











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 11 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 11 on the 25th Dusk 122nd year of Ascendancy at 01:42 / 2Killed by Lisyma the treant at level 11 on the 25th Dusk 122nd year of Ascendancy at 01:55 |
Primary Stats
| Strength | 38 (base 26) |
| Dexterity | 15 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 36 (base 33) |
| Willpower | 14 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -240/332 |
| Positive | 80/80 |
| Stamina | 150/150 |
| Healing Factor | 1.1560311219418 |
| Regeneration | 2.6010700243689 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 41 |
| Crit Chance | 16% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +8% |
| Lightning | +9% |
| Physical | +4% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Cold | +15% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 54.551211628464 (73.607947236566%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 35 |
| Physical Save | 30 |
| Spell Save | 17 |
| Mental Save | 11 |
Defense: Resistances
| Darkness | + 21%( 70%) |
| Acid | + 3%( 70%) |
| Light | + 11%( 70%) |
| Temporal | + 3%( 70%) |
| Blight | + 11%( 70%) |
| Physical | + 2%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Teleport Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Strength by +5. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Voretha (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +2 Str offense ------ Physical Crit +1.0% Physical Power +20 (+7 eff.) Spellpower +4 (+2 eff.) defense ------ Armor +3 Resistance +1% physical A pair of boots made of leather. |
| Light source | brass lantern 'Ulfechik'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Dex offense ------ Accuracy +5 (+2 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 8 defense ------ Armor +6 Physical save +6 (+3 eff.) Unlife -20.00 life Life +42.00 other ------- Max stamina +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Yviwe' (0 def, 7 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Dex offense ------ Ignore Armor +1 defense ------ Armor +7 Fatigue +5% Resistance +1% physical Unlife -80.00 life other ------- Stamina when Hit +0.90 EQ when Hit +0.70 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | sand rough leather gloves of dexterity (+3) (0 def, 6 armour)1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ On-Hit 6 physical Damage +4% physical Accuracy +11 (+4 eff.) defense ------ Armor +6 Unarmed combat: Weapon Damage 8.5 - 9.4 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +1 Critical Rate +6.0% Attack Speed 100% On-Hit, radius 1 +6 physical On-crit, radius 2 +5 physical On Hit: 10% Sand Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | elm wand of shielding 'Mirezephyr,' [power 110] (6/20 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Ignore resists +5% nature defense ------ Resistance +3% temporal Physical save +9 (+4 eff.) Mind save +3 (+3 eff.) Teleport Resist +20% Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Physical save +4 (+2 eff.) Rings make your fingers look great! |
| Around neck | copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
| In main hand | Skullcleaver (20-28 power, 4 apr)3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Around waist | rough leather belt 'Isledara'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +3 Mag +2 Wil +1 Con offense ------ Critical power +10.00% defense ------ Life +36.00 other ------- EQ when Hit +0.04 A belt that goes around your waist. |
| In off hand | Glorusera (0 def, 17 armour, 8-10 power, 38 block)7.0 Encumbrance T1 shield armor [Rare] Arcane When used to Attack: Weapon Damage 8.0 - 9.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +38 While equipped: offense ------ Spellpower +5 (+3 eff.) defense ------ Armor +17 Fatigue +8% Resistance +11% light +11% darkness Physical save +3 (+1 eff.) other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Frostbutcher' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Damage +9% lightning Ignore resists +5% acid +15% cold defense ------ Defense +1 (+1 eff.) Resistance +3% acid +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant iron plate armour of Eyal (0 def, 7 armour)17.0 Encumbrance T1 massive armor [Ego++] Nature While equipped: Stats +2 Wil defense ------ Armor +7 Fatigue +22% Resistance +11% blight +10% darkness Life +23.00 Life Regen +2.00 Healmod +11% other ------- Light +1 A suit of armour made of metal plates. |
Inventory
regeneration infusion of the wizard (heal 237; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 237 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 173; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 173 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Tempestbiter the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +12% lightning +6% darkness Ignore resists +10% light +5% lightning defense ------ Resistance +11% fire +11% cold Amulets make your neck look great! |
iron greatmaul of erosion (16-24 power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Ego] Nature Weapon Damage 16.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-hit +10 nature Massive two-handed mauls. |
Emelyma the iron longsword (10-15 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +5.0% defense ------ Resistance +3% nature +3% physical Crit Resistance 5.00% Disease Resist +20% Sharp, long, and deadly. |
balanced iron longsword of massacre (18-25 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Master Weapon Damage 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +5 (+5 eff.) Disarm Resist +20% Sharp, long, and deadly. |
iron mace of massacre (17-24 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Ego] Master Weapon Damage 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Blunt and deadly. |
arcing iron waraxe of phasing (10-14 power, 7 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Arcane Weapon Damage 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +3.5% Attack Speed 100% Ignore Shields +11% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 55 damage One-handed war axes. |
impenetrable iron plate armour (0 def, 14 armour)17.0 Encumbrance T1 massive armor [Ego] Master While equipped: defense ------ Armor +14 Fatigue +22% A suit of armour made of metal plates. |
linen cloak 'Lustrewar' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% light Ignore resists +5% lightning +15% light defense ------ Defense +1 (+1 eff.) Resistance +12% lightning Life +30.00 other ------- Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen wizard hat 'Aruwe' (1 def, 6 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +4 Con offense ------ Damage +11% darkness +6% physical defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +16% darkness A pointy cloth hat, very wizardly... |
linen wizard hat of frost (+15%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +10% cold defense ------ Defense +1 (+1 eff.) Resistance +15% cold A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat of light (+15%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane/Master While equipped: Stats +3 Wil offense ------ Damage +10% light defense ------ Defense +1 (+1 eff.) Resistance +15% light Physical save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
iron helm 'Blacksweep' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Wil offense ------ Mindpower +5 (+5 eff.) Damage +3% mind defense ------ Armor +3 Fatigue +5% Resistance +6% darkness other ------- Hate-on-crit +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Nerovea the Prismrock (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Mindpower +5 (+5 eff.) Damage +15% light Ignore resists +5% light When Hit 2 light defense ------ Mind save +3 (+3 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of psionic shield [power 25] (6/25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By holy bulwark the Cornac Sun Paladin level 10
2nd Summertide 122nd year of Ascendancy at 03:03 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By holy bulwark the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 23:46 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By holy bulwark the Cornac Sun Paladin level 9
6th Mirth 122nd year of Ascendancy at 20:07 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By holy bulwark the Cornac Sun Paladin level 10
9th Flare 122nd year of Ascendancy at 10:31 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By holy bulwark the Cornac Sun Paladin level 11
25th Dusk 122nd year of Ascendancy at 01:42 see stats
Log
Ritch flamespitter hits holy bulwark for 51 fire damage.
Treant hits holy bulwark for 6 physical damage.
Xanugann the large white snake hits holy bulwark for 10 mind, 2 mind, 2 darkness, 6 nature, 2 mind, 2 darkness (25 total damage).
Thought-forged bowman's Shoot hits holy bulwark for 18 physical, 9 nature (27 total damage).
Xanugann the large white snake hits holy bulwark for 10 mind, 2 mind, 2 darkness, 6 nature, 2 mind, 2 darkness (24 total damage).
Shadow casts Blindside.
Shadow hits holy bulwark for 4 physical damage.
Shadow hits holy bulwark for 6 physical damage.
Lisyma the treant's creeping dark hits Lisathra the mountain troll for 7 darkness damage.
Thought-forged bowman shoots!
Lisathra the mountain troll casts Flame Leash.
Forest troll misses holy bulwark.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits holy bulwark for 76 fire damage.
Lisathra the mountain troll's fire area effect hits holy bulwark for 13 fire damage.
Thought-forged bowman's Shoot hits holy bulwark for 27 physical, 10 nature (37 total damage).
Xanugann the large white snake hits holy bulwark for 10 mind, 3 mind, 2 darkness, 6 nature, 3 mind, 2 darkness (26 total damage).
Talent Wave of Power is ready to use.
Talent Dig is ready to use.
Shadow hits holy bulwark for 4 physical damage.
Lisyma the treant's creeping dark hits Lisathra the mountain troll for 7 darkness damage.
Lisyma the treant's creeping dark hits Treant for 7 darkness damage.
Thought-forged bowman shoots!
Treant hits holy bulwark for 6 physical damage.
Lisathra the mountain troll hits holy bulwark for 41 physical, 4 fire (44 total damage).
Lisathra the mountain troll's fire area effect hits holy bulwark for 13 fire damage.
Lisyma the treant hits holy bulwark for 41 mind damage.
holy bulwark the level 11 cornac sun paladin was mentally tortured to death by Lisyma the treant on level 2 of Trollmire.



































































