










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 16 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by Siluvena the deformed honey tree at level 16 on the 33rd Dusk 122nd year of Ascendancy at 19:46 / 1 |
Primary Stats
| Strength | 45 (base 34) |
| Dexterity | 19 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 8.0000000000001 (base 10) |
| Willpower | 61 (base 43) |
| Cunning | 28 (base 10) |
Resources
| Life | -123/443 |
| Hate | 105/105 |
| Psi | 141/151 |
| Healing Factor | 1.1191526171257 |
| Regeneration | 4.7563986227844 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 3 |
| See Invisible | 21 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 54 |
| Crit Chance | 14% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Acid | +11% |
| Nature | +11% |
| Darkness | +20% |
| Cold | +15% |
| Physical | +15% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
| Lightning | +30% |
Defense: Base
| Armour (hardiness) | 22.335093952971 (47.857809501309%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 16 |
| Physical Save | 38 |
| Spell Save | 22 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 34%( 70%) |
| All | + 2%( 70%) |
| Darkness | + 21%( 70%) |
| Light | + 5%( 70%) |
| Temporal | + 5%( 70%) |
| Lightning | + 11%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 24% |
| Disarm Resistance | 68% |
| Confusion Resistance | 28% |
| Fear Resistance | 28% |
| Stun Resistance | 28% |
| Poison Resistance | 37% |
| Knockback Resistance | 54% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 243 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 637% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed xorn fragment. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Frost Treads (Misfortune) (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Misfortune A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | brass lantern 'Grinyyon'2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Resistance +6% fire +3% darkness +3% temporal Physical save +6 (+3 eff.) Healmod +10% other ------- Light +3 Infravision +2 See Invisibility +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Polyrissra' (Nightmares) (11 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: offense ------ Spell Crit +1% Spellpower/crit +2 Damage +11% darkness defense ------ Defense +11 (+3 eff.) Resistance +16% darkness Life +40.00 Poison Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Curse of Nightmares A pointy cloth hat, very wizardly... |
| Tool | Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+1 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+5 eff.) Psionic Pull: Effective talent level: 3.0 Power cost 18 out of 23/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 68 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Erelugar0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Cun +5 Dex offense ------ On-Hit 6 physical On-Ranged-Hit 11 physical Accuracy +15 (+5 eff.) Ignore Armor +8 On-Hit (Melee): * 11% chance to reduce all saves and defense by 27 On-Hit (Ranged): * 10% chance to reduce all saves and defense by 27 defense ------ Defense +9 (+3 eff.) Resistance +3% acid other ------- Hate-on-crit +1.00 Max hate +5.00 Light +1 See Invisibility +3 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | steel ring 'Nimbusstoker'0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +3.0% Damage +11% acid +11% nature Ignore resists +15% lightning defense ------ Defense +10 (+3 eff.) Resistance +22% acid +22% nature Life +23.00 Disarm Resist +20% Pinning Resist +24% Knockbk Resist +26% Rings make your fingers look great! |
| Around waist | insulating rough leather belt of resilience (Nightmares)1.0 Encumbrance T1 belt armor [Ego] Nature/Master While equipped: defense ------ Resistance +5% fire +6% cold Life +34.00 Curse of Nightmares A belt that goes around your waist. |
| In main hand | dwarven-steel greatsword 'Gleamwing' (Corpses) (157% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Random Unique] Master Weapon Damage 158% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Str offense ------ Damage +9% darkness +9% physical Accuracy +17 (+6 eff.) defense ------ Defense +12 (+4 eff.) Disarm Resist +48% other ------- Light +3 Curse of Corpses Massive two-handed swords. |
| On hands | Dimkiss (Shrouds) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 10 arcane resource burn * 10% chance to reduce damage dealt by 22% defense ------ Armor +1 Fatigue +1% Resistance +9% lightning Life +20.00 Life Regen +3.00 other ------- Stamina/turn +0.50 Max stamina +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Glarestrider (Corpses) (2 def, 15 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Master While equipped: offense ------ Ignore resists +15% lightning +5% light defense ------ Armor +15 Defense +2 (+0 eff.) Fatigue +12% Resistance +6% acid +7% cold +3% light +6% physical Physical save +11 (+4 eff.) other ------- Light +2 Breathe water Curse of Corpses A suit of armour made of mail. |
| Cloak | Yvona the cashmere cloak (Corpses) (7 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Master While equipped: Stats +2 Str +1 Dex +4 Cun +1 Con offense ------ Damage +3% mind Accuracy +3 (+1 eff.) Ignore Armor +5 defense ------ Defense +7 (+2 eff.) Physical save +7 (+3 eff.) other ------- Infravision +1 See Invisibility +9 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Betariada the Flashlore0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +7 Lck offense ------ Damage +9% lightning Accuracy +7 (+3 eff.) defense ------ Defense +5 (+1 eff.) Fatigue -4% Resistance +15% blight +3% fire +10% nature +3% acid Resist unseen 12% Life Regen +1.00 Poison Resist +27% Disease Resist +28% Amulets make your neck look great! |
Inventory
Falathel the Blackbender0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +10% darkness defense ------ Resistance +1% physical +20% darkness +3% nature Mind save +3 (+1 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Nightstreak0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +12% arcane +15% darkness Ignore resists +20% darkness defense ------ Resistance +5% arcane Mind save +5 (+2 eff.) Confus Resist +21% Rings make your fingers look great! |
Drake's Bane (Misfortune) (156% power, 21 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 156% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+4 eff.) Stun Resist +20% Knockbk Resist +40% Curse of Misfortune The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
balanced steel dagger (Corpses) (102% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Master Weapon Damage 102% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +5 (+1 eff.) Disarm Resist +20% Curse of Corpses Sharp, short and deadly. |
steel dagger of massacre (Misfortune) (117% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Master Weapon Damage 117% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% Curse of Misfortune Sharp, short and deadly. |
balanced iron greatsword of erosion (Madness) (110% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Nature/Master Weapon Damage 110% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +7 nature While equipped: offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +9 (+3 eff.) Disarm Resist +28% Curse of Madness Massive two-handed swords. |
slime-covered steel greatsword of massacre (Misfortune) (140% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Disrupt/Master Weapon Damage 140% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Hit: * 12% chance to slow global speed by 54% Curse of Misfortune Massive two-handed swords. |
Bloomsoul (Misfortune) (94% power, 13 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +13 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) defense ------ Life Regen +2.00 Healmod +20% other ------- Masteries +0.30 Wild-gift/Fungus Curse of Misfortune Bloom Heal: (Instant) Effective talent level: 1.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 38 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
mossy mindstar of clarity (Corpses) (77% power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 77% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+0 eff.) defense ------ Mind save +2 (+1 eff.) other ------- Max psi +11.00 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Murkfear' (Shrouds) (87% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 87% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-hit +4 temporal On Hit: * 20% chance to slow global speed by 54% While equipped: Stats +3 Wil offense ------ Mind Crit +2% Mindpower +7 (+2 eff.) Ignore resists +15% temporal defense ------ Spell save +3 (+2 eff.) Mind save +3 (+1 eff.) other ------- Max psi +10.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
iron waraxe of massacre (Corpses) (115% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Master Weapon Damage 115% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% Curse of Corpses One-handed war axes. |
Skyblow (Corpses)1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +12% mind Ignore resists +5% mind +20% cold When Hit 4 lightning On-Hit (Melee): * 10% chance to reduce all saves and defense by 27 defense ------ Resistance +3% mind Life +31.00 Curse of Corpses A belt that goes around your waist. |
mindwoven linen robe of the mountain (+13%) (Nightmares) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +13% physical defense ------ Resistance +7% all +13% physical Mind save +15 (+7 eff.) Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloud Caller (Madness) (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Curse of Madness Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 40.23 to 120.69 lightning damage (80.46 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Smearsmash the iron helm (Shrouds) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +3 Wil +1 Cun +3 Con offense ------ Physical Power +4 (+1 eff.) Damage +9% cold defense ------ Armor +3 Fatigue +5% Resistance +6% nature other ------- Psi when Hit +0.04 Max hate +2.00 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
clarifying linen wizard hat of the sentry (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane/Psionic While equipped: Stats +2 Cun defense ------ Defense +1 (+0 eff.) Mind save +6 (+3 eff.) other ------- Infravision +3 See Stealth +6 See Invisibility +6 Curse of Corpses Circle of Warding: (Instant) Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 5% and attempts to push all creatures other than yourself out of its radius, inflicting 0.94 light damage and 1.12 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
iron helm 'Urthidas' (Nightmares) (5 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: Stats +1 Con offense ------ Mind Crit +3% When Hit 4 mind defense ------ Armor +3 Defense +5 (+1 eff.) Fatigue +5% Resistance +6% nature +6% blight Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Mayyna' (Nightmares) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Critical power +5.00% On-Hit (Melee): * 10% chance to slow global speed by 54% defense ------ Defense +1 (+0 eff.) Resistance +6% fire +9% cold other ------- Psi when Hit +0.04 Hate-on-crit +5.00 Curse of Nightmares A pointy cloth hat, very wizardly... |
cured leather armour of fire resistance (Nightmares) (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Master While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +16% fire Curse of Nightmares A suit of armour made of leather. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
195 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Drelar the Gloomfame2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 22% defense ------ Resistance +6% darkness other ------- Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of mindblast 'Zubemira' [power 100] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +2 Mag defense ------ Crit Resistance 15.00% other ------- Max hate +4.00 Infravision +3 Blast the opponent's mind dealing 103 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Merixia the Thalore Cursed level 10
5th Dusk 122nd year of Ascendancy at 23:39 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Merixia the Thalore Cursed level 10
7th Mirth 122nd year of Ascendancy at 08:04 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Merixia the Thalore Cursed level 10
7th Mirth 122nd year of Ascendancy at 08:05 see stats
Log
Mindrot hits Yvoganor the deformed treant for 2 mind, 4 darkness (6 total damage).
Mindrot hits War hound for 4 mind, 4 darkness (8 total damage).
Curse of Nightmares hits Ritch flamespitter for 15 mind, 17 darkness (32 total damage).
Agony from Siluvena the deformed honey tree hits Merixia for 18 mind damage.
Yvuda the deformed brown bear hits Merixia for 8 cold damage.
Merixia receives 17 healing from Unnatural Body.
Siluvena the deformed honey tree summons a Turtle!
Turtle uses Taunt.
Yvuda the deformed brown bear receives 260 healing from Turtle.
Ritch flamespitter receives 224 healing from Turtle.
Giant spider receives 224 healing from Turtle.
Siluvena the deformed honey tree receives 222 healing from Turtle.
Turtle receives 326 healing.
Yvoganor the deformed treant receives 251 healing from Turtle.
Ritch flamespitter spits flames!
Merixia begins rampaging!
War hound hits Merixia for 192 physical damage.
Ritch flamespitter hits Merixia for (36 rampage shugs off), 44 fire (44 total damage).
Siluvena the deformed honey tree shoots!
Merixia receives 29 healing from Merixia's purging blight area effect.
Merixia's purging blight area effect hits Yvoganor the deformed treant for 12 blight damage.
Merixia's purging blight area effect hits Yvuda the deformed brown bear for (12 blocked), 0 blight (0 total damage).
Merixia's purging blight area effect hits Ritch flamespitter for 13 blight damage.
Merixia's purging blight area effect hits Giant spider for 13 blight damage.
Merixia's purging blight area effect hits Siluvena the deformed honey tree for (12 absorbed), 0 blight (0 total damage).
Merixia's purging blight area effect hits Turtle for 13 blight damage.
Merixia's purging blight area effect hits War hound for 13 blight damage.
Merixia's nightmare area effect hits Siluvena the deformed honey tree for (37 absorbed), 0 mind (0 total damage).
Siluvena the deformed honey tree's Shoot hits Merixia for 81 physical, 3 nature (84 total damage).
Merixia the level 16 thalore cursed was slimed to death by Siluvena the deformed honey tree on level 1 of Heart of the Gloom.


















































































