Pierre the level 10 Shalore Skirmisher by dreamturtle

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassSkirmisher
Level / Exp10 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity35 (base 34)
Constitution12 (base 10)
Magic12 (base 10)
Willpower20 (base 11)
Cunning23 (base 14)

Resources

Life209/209
Stamina137/137
Healing Factor1.1191526171258
Regeneration5.7731550876682

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement+12.5%
Spell0%
Global+92.742314256981%

Vision

Sight10
Lite3

Offense: Mainhand

Damage48
Accuracy34
Crit Chance15%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance13%
Speed1

Offense: Mind

Mindpower24
Crit Chance14%
Speed1

Offense: Damage Bonus

Cold+11%
Fire+19%
Nature+8%

Defense: Base

Armour (hardiness)10 (63.594633868923%)
Defense35
Ranged Defense35
Fatigue0
Physical Save20
Spell Save23
Mental Save15

Defense: Resistances

Temporal+ 13%( 70%)
All+ 7%( 70%)
Physical+ 9%( 70%)
Cold+ 22%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Silence Resistance21%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Tireless Combatant1.30
3/5
3/5
0/5
0/5
Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
3/5
1/5
1/5
0/5
Technique / Buckler Training1.30
1/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
1/5
2/5
0/5
Race / Shalore1.00
1/5
2/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
done
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Pierre the Shalore Skirmisher level 10
1st Flare 122nd year of Ascendancy at 22:48
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Pierre the Shalore Skirmisher level 6
6th Mirth 122nd year of Ascendancy at 01:17
see stats

Log

You are yanked out of this place!
Rested for 37 turns (stop reason: dialog is displayed).


You gain 2.02 gold from the transmogrification of
pouch of iron shots of paradox (10/10, 14-17 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (24/24, 15-21 power, 5 apr).
You gain 0.67 gold from the transmogrification of
iron plate armour of cold resistance (0 def, 7 armour).
You gain 1.38 gold from the transmogrification of
cleansing iron plate armour of resilience (0 def, 7 armour).
You gain 1.12 gold from the transmogrification of
iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 9.18 gold from the transmogrification of
Voreserema the pair of iron boots (5 def, 3 armour).
You gain 6.81 gold from the transmogrification of
Gleamqueller (0 def, 1 armour).
You gain 6.60 gold from the transmogrification of
Cracklefury (1 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.85 gold from the transmogrification of
insulating rough leather belt of the mystic.
You gain 6.58 gold from the transmogrification of
Erelezor the Brightmortal (12-16 power, 8 apr).
You gain 1.41 gold from the transmogrification of
earthen elm magestaff (10-12 power, 2 apr, arcane element).
You gain 2.17 gold from the transmogrification of
creative mossy mindstar of life (3-3 power, 12 apr, nature damage).
You gain 3.43 gold from the transmogrification of
balanced steel greatsword (25-40 power, 2 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 654% over 10 turns; mana 33; cd 12).
You gain 1.56 gold from the transmogrification of
blink rune (range 4; phase 11; cd 17).
Saving done.

There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

Pierre deactivates
Chant of Fortress.
Pierre activates
Chant of Fortress.
Pierre deactivates
Pace Yourself.
Pierre activates
Pace Yourself.