











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 10 / 78% |
| Size | big |
| Lifes / Deaths | Killed by Emima the treant at level 10 on the 1st Dusk 122nd year of Ascendancy at 21:05 / 1 |
Primary Stats
| Strength | 28 (base 28) |
| Dexterity | 13 (base 10) |
| Constitution | 22 (base 13) |
| Magic | 37 (base 28) |
| Willpower | 11 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -7/293 |
| Positive | 26/77 |
| Stamina | 130/130 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 0.27560415931182 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 4 |
| See Stealth | 7 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 27 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +9% |
| Lightning | +4% |
| Light | +9% |
| All | 0% |
Offense: Damage Penetration
| Nature | +5% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 30.551211628464 (73.607947236566%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 33 |
| Physical Save | 21 |
| Spell Save | 24 |
| Mental Save | 13 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
| Darkness | + 3%( 70%) |
| Temporal | + 9%( 70%) |
| Mind | + 6%( 70%) |
| Lightning | + 12%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Bleed Resistance | 10% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. scholar's pair of iron boots (0 def, 3 armour) (On feet)]scholar's pair of iron boots (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +3 (+1 eff.) (-) defense ------ Armor +3 (-) Fatigue +2% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Spidersquall (Light source)]Spidersquall 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1(-) Mag offense ------ Critical power +5.00% (-) Spellpower/crit +8 (-) Damage +3%(-) nature defense ------ Mind save +6 (+6 eff.) (-) other ------- Max vim +20.00 (-) Light +3 (-) See Stealth +7 (-) See Invisibility +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. rough leather cap 'Arybar' (0 def, 1 armour) (On head)]rough leather cap 'Arybar' (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2(-) Mag defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +9%(-) cold +3%(-) nature +6%(-) temporal other ------- Infravision +3 (-) Breathe water A cap made of leather. |
| On hands | [vs. Aratira the rough leather gloves (0 def, 1 armour) (On hands)]Aratira the rough leather gloves (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6(-) lightning Damage +4%(-) lightning defense ------ Armor +1 (-) Resistance +9%(-) lightning +3%(-) darkness +6%(-) mind Spell save +6 (+3 eff.) (-) Unarmed combat: Weapon Damage 8.0 - 8.8 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 (-) Critical Rate +1.0% (-) Attack Speed 100% (-) On-crit, radius 2 +6(-) lightning On Hit: 10% Lightning Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Xerora the Glitterstreak [power 1] (25/25 cooldown) (Tool)]Xerora the Glitterstreak [power 1] (25/25 cooldown) 2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +6%(-) light When Hit 2(-) light 2(-) cold other ------- Light +3 (-) Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. copper ring of power (On fingers, 1 of 2)]copper ring of power 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +6 (+2 eff.) (-) Spellpower +5 (+2 eff.) (-) Mindpower +5 (+5 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of power (On fingers, 1 of 2)]titan's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con offense ------ Physical Power +0 (+0 eff.) (-6 (-2 eff.)) Spellpower +0 (+0 eff.) (-5 (-2 eff.)) Mindpower +0 (+0 eff.) (-5 (-5 eff.)) defense ------ Physical save +6 (+3 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Zerydas the Viperlady (Around neck)]Zerydas the Viperlady 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3(-) Con offense ------ On-Hit 0(-10) item nature slow Damage +6%(-) nature On-Hit (Melee): * 10% chance to slow global speed by 36% defense ------ Resistance +3%(-) temporal Cut Resist +10% (-) Amulets make your neck look great! |
| In main hand | [vs. flaming iron longsword of massacre (17-24 power, 2 apr) (In main hand)]flaming iron longsword of massacre (17-24 power, 2 apr) 3.0 Encumbrance T1 longsword 1H weapon Reqs Str 11 [Ego] Arcane/Master Weapon Damage 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) On-Hit, radius 1 +5(-) fire Sharp, long, and deadly. |
| Around waist | [vs. Thunderfoe (Around waist)]Thunderfoe 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3(-) Con offense ------ Physical Power +2 (+1 eff.) (-) On-Hit 0(-10) item expose On-Hit (Melee): * 10% chance to reduce all saves and defense by 11 defense ------ Resistance +3%(-) lightning Spell save +6 (+3 eff.) (-) other ------- Light +3 (-) Infravision +1 (-) Size +1 (-) A belt that goes around your waist. |
| In off hand | [vs. Fogwaker (0 def, 4 armour, 8-10 power, 46.5 block) (In off hand)]Fogwaker (0 def, 4 armour, 8-10 power, 46.5 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Str 11 [Rare] Master When used to Attack: Weapon Damage 8.0 - 9.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% (-) Block +46 (-) On-hit +4(-) darkness While equipped: Stats +3(-) Dex offense ------ Ignore resists +5%(-) darkness defense ------ Armor +4 (-) Fatigue +8% (-) other ------- Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. linen cloak 'Blazequeller' (1 def, 0 armour) (Cloak)]linen cloak 'Blazequeller' (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +1(-) Mag +1(-) Wil offense ------ Damage +3%(-) light When Hit 2(-) light defense ------ Defense +1 (+1 eff.) (-) Resistance +6%(-) acid +3%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Festermistress (0 def, 13 armour) (Main armor)]Festermistress (0 def, 13 armour) 17.0 Encumbrance T1 massive armor Reqs - Massive armour training Str 22 [Rare] Master While equipped: offense ------ Ignore resists +5%(-) nature defense ------ Armor +13 (-) Fatigue +22% (-) Resistance +3%(-) cold +16%(-) fire Crit Resistance 5.00% (-) Disarm Resist +10% (-) A suit of armour made of metal plates. |
Inventory
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the titan (absorb 38; cd 17)] (on body)]shatter afflictions rune of the titan (absorb 48; cd 22) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 48 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. flaming iron longsword of massacre (17-24 power, 2 apr) (In main hand)]enhanced iron longsword of crippling (11-15 power, 2 apr) 3.0 Encumbrance T1 longsword 1H weapon Reqs Str 11 [Ego++] Nature/Master Weapon Damage 11.0 - 15.4(-6.0 - -8.4) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) On-Hit, radius 1 +0(-5) fire On Critical: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Str +3 Dex +4 Mag +4 Wil +4 Cun +3 Con offense ------ Physical Crit +6.0% Sharp, long, and deadly. |
[vs. flaming iron longsword of massacre (17-24 power, 2 apr) (In main hand)]iron longsword of daylight (12-16 power, 2 apr) 3.0 Encumbrance T1 longsword 1H weapon Reqs Str 11 [Ego] Arcane Weapon Damage 11.5 - 16.1(-5.5 - -7.7) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-) Critical Rate +2.5% (-) Attack Speed 100% (-) On-hit +6 light Damage Against +5% Undead On-Hit, radius 1 +0(-5) fire Sharp, long, and deadly. |
[vs. Festermistress (0 def, 13 armour) (Main armor)]Robes of Deflection (0 def, 7 armour) 2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: Stats +3 Con +3 Mag offense ------ Spellpower +5 (+3 eff.) Ignore resists +0%(-5%) nature defense ------ Armor +7 (-6) Hardiness +30% Fatigue +0% (-22%) Resistance +0%(-16%) fire +0%(-3%) cold +7% all Crit Resistance 0.00% (-5.00%) Disarm Resist +0% (-10%) On Spell Hit: 4% Evasion level 1 This set of robes seems to shine with metallic colors. |
[vs. Festermistress (0 def, 13 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+3 eff.) Move Speed +15% Damage +10% cold Ignore resists +0%(-5%) nature +8% cold When Hit 10 cold defense ------ Armor +0 (-13) Defense +12 (+12 eff.) Fatigue +0% (-22%) Resistance +15%(+12%) cold +0%(-16%) fire +7% all Crit Resistance 0.00% (-5.00%) Disarm Resist +0% (-10%) other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. Festermistress (0 def, 13 armour) (Main armor)]steel mail armour of acid resistance (2 def, 6 armour) 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Ego] Master While equipped: offense ------ Ignore resists +0%(-5%) nature defense ------ Armor +6 (-7) Defense +2 (+2 eff.) Fatigue +12% (-10%) Resistance +15% acid +0%(-16%) fire +0%(-3%) cold Crit Resistance 0.00% (-5.00%) Disarm Resist +0% (-10%) A suit of armour made of mail. |
[vs. Thunderfoe (Around waist)]Emelle 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +0(-3) Con +2 Wil offense ------ Physical Power +3 (+1 eff.) (+1 (+0 eff.)) Mindpower +20 (+12 eff.) On-Hit 0(-10) item expose defense ------ Resistance +3% mind +0%(-3%) lightning Spell save +6 (+3 eff.) (-) Mind save +3 (+3 eff.) other ------- EQ when Hit +0.04 Light +0 (-3) Infravision +0 (-1) Size +1 (-) A belt that goes around your waist. |
[vs. Thunderfoe (Around waist)]nightruned rough leather belt of life 1.0 Encumbrance T1 belt armor [Ego] Arcane/Nature While equipped: Stats +0(-3) Con offense ------ Physical Power +0 (+0 eff.) (-2 (-1 eff.)) On-Hit 0(-10) item expose defense ------ Resistance +0%(-3%) lightning +5% light +5% darkness Spell save +0 (+0 eff.) (-6 (-3 eff.)) Life Regen +0.60 Healmod +11% other ------- Light +0 (-3) Infravision +0 (-1) Size +0 (-1) A belt that goes around your waist. |
[vs. Thunderfoe (Around waist)]rough leather belt 'Koromnir' 1.0 Encumbrance T1 belt armor [Rare] Disrupt While equipped: Stats +0(-3) Con offense ------ Physical Power +0 (+0 eff.) (-2 (-1 eff.)) On-Hit 0(-10) item expose defense ------ Resistance +5% acid +3% temporal +6% darkness +6% blight +3% fire +0%(-3%) lightning Physical save +6 (+3 eff.) Spell save +0 (+0 eff.) (-6 (-3 eff.)) Cut Resist +20% other ------- Light +0 (-3) Infravision +0 (-1) Size +0 (-1) A belt that goes around your waist. |
[vs. linen cloak 'Blazequeller' (1 def, 0 armour) (Cloak)]linen cloak of Eldoral (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +2 Dex +0(-1) Mag +0(-1) Wil +2 Cun offense ------ Damage +0%(-3%) light When Hit 0(-2) light defense ------ Defense +1 (+1 eff.) (-) Resistance +0%(-6%) acid +0%(-3%) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. scholar's pair of iron boots (0 def, 3 armour) (On feet)]Khelyroddathad (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Str +5 Mag +1 Cun +2 Con offense ------ Spellpower +0 (+0 eff.) (-3 (-1 eff.)) defense ------ Armor +1 (-2) Fatigue +0% (-2%) Resistance +6% lightning +6% temporal +6% acid A pair of boots made of leather. |
[vs. rough leather cap 'Arybar' (0 def, 1 armour) (On head)]Aerudas (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex +0(-2) Mag offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +0%(-9%) cold +3%(-) nature +0%(-6%) temporal other ------- Infravision +0 (-3) Breathe water A cap made of leather. |
[vs. rough leather cap 'Arybar' (0 def, 1 armour) (On head)]rough leather cap of dexterity (+2) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Dex +0(-2) Mag defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +0%(-9%) cold +0%(-3%) nature +0%(-6%) temporal other ------- Infravision +0 (-3) Breathe water A cap made of leather. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
126 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Spidersquall (Light source)]Raventerror 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +0(-1) Mag offense ------ Critical power +0.00% (-5.00%) Spellpower/crit +0 (-8) Damage +12% acid +0%(-3%) nature Ignore resists +20% fire On-Hit (Melee): * 10% chance to reduce damage dealt by 10% defense ------ Resistance +3% acid +3% darkness Mind save +0 (+0 eff.) (-6 (-6 eff.)) Life +41.00 other ------- Max vim +0.00 (-20.00) Light +3 (-) See Stealth +0 (-7) See Invisibility +0 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Spidersquall (Light source)]Vorirelaith the Scorpionwend 2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +0(-1) Mag offense ------ Critical power +0.00% (-5.00%) Spellpower/crit +0 (-8) Damage +0%(-3%) nature Ignore resists +5% nature defense ------ Resistance +6% acid +3% cold +6% darkness Mind save +0 (+0 eff.) (-6 (-6 eff.)) other ------- Max vim +0.00 (-20.00) Light +6 (+3) See Stealth +0 (-7) See Invisibility +0 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By holy bulwark the Cornac Sun Paladin level 10
9th Flare 122nd year of Ascendancy at 18:55 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By holy bulwark the Cornac Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 01:01 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By holy bulwark the Cornac Sun Paladin level 9
2nd Summertide 122nd year of Ascendancy at 15:24 see stats
Log
Holy bulwark uses Block.
A shield forms around holy bulwark.
holy bulwark receives 10 healing from Holy bulwark's healing light area effect.
Talent Infusion: Regeneration is ready to use.
Insidious Poison from Emima the treant hits holy bulwark for (14 blocked), 0 nature (0 total damage).
Emima the treant's nature damage is no longer so potent.
Emima the treant uses Acidfire.
Emima the treant's mind surges with critical power!
Holy bulwark slows down.
Emima the treant's Slime Spit hits holy bulwark for (46 blocked), (5 absorbed), 0 nature (0 total damage).
Holy bulwark uses Infusion: Regeneration.
Holy bulwark starts regenerating health quickly.
Your shield crumbles under the damage!
The shield around holy bulwark crumbles.
Emima the treant's nature damage is more potent.
Holy bulwark loses sight!
holy bulwark receives 4 healing from Shield of Light.
holy bulwark receives 10 healing from Holy bulwark's healing light area effect.
Emima the treant's Acidfire cloud hits holy bulwark for (16 absorbed), 16 acid (16 total damage).
holy bulwark receives 4 healing from Shield of Light.
Insidious Poison from Emima the treant hits holy bulwark for 14 nature damage.
holy bulwark receives 4 healing from Shield of Light.
Something hits holy bulwark for 62 nature damage.
Holy bulwark uses Xerora the Glitterstreak!
Holy bulwark is no longer poisoned.
holy bulwark receives 6 healing from Shield of Light.
Something hits holy bulwark for 31 acid damage.
holy bulwark the level 10 cornac sun paladin was corroded to death by Emima the treant on level 3 of Trollmire.


































































