











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Negative Effect Timeout Cleanup 1.7.0Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Cursed |
Level / Exp | 50 / 3363% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 97.282327994117 (base 63) |
Dexterity | 72.564655988236 (base 15) |
Constitution | 106.56465598824 (base 60) |
Magic | 33.282327994117 (base 16) |
Willpower | 98.564655988236 (base 60) |
Cunning | 74.564655988236 (base 30) |
Resources
Hate | 39/107 |
Equilibrium | 30 |
Life | 2095/2095 |
Stamina | 468/468 |
Steam | 100/100 |
Healing Factor | 1.6570127952487 |
Regeneration | 88.197014773652 |
Speed
Mental | +20% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +111% |
Vision
Sight | 13 |
Lite | 9 |
Infravision | 9 |
See Stealth | 35 |
See Invisible | 38.564655988235 |
Offense: Mainhand
Damage | 195 |
Accuracy | 66 |
Crit Chance | 47% |
APR | 32 |
Speed | 0.83 |
Offense: Offhand
Damage | 56 |
Accuracy | 66 |
Crit Chance | 62% |
APR | 38 |
Speed | 0.83 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 89 |
Crit Chance | 41% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +28% |
Cold | +22% |
All | +7% |
Lightning | +10% |
Light | +27% |
Physical | +41% |
Mind | +57% |
Darkness | +42% |
Nature | +71% |
Offense: Damage Penetration
Physical | +26% |
Nature | +36% |
Fire | +36% |
Arcane | +41% |
Mind | +26% |
All | +11% |
Defense: Base
Armour (hardiness) | 43 (67.34841136135%) |
Defense | 54 |
Ranged Defense | 54 |
Fatigue | 0 |
Physical Save | 62 |
Spell Save | 52 |
Mental Save | 61 |
Defense: Resistances
Acid | + 64%( 70%) |
Blight | + 68%( 70%) |
Arcane | + 64%( 70%) |
Cold | + 65%( 70%) |
All | + 58%( 70%) |
Physical | + 74%( 74%) |
Lightning | + 70%( 70%) |
Light | + 64%( 70%) |
Temporal | + 70%( 70%) |
Mind | + 70%( 70%) |
Darkness | + 79%( 80%) |
Fire | + 64%( 70%) |
Nature | + 64%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 92% |
Fear Resistance | 50% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Disarm Resistance | 100% |
Bleed Resistance | 70% |
Teleport Resistance | 100% |
Pinning Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 75% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 676 life over 5 turns. Its effects scale with your Constitution stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 199% efficiency and cooldown mod of 52%. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 263 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 123% efficiency and cooldown mod of 50%. |
Class Talents
Cursed / Predator | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Cursed / Endless hunt | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 4/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Cursed / Cursed aura | 1.42 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.70 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Repel |
talent | Antimagic Shield |
talent | Gloom |
talent | Stalk |
talent | Savage Hunter |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.3)Penalty : Fractured Sanity: -8% Mind Resistance, -10% Confusion Immunity Power 1+: Unleashed: +13% critical damage, +15% off-hand weapon damage Power 2+: -1 Luck, +8 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 63% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 13.5% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Hunting: Marked Prey20% Received damage reduction against: - Human - Shalore |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.3)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +17 Darkness Resistance, +10% Max Darkness Resistance, +11 See Invisible Power 2+: -1 Luck, +8 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 16% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 16% for 3 turns. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 6.3)Penalty : Fear of Death: -8% resistance against damage from the undead. Power 1+: Power over Death: +15% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 17 turns, retch (level 4) when you fall below 49% health Power 4+: Reprieve from Death: Humanoids you slay have a 44% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.3): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 12% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +8 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 94 mind and 85 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 6 nightmare (summon Terrors and chances to slow, deal 155 Mind damage, and deal 141 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 7.3)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+47% chance to avoid traps). Power 2+: -1 Luck, +14 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+19% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 54% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Islyldata the large brown snake. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by netherworm mass. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Mayatira the stone troll. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by Layegatira the forest wight. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 897. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +12 (+3 eff.) Dmg.mod +15% darkness +12% mind Res.pen +15% physical Apr +11 On Hit (Melee): * 10% chance to reduce damage dealt by 37% ----- def ----- Armour +5 Fatigue +4% Resists +13% lightning +15% temporal Phys.save +15 (+3 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Equi/ret +0.16 Psi/ret +0.08 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Crit.mult +10.00% Dmg.mod +3% lightning +6% arcane +20% light Res.pen +11% all Phasing +20% Apr +8 ----- def ----- Resists +10% blight Phys.save +11 (+2 eff.) HP.reg +7.00 Heal.mod +19% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.08 Vim/s.crit +1.00 Light +11 See.Stealth +10 Curse of Corpses A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Misfortune A Helmet. But with steam power! |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 Disarm- +100% ---------- misc Light +1 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Misfortune Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 241.92 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | ![]() 2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Spell.crit +4% Mind.pwr +5 (+1 eff.) Res.pen +15% mind ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Equi/ret +0.04 Curse of Nightmares Setup a psionic shield, reducing all damage taken by 95 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 16% for 2 turns. 100% to heal for 64. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T1 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Dex +7 Wil +8 Cun +5 Con dps ---------- Mind.pwr +7 (+1 eff.) Melee+ 11 physical Ranged+ 11 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 46 On Hit (Ranged): * 11% chance to reduce all saves and defense by 46 ----- def ----- Armour +3 Resists +3% all Max.HP +47.00 HP.reg +6.00 Heal.mod +11% ---------- misc Hate/m.crit +2.00 Max.hate +7.00 See.Invis +3 Curse of Madness Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +7 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% mind On Hit (Melee): * 20% chance to reduce damage dealt by 37% ----- def ----- Mind.save +9 (+2 eff.) Max.HP +69.00 HP.reg +11.00 Heal.mod +14% Confus- +32% Curse of Madness Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Random Unique] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Phys.pwr +7 (+1 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +9% nature +7% physical Res.pen +20% arcane On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Fatigue -6% Resists +5% arcane HP.reg +2.00 ---------- misc Stam/turn +0.50 Masteries +0.22 Cursed/Cursed aura Curse of Shrouds Amulets make your neck look great! |
In main hand | ![]() 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 149% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +8 arcane On Crit.r2 +75 fire On Hit: * applies a stacking poison dealing 39 damage per turn While equipped: Stats +5 Dex +1 Wil dps ---------- Phys.crit +12.0% Crit.mult +36.00% S.pwr/crit +4 All.spd +11% Phys.spd +10% Dmg.mod +15% arcane Res.pen +25% fire Acc +18 (+5 eff.) Apr +7 Curse of Corpses One-handed war axes. |
Around waist | ![]() 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+3 eff.) Confus- +20% Curse of Misfortune A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | ![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 40% Wil, 30% Cun, 35% Str 35% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Hit: * applies a stacking poison dealing 36 damage per turn On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death Curse of Nightmares This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +4 Dex +5 Wil +3 Cun +4 Con dps ---------- Mind.crit +5% Mind.pwr +15 (+3 eff.) Res.pen +10% arcane ----- def ----- Defense +2 (+0 eff.) Resists +30% lightning Spell.save +8 (+2 eff.) Max.HP +35.00 Stun/Frz- +50% ---------- misc Stam/turn +0.90 Max.vim +20.00 Masteries +0.40 Technique/Combat training Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats -13 Cun +13 Dex dps ---------- Dmg.mod +15% cold +23% mind +27% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Resists +27% physical +18% darkness +3% cold +47% mind +15% all Phys.save +16 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +40 (+10 eff.) HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 160% efficiency and cooldown mod of 52%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 151% efficiency and cooldown mod of 52%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 198 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 289 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 294 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 794% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 662% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 308 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 526 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 468 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 266 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 582.36 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 263.27 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 507 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 421 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 380 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 1 up to 1 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
![]() 0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +24 Dex +1 Mag +12 Cun +12 Con dps ---------- Crit.mult +20.00% Spell.pwr +13 (+4 eff.) S.pwr/crit +4 Mov.spd +10% Dmg.mod +13% blight +12% fire Res.pen +25% blight ----- def ----- Fatigue -9% HP.reg +5.00 ---------- misc Stam/turn +1.20 Curse of Shrouds Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Curse of Misfortune Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
![]() 0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +7 Str +3 Mag +7 Wil dps ---------- Res.pen +15% lightning +25% fire ----- def ----- Resists +9% lightning ---------- misc Light +3 Masteries +0.25 Cursed/Rampage +0.25 Cursed/Cursed form Curse of Nightmares Amulets make your neck look great! |
![]() 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical Curse of Madness A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% temporal +6% cold Melee Ret 4 temporal 8 cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% cold +15% darkness +9% temporal ---------- misc Masteries +0.22 Cursed/Gloom Curse of Madness Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Curse of Madness Nature's Touch: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 512 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... Curse of Corpses This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps Curse of Corpses The weight of the world seems a little lighter with this amulet around your neck. |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. Curse of Misfortune This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() 0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Res.pen +10% cold On Hit (Melee): * 10% chance to slow global speed by 75% ----- def ----- Armour +6 Defense +5 (+1 eff.) Resists +3% nature +15% cold Res.Cap +4% all Phys.save +15 (+3 eff.) Blind- +22% ---------- misc Infravis +7 Sight +2 See.Invis +6 Curse of Shrouds Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+4 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Curse of Nightmares Shattering Shout: Level 5.5 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 447.65 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +12 Str +4 Dex +6 Wil dps ---------- Crit.mult +21.07% Spell.pwr +25 (+6 eff.) Res.pen +20% blight Phasing +32% On Hit (Melee): * 21% chance to reduce all saves and defense by 46 ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Corpses Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- On Hit (Melee): * 10% chance to slow global speed by 75% ----- def ----- Resists +2% physical +6% mind +6% light Spell.save +3 (+1 eff.) Mind.save +3 (+0 eff.) Teleport- +20% Curse of Misfortune Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +3% nature +1% physical Mind.save +9 (+2 eff.) HP.reg +4.00 Heal.mod +15% Cut- +50% Curse of Madness Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 610 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.crit +6% Phys.pwr +9 (+2 eff.) Mind.pwr +35 (+7 eff.) Phys.spd +10% Dmg.mod +18% darkness +9% physical Res.pen +15% blight ----- def ----- Resists +9% darkness +17% mind +15% light Teleport- +23% Curse of Shrouds Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Res.pen +20% blight +10% arcane On Hit (Melee): * 10% chance to reduce damage dealt by 37% ----- def ----- Defense +25 (+7 eff.) Resists +6% cold +3% fire Curse of Nightmares Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +6% blight +18% cold Res.pen +25% blight Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 ----- def ----- Resists +18% acid Mind.save +9 (+2 eff.) Confus- +16% Curse of Misfortune Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +1 Con dps ---------- Melee+ 6 light 6 darkness Dmg.mod +6% light +6% darkness On Melee Ret: * 6% chance to reduce damage dealt by 37% * 5% chance to blind ----- def ----- Resists +9% temporal Mind.save +6 (+1 eff.) Disease- +20% ---------- misc Stam/turn +1.00 Curse of Shrouds Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Dex ----- def ----- Armour +4 Defense +10 (+3 eff.) Res.Cap +5% all Phys.save +21 (+5 eff.) Curse of Madness Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +8 Wil ----- def ----- Armour +6 Defense +12 (+4 eff.) Res.Cap +6% all Phys.save +27 (+6 eff.) Curse of Corpses Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 7 light 12 darkness Dmg.mod +15% light +13% darkness On Melee Ret: * 14% chance to reduce damage dealt by 37% * 12% chance to blind ----- def ----- Fatigue -8% HP.reg +4.00 Curse of Nightmares Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +6% Crit.mult +12.00% Spell.pwr +13 (+4 eff.) Dmg.mod +6% temporal +5% light +8% blight +9% fire +6% physical +8% darkness Curse of Nightmares Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +13 Mag dps ---------- Spell.crit +5% Spell.pwr +6 (+2 eff.) Dmg.mod +6% light +6% temporal +6% darkness +5% physical Curse of Nightmares Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +3 Dex +5 Con dps ---------- Dmg.mod +12% acid +15% physical ----- def ----- Resists +6% acid Die.at -80.00 life ---------- misc Stam/turn +3.00 Curse of Corpses Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Con ----- def ----- Phys.save +13 (+3 eff.) Max.HP +70.00 HP.reg +6.00 ---------- misc Masteries +0.40 Cursed/Cursed aura Curse of Shrouds Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +2 Con dps ---------- Crit.mult +17.00% Acc +8 (+2 eff.) Apr +18 ----- def ----- Phys.save +17 (+4 eff.) Max.HP +53.00 HP.reg +9.00 Curse of Shrouds Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str dps ---------- On Hit (Melee): * 27 arcane resource burn * 27% chance to slow global speed by 75% ----- def ----- Resists +9% lightning +12% fire +12% light +7% arcane Phys.save +21 (+5 eff.) Spell.save +31 (+9 eff.) Mind.save +24 (+6 eff.) ---------- misc Masteries +0.35 Cursed/Gloom Curse of Nightmares Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +4 ---------- misc Mana/turn +0.50 Max.mana +60.00 Curse of Nightmares Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +5 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Curse of Misfortune Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Dex +5 Cun +11 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.60 Curse of Misfortune Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Masteries +0.11 Cursed/Rampage Curse of Nightmares Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.50 Curse of Misfortune Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +11 Con +7 Wil dps ---------- Phys.crit +4.0% Dmg.mod +6% physical +12% temporal Melee Ret 6 physical ----- def ----- Mind.save +14 (+3 eff.) Curse of Shrouds Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +12 Mag dps ---------- Spell.pwr +31 (+8 eff.) S.pwr/crit +10 Dmg.mod +19% mind Res.pen +20% cold ----- def ----- Resists +19% mind +21% cold Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.12 Curse of Madness Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +6 Cun dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +26% blight +9% mind Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Resists +14% blight Mind.save +6 (+1 eff.) ---------- misc Equi/ret +0.24 Psi/ret +0.12 Curse of Corpses Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +11% mind Melee Ret 4 lightning ----- def ----- Resists +11% mind +12% cold ---------- misc Psi/ret +0.16 Max.hate +6.00 Curse of Shrouds Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Spell.pwr +10 (+2 eff.) S.pwr/crit +6 Dmg.mod +6% cold +30% arcane +15% nature Res.pen +10% nature Melee Ret 10 nature ----- def ----- Max.HP +88.00 HP.reg +17.00 Heal.mod +18% ---------- misc Max.mana +104.40 Curse of Shrouds Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Arcane While equipped: ----- def ----- Resists +9% light +6% blight Crit.chn- 10.00% Phys.save +9 (+2 eff.) Die.at -60.00 life Cut- +20% Silence- +29% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.19 Curse of Misfortune Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% blight On Hit (Melee): * 23% chance to reduce damage dealt by 37% ----- def ----- Armour +8 Defense +30 (+9 eff.) Resists +7% physical Max.HP +82.00 HP.reg +24.65 Heal.mod +20% Disarm- +23% ---------- misc Mana/turn +0.12 Curse of Misfortune Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +18% blight +13% fire On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Fatigue -15% Resists +12% blight +26% fire ---------- misc Max.enc +75 Curse of Shrouds Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +5 Cun +15 Mag dps ---------- Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Melee+ 40 light Ranged+ 37 light Dmg.mod +20% light Res.pen +15% light ----- def ----- Resists +13% nature +13% blight Poison- +18% Disease- +28% ---------- misc Hate/m.crit +2.00 Max.psi +30.00 Curse of Madness Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +6 Dex +9 Wil dps ---------- On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Resists +15% acid Max.HP +88.00 HP.reg +17.00 Heal.mod +18% ---------- misc Light +2 Curse of Corpses Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% lightning Res.pen +10% darkness Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce damage dealt by 37% ----- def ----- Resists +9% acid +6% darkness Mind.save +7 (+1 eff.) Confus- +26% Curse of Madness Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Dex +5 Wil +10 Cun dps ---------- Mind.pwr +7 (+1 eff.) Acc +6 (+2 eff.) ----- def ----- Resists +6% acid +6% temporal +5% arcane +3% darkness HP.reg +2.00 Stun/Frz- +20% Curse of Madness Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. Curse of Misfortune This ring shines with many colors. |
![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Curse of Madness Attempt to inflict 67.44 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% nature ----- def ----- Armour +4 Resists +6% temporal +26% nature +15% light Disease- +20% Knockbk- +20% Curse of Corpses Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +11% fire +12% mind +6% light Res.pen +5% light +15% arcane ----- def ----- Resists +12% mind +6% blight +22% fire +8% nature +5% arcane Poison- +15% Disease- +12% Curse of Shrouds Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% acid +27% light Res.pen +25% nature +25% light Melee Ret 10 lightning ----- def ----- Resists +36% acid +12% nature +9% light Curse of Misfortune Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +7 Wil +7 Cun +7 Con dps ---------- Mind.pwr +15 (+3 eff.) Dmg.mod +3% nature Res.pen +10% darkness Melee Ret 2 darkness On Hit (Melee): * 20% chance to slow global speed by 75% * 20% chance to reduce damage dealt by 37% ----- def ----- Phys.save +14 (+3 eff.) Mind.save +13 (+3 eff.) Confus- +50% Curse of Misfortune Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +24 Mag +7 Wil +8 Cun dps ---------- Spell.pwr +28 (+7 eff.) Dmg.mod +3% temporal Res.pen +5% mind +5% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 46 ----- def ----- Resists +12% temporal Spell.save +16 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Corpses Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Cun +6 Con dps ---------- Dmg.mod +20% lightning +3% light +6% darkness Res.pen +20% light Melee Ret 4 light ----- def ----- Defense +20 (+6 eff.) Resists +40% lightning +6% light Phys.save +12 (+3 eff.) ---------- misc Light +3 Curse of Shrouds Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Crit.mult +10.00% Dmg.mod +12% cold Res.pen +20% physical ----- def ----- Armour +4 Resists +24% cold ---------- misc Hate/m.crit +2.00 Max.psi +40.00 Curse of Misfortune Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Curse of Madness Mental Shielding: (Instant) Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Defense +6 (+2 eff.) Resists +3% nature +6% blight Disease- +20% Curse of Nightmares Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Curse of Misfortune Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Armour +4 Resists +4% physical +3% fire Mind.save +10 (+2 eff.) Confus- +26% Curse of Madness Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! Curse of Corpses This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique Curse of Misfortune A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Dmg.mod +20% nature +19% fire ----- def ----- Resists +12% temporal +3% darkness +38% fire +31% nature +5% arcane Spell.save +18 (+6 eff.) ---------- misc Max.stam +26.00 Curse of Corpses Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +3% Crit.mult +20.00% Mind.pwr +10 (+2 eff.) Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Resists +18% acid Mind.save +15 (+3 eff.) Curse of Shrouds Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. Curse of Corpses "An innocuous bauble. Until you look through the hole." |
![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Str +3 Mag +4 Cun +1 Con dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +10% nature ----- def ----- Defense +4 (+1 eff.) Resists +3% blight +1% physical +20% nature +3% cold Curse of Shrouds Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Curse of Shrouds Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 24.24 cold and 28.01 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Curse of Shrouds Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +34% nature On Hit (Melee): * 10% chance to slow global speed by 75% ----- def ----- Resists +6% acid +6% cold +47% nature Curse of Corpses Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). Curse of Corpses A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Dex +7 Mag +5 Con ----- def ----- Resists +9% blight Crit.chn- 10.00% HP.reg +6.00 Stun/Frz- +44% ---------- misc See.Invis +9 Curse of Shrouds Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +10 (+2 eff.) Acc +12 (+3 eff.) Apr +10 ----- def ----- Defense +10 (+3 eff.) Curse of Madness Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego+] Nature While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Resists +6% blight +5% nature +30% mind Poison- +13% Disease- +12% Confus- +30% Fear- +30% ---------- misc Light +2 Curse of Corpses Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Melee+ 12 light Ranged+ 14 light Dmg.mod +11% light +10% all Curse of Misfortune Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +8 Cun +5 Mag dps ---------- Spell.pwr +8 (+2 eff.) Melee+ 20 physical Ranged+ 14 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 46 On Hit (Ranged): * 13% chance to reduce all saves and defense by 46 ----- def ----- Armour +3 Resists +3% all ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Curse of Corpses Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Armour +3 Resists +3% all Max.HP +49.00 HP.reg +12.00 Heal.mod +13% Curse of Madness Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +7 (+1 eff.) Dmg.mod +6% all ----- def ----- Armour +3 Resists +3% all Curse of Shrouds Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+3 eff.) Apr +10 ----- def ----- Armour +5 Defense +12 (+4 eff.) Resists +5% all Curse of Shrouds Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+3 eff.) Apr +11 ----- def ----- Defense +11 (+3 eff.) Stun/Frz- +30% Curse of Madness Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Dmg.mod +18% temporal ----- def ----- Resists +20% light +5% arcane Mind.save +14 (+3 eff.) ---------- misc Light +3 Curse of Shrouds Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +5 Cun +6 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +14% nature ----- def ----- Resists +28% nature Curse of Corpses Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +7 Wil ----- def ----- Resists +22% acid +22% fire +26% lightning +27% cold Mind.save +14 (+3 eff.) Curse of Shrouds Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) HP.reg +6.00 Stun/Frz- +34% Curse of Nightmares Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +1 Con dps ---------- Acc +10 (+3 eff.) Apr +8 ----- def ----- Defense +9 (+3 eff.) Spell.save +12 (+4 eff.) ---------- misc Max.stam +14.00 Curse of Misfortune Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +17 (+5 eff.) ---------- misc Max.stam +22.00 Curse of Madness Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +31 Con dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Curse of Madness Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +6 Str +8 Dex +8 Cun +4 Con dps ---------- Phys.pwr +8 (+2 eff.) Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Ignore.dmg +8% Affinity +20% lightning Curse of Nightmares Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +50.00 HP.reg +7.00 Heal.mod +12% Stun/Frz- +30% Curse of Nightmares Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Random Unique] Arcane While equipped: Stats +13 Mag +5 Wil +4 Cun dps ---------- Crit.mult +10.00% Spell.pwr +29 (+7 eff.) Dmg.mod +13% arcane Phasing +10% ----- def ----- Resists +13% arcane Stun/Frz- +30% ---------- misc Mana/s.crit +2.00 Vim/s.crit +1.00 Curse of Nightmares Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +9 Wil dps ---------- Melee Ret 8 blight ----- def ----- Fatigue -6% Resists +15% lightning +12% cold ---------- misc Max.enc +26 Vim/s.crit +2.00 Curse of Corpses Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +9 Wil +5 Con dps ---------- Apr +6 Melee Ret 10 physical ----- def ----- Defense +30 (+9 eff.) Phys.save +9 (+2 eff.) Mind.save +33 (+8 eff.) Heal.mod +20% Curse of Nightmares Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +7 Con dps ---------- Phys.crit +6.0% Phys.pwr +28 (+7 eff.) Spell.pwr +12 (+3 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +6% physical ----- def ----- Armour +10 Resists +15% mind ---------- misc Stam/turn +3.00 Curse of Madness Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +16% darkness ----- def ----- Resists +32% darkness Curse of Nightmares Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Dex +5 Con dps ---------- Phys.crit +6.0% Phys.pwr +20 (+5 eff.) Res.pen +26% physical Acc +50 (+13 eff.) ----- def ----- Resists +9% fire Max.HP +104.40 HP.reg +4.18 Curse of Nightmares Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Wil +16 Cun +1 Con dps ---------- Crit.mult +10.00% Mind.pwr +15 (+3 eff.) Melee+ 35 physical Ranged+ 35 physical Res.pen +25% mind On Hit (Melee): * 21 arcane resource burn * 14% chance to reduce all saves and defense by 46 On Hit (Ranged): * 19% chance to reduce all saves and defense by 46 ----- def ----- Resists +6% darkness HP.reg +6.00 Stun/Frz- +50% ---------- misc Psi/ret +0.04 Hate/m.crit +3.00 Max.hate +12.00 Infravis +1 Curse of Corpses Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +24% temporal ----- def ----- Resists +9% light +12% mind Crit.chn- 17.30% HP.reg +8.00 Poison- +23% Disease- +20% Pinning- +23% Stun/Frz- +50% Teleport- +23% Curse of Shrouds Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Mag +9 Wil +6 Cun +8 Con dps ---------- Mind.pwr +13 (+3 eff.) S.pwr/crit +6 Dmg.mod +18% acid +9% fire +15% arcane ----- def ----- Resists +36% acid Phys.save +16 (+4 eff.) Curse of Corpses Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Normal] Curse of Nightmares Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +78.00 HP.reg +20.00 Heal.mod +18% Curse of Madness Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +20% Acc +11 (+3 eff.) ----- def ----- Defense +5 (+1 eff.) Curse of Corpses Blinding Speed: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego] Arcane/Master While equipped: Stats +6 Mag ----- def ----- Spell.save +12 (+4 eff.) Max.HP +32.00 Disarm- +50% Pinning- +42% Knockbk- +44% Curse of Madness Rings make your fingers look great! |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 160% Range: 1.3x Uses 40% Wil, 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Phasing +30% On Crit.r2 +53 fire While equipped: Stats +11 Str +11 Dex +9 Mag +12 Wil +12 Cun +11 Con dps ---------- Mind.crit +1% Crit.mult +10.00% All.spd +11% Dmg.mod +9% mind Res.pen +25% fire Melee Ret 4 arcane ---------- misc Equi/ret +0.04 Curse of Corpses Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 146% Range: 1.3x Uses 40% Wil, 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 blight +4 darkness On Hit.r1 +8 darkness +17 fire While equipped: dps ---------- Dmg.mod +3% blight Res.pen +26% darkness +13% all Acc +31 (+8 eff.) Apr +15 ----- def ----- Defense +13 (+4 eff.) Resists +12% blight Disarm- +46% Curse of Madness Sharp, short and deadly. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 153% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +7 Con dps ---------- Phys.crit +15.0% Crit.mult +35.00% Phys.pwr +14 (+3 eff.) Dmg.mod +12% nature +12% fire Res.pen +5% cold +13% physical Apr +13 On Hit (Melee): * 26% chance to slow global speed by 75% ----- def ----- Resists +3% fire +3% nature +3% cold Disarm- +35% Curse of Misfortune Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Random Unique] Disrupt/Master/Psionic Power 154% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +4 mind On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Deals 137 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +11 Str +2 Cun dps ---------- Mind.crit +3% Dmg.mod +21% mind +15% physical Acc +25 (+7 eff.) Melee Ret 4 mind On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Mind.save +15 (+3 eff.) Curse of Nightmares Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Unique] Nature/Disrupt Power 152% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +20.0% Atk.spd 100% On Hit: * 50 arcane resource burn While equipped: ----- def ----- Resists +15% blight -15% physical +15% all ---------- misc Cooldown Mana Clash -2 Antimagic Zone -2 Curse of Misfortune A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
![]() 3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 155% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +11 Str +13 Dex +11 Mag +13 Wil +16 Cun +15 Con dps ---------- Res.pen +5% blight +15% physical Acc +39 (+10 eff.) Apr +15 ----- def ----- Defense +15 (+5 eff.) Resists +12% blight Crit.chn- 15.00% Disarm- +50% ---------- misc Infravis +2 Curse of Corpses Blunt and deadly. |
![]() 3.0 T4 mace 1H weapon [Random Unique] Nature/Disrupt/Master Power 143% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Against +11% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +14 Con +8 Wil dps ---------- Dmg.mod +9% light Res.pen +7% all Acc +19 (+5 eff.) Apr +6 ----- def ----- Max.HP +20.00 Curse of Shrouds Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 156% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 While equipped: dps ---------- Phys.crit +25.0% Crit.mult +35.00% Phys.pwr +13 (+3 eff.) Res.pen +15% darkness Apr +15 On Hit (Melee): * 21% chance to slow global speed by 75% ----- def ----- Resists +15% nature Curse of Madness Blunt and deadly. |
![]() 7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Nature/Master/Psionic/Steamtech Power 151% Range: 1.5x Uses 40% Wil, 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +104 On Hit: * 20% chance to reduce armor by 17% Uses 1.0 Steam When used to Attack: Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Melee+ +27 physical On Hit: * 20% chance to reduce armor by 17% While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% acid Res.pen +30% acid +12% physical Acc +25 (+7 eff.) Apr +15 ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +9% lightning +20% physical +7% arcane Shield.near.proj +110 Proj.slow +40% Max.HP +96.00 ---------- misc Talents +3 Block Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Psionic/Steamtech Power 149% Range: 1.5x Uses 40% Wil, 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +104 Melee+ +9 mind On Crit.r2 +16 nature On Hit: * 20% chance to slow global speed by 75% * 35% chance to reduce all saves and defense by 46 Uses 1.0 Steam When used to Attack: Power 66% Range: 1.1x Uses 40% Wil Dmg Physical On Crit.r2 +40 fire +40 light +12 nature While equipped: Stats +10 Str +8 Dex +6 Wil +7 Cun dps ---------- Res.pen +10% nature Acc +20 (+5 eff.) On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +6% lightning +8% fire +9% light +3% nature ---------- misc Talents +3 Block Curse of Madness Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Disrupt/Master Power 166% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Against +25% Unnatural On Hit: * 20% chance to reduce armor by 17% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +1 Mag +3 Wil dps ---------- Phys.crit +13.0% Spell.crit +1% Crit.mult +35.00% Apr +12 ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/s.crit +1.00 Max.vim +40.00 Curse of Misfortune One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 40% Wil, 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+10 eff.) Apr +30 Curse of Madness This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() 1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +3 Wil +5 Cun +7 Lck dps ---------- Dmg.mod +3% acid ----- def ----- Resists +8% lightning +10% temporal +3% cold +6% acid Spell.save +15 (+5 eff.) Mind.save +8 (+2 eff.) Stealth +7 Die.at -20.00 life Max.HP +54.00 ---------- misc T.Disarm +10 Infravis +3 Curse of Madness A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Mind.crit +3% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Mind.pwr +30 (+6 eff.) Dmg.mod +18% light +15% mind On Hit (Melee): * 20% chance to reduce armor by 17% ---------- misc Light +3 Curse of Shrouds A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Rare] Arcane While equipped: dps ---------- Crit.mult +30.00% Spell.pwr +52 (+11 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +39% blight Melee Ret 12 blight ----- def ----- Resists +26% darkness Mind.save +14 (+3 eff.) ---------- misc Mana/s.crit +2.65 Curse of Corpses A belt that goes around your waist. |
![]() 1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+6 eff.) Proj.evade +15% Proj.slow +30% Curse of Nightmares Evasion: (Instant) Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 46 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() 1.0 T5 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Wil dps ---------- Phys.crit +10.5% Dmg.mod +9% physical Res.pen +15% physical On Hit (Melee): * 26% chance to slow global speed by 75% ----- def ----- Armour +10 Resists +13% lightning +13% temporal +18% darkness +5% physical ---------- misc Infravis +3 Curse of Nightmares A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +24.00% Phys.pwr +6 (+1 eff.) Apr +2 ----- def ----- Armour +10 Defense +30 (+9 eff.) Resists +12% fire +12% cold Curse of Misfortune Create a temporary shield that absorbs 284 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +36 (+8 eff.) ----- def ----- Defense +30 (+9 eff.) Spell.save +6 (+2 eff.) Mind.save +11 (+2 eff.) Stealth +21 ---------- misc Vim/s.crit +2.00 Curse of Corpses A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Rare] Psionic While equipped: Stats +3 Mag dps ---------- Crit.mult +20.00% Mind.pwr +11 (+2 eff.) S.pwr/crit +10 Dmg.mod +9% arcane +6% fire Phasing +30% ----- def ----- Phys.save +15 (+3 eff.) Spell.save +18 (+6 eff.) ---------- misc Mana/s.crit +2.00 Curse of Shrouds A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Ego++] Master While equipped: Stats +6 Dex +6 Wil +9 Cun +10 Lck dps ---------- Against +33% Summoned ----- def ----- D.Red.from +26% Summoned Stealth +12 ---------- misc T.Disarm +11 Infravis +5 Curse of Shrouds A belt that goes around your waist. |
![]() 2.0 T4 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Has a 50% chance each turn to slash an adjacent enemy for 214 physical damage (based on Cunning), making them bleed. Curse of Misfortune This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
![]() 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Corpses Slumber: Level 4.5 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 103 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() 2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+4 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Curse of Madness Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +6 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +9% physical ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +30% darkness +25% temporal Spell.save +10 (+3 eff.) Mind.save +11 (+2 eff.) Def/telep +23 Res/telep +13% Dur/telep +24% ---------- misc Stam/turn +3.00 Curse of Nightmares Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +12 Mag +11 Wil dps ---------- Phys.crit +5.0% Spell.crit +8% Phys.pwr +5 (+1 eff.) Dmg.mod +6% nature +12% temporal Res.pen +10% cold On Hit (Melee): * 23% chance to slow global speed by 75% ----- def ----- Defense +3 (+1 eff.) Fatigue -7% Resists +9% nature +3% cold Spell.save +15 (+5 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +72.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +12% temporal +9% arcane +6% light Melee Ret 2 arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Armour +9 Defense +33 (+9 eff.) Resists +7% arcane +9% light +9% mind Phys.save +36 (+9 eff.) Spell.save +37 (+11 eff.) Mind.save +38 (+9 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Dmg.mod +15% arcane +15% physical Res.pen +26% physical Melee Ret 10 arcane ----- def ----- Defense +13 (+4 eff.) Resists +6% fire Phys.save +15 (+3 eff.) Die.at -40.00 life Max.HP +110.00 ---------- misc Max.stam +31.32 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloth armor [Random Unique] Arcane While equipped: Stats +3 Cun +7 Mag dps ---------- Spell.crit +10% Crit.mult +15.00% Spell.pwr +23 (+6 eff.) Dmg.mod +17% acid +20% temporal +17% fire +14% cold +9% arcane +37% physical Res.pen +7% temporal +15% arcane +11% physical Melee Ret 6 arcane ----- def ----- Resists +15% acid +16% physical +16% cold +16% fire +11% all Anom.red +13 ---------- misc Mana/turn +0.28 Max.mana +114.00 Cooldown Refit Golem -5 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +6% Spell.pwr +15 (+4 eff.) Dmg.mod +30% light +12% blight Melee Ret 6 arcane ----- def ----- Resists +11% lightning +10% darkness +12% cold +11% blight +12% fire +56% light +15% all Phys.save +18 (+4 eff.) Spell.save +37 (+11 eff.) Mind.save +15 (+3 eff.) ---------- misc Mana/turn +0.29 Psi/turn +0.33 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Random Unique] Nature/Master While equipped: Stats +7 Str +8 Mag +8 Wil dps ---------- Dmg.mod +28% lightning +10% physical +30% cold ----- def ----- Armour +5 Defense +4 (+1 eff.) Resists +22% lightning +6% temporal +3% fire +3% nature +23% blight +23% cold +5% arcane +15% all Phys.save +29 (+7 eff.) Max.HP +89.00 HP.reg +3.80 Heal.mod +30% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +15% lightning ----- def ----- Armour +5 Fatigue -9% Resists +11% lightning +14% temporal +15% light +10% fire +11% cold Phys.save +10 (+2 eff.) ---------- misc Max.enc +42 Curse of Madness A pair of boots made of leather. |
![]() 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Curse of Shrouds Boost speed by 57% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() 2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+2 eff.) ----- def ----- Armour +12 Defense +10 (+3 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% You move 3 spaces at once. Curse of Corpses Accurately? Less so. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Wil dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Res.pen +5% blight Apr +12 ----- def ----- Armour +5 Fatigue +4% HP.reg +7.00 Heal.mod +17% Silence- +39% Confus- +35% Stun/Frz- +50% ---------- misc Vim/s.crit +2.11 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Cun dps ---------- Res.pen +15% mind +5% physical ----- def ----- Armour +3 Fatigue +2% Phys.save +15 (+3 eff.) Die.at -60.00 life HP.reg +2.00 Heal.mod +11% Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Max.stam +10.00 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 feet armor [Random Unique] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Apr +8 ----- def ----- Armour +8 Resists +8% acid +15% blight +13% fire +20% cold +5% lightning Curse of Misfortune A pair of boots made of leather. |
![]() 1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +2 Defense +20 (+6 eff.) Resists +3% blight +15% temporal Mind.save +6 (+1 eff.) Die.at -80.00 life Max.HP +40.00 HP.reg +6.00 Confus- +20% ---------- misc Stam/turn +1.30 Max.stam +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Con dps ---------- Melee+ 14 mind 19 temporal Ranged+ 15 temporal Dmg.mod +9% mind +10% temporal Res.pen +25% lightning +10% arcane Melee Ret 4 arcane ----- def ----- Armour +3 Fatigue +5% Resists +8% mind +11% temporal Phys.save +24 (+6 eff.) Spell.save +10 (+3 eff.) Mind.save +8 (+2 eff.) Disarm- +46% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Gauntlets. But with steam power! |
![]() 1.0 T4 hands armor [Rare] Psionic While equipped: Stats +7 Str +4 Dex dps ---------- Dmg.mod +15% blight Res.pen +15% cold Acc +20 (+5 eff.) ----- def ----- Armour +3 Defense +31 (+9 eff.) Die.at -81.58 life HP.reg +11.00 ---------- misc Stam/turn +2.00 Max.stam +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+2 eff.) Acc +20 (+5 eff.) Apr +15 ----- def ----- Defense +10 (+3 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry Curse of Corpses No self respecting craftsman would be caught without them! |
![]() 3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Curse of Corpses Indomitable: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 3 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 4 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
![]() 2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +4 Dex +4 Mag +4 Wil +4 Cun +5 Con dps ---------- Apr +6 ----- def ----- Armour +12 Defense +6 (+2 eff.) Fatigue +5% Resists +23% mind +5% arcane +5% all Phys.save +11 (+2 eff.) Mind.save +26 (+6 eff.) Confus- +48% Curse of Shrouds A cap made of leather. |
![]() 2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Curse of Misfortune Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
![]() 3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +21.07% Mind.pwr +15 (+3 eff.) ----- def ----- Armour +5 Defense +32 (+9 eff.) Fatigue +5% Resists +15% nature +15% light Spell.save +10 (+3 eff.) Die.at -84.29 life Max.HP +194.00 Heal.mod +18% Stun/Frz- +21% ---------- misc Max.hate +4.00 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Crit.mult +10.00% Spell.pwr +10 (+2 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +20% physical +16% arcane +20% darkness Melee Ret 8 lightning ----- def ----- Defense +3 (+1 eff.) Resists +18% physical +13% darkness +3% light Heal.mod +5% Disease- +21% Teleport- +10% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Mana/turn +2.60 Mana/ret +1.80 Max.mana +212.00 Max.hate +12.00 Curse of Misfortune Manaflow: Puts all charms on 40 cooldown Level 2.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Curse of Nightmares Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
![]() 2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Mag +10 Con dps ---------- Spell.crit +2% Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +24% blight +18% physical +35% arcane +20% darkness Res.pen +20% fire ----- def ----- Defense +3 (+1 eff.) Resists +20% physical +15% fire +20% darkness +15% cold Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Max.hate +14.00 Curse of Nightmares Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 6.5 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Master While equipped: Stats +4 Str +10 Dex +1 Cun +5 Con dps ---------- Crit.mult +10.00% Phys.pwr +6 (+1 eff.) Res.pen +10% arcane Phasing +30% ----- def ----- Armour +5 Fatigue +5% Resists +25% darkness +3% light +15% fire +7% arcane +15% cold Die.at -20.00 life Disarm- +20% ---------- misc Psi/ret +0.04 Max.mana +40.00 Infravis +8 Curse of Shrouds A hat made of leather. Very stylish. |
![]() 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +2 Con +13 Lck dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Dmg.mod +3% lightning Res.pen +5% lightning Acc +9 (+3 eff.) Melee Ret 4 physical On Hit (Melee): * 10% chance to slow global speed by 75% On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Defense +14 (+4 eff.) Fatigue +3% Resists +9% cold Phys.save +12 (+3 eff.) ---------- misc Infravis +3 Curse of Shrouds A hat made of leather. Very stylish. |
![]() 2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Mind.crit +5% Spell.pwr +5 (+2 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +32% blight +17% physical +19% darkness +12% arcane Res.pen +10% nature ----- def ----- Defense +3 (+1 eff.) Resists +20% blight +20% physical +15% darkness ---------- misc Equi/ret +0.08 Mana/s.crit +2.00 Vim/s.crit +1.00 Max.hate +11.00 Curse of Nightmares A pointy cloth hat, very wizardly... |
![]() 7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 170% Range: 1.2x Uses 40% Wil, 100% Str Dmg Fire Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+5 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Curse of Nightmares This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 176% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +188 Melee+ +20 light +20 darkness +16 arcane On Crit.r2 +34 light +40 fire While equipped: Stats +10 Cun +11 Mag dps ---------- S.pwr/crit +12 Dmg.mod +20% light +18% darkness Phasing +39% On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +28 Fatigue +8% Resists +9% acid +35% light +36% cold +19% darkness +15% fire ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 164% Range: 1.2x Uses 40% Wil, 100% Str Dmg Light Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+5 eff.) Rng.Def +17 (+5 eff.) Fatigue +12% Resists +15% darkness +10% fire +12% mind +20% light Mind.save +18 (+4 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Curse of Madness Send out a range 7 beam, lighting its path and dealing 78.95 to 98.69 light damage (based on Willpower and Cunning). Uses 12 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +12 Str +5 Mag +2 Wil dps ---------- Spell.crit +8% Mind.crit +4% Mind.pwr +10 (+2 eff.) Dmg.mod +18% arcane Apr +11 ----- def ----- Fatigue -8% ---------- misc Max.mana +58.00 While carried: ---------- misc Talents +1 Dig Curse of Misfortune Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 5.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Curse of Madness Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Dmg.mod +15% acid Res.pen +10% fire +11% all Apr +12 On Hit (Melee): * 21% chance to reduce armor by 17% ----- def ----- Resists +18% acid +13% blight HP.reg +16.00 Blind- +30% Confus- +19% ---------- misc Light +13 See.Stealth +20 See.Invis +23 Curse of Misfortune Track: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn Curse of Corpses A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 83% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing healing salve [power 368] amazing healing salve [power 368]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 123% efficiency and 50% cooldown modifier. Heal 368 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing pain suppressor salve [power 322] amazing pain suppressor salve [power 322]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 123% efficiency and 50% cooldown modifier. Let you fight up to -322 life and reduces all damage by 25% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 102] amazing unstoppable force salve [power 102]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 123% efficiency and 50% cooldown modifier. Increases all saves by 102 and healing factor by half Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
great fiery salve [power 23] great fiery salve [power 23]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 123% efficiency and 50% cooldown modifier. Remove 2 magical effects and grants a fiery aura (23% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
great frost salve [power 23] great frost salve [power 23]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 123% efficiency and 50% cooldown modifier. Remove 2 physical effects and grants a frost aura (23% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
great water salve [power 23] great water salve [power 23]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 123% efficiency and 50% cooldown modifier. Remove 2 mental effects and grants a water aura (23% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +6 Cun ----- def ----- Mind.save +9 (+2 eff.) Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Apr +12 Crit +12.0% Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: dps ---------- Melee Ret 30 physical ----- def ----- Armour +12 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +25 (+7 eff.) ---------- misc Light +7 Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals fire damage and ignites the ground. Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Infects targets with a stat reducing disease. Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals cold damage and slows. Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -20% ---------- misc Max.enc +50 Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: dps ---------- Crit.mult +15.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: dps ---------- Crit.mult +15.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to armor/shield When attached: dps ---------- Melee Ret 25 lightning Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Apr +20 Crit +20.0% Tinkers can be attached to normal items to improve them with steam power! |
![]() 2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% fire +30% mind +18% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 37% ----- def ----- Resists +18% fire +9% mind +12% darkness Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Misfortune Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 508 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Curse of Corpses Psionic Pull: Level 4.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 177 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() 2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +30 (+9 eff.) Resists +9% cold +2% physical +15% mind +9% nature HP.reg +4.00 Heal.mod +15% Curse of Shrouds Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +21% cold Res.pen +10% darkness +5% cold Melee Ret 4 darkness Curse of Nightmares Setup a psionic shield, reducing all damage taken by 65 for 5 turns Puts all charms on 25 cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% acid ----- def ----- Defense +20 (+6 eff.) Resists +6% fire Crit.chn- 10.00% Spell.save +6 (+2 eff.) Heal.mod +20% Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Nightmares Blast the opponent's mind dealing 275 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: Stats +9 Con dps ---------- Phys.crit +3.0% Mind.pwr +20 (+4 eff.) Dmg.mod +35% mind Res.pen +15% mind ----- def ----- Defense +35 (+10 eff.) ---------- misc Hate/m.crit +5.81 Max.stam +34.86 Curse of Nightmares Sting an enemy dealing 886 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 105. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +25.00% Mind.pwr +40 (+8 eff.) Dmg.mod +24% lightning +12% mind +12% light Res.pen +20% acid +25% mind Melee Ret 13 acid On Hit (Melee): * 26% chance to reduce armor by 17% ----- def ----- Mind.save +12 (+3 eff.) Curse of Madness Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +21% lightning +18% temporal +6% darkness +9% arcane Res.pen +15% lightning +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 21% chance to reduce damage dealt by 37% ----- def ----- Resists +5% arcane Curse of Shrouds Heal yourself and all friendly characters within 10 spaces for 542 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 totem charm [Rare] Nature While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +5% Mind.crit +7% Crit.mult +20.00% ---------- misc Mana/s.crit +2.00 Max.hate +10.00 Max.vim +50.00 Curse of Corpses Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Ryu O doomcurse the Cornac Cursed level 28
1st Regrowth 123rd year of Ascendancy at 16:21 see stats
By Ryu O doomcurse the Cornac Cursed level 40
20th Dusk 123rd year of Ascendancy at 07:09 see stats
By Ryu O doomcurse the Cornac Cursed level 50
20th Pyre 124th year of Ascendancy at 21:33 see stats
By Ryu O doomcurse the Cornac Cursed level 40
18th Dusk 123rd year of Ascendancy at 06:15 see stats
By Ryu O doomcurse the Cornac Cursed level 50
56th Dusk 124th year of Ascendancy at 01:45 see stats
By Ryu O doomcurse the Cornac Cursed level 50
53rd Regrowth 124th year of Ascendancy at 02:58 see stats
By Ryu O doomcurse the Cornac Cursed level 50
54th Pyre 124th year of Ascendancy at 21:27 see stats
By Ryu O doomcurse the Cornac Cursed level 45
54th Dusk 123rd year of Ascendancy at 04:46 see stats
By Ryu O doomcurse the Cornac Cursed level 38
10th Flare 123rd year of Ascendancy at 19:24 see stats
By Ryu O doomcurse the Cornac Cursed level 21
49th Dusk 122nd year of Ascendancy at 04:57 see stats
By Ryu O doomcurse the Cornac Cursed level 50
28th Dusk 124th year of Ascendancy at 20:02 see stats
By Ryu O doomcurse the Cornac Cursed level 44
50th Dusk 123rd year of Ascendancy at 02:12 see stats
By Ryu O doomcurse the Cornac Cursed level 35
47th Pyre 123rd year of Ascendancy at 00:56 see stats
By Ryu O doomcurse the Cornac Cursed level 35
46th Pyre 123rd year of Ascendancy at 13:46 see stats
By Ryu O doomcurse the Cornac Cursed level 50
57th Haze 124th year of Ascendancy at 19:23 see stats
By Ryu O doomcurse the Cornac Cursed level 23
63rd Haze 122nd year of Ascendancy at 12:16 see stats
By Ryu O doomcurse the Cornac Cursed level 50
65th Dusk 124th year of Ascendancy at 11:15 see stats
By Ryu O doomcurse the Cornac Cursed level 34
41st Pyre 123rd year of Ascendancy at 04:36 see stats
By Ryu O doomcurse the Cornac Cursed level 50
54th Haze 124th year of Ascendancy at 21:31 see stats
By Ryu O doomcurse the Cornac Cursed level 28
10th Allure 123rd year of Ascendancy at 15:44 see stats
By Ryu O doomcurse the Cornac Cursed level 10
5th Mirth 122nd year of Ascendancy at 23:25 see stats
By Ryu O doomcurse the Cornac Cursed level 20
23rd Dusk 122nd year of Ascendancy at 19:10 see stats
By Ryu O doomcurse the Cornac Cursed level 30
69th Regrowth 123rd year of Ascendancy at 17:19 see stats
By Ryu O doomcurse the Cornac Cursed level 40
17th Dusk 123rd year of Ascendancy at 11:37 see stats
By Ryu O doomcurse the Cornac Cursed level 50
13rd Regrowth 124th year of Ascendancy at 14:34 see stats
By Ryu O doomcurse the Cornac Cursed level 50
17th Haze 124th year of Ascendancy at 05:04 see stats
By Ryu O doomcurse the Cornac Cursed level 21
61st Dusk 122nd year of Ascendancy at 10:16 see stats
By Ryu O doomcurse the Cornac Cursed level 50
65th Pyre 124th year of Ascendancy at 08:06 see stats
By Ryu O doomcurse the Cornac Cursed level 44
49th Dusk 123rd year of Ascendancy at 03:47 see stats
By Ryu O doomcurse the Cornac Cursed level 27
9th Allure 123rd year of Ascendancy at 18:49 see stats
By Ryu O doomcurse the Cornac Cursed level 45
51st Dusk 123rd year of Ascendancy at 01:28 see stats
By Ryu O doomcurse the Cornac Cursed level 50
57th Haze 124th year of Ascendancy at 19:22 see stats
By Ryu O doomcurse the Cornac Cursed level 11
10th Mirth 122nd year of Ascendancy at 04:01 see stats
By Ryu O doomcurse the Cornac Cursed level 50
17th Haze 124th year of Ascendancy at 05:06 see stats
By Ryu O doomcurse the Cornac Cursed level 50
57th Haze 124th year of Ascendancy at 19:23 see stats
By Ryu O doomcurse the Cornac Cursed level 16
7th Dusk 122nd year of Ascendancy at 20:07 see stats
By Ryu O doomcurse the Cornac Cursed level 47
6th Haze 123rd year of Ascendancy at 08:55 see stats
By Ryu O doomcurse the Cornac Cursed level 26
66th Haze 122nd year of Ascendancy at 04:24 see stats
By Ryu O doomcurse the Cornac Cursed level 17
12nd Dusk 122nd year of Ascendancy at 16:30 see stats
By Ryu O doomcurse the Cornac Cursed level 39
16th Dusk 123rd year of Ascendancy at 09:20 see stats
Log
You collect a new ingredient: lump of voratun (1).
You gain 4.70 gold from the melting of pair of voratun boots of strife (Corpses) (0 def, 5 armour).
You gain 7.61 gold from the melting of insulating pair of drakeskin leather boots of tirelessness (Shrouds) (0 def, 5 armour).
You collect a new ingredient: lump of voratun (1).
You gain 25.00 gold from the melting of Emedherin the pair of voratun boots (Nightmares) (0 def, 19 armour).
You gain 2.82 gold from the melting of spellwoven elven-silk robe of light (+43%) (Misfortune) (0 def, 0 armour).
You gain 11.98 gold from the melting of psion's elven-silk robe of darkness (+39%) (Shrouds) (0 def, 0 armour).
You gain 6.02 gold from the melting of dispeller's elven-silk robe of blight (+12%) (Misfortune) (0 def, 0 armour).
You gain 25.00 gold from the melting of Isydavea (Shrouds) (33 def, 0 armour).
You collect a new ingredient: lump of voratun (1).
You gain 4.80 gold from the melting of voratun waraxe of crippling (Corpses) (149% power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 25.00 gold from the melting of Cleanseobsidian (Shrouds) (187% power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 2.80 gold from the melting of acidic voratun steamsaw of mind resistance (+20%) (Shrouds) (149% power, 0 apr).
You collect a new ingredient: lump of voratun (1).
You gain 9.18 gold from the melting of swiftstrike voratun steamgun of acid (Corpses).
You collect a new ingredient: lump of dwarven steel (1).
You gain 15.10 gold from the melting of enhanced dwarven-steel steamgun of tinkering (+9) (Madness).
You gain 9.47 gold from the melting of mighty drakeskin leather sling of piercing (Madness).
You collect a new ingredient: lump of steel (1).
You gain 8.08 gold from the melting of caustic steel longsword of crippling (Shrouds) (116% power, 3 apr).
You collect a new ingredient: lump of voratun (1).
You gain 7.95 gold from the melting of balanced voratun longsword of corruption (Nightmares) (154% power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 25.00 gold from the melting of Cyrelrata the Rainqueen (Misfortune) (154% power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 4.80 gold from the melting of quick voratun greatsword of massacre (Nightmares) (194% power, 4 apr).
You collect a new ingredient: lump of voratun (1).
You gain 11.81 gold from the melting of truestriking voratun battleaxe of shearing (Misfortune) (167% power, 4 apr).