Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Amazingly Generous Levels Plus One 1.7.4The base mod, but with an extra +1 stat per lvl and no +1 stat on lvl 2. That's it. I only upload it so the * hash thing doesn't appear. + 5 to MaxHP per level. (Double at level 2) 5 stat points per level. (5 at level 2) |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Shalore |
Class | Alchemist |
Level / Exp | 50 / 1623% |
Size | big |
Lifes / Deaths | Killed by worm that walks at level 15 on the 29th Dusk 122nd year of Ascendancy at 04:42 5 / 3Killed by worm that walks at level 19 on the 75th Dusk 122nd year of Ascendancy at 20:05 Killed by Fartbuckle (servant of Boomy Blastflinger) at level 50 on the 1st Allure 125th year of Ascendancy at 13:16 |
Primary Stats
Strength | 47 (base 35) |
Dexterity | 67 (base 60) |
Constitution | 77 (base 60) |
Magic | 114 (base 60) |
Willpower | 89 (base 60) |
Cunning | 98 (base 60) |
Resources
Life | 1726/2142 |
Mana | 175/1132 |
Equilibrium | 300 |
Vim | 356/356 |
Healing Factor | 1.8982419580058 |
Regeneration | 11.294539650134 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -6.9944050551385E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6.3674916480965 |
Infravision | 10 |
See Stealth | 86.617379622072 |
See Invisible | 101.61737962207 |
Offense: Mainhand
Damage | 143 |
Accuracy | 66 |
Crit Chance | 43% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 80 |
Crit Chance | 58% |
Speed | 1 |
Offense: Mind
Mindpower | 60 |
Crit Chance | 60% |
Speed | 1 |
Offense: Damage Bonus
Acid | +18% |
Arcane | +9% |
Cold | +47% |
All | 0% |
Darkness | +15% |
Light | +57% |
Temporal | +27% |
Fire | +58% |
Physical | +23% |
Offense: Damage Penetration
Darkness | +45% |
Fire | +25% |
Temporal | +54% |
Mind | +40% |
Physical | +40% |
Cold | +53% |
All | +25% |
Defense: Base
Armour (hardiness) | 51 (94.708763900747%) |
Defense | 89 |
Ranged Defense | 89 |
Fatigue | 0 |
Physical Save | 74 |
Spell Save | 70 |
Mental Save | 80 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 40%( 70%) |
Arcane | + 39%( 70%) |
Cold | + 64%( 70%) |
All | + 32%( 70%) |
Lightning | + 63%( 70%) |
Light | + 61%( 70%) |
Temporal | + 40%( 70%) |
Physical | + 39%( 70%) |
Darkness | + 52%( 70%) |
Fire | + 56%( 70%) |
Mind | + 38%( 70%) |
Defense: Immunities
Silence Resistance | 35% |
Bleed Resistance | 84% |
Confusion Resistance | 97% |
Disarm Resistance | 50% |
Stun Resistance | 45% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 625 damage for 4 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -686 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 819 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 525 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Spell / Fire alchemy | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Golemancy | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Energy alchemy | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Advanced-golemancy | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Explosive admixtures | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Acid alchemy | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Frost alchemy | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Shalore | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by Xanuthra the forest troll. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by giant spider. Escort: lost warrior (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2520. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of drakeskin leather boots (0 def, 5 armour) undeterred pair of drakeskin leather boots (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Silence immunity: +35% Confusion immunity: +28% Stun/Freeze immunity: +25% A pair of boots made of leather. |
Quiver | 130 alchemist diamond 130 alchemist diamond0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
Light source | survivor's brass lantern of health survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +7 (+2 eff.) Maximum life: +42.00 Light radius: +3 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Arrival (3 def, 0 armour) Arrival (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Mag / +7 Wil / +10 Cun Changes resistances: +12% cold / +27% light / +12% temporal Changes damage: +18% light Mental save: +15 (+3 eff.) Blindness immunity: +20% Cut immunity: +24% Life regen: +5.70 Spellpower: +6 (+1 eff.) Mental crit. chance: +4% Damage Shield Power: +14% A pointy cloth hat, very wizardly... |
Tool | Aradakira [power 452] (9 cooldown) Aradakira [power 452] (9 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +6 Con Critical mult.: +15.00% Psi when hit: +0.08 Maximum psi: +20.00 It can be used to heal yourself and all friendly characters within 10 spaces for 452 Activation puts all charms on cooldown for 9 turns. When used: * Reduce 2 talent cooldowns by 2. * Increase all damage by 26% for 2 turns. * Heal for 74. Natural totems are made by powerful wilders to store nature power. |
On fingers | Arthularek the Bolttrail Arthularek the BolttrailInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Changes resistances: +36% acid / +6% physical / +12% lightning Changes damage: +18% acid Confusion immunity: +20% Stun/Freeze immunity: +20% Healing mod.: +20% Rings make your fingers look great! |
On fingers | Apex ApexPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+4 eff.) Effects on melee hit: * 24% chance to slow global speed by 63% Damage (Melee): 65 light Damage (Ranged): 70 light Changes stats: +4 Cun / +17 Mag Changes damage: +39% light Mental save: +15 (+3 eff.) Confusion immunity: +49% Mana each turn: +0.16 Vim when firing critical spell: +2.37 Maximum mana: +118.32 Spellpower: +14 (+3 eff.) Mindpower: +15 (+4 eff.) Damage Shield penetration: +20% Rings make your fingers look great! |
Around waist | The Flow The FlowPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Fatigue: -10% Changes stats: +4 Wil / +8 Cun / +2 Con Changes resistances penetration: +15% mind Damage against: +41% Summoned Reduced damage from: +45% Summoned Reduces incoming crit damage: 15.00% Maximum encumbrance: +49 Spell save: +15 (+3 eff.) Mental save: +9 (+2 eff.) Maximum life: +124.00 Maximum mana: +79.00 Maximum stamina: +64.00 Maximum hate: +19.00 Maximum psi: +35.00 Maximum vim: +40.00 Maximum pos.energy: +40.00 Maximum neg.energy: +40.00 Mental crit. chance: +5% See invisible: +15 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +18 A belt that goes around your waist. |
In main hand | Hazewrack the dragonbone magestaff (42-50 power, 6 apr, cold element) Hazewrack the dragonbone magestaff (42-50 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 42.0 - 50.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances penetration: +28% cold Changes damage: +47% cold Talent granted: +1 Command Staff Maximum mana: +97.00 Spellpower: +32 (+6 eff.) Spell crit. chance: +5% Light radius: +3 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Talent on hit(spell): Impending Doom (10% chance level 6). Staves designed for wielders of magic, by the greats of the art. |
On hands | Grasp of Power (15 def, 9 armour) Grasp of Power (15 def, 9 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +3 Physical power: +15 (+4 eff.) Armour: +9 Defense: +15 (+3 eff.) Damage (Melee): 19 arcane Changes stats: +10 Mag / +6 Wil Changes resistances: +10% arcane / +3% physical Changes damage: +9% arcane Physical save: +22 (+5 eff.) Mental save: +23 (+5 eff.) Disarm immunity: +50% Mana each turn: +0.34 Psi when hit: +0.08 Maximum life: +72.00 Maximum psi: +20.00 Spellpower: +26 (+5 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Pragmatism (5 def, 5 armour) Pragmatism (5 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+1 eff.) Damage when hit (Melee): 6 physical Changes stats: +3 Str / +5 Mag / +3 Con Changes resistances: +11% lightning / +12% light / +12% darkness / +12% cold / +11% blight / +12% fire / +9% mind / +15% all Changes resistances penetration: +14% temporal / +15% physical Changes damage: +27% temporal / +23% physical Physical save: +54 (+12 eff.) Spell save: +49 (+11 eff.) Mental save: +50 (+10 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Healing mod.: +5% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | elven-silk cloak 'Lelolendur' (3 def, 0 armour) elven-silk cloak 'Lelolendur' (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 temporal Changes stats: +5 Str / +1 Mag / +3 Wil / +4 Cun / +6 Con Changes resistances: +17% darkness Changes resistances penetration: +20% darkness / +15% temporal Changes damage: +15% darkness Stealth bonus: +24 Physical save: +13 (+3 eff.) Maximum life: +110.00 Maximum vim: +20.00 Spellpower: +10 (+2 eff.) Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Aerosenor the Morningoozer Aerosenor the MorningoozerInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +20 (+4 eff.) Changes resistances: +3% acid / +1% physical / +3% light Physical save: +12 (+3 eff.) Cut immunity: +60% Healing mod.: +14% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Heal, placing all other charms into a 21 cooldown : Effective talent level: 4.5 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 437 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level. NoonwinnowNoonwinnow Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 23% chance to reduce armor by 45% Damage when hit (Melee): 11 acid Changes resistances: +9% acid / +32% cold / +18% blight Changes damage: +15% blight / +16% cold / +18% light / +18% temporal Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. conjurer's voratun ring of wardingconjurer's voratun ring of warding Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes resistances: +18% acid / +29% fire / +24% lightning / +21% cold Spellpower: +10 (+2 eff.) Rings make your fingers look great! |
Poltergeist's Sceptre of the Archlich (40-48 power, 12 apr, darkness element) Poltergeist's Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Changes damage: +35% darkness / +10% all Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+8 eff.) Spell crit. chance: +20% Mental crit. chance: +5% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element) Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+8 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone starstaff of warding (30-36 power, 6 apr, physical element)shimmering dragonbone starstaff of warding (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +7 (+1 eff.) Maximum wards: +2 physical Changes damage: +30% physical Talents granted: +5 Ward +1 Command Staff Mana each turn: +0.31 Maximum mana: +60.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. flaming voratun longsword of vileness (41-57 power, 6 apr)flaming voratun longsword of vileness (41-57 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 22% chance to reduce strength, dexterity, and constitution by 34 Damage (Melee): +11 blight Damage (radius 1) on hit: +13 fire Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. enhanced voratun waraxe of amnesia (38-54 power, 6 apr)enhanced voratun waraxe of amnesia (38-54 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Changes stats: +11 Str / +7 Dex / +11 Mag / +11 Wil / +9 Cun / +8 Con One-handed war axes. |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of torment (36-47 power, 9 apr)balanced voratun dagger of torment (36-47 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +8 (+2 eff.) Disarm immunity: +50% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. swashbuckler's voratun shield (0 def, 10 armour, 199.5 block)swashbuckler's voratun shield (0 def, 10 armour, 199.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +21 (+5 eff.) Armour: +10 Fatigue: +8% Changes stats: +10 Str / +9 Dex Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. verdant elven-silk robe of life (0 def, 0 armour)verdant elven-silk robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +8 Con Changes resistances: +13% blight / +15% all Changes damage: +28% nature Poison immunity: +38% Disease immunity: +45% Life regen: +6.00 Maximum life: +94.00 Healing mod.: +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 30 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
14 bloodstone 14 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 moonstone 13 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
47 alchemist agate 47 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
267 alchemist onyx 267 alchemist onyx0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
264 alchemist emerald 264 alchemist emerald0.00 Encumbrance. Type: alchemist-gem / green ; tier 3 When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
310 alchemist ruby 310 alchemist ruby0.00 Encumbrance. Type: alchemist-gem / red ; tier 4 When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
102 alchemist bloodstone 102 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 656.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 15 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
This item will automatically be transmogrified when you leave the level. voratun torque of mindblast [power 440] (9 cooldown)voratun torque of mindblast [power 440] (9 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to blast the opponent's mind dealing 440 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 9 turns. Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Boomy Blastflinger the Shalore Alchemist level 32
71st Dusk 123rd year of Ascendancy at 19:01 see stats
By Boomy Blastflinger the Shalore Alchemist level 43
19th Pyre 124th year of Ascendancy at 21:43 see stats
By Boomy Blastflinger the Shalore Alchemist level 31
3rd Summertide 123rd year of Ascendancy at 14:46 see stats
By Boomy Blastflinger the Shalore Alchemist level 28
78th Pyre 123rd year of Ascendancy at 00:51 see stats
By Boomy Blastflinger the Shalore Alchemist level 37
15th Haze 123rd year of Ascendancy at 17:44 see stats
By Boomy Blastflinger the Shalore Alchemist level 35
11st Haze 123rd year of Ascendancy at 14:47 see stats
By Boomy Blastflinger the Shalore Alchemist level 39
1st Decay 123rd year of Ascendancy at 00:17 see stats
By Boomy Blastflinger the Shalore Alchemist level 34
3rd Haze 123rd year of Ascendancy at 18:26 see stats
By Boomy Blastflinger the Shalore Alchemist level 50
2nd Wintertide 125th year of Ascendancy at 11:47 see stats
By Boomy Blastflinger the Shalore Alchemist level 21
39th Haze 122nd year of Ascendancy at 21:54 see stats
By Boomy Blastflinger the Shalore Alchemist level 49
6th Flare 124th year of Ascendancy at 20:23 see stats
By Boomy Blastflinger the Shalore Alchemist level 14
14th Dusk 122nd year of Ascendancy at 16:00 see stats
By Boomy Blastflinger the Shalore Alchemist level 33
77th Dusk 123rd year of Ascendancy at 01:00 see stats
By Boomy Blastflinger the Shalore Alchemist level 18
64th Dusk 122nd year of Ascendancy at 15:44 see stats
By Boomy Blastflinger the Shalore Alchemist level 25
22nd Regrowth 123rd year of Ascendancy at 10:00 see stats
By Boomy Blastflinger the Shalore Alchemist level 50
10th Decay 124th year of Ascendancy at 19:12 see stats
By Boomy Blastflinger the Shalore Alchemist level 50
24th Dusk 124th year of Ascendancy at 21:03 see stats
By Boomy Blastflinger the Shalore Alchemist level 26
66th Regrowth 123rd year of Ascendancy at 18:56 see stats
By Boomy Blastflinger the Shalore Alchemist level 37
11st Haze 123rd year of Ascendancy at 21:08 see stats
By Boomy Blastflinger the Shalore Alchemist level 10
3rd Summertide 122nd year of Ascendancy at 05:59 see stats
By Boomy Blastflinger the Shalore Alchemist level 20
79th Dusk 122nd year of Ascendancy at 20:50 see stats
By Boomy Blastflinger the Shalore Alchemist level 30
9th Mirth 123rd year of Ascendancy at 01:29 see stats
By Boomy Blastflinger the Shalore Alchemist level 40
12nd Regrowth 124th year of Ascendancy at 11:48 see stats
By Boomy Blastflinger the Shalore Alchemist level 50
6th Flare 124th year of Ascendancy at 20:23 see stats
By Boomy Blastflinger the Shalore Alchemist level 50
23rd Dusk 124th year of Ascendancy at 19:15 see stats
By Boomy Blastflinger the Shalore Alchemist level 21
50th Haze 122nd year of Ascendancy at 13:23 see stats
By Boomy Blastflinger the Shalore Alchemist level 50
1st Allure 125th year of Ascendancy at 06:10 see stats
By Boomy Blastflinger the Shalore Alchemist level 42
17th Pyre 124th year of Ascendancy at 09:42 see stats
By Boomy Blastflinger the Shalore Alchemist level 13
1st Dusk 122nd year of Ascendancy at 06:42 see stats
By Boomy Blastflinger the Shalore Alchemist level 33
77th Dusk 123rd year of Ascendancy at 05:01 see stats
By Boomy Blastflinger the Shalore Alchemist level 50
1st Allure 125th year of Ascendancy at 06:08 see stats
By Boomy Blastflinger the Shalore Alchemist level 11
2nd Flare 122nd year of Ascendancy at 12:40 see stats
By Boomy Blastflinger the Shalore Alchemist level 50
57th Dusk 124th year of Ascendancy at 06:44 see stats
By Boomy Blastflinger the Shalore Alchemist level 14
25th Dusk 122nd year of Ascendancy at 03:14 see stats
By Boomy Blastflinger the Shalore Alchemist level 37
50th Haze 123rd year of Ascendancy at 04:18 see stats
By Boomy Blastflinger the Shalore Alchemist level 28
4th Pyre 123rd year of Ascendancy at 02:02 see stats
By Boomy Blastflinger the Shalore Alchemist level 29
6th Mirth 123rd year of Ascendancy at 16:52 see stats
By Boomy Blastflinger the Shalore Alchemist level 17
53rd Dusk 122nd year of Ascendancy at 01:46 see stats
By Boomy Blastflinger the Shalore Alchemist level 30
2nd Summertide 123rd year of Ascendancy at 15:50 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Fartbuckle (servant of Boomy Blastflinger) picks up (F.): diamond.
Ran for 6 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 9 turns (stop reason: at portal).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 18 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 18 turns (stop reason: at portal).
Fartbuckle (servant of Boomy Blastflinger) uses Self-destruction.
Character control switched to Boomy Blastflinger.