










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Archmage |
Level / Exp | 42 / 94% |
Size | medium |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:39 / 228Killed by Bill the Stone Troll at level 8 on the 79th Pyre 122nd year of Ascendancy at 07:29 Killed by Salana the Guard at level 13 on the 3rd Flare 122nd year of Ascendancy at 05:20 Killed by swarm hive at level 13 on the 3rd Flare 122nd year of Ascendancy at 17:01 Killed by swarm hive at level 13 on the 3rd Flare 122nd year of Ascendancy at 17:17 Killed by naga myrmidon at level 13 on the 3rd Flare 122nd year of Ascendancy at 18:21 Killed by naga myrmidon at level 13 on the 3rd Flare 122nd year of Ascendancy at 18:35 Killed by naga myrmidon at level 13 on the 3rd Flare 122nd year of Ascendancy at 18:44 Killed by naga myrmidon at level 13 on the 3rd Flare 122nd year of Ascendancy at 22:23 Killed by naga myrmidon at level 13 on the 3rd Flare 122nd year of Ascendancy at 23:32 Killed by naga myrmidon at level 13 on the 3rd Flare 122nd year of Ascendancy at 23:47 Killed by naga myrmidon at level 13 on the 3rd Flare 122nd year of Ascendancy at 23:58 Killed by Emessra the blade horror at level 13 on the 4th Flare 122nd year of Ascendancy at 18:38 Killed by Weirdling Beast at level 13 on the 5th Flare 122nd year of Ascendancy at 10:47 Killed by Weirdling Beast at level 13 on the 5th Flare 122nd year of Ascendancy at 11:18 Killed by Weirdling Beast at level 13 on the 5th Flare 122nd year of Ascendancy at 11:43 Killed by Iviba the assassin at level 15 on the 16th Dusk 122nd year of Ascendancy at 14:25 Killed by Iviba the assassin at level 15 on the 16th Dusk 122nd year of Ascendancy at 14:33 Killed by brecklorn at level 15 on the 16th Dusk 122nd year of Ascendancy at 22:03 Killed by multi-hued drake hatchling at level 15 on the 17th Dusk 122nd year of Ascendancy at 09:12 Killed by Horned Horror at level 15 on the 17th Dusk 122nd year of Ascendancy at 10:13 Killed by Horned Horror at level 15 on the 17th Dusk 122nd year of Ascendancy at 10:24 Killed by Hallowed Ghost at level 16 on the 26th Dusk 122nd year of Ascendancy at 14:44 Killed by giant spider at level 17 on the 39th Dusk 122nd year of Ascendancy at 00:38 Killed by fire drake at level 17 on the 39th Dusk 122nd year of Ascendancy at 17:17 Killed by snow giant thunderer at level 18 on the 42nd Dusk 122nd year of Ascendancy at 04:06 Killed by babobabo at level 18 on the 42nd Dusk 122nd year of Ascendancy at 04:56 Killed by Varsha the Writhing at level 18 on the 42nd Dusk 122nd year of Ascendancy at 06:06 Killed by Varsha the Writhing at level 18 on the 42nd Dusk 122nd year of Ascendancy at 06:52 Killed by Varsha the Writhing at level 18 on the 42nd Dusk 122nd year of Ascendancy at 07:26 Killed by Varsha the Writhing at level 18 on the 42nd Dusk 122nd year of Ascendancy at 07:35 Killed by Gletha the slaver at level 19 on the 74th Dusk 122nd year of Ascendancy at 07:02 Killed by enthralled slave at level 19 on the 74th Dusk 122nd year of Ascendancy at 07:11 Killed by Blood Master at level 19 on the 75th Dusk 122nd year of Ascendancy at 07:50 Killed by Dozing Cyroriata at level 19 on the 15th Haze 122nd year of Ascendancy at 11:49 Killed by Dozing Cyroriata at level 19 on the 15th Haze 122nd year of Ascendancy at 11:57 Killed by Sleeping Zubytira at level 19 on the 15th Haze 122nd year of Ascendancy at 12:07 Killed by Dozing Belerin at level 19 on the 15th Haze 122nd year of Ascendancy at 12:21 Killed by Dozing Belerin at level 19 on the 15th Haze 122nd year of Ascendancy at 12:36 Killed by Dozing Belerin at level 19 on the 15th Haze 122nd year of Ascendancy at 12:50 Killed by Sleeping Zubytira at level 19 on the 15th Haze 122nd year of Ascendancy at 13:17 Killed by Sleeping Zubytira at level 19 on the 15th Haze 122nd year of Ascendancy at 14:03 Killed by Sleeping Zubytira at level 19 on the 15th Haze 122nd year of Ascendancy at 14:12 Killed by Sleeping Zubytira at level 19 on the 15th Haze 122nd year of Ascendancy at 14:19 Killed by Dozing Belerin at level 20 on the 15th Haze 122nd year of Ascendancy at 14:39 Killed by Eilinoth the grave wight at level 20 on the 17th Haze 122nd year of Ascendancy at 03:08 Killed by Eilinoth the grave wight at level 20 on the 17th Haze 122nd year of Ascendancy at 03:32 Killed by Borfast the Broken at level 20 on the 17th Haze 122nd year of Ascendancy at 03:40 Killed by Borfast the Broken at level 20 on the 17th Haze 122nd year of Ascendancy at 03:46 Killed by Eilinoth the grave wight at level 20 on the 17th Haze 122nd year of Ascendancy at 03:54 Killed by Borfast the Broken at level 20 on the 17th Haze 122nd year of Ascendancy at 04:00 Killed by Borfast the Broken at level 20 on the 17th Haze 122nd year of Ascendancy at 04:10 Killed by Risen Ghoul at level 20 on the 17th Haze 122nd year of Ascendancy at 04:16 Killed by Eilinoth the grave wight at level 20 on the 17th Haze 122nd year of Ascendancy at 04:23 Killed by Eilinoth the grave wight at level 20 on the 17th Haze 122nd year of Ascendancy at 04:31 Killed by Eilinoth the grave wight at level 20 on the 17th Haze 122nd year of Ascendancy at 04:40 Killed by Eilinoth the grave wight at level 20 on the 17th Haze 122nd year of Ascendancy at 04:48 Killed by devourer at level 21 on the 17th Haze 122nd year of Ascendancy at 14:10 Killed by babobabo at level 21 on the 17th Haze 122nd year of Ascendancy at 14:31 Killed by armoured skeleton warrior at level 21 on the 17th Haze 122nd year of Ascendancy at 21:35 Killed by giant fire ant at level 22 on the 20th Haze 122nd year of Ascendancy at 07:06 Killed by Voreyatha the skeleton warrior at level 23 on the 21st Haze 122nd year of Ascendancy at 12:04 Killed by Ce'Niyaravea the lesser vampire at level 23 on the 21st Haze 122nd year of Ascendancy at 20:29 Killed by Ce'Niyaravea the lesser vampire at level 23 on the 21st Haze 122nd year of Ascendancy at 20:38 Killed by The Master at level 23 on the 22nd Haze 122nd year of Ascendancy at 04:15 Killed by ghoul at level 23 on the 22nd Haze 122nd year of Ascendancy at 04:23 Killed by armoured skeleton warrior at level 23 on the 22nd Haze 122nd year of Ascendancy at 04:30 Killed by armoured skeleton warrior at level 23 on the 22nd Haze 122nd year of Ascendancy at 04:39 Killed by The Master at level 23 on the 22nd Haze 122nd year of Ascendancy at 05:11 Killed by ghoulking at level 23 on the 22nd Haze 122nd year of Ascendancy at 05:30 Killed by Lord of Skulls (mage) at level 23 on the 22nd Haze 122nd year of Ascendancy at 05:39 Killed by babobabo at level 23 on the 22nd Haze 122nd year of Ascendancy at 05:50 Killed by The Master at level 23 on the 22nd Haze 122nd year of Ascendancy at 07:48 Killed by The Master at level 23 on the 22nd Haze 122nd year of Ascendancy at 08:00 Killed by The Master at level 23 on the 22nd Haze 122nd year of Ascendancy at 14:27 Killed by armoured skeleton warrior at level 23 on the 22nd Haze 122nd year of Ascendancy at 14:38 Killed by armoured skeleton warrior at level 23 on the 22nd Haze 122nd year of Ascendancy at 14:44 Killed by Lord of Skulls (mage) at level 23 on the 22nd Haze 122nd year of Ascendancy at 14:51 Killed by armoured skeleton warrior at level 23 on the 22nd Haze 122nd year of Ascendancy at 15:00 Killed by armoured skeleton warrior at level 23 on the 22nd Haze 122nd year of Ascendancy at 15:07 Killed by armoured skeleton warrior at level 24 on the 25th Haze 122nd year of Ascendancy at 07:31 Killed by Emelymille the skeleton magus at level 24 on the 25th Haze 122nd year of Ascendancy at 10:21 Killed by animated hand at level 25 on the 26th Haze 122nd year of Ascendancy at 08:58 Killed by skeleton master archer at level 25 on the 26th Haze 122nd year of Ascendancy at 09:14 Killed by Ivalera the elven guard at level 25 on the 40th Haze 122nd year of Ascendancy at 09:12 Killed by elven cultist at level 25 on the 40th Haze 122nd year of Ascendancy at 23:59 Killed by Mayyralratira the ogre mauler at level 25 on the 41st Haze 122nd year of Ascendancy at 03:23 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 42nd Haze 122nd year of Ascendancy at 10:17 Killed by Kryl-Feijan at level 25 on the 42nd Haze 122nd year of Ascendancy at 10:42 Killed by Kryl-Feijan at level 25 on the 42nd Haze 122nd year of Ascendancy at 11:02 Killed by babobabo at level 26 on the 42nd Haze 122nd year of Ascendancy at 13:58 Killed by elven corruptor at level 26 on the 42nd Haze 122nd year of Ascendancy at 14:10 Killed by elven corruptor at level 26 on the 42nd Haze 122nd year of Ascendancy at 16:59 Killed by elven corruptor at level 26 on the 42nd Haze 122nd year of Ascendancy at 18:43 Killed by elven cultist at level 26 on the 42nd Haze 122nd year of Ascendancy at 23:53 Killed by elven cultist at level 26 on the 43rd Haze 122nd year of Ascendancy at 03:07 Killed by orc corruptor at level 30 on the 7th Mirth 123rd year of Ascendancy at 15:59 Killed by orc blood mage at level 30 on the 7th Mirth 123rd year of Ascendancy at 16:07 Killed by orc blood mage at level 30 on the 7th Mirth 123rd year of Ascendancy at 16:16 Killed by orc blood mage at level 30 on the 7th Mirth 123rd year of Ascendancy at 16:23 Killed by babobabo at level 30 on the 7th Mirth 123rd year of Ascendancy at 16:31 Killed by babobabo at level 31 on the 7th Mirth 123rd year of Ascendancy at 16:43 Killed by orc necromancer at level 31 on the 8th Mirth 123rd year of Ascendancy at 11:53 Killed by Glorytha the orc necromancer at level 31 on the 8th Mirth 123rd year of Ascendancy at 15:07 Killed by babobabo at level 31 on the 9th Mirth 123rd year of Ascendancy at 19:56 Killed by Cyrarin the heavy bone giant at level 31 on the 10th Mirth 123rd year of Ascendancy at 07:20 Killed by Cyrarin the heavy bone giant at level 32 on the 10th Mirth 123rd year of Ascendancy at 07:44 Killed by bone giant at level 32 on the 10th Mirth 123rd year of Ascendancy at 07:53 Killed by babobabo at level 32 on the 10th Mirth 123rd year of Ascendancy at 08:03 Killed by orc necromancer at level 32 on the 10th Mirth 123rd year of Ascendancy at 08:10 Killed by bone horror at level 32 on the 10th Mirth 123rd year of Ascendancy at 08:30 Killed by Rak'shor, Grand Necromancer of the Pride at level 32 on the 10th Mirth 123rd year of Ascendancy at 19:22 Killed by Lord of Skulls (warrior) at level 32 on the 10th Mirth 123rd year of Ascendancy at 19:30 Killed by Lord of Skulls (warrior) at level 32 on the 10th Mirth 123rd year of Ascendancy at 21:07 Killed by orc necromancer at level 32 on the 4th Flare 123rd year of Ascendancy at 19:01 Killed by orc blood mage at level 32 on the 1st Dusk 123rd year of Ascendancy at 04:18 Killed by orc blood mage at level 32 on the 1st Dusk 123rd year of Ascendancy at 04:38 Killed by orc corruptor at level 33 on the 69th Dusk 123rd year of Ascendancy at 11:13 Killed by armoured skeleton warrior at level 33 on the 69th Dusk 123rd year of Ascendancy at 12:36 Killed by Emyrin the orc necromancer at level 33 on the 1st Haze 123rd year of Ascendancy at 07:09 Killed by overpowered greater multi-hued wyrm at level 34 on the 26th Haze 123rd year of Ascendancy at 01:50 Killed by overpowered greater multi-hued wyrm at level 35 on the 26th Haze 123rd year of Ascendancy at 20:10 Killed by overpowered greater multi-hued wyrm at level 36 on the 27th Haze 123rd year of Ascendancy at 00:37 Killed by Warmaster Gnarg at level 36 on the 27th Haze 123rd year of Ascendancy at 04:34 Killed by Mayunor the orc cryomancer at level 36 on the 1st Allure 124th year of Ascendancy at 01:10 Killed by Emokira the fiery orc wyrmic at level 36 on the 1st Allure 124th year of Ascendancy at 01:19 Killed by Emokira the fiery orc wyrmic at level 36 on the 1st Allure 124th year of Ascendancy at 01:26 Killed by Celia at level 37 on the 50th Regrowth 124th year of Ascendancy at 01:14 Killed by babobabo at level 37 on the 50th Regrowth 124th year of Ascendancy at 01:30 Killed by Glema the vampire at level 37 on the 50th Regrowth 124th year of Ascendancy at 01:41 Killed by Aerita the skeleton magus at level 37 on the 50th Regrowth 124th year of Ascendancy at 02:01 Killed by Celia at level 37 on the 50th Regrowth 124th year of Ascendancy at 02:13 Killed by Celia at level 37 on the 50th Regrowth 124th year of Ascendancy at 02:27 Killed by Silissra the skeleton warrior at level 37 on the 50th Regrowth 124th year of Ascendancy at 02:49 Killed by Belutha the skeleton archer at level 37 on the 50th Regrowth 124th year of Ascendancy at 03:05 Killed by Gladal the thalore at level 37 on the 26th Pyre 124th year of Ascendancy at 12:53 Killed by orc pyromancer at level 37 on the 70th Pyre 124th year of Ascendancy at 01:50 Killed by Kra'Tor the Gluttonous at level 38 on the 70th Pyre 124th year of Ascendancy at 10:40 Killed by uruivellas at level 38 on the 70th Pyre 124th year of Ascendancy at 15:05 Killed by Mayeda the orc high pyromancer at level 38 on the 70th Pyre 124th year of Ascendancy at 15:30 Killed by Mayeda the orc high pyromancer at level 38 on the 70th Pyre 124th year of Ascendancy at 15:40 Killed by Mayeda the orc high pyromancer at level 38 on the 70th Pyre 124th year of Ascendancy at 15:55 Killed by Mayeda the orc high pyromancer at level 38 on the 70th Pyre 124th year of Ascendancy at 16:07 Killed by Mayeda the orc high pyromancer at level 38 on the 70th Pyre 124th year of Ascendancy at 18:04 Killed by Xyvea the orc pyromancer at level 38 on the 71st Pyre 124th year of Ascendancy at 09:55 Killed by Arulera the orc high cryomancer at level 38 on the 71st Pyre 124th year of Ascendancy at 10:02 Killed by Voromina the orc cryomancer at level 38 on the 71st Pyre 124th year of Ascendancy at 14:26 Killed by Voromina the orc cryomancer at level 38 on the 71st Pyre 124th year of Ascendancy at 14:35 Killed by babobabo at level 38 on the 71st Pyre 124th year of Ascendancy at 14:53 Killed by orc high pyromancer at level 38 on the 71st Pyre 124th year of Ascendancy at 15:02 Killed by Voromina the orc cryomancer at level 38 on the 71st Pyre 124th year of Ascendancy at 15:10 Killed by Voromina the orc cryomancer at level 38 on the 71st Pyre 124th year of Ascendancy at 15:19 Killed by Voromina the orc cryomancer at level 38 on the 71st Pyre 124th year of Ascendancy at 15:41 Killed by Voromina the orc cryomancer at level 38 on the 71st Pyre 124th year of Ascendancy at 15:51 Killed by babobabo at level 38 on the 71st Pyre 124th year of Ascendancy at 16:01 Killed by Voromina the orc cryomancer at level 38 on the 71st Pyre 124th year of Ascendancy at 16:26 Killed by Voromina the orc cryomancer at level 38 on the 71st Pyre 124th year of Ascendancy at 16:36 Killed by orc high pyromancer at level 38 on the 71st Pyre 124th year of Ascendancy at 16:54 Killed by orc high pyromancer at level 38 on the 71st Pyre 124th year of Ascendancy at 17:04 Killed by Xutira the orc pyromancer at level 38 on the 71st Pyre 124th year of Ascendancy at 22:57 Killed by Xutira the orc pyromancer at level 38 on the 71st Pyre 124th year of Ascendancy at 23:08 Killed by Arytira the orc pyromancer at level 38 on the 72nd Pyre 124th year of Ascendancy at 14:27 Killed by Arytira the orc pyromancer at level 38 on the 72nd Pyre 124th year of Ascendancy at 14:36 Killed by orc pyromancer at level 39 on the 73rd Pyre 124th year of Ascendancy at 07:04 Killed by Emulrathra the orc high pyromancer at level 39 on the 73rd Pyre 124th year of Ascendancy at 07:10 Killed by orc high pyromancer at level 39 on the 73rd Pyre 124th year of Ascendancy at 07:18 Killed by Aruldalle the orc pyromancer at level 39 on the 73rd Pyre 124th year of Ascendancy at 07:24 Killed by orc high cryomancer at level 39 on the 73rd Pyre 124th year of Ascendancy at 07:36 Killed by orc cryomancer at level 39 on the 73rd Pyre 124th year of Ascendancy at 08:14 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 04:37 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 06:07 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 06:23 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 07:20 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 07:33 Killed by babobabo at level 39 on the 75th Pyre 124th year of Ascendancy at 07:43 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 07:53 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 08:00 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 08:08 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 08:15 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 08:26 Killed by babobabo at level 39 on the 75th Pyre 124th year of Ascendancy at 08:43 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 08:53 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 09:03 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 09:16 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 09:24 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 09:33 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 09:43 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 09:54 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 10:02 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 10:15 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 10:24 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 10:34 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 10:46 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 10:56 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 11:08 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 11:16 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 11:24 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 11:34 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 11:45 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 11:56 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 12:16 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 12:28 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 12:35 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 12:53 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 13:20 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 13:35 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 13:45 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 13:54 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 14:14 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 14:21 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 75th Pyre 124th year of Ascendancy at 14:29 Killed by Doomed Shade of babobabo at level 39 on the 2nd Flare 124th year of Ascendancy at 04:42 Killed by babobabo at level 39 on the 2nd Flare 124th year of Ascendancy at 05:02 Killed by Doomed Shade of babobabo at level 39 on the 2nd Flare 124th year of Ascendancy at 05:15 Killed by Doomed Shade of babobabo at level 39 on the 2nd Flare 124th year of Ascendancy at 05:56 Killed by Doomed Shade of babobabo at level 39 on the 2nd Flare 124th year of Ascendancy at 06:13 Killed by Doomed Shade of babobabo at level 39 on the 2nd Flare 124th year of Ascendancy at 06:29 Killed by Doomed Shade of babobabo at level 39 on the 2nd Flare 124th year of Ascendancy at 06:43 Killed by babobabo at level 39 on the 2nd Flare 124th year of Ascendancy at 07:09 Killed by Doomed Shade of babobabo at level 39 on the 2nd Flare 124th year of Ascendancy at 07:18 Killed by Doomed Shade of babobabo at level 39 on the 2nd Flare 124th year of Ascendancy at 07:41 Killed by Doomed Shade of babobabo at level 39 on the 2nd Flare 124th year of Ascendancy at 07:58 Killed by Greater Mummy Lord at level 40 on the 29th Dusk 124th year of Ascendancy at 00:58 Killed by babobabo at level 40 on the 29th Dusk 124th year of Ascendancy at 05:31 Killed by Greater Mummy Lord at level 40 on the 29th Dusk 124th year of Ascendancy at 07:37 Killed by Ce'Nessra the ancient elven mummy at level 41 on the 31st Dusk 124th year of Ascendancy at 11:33 Killed by Ce'Nessra the ancient elven mummy at level 41 on the 31st Dusk 124th year of Ascendancy at 11:44 Killed by Grand Corruptor at level 41 on the 78th Haze 124th year of Ascendancy at 10:22 |
Primary Stats
Strength | 25 (base 16) |
Dexterity | 20 (base 10) |
Constitution | 70 (base 60) |
Magic | 92 (base 60) |
Willpower | 67 (base 38) |
Cunning | 30 (base 11) |
Resources
Life | 807/811 |
Mana | 383/427 |
Healing Factor | 1.377279256512 |
Regeneration | 0.344319814128 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -18.79487794674% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Stealth | 22.913851944365 |
See Invisible | 53.25592366587 |
Offense: Mainhand
Damage | 44 |
Accuracy | 21 |
Crit Chance | 21% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 90 |
Crit Chance | 41% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Acid | +26% |
Arcane | +59% |
Cold | +56% |
All | +14% |
Lightning | +53% |
Light | +27% |
Temporal | +23% |
Fire | +44% |
Darkness | +29% |
Offense: Damage Penetration
Arcane | +35% |
Lightning | +30% |
Fire | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 34 (35.65183292883%) |
Defense | 36 |
Ranged Defense | 49 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 54 |
Mental Save | 43 |
Defense: Resistances
Acid | + 41%( 70%) |
Blight | + 10%( 70%) |
Arcane | + 57%( 70%) |
Cold | + 70%( 70%) |
All | + 25%( 70%) |
Physical | + 31%( 70%) |
Lightning | + 70%( 70%) |
Light | + 51%( 70%) |
Temporal | + 42%( 70%) |
Mind | + 45%( 70%) |
Darkness | + 34%( 70%) |
Fire | + 45%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 28% |
Poison Resistance | 10% |
Blind Resistance | 20% |
Silence Resistance | 50% |
Bleed Resistance | 10% |
Pinning Resistance | 65% |
Disarm Resistance | 34% |
Instadeath Resistance | 100% |
Knockback Resistance | 32% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 233 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 temporal, 3 physical, 4 nature, 4 arcane |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1299% for 10 turns (391 total) and instantly restoring 65 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 580 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Ice | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Fire | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Thunderstorm |
talent | Hurricane |
talent | Tempest |
talent | Arcane Power |
talent | Keen Senses |
talent | Feather Wind |
talent | Premonition |
detrimental effect | The target is on fire, taking 52.62 fire damage per turn, reducing damage by 50%, putting 4 random talents on cooldown and reducing movement speed by 50%. While flameshocked talents cooldown twice as slow. Burning Shock |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | Target is reeling from an lightning shock, halving its stun and pinning resistance. Shocked |
beneficial effect | You have an arcane eye observing for you in a radius of 6. Arcane Eye |
beneficial effect | The time distortion has created a restoration field, healing the target for 61 each turn. Temporal Restoration Field |
beneficial effect | The target's spellpower has been increased by 30. Spellsurge |
detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
beneficial effect | Reduces lightning damage received by 39%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by skeleton magus. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by babobabo. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by babobabo. Escort: lost warrior (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed mummified bone. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed storm wyrm claw. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vampire lord fang. * You've found the needed warg claw. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed bloated horror heart. * You've found the needed pouch of bone giant dust. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +11% lightning / +13% temporal / +9% light / +18% cold / +5% arcane / +12% mind Mental save: +12 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 24% Changes stats: +3 Cun Changes resistances: +10% cold / +12% darkness / +10% temporal Changes damage: +15% darkness Psi when hit: +0.08 Hate when firing a critical mind attack: +3.00 Mental crit. chance: +3% Light radius: +5 Defense after a teleport: +18 Resist all after a teleport: +19% New effects duration reduction after a teleport: +26% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+1 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 6 fire Changes resistances: +3% fire Changes resistances penetration: +10% lightning / +25% fire Changes damage: +6% lightning It can be used to create a shield absorbing up to 692 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 24 turns. When used: * Increase all damage by 16% for 2 turns. * Reduce fatigue by 49% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Changes resistances: +15% acid / +26% light / +14% fire / +23% cold / +14% lightning Changes damage: +13% light Reduces incoming crit damage: 15.00% Spell save: +17 (+5 eff.) Blindness immunity: +20% Poison immunity: +10% Cut immunity: +10% Maximum stamina: +19.00 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+5 eff.) Armour: +10 Damage when hit (Melee): 2 acid Changes stats: +9 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +6% acid Changes resistances penetration: +20% arcane Changes damage: +3% arcane / +12% acid Disarm immunity: +34% Pinning immunity: +30% Knockback immunity: +32% Maximum life: +36.00 Spellpower: +5 (+1 eff.) Mindpower: +9 (+3 eff.) Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 10 darkness Changes stats: +2 Wil Changes resistances penetration: +15% arcane Changes damage: +6% arcane / +12% cold Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +39.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% lightning / +9% temporal / +30% fire / +30% arcane / +30% cold Talent granted: +1 Command Staff Critical mult.: +5.00% Mana each turn: +0.41 Hate when firing a critical mind attack: +4.00 Maximum psi: +10.00 Spellpower: +57 (+11 eff.) Spell crit. chance: +5% Mental crit. chance: +2% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Mana each turn: +0.10 Spellpower: +11 (+2 eff.) Spell crit. chance: +6% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+6 eff.) Mental save: +15 (+5 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+3 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 50 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +15 Damage when hit (Melee): 10 light Changes stats: +2 Wil / +2 Mag Changes damage: +6% arcane Critical mult.: +15.00% Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +100.00 Spellpower: +30 (+6 eff.) Amulets make your neck look great! |
Inventory
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Cun / +2 Mag Changes damage: +5% acid / +5% fire / +5% cold / +5% lightning Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +10 Defense: +9 (+4 eff.) Changes stats: +5 Mag / +5 Wil Spellpower: +6 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +6 Cun / +6 Mag Changes damage: +10% all Spellpower: +13 (+2 eff.) Spell crit. chance: +5% Mental crit. chance: +5% Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings make your fingers look great! |
![]() Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 70.97 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+2 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +14 Mag / +17 Wil / +18 Cun / +3 Con Changes resistances: +15% blight / +12% cold Changes damage: +30% lightning / +6% arcane Talent granted: +1 Command Staff Physical save: +6 (+3 eff.) Life regen: +4.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum pos.energy: +20.00 Maximum neg.energy: +20.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 36.0 - 43.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +4 Wil Changes damage: +36% cold Talent granted: +1 Command Staff Maximum mana: +61.00 Spellpower: +28 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Con Mental save: +7 (+2 eff.) Mindpower: +4 (+1 eff.) A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+4 eff.) Changes stats: +2 Str Changes resistances: +6% mind / +6% light Physical save: +8 (+4 eff.) Blindness immunity: +20% Disease immunity: +10% Mana each turn: +0.04 Infravision radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +14% blight / +11% all Mental save: +18 (+6 eff.) Life regen: +2.60 Maximum life: +45.00 Mindpower: +3 (+1 eff.) Mental crit. chance: +4% Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +5 Str / +6 Mag / +6 Wil Changes resistances: +7% lightning / +7% cold / +8% blight / +11% all Changes damage: +8% lightning / +7% physical / +10% cold Life regen: +3.50 Maximum life: +61.00 Healing mod.: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 71.36 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +14 (+7 eff.) Armour: +2 Effects when hit in melee: * 18 arcane resource burn Changes stats: +3 Str Spell save: +11 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Mana each turn: +1.00 Mana when hit: +1.50 Maximum mana: +45.00 Spellpower: +7 (+1 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 18 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Wil Mental save: +13 (+4 eff.) Mental crit. chance: +5% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 73 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +16 Str / +6 Dex / +6 Con Reduces incoming crit damage: 15.00% Psi when hit: +0.12 Maximum life: +70.00 Infravision radius: +3 See invisible: +18 A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 38 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 6 darkness / 4 cold Changes resistances: +9% mind / +12% lightning Changes resistances penetration: +10% darkness / +10% lightning Changes damage: +30% lightning Mental save: +18 (+6 eff.) A suit of armour made of mail. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+5 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +8 Effects on melee hit: * 20% chance to reduce all saves and defense by 29 Changes stats: +4 Str Changes resistances: +6% cold / +18% fire Changes resistances penetration: +10% mind Changes damage: +18% cold When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(123 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 19.01 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 24% Changes resistances: +10% blight / +9% fire / +20% darkness / +9% light Changes resistances penetration: +5% darkness Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Light radius: +5 Infravision radius: +4 See invisible: +13 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 13 blight damage or heals 40 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes resistances: +12% nature Mental save: +23 (+8 eff.) Mana each turn: +0.08 Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Light radius: +7 See stealth: +27 See invisible: +34 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 56% Damage when hit (Melee): 2 nature Changes stats: +3 Wil Equilibrium when hit: +0.08 Mental crit. chance: +5% It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 61 lightning damage and will be dazed for 1 turn (306 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 22% for 2 turns. * Heal for 86. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a magical bolt dealing 56 acid damage Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By babobabo the Cornac Archmage level 25
29th Haze 122nd year of Ascendancy at 14:31 see stats
By babobabo the Cornac Archmage level 39
73rd Pyre 124th year of Ascendancy at 22:49 see stats
By babobabo the Cornac Archmage level 33
64th Dusk 123rd year of Ascendancy at 20:25 see stats
By babobabo the Cornac Archmage level 34
26th Haze 123rd year of Ascendancy at 01:30 see stats
By babobabo the Cornac Archmage level 30
74th Pyre 123rd year of Ascendancy at 15:48 see stats
By babobabo the Cornac Archmage level 41
78th Haze 124th year of Ascendancy at 22:00 see stats
By babobabo the Cornac Archmage level 25
26th Haze 122nd year of Ascendancy at 09:20 see stats
By babobabo the Cornac Archmage level 19
7th Haze 122nd year of Ascendancy at 09:08 see stats
By babobabo the Cornac Archmage level 29
53rd Regrowth 123rd year of Ascendancy at 10:42 see stats
By babobabo the Cornac Archmage level 19
74th Dusk 122nd year of Ascendancy at 06:37 see stats
By babobabo the Cornac Archmage level 36
27th Haze 123rd year of Ascendancy at 00:49 see stats
By babobabo the Cornac Archmage level 10
3rd Mirth 122nd year of Ascendancy at 02:09 see stats
By babobabo the Cornac Archmage level 20
15th Haze 122nd year of Ascendancy at 14:26 see stats
By babobabo the Cornac Archmage level 30
53rd Regrowth 123rd year of Ascendancy at 10:42 see stats
By babobabo the Cornac Archmage level 40
4th Dusk 124th year of Ascendancy at 22:32 see stats
By babobabo the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 18:23 see stats
By babobabo the Cornac Archmage level 23
21st Haze 122nd year of Ascendancy at 16:47 see stats
By babobabo the Cornac Archmage level 30
53rd Regrowth 123rd year of Ascendancy at 23:06 see stats
By babobabo the Cornac Archmage level 37
48th Regrowth 124th year of Ascendancy at 00:43 see stats
By babobabo the Cornac Archmage level 28
51st Regrowth 123rd year of Ascendancy at 15:33 see stats
By babobabo the Cornac Archmage level 19
43rd Dusk 122nd year of Ascendancy at 06:54 see stats
By babobabo the Cornac Archmage level 23
22nd Haze 122nd year of Ascendancy at 15:13 see stats
Log
Talent Nova is ready to use.
Thunderstorm hits Doomed Shade of babobabo for 11 lightning, 22 lightning (33 total damage).
Thunderstorm hits Shadow for 21 lightning, 42 lightning (63 total damage).
Burning Shock from Doomed Shade of babobabo hits babobabo for (23 to time), 0 fire (0 total damage).
Babobabo casts Chain Lightning.
Babobabo's spell attains critical power!
Babobabo's spell attains critical power!
Doomed Shade of babobabo resists!
babobabo hits Doomed Shade of babobabo for 207 lightning damage.
babobabo hits Shadow for 405 lightning damage.
Doomed Shade of babobabo's spell attains critical power!
babobabo killed Shadow!
Doomed Shade of babobabo receives 67 healing from Temporal Restoration Field.
Thunderstorm hits babobabo for (39 to time), 0 lightning (0 total damage).
Burning from Babobabo hits Doomed Shade of babobabo for 38 fire damage.
Doomed Shade of babobabo casts Chain Lightning.
Your time shield crumbles under the damage!
The fabric of time around babobabo stabilizes to normal.
The powerful time-altering energies generate a restoration field on babobabo.
Doomed Shade of babobabo receives 2 healing from Bloodcaller.
Doomed Shade of babobabo hits babobabo for (119 to time), 62 lightning (62 total damage).
Babobabo is dazed!
Babobabo is not dazed anymore.
Babobabo's spell attains critical power!
babobabo receives 83 healing from Temporal Restoration Field.
Thunderstorm hits Doomed Shade of babobabo for 29 lightning damage.
Burning Shock from Doomed Shade of babobabo hits babobabo for 26 fire damage.
The furious lightning storm around babobabo calms down and disappears.