Chemical Grenade.
Vikryxi deactivates Shock Grenade.
Mecharachnid (servant of Vikryxi) wears (replacing iron steamgun of enduring ): steady dwarven-steel steamgun of piercing.
You detach well-made viral injector from your iron steamgun of enduring.
You attach well-made viral injector to your steady dwarven-steel steamgun of piercing .
You attach well-made viral injector to your Sulfurwish the steel steamgun .
You require a steamgun for this talent.


















