Frank Zapper the level 50 Whitehoof Archmage by Elkan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 794%
Sizemedium
Lifes / Deaths

Primary Stats

Strength52 (base 10)
Dexterity51 (base 10)
Constitution64 (base 54)
Magic109 (base 60)
Willpower62 (base 55)
Cunning60 (base 40)

Resources

Life1164/1164
Mana143/143
Steam100/100
Healing Factor1.3461538461539
Regeneration0.33653846153848

Speed

Mental0%
Attack0%
Movement+206.24245276214%
Spell0%
Global+100%

Vision

Sight10
Lite14
See Stealth18.718447577157
See Invisible43.50504741556

Offense: Mainhand

Damage72
Accuracy40
Crit Chance31%
APR145
Speed1.00

Offense: Spell

Spellpower70
Crit Chance51%
Speed1
Cooldown Reduction60

Offense: Mind

Mindpower45
Crit Chance16%
Speed1

Offense: Damage Bonus

Lightning+126%
Light+48%
Cold+28%
Darkness+63%
Arcane+48%
Fire+62%
All+33%

Offense: Damage Penetration

Lightning+68%
Darkness+10%
All0%

Defense: Base

Armour (hardiness)41 (30%)
Defense50
Ranged Defense65
Fatigue0
Physical Save30
Spell Save39
Mental Save36

Defense: Resistances

Acid+ 44%( 70%)
Arcane+ 38%( 70%)
Cold+ 26%( 70%)
All+ 25%( 70%)
Lightning+ 70%( 70%)
Physical+ 26%( 70%)
Mind+ 30%( 70%)
Fire+ 59%( 70%)
Darkness+ 49%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance21%
Poison Resistance100%
Blind Resistance90%
Silence Resistance50%
Bleed Resistance100%
Disarm Resistance50%
Instadeath Resistance100%
Pinning Resistance100%

Inscriptions (4/4)

Runes
Runes
Runes
Implants

Class Talents

Spell / Meta1.60
2/5
5/5
5/5
0/5
Spell / Storm2.10
5/5
1/5
5/5
5/5
Spell / Air2.10
5/5
5/5
5/5
5/5
Spell / Arcane1.80
0/5
0/5
0/5
0/5
Spell / Phantasm1.60
0/5
0/5
0/5
0/5
Spell / Galvanic technomancy1.60
5/5
5/5
5/5
1/5
Spell / Earth1.60
0/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5
Spell / Fire1.60
4/5
0/5
0/5
0/5
Spell / Temporal1.60
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
5/5
1/5
1/5
0/5
0/5
0/5
Spell / Aegis1.60
3/5
5/5
3/5
1/5
Steamtech / Chemistry1.30
1/5
0/5
0/5
0/5
Steamtech / Physics1.30
2/5
2/5
2/5
0/5
Spell / Divination1.60
1/5
2/5
1/5
4/5
Spell / Conveyance1.60
4/5
1/5
1/5
0/5
Race / Whitehooves1.30
5/5
5/5
5/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Light source
Cloak
Around waist

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Roguelike) Buy an item from an AAA.
By Frank Zapper the Whitehoof Archmage level 1
10th Retaking 124th year of Ascendancy at 15:26
see stats
Across the Narrow Sea (Roguelike) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Frank Zapper the Whitehoof Archmage level 12
23rd Retaking 124th year of Ascendancy at 21:02
see stats
Blood on the Moon (Roguelike) Kill all of the Star Gazers within 7 game turns.
By Frank Zapper the Whitehoof Archmage level 31
16th Pain 124th year of Ascendancy at 09:20
see stats
Do not go gentle into that good night (Roguelike) Trapped John.
By Frank Zapper the Whitehoof Archmage level 37
20th Dearth 124th year of Ascendancy at 17:05
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By Frank Zapper the Whitehoof Archmage level 27
42nd Revenge 124th year of Ascendancy at 13:15
see stats
Level 10 (Roguelike) Got a character to level 10.
By Frank Zapper the Whitehoof Archmage level 10
19th Retaking 124th year of Ascendancy at 17:30
see stats
Level 20 (Roguelike) Got a character to level 20.
By Frank Zapper the Whitehoof Archmage level 20
46th Retaking 124th year of Ascendancy at 17:27
see stats
Level 30 (Roguelike) Got a character to level 30.
By Frank Zapper the Whitehoof Archmage level 30
43rd Revenge 124th year of Ascendancy at 15:05
see stats
Level 40 (Roguelike) Got a character to level 40.
By Frank Zapper the Whitehoof Archmage level 40
31st Dearth 124th year of Ascendancy at 08:12
see stats
Level 50 (Roguelike) Got a character to level 50.
By Frank Zapper the Whitehoof Archmage level 50
29th Remembrance 125th year of Ascendancy at 20:33
see stats
Once Upon A Time, In the West... (Roguelike) Hear the Eidolon's retelling of the Scourge from the West's journey.
By Frank Zapper the Whitehoof Archmage level 50
29th Remembrance 125th year of Ascendancy at 22:10
see stats
One Ill Turn Deserves Another (Roguelike) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Frank Zapper the Whitehoof Archmage level 49
8th Remembrance 125th year of Ascendancy at 14:23
see stats
Reclaiming Garkul's Heritage (Roguelike) Freed the remnants of the Prides from the Internment Camp.
By Frank Zapper the Whitehoof Archmage level 33
51st Pain 124th year of Ascendancy at 02:55
see stats
Size is everything (Roguelike) Did over 1500 damage in one attack.
By Frank Zapper the Whitehoof Archmage level 14
31st Retaking 124th year of Ascendancy at 16:29
see stats
Size matters (Roguelike) Did over 600 damage in one attack.
By Frank Zapper the Whitehoof Archmage level 14
31st Retaking 124th year of Ascendancy at 14:43
see stats
The Dead God Rests (Roguelike) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Frank Zapper the Whitehoof Archmage level 50
1st Retaking 125th year of Ascendancy at 00:06
see stats
The High Lady's Destiny (Finale) (Roguelike) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Frank Zapper the Whitehoof Archmage level 35
5th Dearth 124th year of Ascendancy at 16:22
see stats
The bigger the better! (Roguelike) Did over 3000 damage in one attack.
By Frank Zapper the Whitehoof Archmage level 42
14th Destruction 124th year of Ascendancy at 14:25
see stats
This will make a big Omelette! (Roguelike) Collected 40 ritch eggs in the Ritch Hive.
By Frank Zapper the Whitehoof Archmage level 20
47th Retaking 124th year of Ascendancy at 22:17
see stats
Treasure Hoarder (Roguelike) Amassed 3000 gold pieces.
By Frank Zapper the Whitehoof Archmage level 30
43rd Revenge 124th year of Ascendancy at 16:41
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By Frank Zapper the Whitehoof Archmage level 17
36th Retaking 124th year of Ascendancy at 15:53
see stats
True Savior (Roguelike) Freed all the Orc Prides without killing a single mind-controlled orc.
By Frank Zapper the Whitehoof Archmage level 33
51st Pain 124th year of Ascendancy at 02:55
see stats

Log

Message from DarkGod: Brrrrrrrrr! It is so cold. The Santascape has come!
This is an event to celebrate the end of year, look for a snowman on your worldmap!
This even will be sent regulary during the festive days of the year's end!
Level 15 recommended.

2020 is upon us.

Let's celebrate: I am happy to say I've slipped up a little present in your inventory too!
Cherrish it, nobody else on the whole planet will ever get it again!

Frank Zapper deactivates
Arcane Shield.
Frank Zapper deactivates
Shielding.
Frank Zapper deactivates
Premonition.
Frank Zapper deactivates
Thunderstorm.
The furious lightning storm around Frank Zapper calms down and disappears.
Frank Zapper deactivates
Hurricane.
Frank Zapper deactivates
Feather Wind.
Frank Zapper deactivates
Tempest.
Frank Zapper deactivates
Spellcraft.
Frank Zapper deactivates
Keen Senses.
Frank Zapper deactivates
Quicken Spells.