











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 10 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by Aerywe the fire drake hatchling at level 10 on the 16th Dusk 122nd year of Ascendancy at 12:59 / 1 |
Primary Stats
| Strength | 34 (base 30) |
| Dexterity | 14 (base 12) |
| Constitution | 27 (base 20) |
| Magic | 12 (base 10) |
| Willpower | 25 (base 11) |
| Cunning | 12 (base 10) |
Resources
| Life | -52/408 |
| Stamina | 13/164 |
| Healing Factor | 1.2386945338483 |
| Regeneration | 2.7870627011587 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 38 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +9% |
| Arcane | +3% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 40.08934837382 (81.151787968034%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 38 |
| Physical Save | 30 |
| Spell Save | 16 |
| Mental Save | 18 |
Defense: Resistances
| Nature | + 11%( 70%) |
| Lightning | + 17%( 70%) |
| Darkness | + 6%( 70%) |
| Cold | + 6%( 70%) |
| Blight | + 10%( 70%) |
| Mind | + 6%( 70%) |
| Fire | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Bleed Resistance | 10% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
Equipment
| On feet | [vs. Gunadan (0 def, 3 armour) (On feet)]Gunadan (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% (-) On-Hit 0(-10) item acid corrode Ignore resists +5%(-) physical On-Hit (Melee): * 10% chance to reduce armor by 17% defense ------ Armor +3 (-) Fatigue +2% (-) Resistance +6%(-) fire +6%(-) cold Physical save +3 (+2 eff.) (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. survivor's brass lantern of health (Light source)]survivor's brass lantern of health 2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +5 (+3 eff.) (-) Life +40.00 (-) Healmod +10% (-) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. iron helm 'Hanevor' (0 def, 9 armour) (On head)]iron helm 'Hanevor' (0 def, 9 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3(-) Str +3(-) Con offense ------ Physical Power +3 (+1 eff.) (-) Ignore resists +10%(-) physical defense ------ Armor +9 (-) Fatigue +5% (-) other ------- Infravision +1 (-) See Invisibility +3 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. iron torque of clear mind [power 1] (23/25 cooldown) (Tool)]iron torque of clear mind [power 1] (23/25 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On hands | [vs. psychic's iron gauntlets of magic (+2) (0 def, 1 armour) (On hands)]psychic's iron gauntlets of magic (+2) (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2(-) Mag offense ------ On-Hit 5(-) mind Damage +3%(-) arcane +3%(-) mind defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +6%(-) mind Unarmed combat: Weapon Damage 10.5 - 14.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 (-) Critical Rate +2.0% (-) Attack Speed 83% (-) On-hit +5(-) arcane On-crit, radius 2 +6(-) arcane +5(-) mind On Hit: 20% Psychic Lobotomy level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | [vs. Arudunaregodig (Around waist)]Arudunaregodig 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +3(-) Wil offense ------ Mindpower +8 (+4 eff.) (-) defense ------ Physical save +5 (+3 eff.) (-) Mind save +6 (+6 eff.) (-) other ------- Psi when Hit +0.08 (-) A belt that goes around your waist. |
| In main hand | [vs. quick iron waraxe of projection (12-16 power, 2 apr) (In main hand)]quick iron waraxe of projection (12-16 power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Ego++] Master/Psionic Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-) Critical Rate +3.5% (-) Attack Speed 100% (-) On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2(-) Dex offense ------ Combat Speed +10% (-) Accuracy +5 (+3 eff.) (-) One-handed war axes. |
| Main armor | [vs. rejuvenating steel plate armour of lightning resistance (0 def, 9 armour) (Main armor)]rejuvenating steel plate armour of lightning resistance (0 def, 9 armour) 17.0 Encumbrance T2 massive armor Reqs - Massive armour training Str 28 [Ego] Nature/Master While equipped: defense ------ Armor +9 (-) Fatigue +22% (-) Resistance +17%(-) lightning Life Regen +2.00 (-) other ------- Stamina/turn +0.60 (-) A suit of armour made of metal plates. |
| In off hand | [vs. reinforced steel shield of purity (0 def, 7 armour, 15-18 power, 66 block) (In off hand)]reinforced steel shield of purity (0 def, 7 armour, 15-18 power, 66 block) 7.0 Encumbrance T2 shield armor Reqs - Shield usage training Str 16 [Ego] Nature/Master When used to Attack: Weapon Damage 15.0 - 18.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% (-) Block +66 (-) While equipped: defense ------ Armor +7 (-) Fatigue +8% (-) Resistance +11%(-) nature +10%(-) blight other ------- Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. linen cloak 'Iviselle' (1 def, 0 armour) (Cloak)]linen cloak 'Iviselle' (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1(-) Str +1(-) Con offense ------ Physical Power +5 (+2 eff.) (-) Damage +9%(-) physical Accuracy +10 (+5 eff.) (-) defense ------ Defense +1 (+1 eff.) (-) Unlife -40.00 life (-) Cut Resist +10% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Sootveil (Around neck)]Sootveil 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1(-) Wil +2(-) Cun +3(-) Con defense ------ Resistance +6%(-) darkness other ------- Infravision +2 (-) Amulets make your neck look great! |
Inventory
[vs. Infusion: Healing (on body)]healing infusion of the warrior (heal 134; cd 13) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 134 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 475%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 475% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. quick iron waraxe of projection (12-16 power, 2 apr) (In main hand)]River's Fury (23-32 power, 8 apr) 3.0 Encumbrance T1 trident 2H weapon Reqs Str 12 [Unique] Arcane Weapon Damage 23.0 - 32.2(+11.5 - +16.1) Physical Uses 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +8 (+6) Critical Rate +5.0% (+1.5%) Attack Speed 100% (-) On-hit +15 cold On Hit: - Projects up to 0 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +0(-2) Dex offense ------ Spellpower +10 (+9 eff.) Move Speed +10% Combat Speed +0% (-10%) Damage +10% cold Accuracy +10 (+5 eff.) (+5 (+2 eff.)) defense ------ Resistance +10% cold On Spell Hit: 20% Glacial Vapour level 1 Tidal Wave: Effective talent level: 1.0 Power cost 80 out of 80/80. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 3.97 cold damage and 4.32 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
[vs. quick iron waraxe of projection (12-16 power, 2 apr) (In main hand)]acidic iron waraxe of daylight (12-16 power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-) Critical Rate +3.5% (-) Attack Speed 100% (-) On-hit +5 light Damage Against +5% Undead On Hit: - Projects up to 0 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +0(-2) Dex offense ------ Combat Speed +0% (-10%) Accuracy +0 (+0 eff.) (-5 (-3 eff.)) One-handed war axes. |
[vs. quick iron waraxe of projection (12-16 power, 2 apr) (In main hand, 1 of 2)]iron dagger (9-12 power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Normal] Weapon Damage 9.0 - 11.7(-2.5 - -4.4) Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (+3) Critical Rate +4.0% (+0.5%) Attack Speed 100% (-) On Hit: - Projects up to 0 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +0(-2) Dex offense ------ Combat Speed +0% (-10%) Accuracy +0 (+0 eff.) (-5 (-3 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
80 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. survivor's brass lantern of health (Light source)]Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Physical save +0 (+0 eff.) (-5 (-3 eff.)) Life +0.00 (-40.00) Healmod +10% (-) other ------- Light +5 (+2) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. survivor's brass lantern of health (Light source)]brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: defense ------ Physical save +0 (+0 eff.) (-5 (-3 eff.)) Life +0.00 (-40.00) Healmod +0% (-10%) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. iron torque of clear mind [power 1] (23/25 cooldown) (Tool)]iron pickaxe 'Torchthorn' (dig speed 30 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str +2 Mag offense ------ Damage +3% temporal +3% fire defense ------ Resistance +9% temporal Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 373/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By zigur devotee the Cornac Bulwark level 10
5th Mirth 122nd year of Ascendancy at 17:30 see stats
Log
Aerywe the fire drake hatchling casts Channel Staff.
Burning from Aerywe the fire drake hatchling hits zigur devotee for (8 blocked), 0 fire (0 total damage).
Aerywe the fire drake hatchling's Channel Staff hits zigur devotee for (33 blocked), 0 light (0 total damage).
Aerywe the fire drake hatchling casts Channel Staff.
Zigur devotee stops burning.
Aerywe the fire drake hatchling's Channel Staff hits zigur devotee for 32 light damage.
Aerywe the fire drake hatchling casts Channel Staff.
Talent Infusion: Wild is ready to use.
Aerywe the fire drake hatchling's Channel Staff hits zigur devotee for 35 light damage.
Zigur devotee uses Infusion: Wild.
Zigur devotee lessens the pain.
Zigur devotee uses iron torque of clear mind!
Aerywe the fire drake hatchling casts Channel Staff.
Talent Infusion: Regeneration is ready to use.
Talent Block is ready to use.
Aerywe the fire drake hatchling's Channel Staff hits zigur devotee for 31 light damage.
Zigur devotee uses Block.
Aerywe the fire drake hatchling casts Channel Staff.
Aerywe the fire drake hatchling's Channel Staff hits zigur devotee for (33 blocked), 0 light (0 total damage).
Zigur devotee uses Infusion: Regeneration.
Zigur devotee starts regenerating health quickly.
Aerywe the fire drake hatchling casts Channel Staff.
Aerywe the fire drake hatchling's Channel Staff hits zigur devotee for 28 light damage.
zigur devotee the level 10 cornac bulwark was sun baked to death by Aerywe the fire drake hatchling on level 1 of Scintillating Caves.




























































