Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Thalore |
Class | Skirmisher |
Level / Exp | 42 / 89% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 33 (base 13) |
Dexterity | 81 (base 60) |
Constitution | 54 (base 41) |
Magic | 10 (base 10) |
Willpower | 31 (base 11) |
Cunning | 66 (base 60) |
Resources
Life | 1122/1122 |
Stamina | 286/286 |
Healing Factor | 1.7297803169826 |
Regeneration | 30.088945828017 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +95.406879605726% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 7 |
See Stealth | 59.781043553125 |
See Invisible | 59.781043553125 |
Offense: Mainhand
Damage | 146 |
Accuracy | 72 |
Crit Chance | 40% |
APR | 31 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 3.75 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Physical | +16% |
Lightning | +12% |
Mind | +10% |
Nature | +8% |
Offense: Damage Penetration
Physical | +7% |
Defense: Base
Armour (hardiness) | 43.95989866272 (94.061831952718%) |
Defense | 65 |
Ranged Defense | 67 |
Fatigue | 1.3230065300897 |
Physical Save | 45 |
Spell Save | 31 |
Mental Save | 36 |
Defense: Resistances
Lightning | + 41%( 70%) |
Blight | + 65%( 70%) |
Nature | + 60%( 70%) |
Acid | + 35%( 70%) |
All | + 24%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 26% |
Poison Resistance | 33% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Poisons | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Technique / Tireless Combatant | 1.50 |
| 3/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Cunning / Called Shots | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Technique / Buckler Training | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Apply Poison |
talent | Trained Reactions |
talent | Pace Yourself |
talent | Counter Shot |
talent | Numbing Poison |
talent | Crippling Poison |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+15). Continuum Destabilization |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | pair of drakeskin leather boots of strife (0 def, 5 armour) pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 T5 feet armor [Ego+] Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +8 (+3 eff.) Res.pen +7% physical ----- def ----- Armour +5 Blindside: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Quiver | barbed pouch of voratun shots of accuracy (19/19, 66-79 power, 6 apr) barbed pouch of voratun shots of accuracy (19/19, 66-79 power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 66.0 - 79.2 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +25 Apr +6 Crit +18.0% Capacity 19 On Crit: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | survivor's dwarven lantern of focus survivor's dwarven lantern of focus1.0 T5 lite [Ego] Nature/Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +10% mind ----- def ----- Phys.save +12 (+4 eff.) Heal.mod +23% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | cleansing voratun helm of dexterity (+8) (0 def, 5 armour) cleansing voratun helm of dexterity (+8) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: Stats +8 Dex ----- def ----- Armour +5 Fatigue +5% Resists +11% nature +12% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | voratun gauntlets of butchering (0 def, 3 armour) voratun gauntlets of butchering (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Acc +9 (+2 eff.) Apr +9 ----- def ----- Armour +3 Fatigue +5% Resists +8% blight Spell.save +12 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | supercharged ash wand of lightning storm [power 266] (13 cooldown) supercharged ash wand of lightning storm [power 266] (13 cooldown)2.0 T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 59 lightning damage and will be dazed for 1 turn (297 total damage) Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | marksman's gold ring of perseverance marksman's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- HP.reg +3.00 Stun/Frz- +26% Rings make your fingers look great! |
Around neck | cleansing stralite amulet of murder cleansing stralite amulet of murder0.1 T4 amulet jewelry [Ego+] Disrupt/Master While equipped: dps ---------- Crit.mult +14.00% Acc +8 (+2 eff.) Apr +16 ----- def ----- Resists +26% nature +22% blight Poison- +33% Disease- +30% Amulets make your neck look great! |
In main hand | Xetira the Naturepower Xetira the Naturepower4.0 T4 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Phasing +10% Ranged+ +10 lightning While equipped: Stats +2 Mag dps ---------- Phys.crit +5.0% Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +12% lightning +8% physical Acc +8 (+2 eff.) On Hit (Ranged): * 20% chance to slow global speed by 51% ---------- misc Mana/turn +0.04 Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Around waist | skylord's drakeskin leather belt skylord's drakeskin leather belt1.0 T5 belt armor [Ego+] Nature While equipped: Stats +5 Str +6 Dex +5 Wil +6 Cun ----- def ----- Phys.save +19 (+6 eff.) Spell.save +17 (+9 eff.) Mind.save +19 (+7 eff.) A belt that goes around your waist. |
In off hand | corrosive stralite shield of lightning resistance (+15%) (0 def, 8 armour, 52-62 power, 140.5 block) corrosive stralite shield of lightning resistance (+15%) (0 def, 8 armour, 52-62 power, 140.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 51.5 - 61.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +140 Melee+ +15 acid While equipped: Stats +2 Con dps ---------- On Melee Ret: * 13% chance to reduce armor by 9% ----- def ----- Armour +8 Fatigue +8% Resists +15% acid +23% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | marshal's elven-silk cloak (3 def, 0 armour) marshal's elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: Stats +4 Str +3 Con ----- def ----- Defense +3 (+1 eff.) Phys.save +7 (+2 eff.) Max.HP +57.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+2 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
flaming stralite battleaxe of ruin (42-63 power, 3 apr) flaming stralite battleaxe of ruin (42-63 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Arcane/Master Power 42.0 - 63.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +21 fire While equipped: dps ---------- Phys.crit +17.0% Crit.mult +26.00% Apr +16 Massive two-handed battleaxes. |
balanced voratun greatsword of erosion (58-94 power, 4 apr) balanced voratun greatsword of erosion (58-94 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego] Nature/Master Power 58.5 - 93.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +26 nature While equipped: dps ---------- Acc +19 (+5 eff.) ----- def ----- Defense +17 (+5 eff.) Disarm- +38% Massive two-handed swords. |
chilling voratun longsword of massacre (54-75 power, 6 apr) chilling voratun longsword of massacre (54-75 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane/Master Power 53.5 - 74.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +15 cold Sharp, long, and deadly. |
surging elven-wood starstaff of might (25-30 power, 5 apr, light element) surging elven-wood starstaff of might (25-30 power, 5 apr, light element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +12 (+2 eff.) S.pwr/crit +6 Dmg.mod +25% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
living dwarven-steel steamsaw of fire resistance (+15%) (18-28 power, 0 apr) living dwarven-steel steamsaw of fire resistance (+15%) (18-28 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Master/Steamtech Power 18.5 - 27.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +47 Uses 1.0 Steam When used to Attack: Melee+ +15 nature While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Resists +15% blight +22% fire +15% nature Max.HP +78.00 ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
warbringer's voratun steamsaw of paradox (40-60 power, 0 apr) warbringer's voratun steamsaw of paradox (40-60 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Ego+] Arcane/Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +98 Melee+ +14 temporal Uses 1.0 Steam While equipped: Stats +4 Con dps ---------- Phys.pwr +11 (+4 eff.) Res.pen +11% physical ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +18% temporal Disarm- +33% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
nightruned rough leather belt of transcendence nightruned rough leather belt of transcendence1.0 T1 belt armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +6% light +6% darkness Phys.save +6 (+2 eff.) A belt that goes around your waist. |
blightbringer's pair of drakeskin leather boots of disengagement (0 def, 5 armour) blightbringer's pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +7 Mag +2 Cun dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +8% acid +8% blight ----- def ----- Armour +5 Disease- +37% Disengage: Puts all charms on 11 cooldown Level 5.9 Pwr.cost 11 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 7 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 204% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
blighted voratun gauntlets of the juggernaut (0 def, 3 armour) blighted voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +4 Con dps ---------- Melee+ 7 blight Dmg.mod +7% blight ----- def ----- Armour +3 Fatigue +5% Resists +9% blight Phys.save +25 (+8 eff.) Spell.save +10 (+5 eff.) Mind.save +8 (+4 eff.) Disarm- +43% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 21 cooldown Level 3.5 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
fortifying voratun mail armour of thunder (5 def, 10 armour) fortifying voratun mail armour of thunder (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Arcane/Master While equipped: Stats +13 Str +5 Mag +7 Wil +3 Con dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +8% Phys.pwr +15 (+5 eff.) Spell.pwr +20 (+3 eff.) Mind.pwr +18 (+6 eff.) ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +17% lightning Max.HP +99.00 A suit of armour made of mail. |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training Str 48 [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+4 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+4 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+5 eff.) Mind.save +25 (+9 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 3.5 Pwr.cost 11 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 7 Armour, 11 Defense and your attacks will gain 17% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
156 alchemist agate 156 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
cleansing dragonbone wand of lightning storm [power 536] (11 cooldown) cleansing dragonbone wand of lightning storm [power 536] (11 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 120 lightning damage and will be dazed for 1 turn (600 total damage) Puts all charms on 11 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By ThrowAnotherRock the Thalore Skirmisher level 20
76th Pyre 122nd year of Ascendancy at 07:15 see stats
By ThrowAnotherRock the Thalore Skirmisher level 37
79th Pyre 122nd year of Ascendancy at 05:38 see stats
By ThrowAnotherRock the Thalore Skirmisher level 10
75th Pyre 122nd year of Ascendancy at 02:52 see stats
By ThrowAnotherRock the Thalore Skirmisher level 20
76th Pyre 122nd year of Ascendancy at 04:23 see stats
By ThrowAnotherRock the Thalore Skirmisher level 30
77th Pyre 122nd year of Ascendancy at 20:41 see stats
By ThrowAnotherRock the Thalore Skirmisher level 40
79th Pyre 122nd year of Ascendancy at 23:36 see stats
By ThrowAnotherRock the Thalore Skirmisher level 42
1st Mirth 122nd year of Ascendancy at 09:32 see stats
By ThrowAnotherRock the Thalore Skirmisher level 35
78th Pyre 122nd year of Ascendancy at 19:27 see stats
By ThrowAnotherRock the Thalore Skirmisher level 38
79th Pyre 122nd year of Ascendancy at 16:20 see stats
Log
ThrowAnotherRock is no longer evading attacks.
You pickup 0.55 gold pieces.
ThrowAnotherRock picks up (l.): 76 alchemist agate.
Talent Infusion: Wild is ready to use.
Talent Swift Shot is ready to use.
Talent Bash and Smash is ready to use.
Talent Noggin Knocker is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Kneecapper is ready to use.
You pickup 2.25 gold pieces.
There is an item here: cleansing dragonbone wand of lightning storm [power 536] (11 cooldown)
ThrowAnotherRock picks up (l.): 80 alchemist agate.
ThrowAnotherRock picks up (n.): cleansing dragonbone wand of lightning storm [power 536] (11 cooldown).
Talent Evasion is ready to use.
Talent Nature's Pride is ready to use.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.