










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Negative Effect Timeout Cleanup 1.7.0Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Mindslayer |
| Level / Exp | 22 / 28% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 44 (base 11) |
| Dexterity | 46 (base 10) |
| Constitution | 41 (base 20) |
| Magic | 14 (base 10) |
| Willpower | 66 (base 46) |
| Cunning | 44 (base 30) |
Resources
| Life | 449/449 |
| Equilibrium | 0 |
| Psi | 116/116 |
| Healing Factor | 1.2281403954777 |
| Regeneration | 5.2195966807804 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +37.783646509902% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 38 |
| Crit Chance | 17% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 38 |
| Crit Chance | 20% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Lightning | +20% |
| Nature | +27% |
| Darkness | +10% |
| Physical | +10% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Physical | +26% |
| All | +6% |
| Temporal | +21% |
Defense: Base
| Armour (hardiness) | 34 (65.65183292883%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 42 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Lightning | + 31%( 70%) |
| Nature | + 52%( 70%) |
| Darkness | + 44%( 70%) |
| Blight | + 39%( 70%) |
| Physical | + 38%( 70%) |
| Mind | + 26%( 70%) |
| All | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 22% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 10% |
| Poison Resistance | 13% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 284 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 172 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Psionic / Feedback | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Augmentation |
| talent | Skate |
| talent | Charged Aura |
| talent | Beyond the Flesh |
| talent | Thermal Shield |
| talent | Kinetic Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed orc heart. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed red crystal shard. * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed bloated horror heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Balancemoon the iron greatsword (124% power, 1 apr)3.0 T1 greatsword 1H weapon [Rare] Nature Power 124% Range: 1.6x Uses 112% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +4 acid On Crit.r2 +16 acid While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +6 Cun +7 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 59% * 20 arcane resource burn ----- def ----- Resists +12% acid Massive two-handed swords. |
| On hands | Dairaruikhad the Gloomcrack (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str +5 Dex dps ---------- Phys.pwr +6 (+2 eff.) Apr +1 On Hit (Melee): * 10% chance to reduce damage dealt by 26% ----- def ----- Armour +1 Resists +3% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | piercing brass lantern of the zealot2.0 T1 lite [Ego++] Disrupt/Master While equipped: dps ---------- Res.pen +6% all Apr +6 ----- def ----- Resists +3% all Spell.save +5 (+2 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Blastbane' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str +8 Wil dps ---------- Crit.mult +10.00% Phys.pwr +7 (+2 eff.) Mind.pwr +25 (+8 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +9% lightning +7% physical Phys.save +6 (+2 eff.) ---------- misc Max.psi +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Emiseda the pair of rough leather boots (25 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex +1 Con ----- def ----- Armour +3 Defense +25 (+8 eff.) Fatigue -5% Phys.save +12 (+4 eff.) ---------- misc Max.enc +21 Max.stam +30.00 A pair of boots made of leather. |
| Tool | Hettidragorn [power 49] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +1 Str +1 Wil +4 Con ----- def ----- Resists +1% physical ---------- misc Max.stam +30.00 See.Invis +3 Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's copper ring of the mountain (+10%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Resists +10% physical Rings make your fingers look great! |
| On fingers | copper Windborne Azurite ring0.1 T1 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +8 Dex +8 Cun +2 Con dps ---------- Mov.spd +15% Dmg.mod +10% darkness +20% lightning ----- def ----- Resists +7% blight +20% darkness +7% nature Ignore.dmg +8% Affinity +20% lightning Phys.save +9 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +6 (+2 eff.) HP.reg +4.00 Poison- +13% Disease- +12% Confus- +22% ---------- misc Stam/turn +1.00 Rings make your fingers look great! |
| Around neck | copper amulet 'Amelathafast'0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 32 ----- def ----- Resists +3% mind Phys.save +12 (+4 eff.) Spell.save +11 (+4 eff.) Mind.save +12 (+4 eff.) Amulets make your neck look great! |
| In main hand | steel mace 'Betonn' (125% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 126% Range: 1.4x Uses 94% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: 20% Curse of Impotence 2 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Res.pen +10% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% blight Blunt and deadly. |
| Around waist | Swamprace1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +12% nature Melee Ret 2 mind On Hit (Melee): * 10% chance to slow global speed by 59% ----- def ----- Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Lisetha the Ashsorrow (136% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 137% Range: 1.3x Uses 47% Wil, 47% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 fire While equipped: Stats +3 Dex +1 Con dps ---------- Res.pen +20% physical Sharp, short and deadly. |
| Cloak | linen cloak 'Relgeromivon' (8 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Defense +8 (+2 eff.) Resists +3% darkness Phys.save +7 (+2 eff.) Die.at -60.00 life Pinning- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
healing infusion of the psychic (heal 182; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 172; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 172 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 183; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 183 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 130; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 130 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 231; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 231 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 232; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 232 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 237; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 237 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 19%; mental, physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 18%; magical, physical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 321; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 321 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
clarifying steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +16% mind Confus- +23% Amulets make your neck look great! |
copper amulet of mastery (0.11 Psionic / Psi-fighting)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.11 Psionic/Psi-fighting Amulets make your neck look great! |
serendipitous copper amulet0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Unseen.red 12% Amulets make your neck look great! |
Dagezilaregobers the steel ring0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Acc +20 (+8 eff.) Apr +19 ----- def ----- Defense +17 (+5 eff.) Resists +3% nature Mind.save +8 (+3 eff.) Confus- +20% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Frigidprophet the steel ring0.1 T2 ring jewelry [Random Unique] Arcane While equipped: Stats +5 Cun dps ---------- Dmg.mod +23% light +3% cold ----- def ----- Resists +46% light Blind- +22% ---------- misc Infravis +4 See.Stealth +7 See.Invis +7 Rings make your fingers look great! |
Glorymita the Hellslord0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +9% mind Res.pen +10% fire Melee Ret 6 fire ----- def ----- Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Max.hate +2.00 Rings make your fingers look great! |
Sparkbloom0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +1 Dex +1 Wil +1 Con dps ---------- Dmg.mod +12% mind ----- def ----- Resists +6% lightning +12% mind +6% light ---------- misc Infravis +2 Rings make your fingers look great! |
Treebolt the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 7 physical Ranged+ 6 physical Dmg.mod +6% acid +3% cold +9% nature On Hit (Melee): * 10% chance to reduce armor by 12% * 11% chance to reduce all saves and defense by 32 On Hit (Ranged): * 12% chance to reduce all saves and defense by 32 ----- def ----- Resists +6% nature ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
copper ring 'Hailwhisper'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Con dps ---------- Dmg.mod +11% mind Melee Ret 2 physical ----- def ----- Armour +2 Resists +11% mind +9% cold ---------- misc Max.stam +10.00 Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Rings make your fingers look great! |
rogue's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +7 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Rings make your fingers look great! |
steel ring of light (+24%)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Resists +24% light Rings make your fingers look great! |
titan's steel ring of tenacity0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Max.HP +28.00 Disarm- +20% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
Umbral Razor (140% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 141% Range: 1.3x Uses 47% Wil, 15% Mag, 47% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 45.54 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (125% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 126% Range: 1.3x Uses 42% Wil, 52% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+8 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
balanced dwarven-steel dagger of dampening (132% power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Disrupt/Master Power 133% Range: 1.3x Uses 47% Wil, 47% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) Resists +9% acid +10% lightning +7% cold +9% fire +3% all Spell.save +8 (+3 eff.) Disarm- +22% Sharp, short and deadly. |
chilling stralite dagger of massacre (152% power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Arcane/Master Power 152% Range: 1.3x Uses 47% Wil, 47% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 cold Sharp, short and deadly. |
iron dagger 'Bethuta' (117% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 117% Range: 1.3x Uses 47% Wil, 47% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.0% Atk.spd 100% Melee+ +6 blight +4 physical On Hit: * 9% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +3 Dex +4 Con dps ---------- Dmg.mod +6% physical Sharp, short and deadly. |
Pyrerace the steel greatmaul (157% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master Power 158% Range: 1.5x Uses 112% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 cold damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +3 Dex +3 Mag dps ---------- Dmg.mod +9% fire +12% cold Res.pen +5% fire +13% cold Massive two-handed mauls. |
Winterrain (140% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master Power 141% Range: 1.5x Uses 112% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +12 cold On Hit.r1 +14 fire On Crit.r2 +4 nature On Hit: 20% Curse of Death 2 While equipped: dps ---------- Res.pen +25% cold Acc +7 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +39% Massive two-handed mauls. |
Obsidianrigor (125% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Arcane Power 125% Range: 1.6x Uses 112% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 26% * 20% chance to reduce all saves and defense by 32 * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Res.pen +15% mind ----- def ----- Resists +5% arcane +3% darkness Massive two-handed swords. |
Xotha the Dourrigor (135% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Psionic Power 135% Range: 1.6x Uses 112% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +17 cold +9 mind On Hit.r1 +9 fire On Hit: * 17% chance to reduce all saves and defense by 32 While equipped: Stats +3 Cun +8 Wil ----- def ----- Resists +6% darkness Crit.chn- 10.00% Massive two-handed swords. |
steel greatsword 'Undeathmortal' (139% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Master Power 139% Range: 1.6x Uses 112% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 temporal On Hit.r1 +8 arcane On Hit: 20% Curse of Vulnerability 2 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Melee Ret 2 arcane ----- def ----- Resists +6% nature +10% temporal Massive two-handed swords. |
voratun greatsword of erosion (182% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego] Nature Power 182% Range: 1.6x Uses 112% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +9 nature Massive two-handed swords. |
Lorehor the Furnaceblow (134% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 134% Range: 1.4x Uses 94% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 blight On Hit: * 5% chance to reduce strength, dexterity, and constitution by 5 * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Melee Ret 6 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Resists +3% fire Sharp, long, and deadly. |
Lightninglore the steel mace (127% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Nature/Disrupt/Master Power 127% Range: 1.4x Uses 94% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Against +7% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Str +6 Wil +7 Con dps ---------- Phys.crit +6.0% Crit.mult +5.00% Dmg.mod +3% lightning ----- def ----- Max.HP +10.00 Blunt and deadly. |
vined mindstar 'Emawen' (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +9% temporal +6% mind +8% darkness Res.pen +5% mind +7% darkness ----- def ----- Mind.save +3 (+1 eff.) Max.HP +17.00 HP.reg +0.80 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.hate +2.00 Max.psi +18.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eilinera the Lightningspiker (125% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master Power 125% Range: 1.4x Uses 94% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +12 nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +5% all Acc +8 (+4 eff.) Apr +6 ----- def ----- Resists +3% lightning +9% darkness One-handed war axes. |
Galirakalthondil the steel waraxe (118% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 119% Range: 1.4x Uses 94% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +7 Str +3 Dex dps ---------- Phys.spd +10% Acc +10 (+5 eff.) ----- def ----- Resists +5% arcane +3% blight Crit.chn- 15.00% ---------- misc See.Invis +3 One-handed war axes. |
steel waraxe 'Faludar' (140% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Master/Psionic Power 141% Range: 1.4x Uses 94% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 20% chance to reduce all saves and defense by 32 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +3% mind Melee Ret 4 acid One-handed war axes. |
steel waraxe 'Islaldavena' (123% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature Power 123% Range: 1.4x Uses 94% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +13 nature On Crit.r2 +6 lightning +7 cold While equipped: dps ---------- Mov.spd +20% Res.pen +11% lightning +12% cold ----- def ----- Resists +3% fire Phys.save +9 (+3 eff.) HP.reg +2.00 One-handed war axes. |
Eilinyrin the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% arcane +6% blight Melee Ret 2 blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% lightning +9% temporal Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
Grinynarilin1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +3.0% Crit.mult +10.00% Acc +10 (+5 eff.) ----- def ----- Armour +8 Resists +3% acid Max.HP +34.00 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Zerikan the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Crit.mult +5.00% Spell.pwr +15 (+5 eff.) Dmg.mod +3% physical ----- def ----- HP.reg +0.80 Heal.mod +14% A belt that goes around your waist. |
Cloudfurnace (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Dmg.mod +3% mind On Hit (Melee): * 10% chance to reduce damage dealt by 26% ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning Mind.save +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ebonyward (12 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Defense +12 (+4 eff.) Resists +9% acid +6% lightning Phys.save +6 (+2 eff.) Die.at -20.00 life Heal.mod +20% Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yvovena the Darkquencher (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +5% Crit.mult +5.00% Dmg.mod +9% mind Res.pen +15% physical ----- def ----- Defense +1 (+0 eff.) Resists +3% darkness ---------- misc Equi/ret +0.20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Neryrissra' (11 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Defense +11 (+3 eff.) Resists +6% acid +6% mind Mind.save +6 (+2 eff.) Die.at -20.00 life HP.reg +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +4 Dex dps ---------- Acc +5 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+0 eff.) Resists +12% darkness +13% temporal Def/telep +13 Res/telep +10% Dur/telep +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +8% blight +10% darkness +10% mind +9% all Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +24 (+8 eff.) Max.HP +46.00 HP.reg +2.50 Heal.mod +13% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Purevice' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +10% cold On Hit (Melee): * 20% chance to slow global speed by 59% * 10% chance to reduce damage dealt by 26% ----- def ----- Resists +15% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brodarach the Glimmerrage (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +3 Mag +3 Con dps ---------- Dmg.mod +3% light ----- def ----- Armour +1 Resists +6% lightning +6% temporal ---------- misc See.Invis +18 A pair of boots made of leather. |
Heatfoe the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +6% fire Acc +5 (+2 eff.) ----- def ----- Armour +1 Fatigue -5% Resists +6% darkness +2% physical Phys.save +10 (+3 eff.) ---------- misc Max.enc +22 A pair of boots made of leather. |
Rhyyatir the Shadowbraze (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +3% nature +3% darkness Melee Ret 2 fire On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Armour +3 Fatigue +2% Resists +3% darkness +9% fire Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shadowfurnace the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Res.pen +10% darkness +5% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce damage dealt by 26% ----- def ----- Armour +3 Fatigue +2% Resists +3% blight Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of disengagement (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +1 Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Borederab the Flamebearer (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 7 lightning Dmg.mod +5% lightning Res.pen +10% fire Acc +6 (+3 eff.) Melee Ret 2 fire ----- def ----- Armour +2 Resists +5% lightning +9% acid Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tulyfast (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +3% blight +3% darkness Phys.save +3 (+1 eff.) HP.reg +1.00 Disease- +20% ---------- misc Stam/turn +0.60 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive voratun gauntlets of strength (+2) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 9 acid Dmg.mod +5% acid ----- def ----- Armour +3 Fatigue +5% Resists +8% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Borileg (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Res.pen +25% physical On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Armour +3 Fatigue +5% Resists +6% acid +5% arcane Phys.save +11 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cinderqueen (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Dex +1 Mag dps ---------- Dmg.mod +3% fire On Hit (Melee): * 20% chance to reduce armor by 12% ----- def ----- Armour +3 Fatigue +5% Resists +6% acid +6% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Iverin the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Spell.crit +1% Crit.mult +5.00% Mind.pwr +4 (+2 eff.) Dmg.mod +9% arcane +6% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Armour +1 Fatigue +1% Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
Layenne the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +1 Dex +4 Mag +2 Cun dps ---------- On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Armour +3 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 152.2 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Mardadunarak the Freezesting (5 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +9% acid +9% cold Acc +5 (+2 eff.) Melee Ret 2 cold On Hit (Melee): * 20% chance to reduce armor by 12% On Melee Ret: * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +5 (+1 eff.) Fatigue +5% Resists +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xaldalaith (10 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +4 Con dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +1% Resists +1% physical Die.at -40.00 life ---------- misc Light +1 A cap made of leather. |
iron helm 'Drigohad' (10 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +25 (+8 eff.) ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +5% Resists +6% acid +6% fire +6% cold ---------- misc Max.hate +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Sepsisdeath' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +1% S.pwr/crit +6 Dmg.mod +3% nature Phasing +20% ----- def ----- Defense +1 (+0 eff.) Resists +6% nature Spell.save +6 (+2 eff.) ---------- misc Max.vim +20.00 A pointy cloth hat, very wizardly... |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
245 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Betytha the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +6% physical Acc +5 (+2 eff.) ----- def ----- Resists +11% nature +2% physical Die.at -20.00 life ---------- misc Stam/turn +1.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Beyntir the Tundradredge2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +25 (+8 eff.) Dmg.mod +6% cold ----- def ----- Resists +9% cold Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.16 Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cyruvea the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Spell.crit +1% Phys.pwr +5 (+1 eff.) Phasing +20% Apr +3 ----- def ----- Max.HP +40.00 ---------- misc Stam/turn +2.00 Mana/turn +0.20 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(123 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Ulfoldil the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +3 Str +6 Dex ---------- misc Light +6 Infravis +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Plaguewend'2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +10% nature +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% blight ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 351/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
blazing pouch of stralite shots of persecution (21/22, 162% power, 5 apr)3.0 T4 shot ammo [Ego] Nature/Disrupt Power 163% Range: 1.2x Uses 116% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 22 Ranged+ +10 fire Against +5% Unnatural +5% Unliving On Crit.r2 +5 fire Shots are used with slings to pummel your foes to death. |
Chygen the Cystvalor [power 175] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +6% mind Res.pen +5% mind +10% nature On Hit (Melee): * 10% chance to reduce armor by 12% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 192 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind 'Polerivea' [power 2] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +6% mind Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force 'Rimedare' [power 165] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +1 Cun +4 Con ----- def ----- Resists +9% acid +9% cold ---------- misc Infravis +3 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 182 physical damage Puts all charms on 15 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 110] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ryu I Mindblade the Thalore Mindslayer level 10
5th Mirth 122nd year of Ascendancy at 14:00 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Ryu I Mindblade the Thalore Mindslayer level 20
30th Haze 122nd year of Ascendancy at 22:16 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Ryu I Mindblade the Thalore Mindslayer level 18
27th Dusk 122nd year of Ascendancy at 23:14 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ryu I Mindblade the Thalore Mindslayer level 12
10th Mirth 122nd year of Ascendancy at 10:10 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Ryu I Mindblade the Thalore Mindslayer level 14
7th Flare 122nd year of Ascendancy at 05:40 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ryu I Mindblade the Thalore Mindslayer level 20
31st Haze 122nd year of Ascendancy at 08:14 see stats
Log
Saving done.
You don't see how to get there...
Today is the 40th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
Today is the 41st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:26.
Today is the 42nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
Today is the 43rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:13.
Today is the 44th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:11.
Today is the 45th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:35.
Today is the 46th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:58.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
You don't see how to get there...
There is a portal back here (press '' or right click to use).

















































































































