









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Negative Effect Timeout Cleanup 1.7.0Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Mindslayer |
| Level / Exp | 20 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Silota the skeleton warrior at level 20 on the 53rd Dusk 122nd year of Ascendancy at 02:22 / 1 |
Primary Stats
| Strength | 26 (base 11) |
| Dexterity | 17 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 39 (base 37) |
| Cunning | 42 (base 33) |
Resources
| Life | -2/507 |
| Psi | 22/149 |
| Healing Factor | 1.0372895330003 |
| Regeneration | 5.4457700482518 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 36 |
| Crit Chance | 20% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 36 |
| Crit Chance | 22% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +3% |
| Acid | +13% |
| Light | +9% |
| Temporal | +3% |
| Cold | +11% |
| Physical | +29% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 27 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Fire | + 26%( 70%) |
| Darkness | + 20%( 70%) |
| Cold | + 23%( 70%) |
| Physical | + 32%( 70%) |
| Mind | + 17%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 24% |
| Bleed Resistance | 100% |
| Disarm Resistance | 62% |
| Fear Resistance | 100% |
| Stun Resistance | 15% |
| Poison Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Psionic / Absorption | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Islomira the white worm mass. Escort: repented thief (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of bone giant dust. * You've found the needed orc heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| Psionic focus | steel battleaxe 'Baleran' (135% power, 12 apr)3.0 T2 battleaxe 1H weapon [Random Unique] Arcane/Master Power 136% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +5.0% Atk.spd 100% Phasing +14% Melee+ +4 acid On Hit.r1 +4 acid While equipped: Stats +3 Str dps ---------- Dmg.mod +12% physical Res.pen +10% acid Acc +17 (+7 eff.) On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Defense +7 (+4 eff.) Resists +6% acid Disarm- +35% Massive two-handed battleaxes. |
| On hands | restful hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +2 HP.reg +5.00 ---------- misc Stam/turn +0.50 Max.stam +14.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Beliwen2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +3% temporal +3% mind On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce all saves and defense by 26 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Morbuslore the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Crit.mult +20.00% Phys.pwr +4 (+1 eff.) Melee Ret 2 nature 2 fire ----- def ----- Armour +1 Fatigue +1% ---------- misc Equi/ret +0.08 Psi/ret +0.08 Max.hate +4.00 A cap made of leather. |
| On feet | pair of rough leather boots 'Xerureleda' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +1 Resists +6% fire Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Max.HP +60.00 ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
| Tool | supercharged steel torque of gale force [power 225] (17 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 290 physical damage Puts all charms on 17 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Vorirawyn the Coalsweep0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Phys.crit +2.0% Dmg.mod +12% physical ----- def ----- Defense +18 (+9 eff.) Resists +6% darkness +12% physical Max.HP +20.00 Disarm- +27% Pinning- +24% Knockbk- +20% ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
| On fingers | steel ring 'Xerynn'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +1 Wil dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Defense +4 (+2 eff.) Resists +3% darkness ---------- misc Max.psi +20.00 Rings make your fingers look great! |
| Around neck | Xeroda0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.crit +5.0% Crit.mult +5.00% ----- def ----- Defense +10 (+5 eff.) Resists +6% mind Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +15 (+8 eff.) Amulets make your neck look great! |
| In main hand | Aerelravena (132% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 132% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +8 arcane On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 While equipped: dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) Sharp, long, and deadly. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Earegorn the Morninghunt (117% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Psionic Power 117% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 mind On Hit.r1 +4 light +12 nature On Crit.r2 +4 light On Hit: * 13% chance to reduce all saves and defense by 26 While equipped: Stats +1 Wil +1 Cun +1 Con dps ---------- Dmg.mod +9% light ---------- misc Infravis +1 Sharp, short and deadly. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +7% acid +5% physical +5% fire +11% cold ----- def ----- Resists +12% acid +11% physical +10% fire +12% cold +9% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
blink rune of the duelist (range 4; phase 13; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 144; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 144 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 80; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 80 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 46; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 46 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
insulating copper amulet of mastery (0.10 Psionic / Augmented striking)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +12% fire +10% cold ---------- misc Masteries +0.10 Psionic/Augmented striking Amulets make your neck look great! |
insulating steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +12% fire +11% cold Amulets make your neck look great! |
Betherin the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Dex +4 Wil ----- def ----- Resists +3% mind Crit.chn- 15.00% Mind.save +8 (+4 eff.) ---------- misc Infravis +2 Rings make your fingers look great! |
Hettagas the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +9 Cun dps ---------- Res.pen +10% mind Acc +6 (+3 eff.) ---------- misc Equi/ret +0.12 Rings make your fingers look great! |
Xalaith the Flashlash0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Str +2 Mag +2 Cun dps ---------- Res.pen +5% fire Melee Ret 8 fire ----- def ----- Resists +6% nature +6% blight Mind.save +6 (+3 eff.) Poison- +13% Disease- +12% Cut- +10% Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 11 light Ranged+ 12 light Dmg.mod +11% light Rings make your fingers look great! |
copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +20% ---------- misc Infravis +4 See.Stealth +6 See.Invis +6 Rings make your fingers look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +22% Pinning- +23% Knockbk- +21% Rings make your fingers look great! |
gold ring 'Ariyavea'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +10 (+7 eff.) Mind.pwr +11 (+4 eff.) Dmg.mod +12% acid +4% all ----- def ----- Fatigue -6% Resists +24% acid Phys.save +18 (+9 eff.) Teleport- +10% ---------- misc Max.enc +23 Rings make your fingers look great! |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 Rings make your fingers look great! |
mule's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +25 Rings make your fingers look great! |
psionicist's copper ring of blight (+10%)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +10% blight ----- def ----- Resists +10% blight Mind.save +4 (+2 eff.) Rings make your fingers look great! |
psionicist's steel ring of lightning (+20%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Mind.save +6 (+3 eff.) Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+4 eff.) Apr +9 ----- def ----- Defense +9 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Armour +6 Rings make your fingers look great! |
enhanced iron battleaxe (125% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Nature Power 125% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +6 Cun +5 Con Massive two-handed battleaxes. |
Arclace (114% power, 14 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 114% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +5.0% Atk.spd 100% Phasing +11% Melee+ +7 blight +12 lightning On Hit: 20% Epidemic 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 9 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Res.pen +5% mind Melee Ret 2 lightning ----- def ----- Resists +3% lightning +3% mind Disease- +12% Sharp, short and deadly. |
Flashstun the steel dagger (132% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 132% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 fire +6 cold On Hit.r1 +12 fire While equipped: dps ---------- Res.pen +10% fire Acc +6 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +23% Sharp, short and deadly. |
Unerring Scalpel (122% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 122% Range: 1.3x Uses 45% Str, 55% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+8 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
steel dagger 'Brightoblivion' (113% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 113% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Impotence 2 While equipped: dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Resists +6% cold +3% light +6% mind Heal.mod +5% Stun/Frz- +20% Sharp, short and deadly. |
Beludhelaith the Radiancefist (126% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Psionic Power 127% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +4 light On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +9% cold ----- def ----- Resists +3% light +3% mind Disease- +10% Massive two-handed swords. |
Sunroar4.0 T2 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +4 mind While equipped: Stats +8 Str +8 Dex +5 Mag +16 Wil +6 Cun +16 Con dps ---------- Phys.pwr +8 (+3 eff.) Dmg.mod +12% mind +3% fire ----- def ----- Resists +6% fire Max.HP +21.00 Longbows are used to shoot arrows at your foes. |
Bokegar the steel longsword (141% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Disrupt/Master Power 142% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Against +9% Unnatural While equipped: Stats +1 Wil dps ---------- Mind.crit +2% Mind.pwr +15 (+5 eff.) ----- def ----- Resists +6% cold Sharp, long, and deadly. |
Samugobar (123% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 123% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 light Against +5% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage While equipped: Stats +3 Str dps ---------- Dmg.mod +7% physical Acc +5 (+2 eff.) ----- def ----- Resists +3% lightning +3% darkness +6% acid Phys.save +9 (+4 eff.) Blunt and deadly. |
steel mace 'Cloudbringer' (118% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Arcane Power 118% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 temporal While equipped: dps ---------- Dmg.mod +6% lightning +6% cold +6% mind Res.pen +25% lightning +15% cold ----- def ----- Resists +9% lightning +9% temporal Blunt and deadly. |
Delygen the vined mindstar (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +3 Mag +8 Wil +3 Cun +2 Con dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +6 (+2 eff.) Melee+ 6 lightning Dmg.mod +8% lightning Res.pen +6% lightning ----- def ----- Resists +6% lightning Spell.save +4 (+2 eff.) ---------- misc Max.psi +20.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of Winter (94% power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Cold Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
ash starstaff 'Kindlewaker' (122% power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 122% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +2% Spell.pwr +10 (+7 eff.) Dmg.mod +6% physical +15% darkness +9% light Res.pen +20% physical Apr +7 ---------- misc Max.mana +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Noonworm (119% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 120% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +8 light While equipped: Stats +5 Con +5 Wil dps ---------- Dmg.mod +15% light Res.pen +5% nature ----- def ----- Max.HP +10.00 ---------- misc Light +3 One-handed war axes. |
iron waraxe 'Growcutter' (117% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 117% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 nature On Hit: * 20% chance to slow global speed by 53% * 10% chance to reduce armor by 19% While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +24% ---------- misc Light +3 One-handed war axes. |
Stormlash (125% power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 126% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+3 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 10.22 to 30.67 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Brodolethel the rough leather belt1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +1 Mag +2 Wil +1 Cun +2 Con ----- def ----- Resists +6% acid +9% mind +6% blight ---------- misc Infravis +2 A belt that goes around your waist. |
Kykalthodas the Sunoozer1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +9% temporal +6% fire +3% light +6% nature HP.reg +0.80 Heal.mod +11% Knockbk- +10% A belt that goes around your waist. |
Nightwell the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Res.pen +10% darkness +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Resists +5% arcane +9% cold +6% light +3% fire Phys.save +7 (+3 eff.) A belt that goes around your waist. |
noble's rough leather belt of carrying1.0 T1 belt armor [Ego+] Arcane/Master While equipped: Stats +3 Cun +3 Wil dps ---------- Against +18% Summoned ----- def ----- Fatigue -5% D.Red.from +15% Summoned ---------- misc Max.enc +22 A belt that goes around your waist. |
rough leather belt 'Aeratha'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +1 Wil ----- def ----- HP.reg +1.00 Heal.mod +11% Teleport- +20% ---------- misc Light +2 A belt that goes around your waist. |
rough leather belt 'Arcpanic'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) Dmg.mod +3% lightning +15% temporal Melee Ret 2 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Mind.save +6 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
rough leather belt 'Winterbender'1.0 T1 belt armor [Rare] Master While equipped: Stats +6 Dex +2 Mag +3 Cun +6 Lck dps ---------- Res.pen +10% mind Melee Ret 2 mind ----- def ----- Resists +6% mind +3% cold Stealth +6 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
Armarab the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Res.pen +5% acid On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Defense +1 (+1 eff.) Resists +3% blight Spell.save +15 (+8 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Berynarirath (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +1 Cun +3 Con dps ---------- Phys.crit +5.0% Res.pen +5% physical ----- def ----- Defense +1 (+1 eff.) Resists +2% physical Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Korihek (16 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Defense +16 (+8 eff.) Resists +2% physical Phys.save +3 (+1 eff.) Mind.save +6 (+3 eff.) Die.at -20.00 life HP.reg +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Berokaltholehir (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +5 Dex +5 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +13% cold ----- def ----- Resists +19% cold +6% fire +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hanezilalen the Shadowstreak (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- Dmg.mod +12% lightning +15% cold Res.pen +10% darkness +5% cold Melee Ret 4 cold On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Resists +18% lightning +22% cold +11% all ---------- misc Mana/turn +0.15 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Duvemaregen the Unlightwhisper (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Armour +5 Fatigue +2% ---------- misc Psi/ret +0.08 Max.hate +2.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glorinne the Floekiss (0 def, 7 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +5 Str +1 Dex dps ---------- Acc +15 (+7 eff.) ----- def ----- Armour +7 Fatigue +2% Resists +6% cold Silence- +22% Confus- +22% Stun/Frz- +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Isima the pair of iron boots (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Mag +3 Wil ----- def ----- Armour +5 Fatigue +2% Resists +3% fire Mind.save +9 (+5 eff.) HP.reg +4.00 Cut- +20% Disarm- +10% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Zokath the Pitchmark (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Crit.mult +10.00% Apr +1 ----- def ----- Armour +1 Resists +6% nature +3% darkness Die.at -40.00 life Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+2 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Zubonor the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +4 Cun +2 Wil dps ---------- Spell.crit +2% Res.pen +10% blight Acc +8 (+4 eff.) Melee Ret 10 acid ----- def ----- Armour +2 Resists +8% darkness ---------- misc Mana/s.crit +2.00 Max.mana +80.00 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Grinorek' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Cun +3 Mag ----- def ----- Armour +2 Fatigue +3% Resists +3% temporal +7% darkness +3% fire +1% physical +15% light Disease- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 32.84 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 7 nature Dmg.mod +5% nature ----- def ----- Armour +2 Resists +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Zanelatharand' (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 lightning Dmg.mod +4% lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Armour +1 Resists +6% lightning +9% temporal Spell.save +12 (+6 eff.) Disarm- +10% Confus- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Psionic While equipped: dps ---------- Acc +10 (+5 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Disarm- +24% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Radheroddarach the iron helm (0 def, 11 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Dex dps ---------- Res.pen +20% mind +10% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Armour +11 Fatigue +5% Resists +11% light +11% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ashcrack the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Wil +1 Mag dps ---------- S.pwr/crit +4 Dmg.mod +9% arcane Melee Ret 2 fire ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +15% fire ---------- misc Vim/s.crit +2.00 Max.mana +20.00 A suit of armour made of mail. |
Lorydir (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +12% mind Melee Ret 4 mind 6 arcane ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +17% acid ---------- misc Equi/ret +0.20 A suit of armour made of leather. |
cured leather armour 'Islylelle' (6 def, 4 armour)9.0 T2 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +6% acid +3% fire +6% blight Max.HP +33.00 HP.reg +5.90 Heal.mod +11% A suit of armour made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
281 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Chargelash the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Acc +15 (+7 eff.) Melee Ret 8 lightning ----- def ----- Armour +4 Defense +10 (+5 eff.) Die.at -20.00 life Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Infernocut2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Res.pen +25% fire Melee Ret 22 fire ----- def ----- Resists +21% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(95 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Gunoyadur'2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Melee Ret 8 acid 12 fire ----- def ----- Resists +3% nature +5% fire HP.reg +4.00 Heal.mod +5% Disease- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Isara the iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +1% Mind.pwr +15 (+5 eff.) Res.pen +15% acid Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ---------- misc Max.psi +30.00 Blast the opponent's mind dealing 108 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Yvedhelle the Poxviper [power 2] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.pwr +25 (+8 eff.) Res.pen +15% light ----- def ----- Resists +3% nature Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield 'Arthoneg' [power 27] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +6% blight +3% temporal +3% mind Mind.save +9 (+5 eff.) Die.at -40.00 life Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
evasive ash totem of healing [power 170] (15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Mayyssra [power 116] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +4 Dex +1 Mag +2 Wil +5 Cun ----- def ----- Crit.chn- 5.00% Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Candor I Bonemind the Skeleton Mindslayer level 10
1st Summertide 122nd year of Ascendancy at 04:57 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Candor I Bonemind the Skeleton Mindslayer level 20
52nd Dusk 122nd year of Ascendancy at 07:29 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Candor I Bonemind the Skeleton Mindslayer level 12
10th Flare 122nd year of Ascendancy at 00:58 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Candor I Bonemind the Skeleton Mindslayer level 16
27th Dusk 122nd year of Ascendancy at 22:17 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Candor I Bonemind the Skeleton Mindslayer level 15
20th Dusk 122nd year of Ascendancy at 03:55 see stats
Log
Silota the skeleton warrior casts Invoke Darkness.
Your shield crumbles under the damage!
The shield around Candor I Bonemind crumbles.
Silota the skeleton warrior hits Candor I Bonemind for (53 absorbed), 150 darkness (150 total damage).
Armoured skeleton warrior is resurrected by the boneyard!
Candor I Bonemind's Beyond the Flesh performs a melee critical strike against Armoured skeleton warrior!
Armoured skeleton warrior's is vulnerable to attacks and effects!
Candor I Bonemind is not stunned anymore.
Candor I Bonemind has recovered!
Impending Doom from Silota the skeleton warrior hits Candor I Bonemind for (10 to psi shield), 14 cold, 32 darkness (46 total damage).
Melee retaliation hits Candor I Bonemind for (2 to psi shield), 2 fire (2 total damage).
Candor I Bonemind's Beyond the Flesh hits Armoured skeleton warrior for 2 acid, 56 physical, 2 acid, 2 acid, 5 physical, 5 fire (72 total damage).
Candor I Bonemind's Beyond the Flesh hits Silota the skeleton warrior for 25 physical, 2 acid, 2 acid, 5 physical, 4 fire (38 total damage).
Candor I Bonemind's Beyond the Flesh hits Armoured skeleton warrior for 38 physical, 2 acid (40 total damage).
Candor I Bonemind's Beyond the Flesh killed Armoured skeleton warrior!
Armoured skeleton warrior is no longer out of phase.
Silota the skeleton warrior is no longer out of phase.
Candor I Bonemind casts Rune: Shatter Afflictions.
A shield forms around Candor I Bonemind.
Candor I Bonemind performs a telekinetically enhanced leap!
A piece of the soul of Candor I Bonemind is torn apart by Impending Doom!
Impending Doom from Silota the skeleton warrior hits Candor I Bonemind for (10 to psi shield), (14 absorbed), 0 cold, (32 absorbed), 0 darkness (0 total damage).
Melee retaliation hits Candor I Bonemind for (2 to psi shield), (2 absorbed), 0 fire (0 total damage).
Candor I Bonemind's Beyond the Flesh hits Armoured skeleton warrior for 91 physical, 5 acid, 5 acid, 13 physical, 12 fire (125 total damage).
Your shield crumbles under the damage!
The shield around Candor I Bonemind crumbles.
Impending Doom from Silota the skeleton warrior hits Candor I Bonemind for (10 to psi shield), (2 absorbed), 13 cold (13 total damage).
Candor I Bonemind the level 20 skeleton mindslayer was frozen and shattered into a million little shards to death by Silota the skeleton warrior on level 3 of Ruined halfling complex.
















































































































