





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 25 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 36 (base 32) |
| Dexterity | 12 (base 12) |
| Constitution | 23 (base 21) |
| Magic | 42 (base 37) |
| Willpower | 17 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 510/510 |
| Hate | 100/100 |
| Vim | 126/126 |
| Healing Factor | 0.71990222118211 |
| Regeneration | 1.9437359971917 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 57 |
| Crit Chance | 4% |
| APR | 7 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 57 |
| Crit Chance | 5% |
| APR | 4 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 2% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | -48% |
| Acid | -51% |
| Mind | -48% |
| All | -60% |
Offense: Damage Penetration
| Mind | +10% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 29.551211628464 (73.607947236566%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 22 |
| Physical Save | 23 |
| Spell Save | 23 |
| Mental Save | 14 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Physical | + 28%(100%) |
| Cold | + 39%(100%) |
| All | + 25%(100%) |
| Lightning | + 36%(100%) |
| Light | + 27%(100%) |
| Darkness | + 32%(100%) |
| Fire | -6%(100%) |
| Mind | + 63%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 45 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 22% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Emeleba the dwarven-steel torque of gale force [power 220] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Armour: +4 Changes resistances: +15% lightning / +2% physical / +3% light / +9% fire It can be used to project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 88 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Rings make your fingers look great! |
| On fingers | IssedulenInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +25 (+12 eff.) Changes stats: +2 Con Changes resistances: +12% mind Changes resistances penetration: +10% mind Changes damage: +12% mind Maximum stamina: +30.00 Rings make your fingers look great! |
| On fingers | steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Stun/Freeze immunity: +24% Life regen: +1.00 Rings make your fingers look great! |
| On fingers | conjurer's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil Spellpower: +6 (+2 eff.) Rings make your fingers look great! |
| Around waist | HazebrawnInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +9% mind Changes resistances penetration: +25% cold Changes damage: +12% cold Life regen: +0.70 Mindpower: +5 (+3 eff.) Healing mod.: +11% A belt that goes around your waist. |
| Main armor | Loraruildir the Murkstone (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Effects on melee hit: * 20% chance to reduce armor by 36% * 20% chance to reduce damage dealt by 12% Damage when hit (Melee): 8 acid / 2 light Changes resistances: +9% darkness / +19% cold A suit of armour made of metal plates. |
| In off hand | Isileba the dwarven-steel waraxe (20-27 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 36% Damage (Melee): +9 nature When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 acid Changes resistances: +6% acid Changes damage: +9% acid Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% One-handed war axes. |
| In main hand | Branidradas the steel longsword (21-29 power, 7 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 16% chance to reduce all saves and defense by 14 Damage (Melee): +5 mind / +4 arcane When wielded/worn: Accuracy: +20 (+5 eff.) Changes stats: +2 Cun / +3 Wil Changes resistances: +2% physical Critical mult.: +10.00% Only die when reaching: -80.00 life Sharp, long, and deadly. |
Inventory
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
treant's copper ring of lightning (+6%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +6% blight / +6% nature / +20% lightning Changes damage: +10% lightning Poison immunity: +11% Disease immunity: +11% Rings make your fingers look great! |
Dream Malleus (56-84 power, 5 apr)Requires: - Willpower 25 - Strength 25 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 70% Wil, 70% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% On weapon hit: * 16% chance to reduce all saves and defense by 14 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +20 mind / +7 cold When wielded/worn: Defense: +30 (+15 eff.) Changes stats: +2 Wil / +3 Cun / +4 Con Changes damage: +10% mind / +10% physical Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss Psi each turn: +0.10 Mindpower: +15 (+8 eff.) Mental crit. chance: +5% A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
flaming dwarven-steel longsword of projection (20-29 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 1) on hit: +5 fire Sharp, long, and deadly. |
warbringer's iron mace of projection (13-18 power, 2 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +1 Con Changes resistances penetration: +6% physical Disarm immunity: +11% Blunt and deadly. |
Xomiwen (16-23 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 cold Damage (radius 1) on hit: +5 fire Damage (radius 2) on crit: +16 mind When wielded/worn: Physical power: +15 (+5 eff.) Changes resistances: +2% physical Physical save: +6 (+3 eff.) One-handed war axes. |
enveloping cashmere cloak of the voidstalker (9 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+4 eff.) Changes resistances: +13% darkness / +15% temporal Physical save: +5 (+3 eff.) Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +18% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
There is a next level here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).
You give Dream Malleus (56-84 power, 5 apr) to worm that walks (servant of testouille).
Testouille wears (replacing hateful dwarven-steel longsword of enduring (24-33 power, 4 apr)): Mayoganne the stralite longsword (40-57 power, 5 apr).
You give flaming dwarven-steel longsword of projection (20-29 power, 4 apr) to worm that walks (servant of testouille).
You gain 13.00 gold from the transmogrification of Turulerain the Radiancepyre (20/20, 33-46 power, 10 apr).
You gain 2.04 gold from the transmogrification of dwarven-steel helm of trickery (0 def, 4 armour).
You gain 5.44 gold from the transmogrification of focusing cashmere robe of power (0 def, 0 armour).
You gain 3.62 gold from the transmogrification of balanced dwarven-steel greatsword (38-61 power, 2 apr).
You gain 3.80 gold from the transmogrification of thought-forged dwarven-steel greatmaul (40-60 power, 2 apr).
You gain 8.72 gold from the transmogrification of warbringer's dwarven-steel battleaxe of daylight (33-50 power, 2 apr).
You gain 0.53 gold from the transmogrification of teleportation rune (range 20; cd 11).
You gain 1.95 gold from the transmogrification of ethereal rune of the sneak (power 12; resist 17%; move 33%; dur 5; cd 16).
You gain 1.40 gold from the transmogrification of acid wave rune (damage 80; dur 4; cd 15).
There is a previous level here (press '' or right click to use).
Character control switched to worm that walks (servant of testouille).
Worm that walks (servant of testouille) wears (replacing warbringer's iron mace of projection (13-18 power, 2 apr)): Xomiwen (16-23 power, 3 apr).
Worm that walks (servant of testouille) wears (replacing Xomiwen (16-23 power, 3 apr)): Branidradas the steel longsword (21-29 power, 7 apr).
Worm that walks (servant of testouille) deactivates Infestation.
Worm that walks (servant of testouille) activates Infestation.
Worm that walks (servant of testouille) deactivates Worm that Walks Link.
Worm that walks (servant of testouille) activates Worm that Walks Link.
Worm that walks (servant of testouille) deactivates Ruin.
Worm that walks (servant of testouille) activates Ruin.









































