









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by  Codefly  
 DescriptionThis addon replaces ToME's floating combat text: 
 Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat. 
 Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game: 
 Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре:  | 
| Campaign | Arena | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Cornac | 
| Class | Archmage (High Thaumaturgist) | 
| Level / Exp | 41 / 66% | 
| Size | medium | 
| Lifes / Deaths | Killed by orc archer at level 41 on the 78th Pyre 122nd year of Ascendancy at 03:50  / 1 | 
Primary Stats
| Strength | 13 (base 10) | 
| Dexterity | 15 (base 15) | 
| Constitution | 39 (base 36) | 
| Magic | 69 (base 60) | 
| Willpower | 63 (base 60) | 
| Cunning | 16 (base 11) | 
Resources
| Life | -37/599 | 
| Mana | 157/264 | 
| Healing Factor | 1.2162543368031 | 
| Regeneration | 0.30406358420077 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +35.140895148437% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 1 | 
| See Stealth | 12.912361212115 | 
| See Invisible | 30.01065576963 | 
Offense: Mainhand
| Damage | 30 | 
| Accuracy | 9 | 
| Crit Chance | 7% | 
| APR | 6 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 54 | 
| Crit Chance | 19% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 38 | 
| Crit Chance | 5% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +51% | 
| Blight | +3% | 
| Arcane | +4% | 
| Mind | +6% | 
| Acid | +11% | 
Defense: Base
| Armour (hardiness) | 12 (33%) | 
| Defense | 4 | 
| Ranged Defense | 22 | 
| Fatigue | 0 | 
| Physical Save | 23 | 
| Spell Save | 40 | 
| Mental Save | 41 | 
Defense: Resistances
| Nature | + 24%( 70%) | 
| Lightning | + 41%( 70%) | 
| Light | + 13%( 70%) | 
| Darkness | + 14%( 70%) | 
| Blight | + 13%( 70%) | 
| Arcane | + 13%( 70%) | 
| Acid | + 27%( 70%) | 
| All | + 7%( 70%) | 
Defense: Immunities
| Stun Resistance | 61% | 
| Instadeath Resistance | 100% | 
| Pinning Resistance | 100% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (57 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
Class Talents
| Spell / Temporal | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
| Spell / Air | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Thaumaturgy | 1.50 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Arcane | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Phantasm | 1.50 | 
  | 2/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Earth | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Fire | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Storm | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Water | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Spell / Aegis | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Divination | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
| Spell / Conveyance | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
| talent | Hurricane | 
| talent | Keen Senses | 
| talent | Thunderstorm | 
| talent | Multicaster | 
| talent | Feather Wind | 
| talent | Premonition | 
| talent | Shielding | 
| talent | Phantasmal Shield | 
| beneficial effect | The target's spellpower has been increased by 9. Spellsurge | 
| beneficial effect | Reduces nature damage received by 18%. Premonition Shield | 
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena?  | active | 
Equipment
| On feet |  scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +4 (+2 eff.) defense ------ Armor +1 other ------- Stamina/turn +0.30 Max stamina +11.00 A pair of boots made of leather.  | 
| On hands |  Xoriatira the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane While equipped: Stats +7 Mag +3 Wil +5 Cun offense ------ Spellpower +7 (+3 eff.) On-Hit 11 arcane 6 blight Damage +3% blight +4% arcane +6% mind When Hit 4 acid 2 mind defense ------ Armor +2 Resistance +6% blight +6% light +7% darkness +6% arcane other ------- Infravision +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 64.27 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  overpowered yew wand of shielding [power 464]  (27 cooldown)2.0 Encumbrance T3 wand charm [Ego+] Arcane Create a shield absorbing up to 696 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 27 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers |  warrior's copper ring of lightning (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Damage +11% lightning defense ------ Armor +6 Resistance +22% lightning Rings make your fingers look great!  | 
| On fingers |  copper ring of corrosion (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% acid defense ------ Resistance +22% acid Rings make your fingers look great!  | 
| Around neck |  gold amulet of manastreaming0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag offense ------ Spellpower/crit +3 other ------- Mana/turn +0.19 Max mana +29.00 Amulets make your neck look great!  | 
| In main hand |  earthen dragonbone magestaff of fate (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Ego] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Spellpower +15 (+5 eff.) Damage +30% lightning defense ------ Armor +3 Hardiness +3% Physical save +9 (+5 eff.) Spell save +8 (+2 eff.) Mind save +6 (+2 eff.) other ------- Talents +1 Command Staff This staff offers 30% bonus to lightning damage. (included above) Staves designed for wielders of magic, by the greats of the art.  | 
| Main armor |  mindwoven linen robe of lightning (+15%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+1 eff.) Damage +10% lightning defense ------ Resistance +15% lightning +7% all Mind save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Light source |  brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| Cloak |  linen cloak of protection (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane While equipped: defense ------ Defense +1 (+1 eff.) Spell save +6 (+2 eff.) Mind save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around waist |  hardened leather belt of the vagrant1.0 Encumbrance T3 belt armor [Ego+] Nature While equipped: Stats +3 Con offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) A belt that goes around your waist.  | 
Inventory
 blighted ash magestaff (111% power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon [Ego+] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +10 (+4 eff.) Damage +15% fire other ------- Vim-on-crit +3.00 Max vim +15.00 Talents +1 Command Staff This staff offers 15% bonus to fire damage. (included above) Staves designed for wielders of magic, by the greats of the art.  | 
 yew starstaff of warding (120% power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Ego] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +20% darkness defense ------ Armor +6 Defense +6 (+6 eff.) other ------- Wards +2 darkness Talents +1 Command Staff +2 Ward This staff offers 20% bonus, 2 wards to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art.  | 
 elven-wood magestaff (129% power, 5 apr, arcane element)5.0 Encumbrance T4 staff 2H weapon [Normal] Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+4 eff.) Damage +25% arcane other ------- Talents +1 Command Staff This staff offers 25% bonus to arcane damage. (included above) Staves designed for wielders of magic, by the greats of the art.  | 
 lifebinding elven-wood magestaff (129% power, 5 apr, lightning element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Nature Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Con offense ------ Spell Crit +4% Spellpower +18 (+6 eff.) Damage +25% lightning defense ------ Life Regen +0.90 Healmod +21% other ------- Talents +1 Command Staff This staff offers 25% bonus to lightning damage. (included above) Staves designed for wielders of magic, by the greats of the art.  | 
 lifebinding elven-wood starstaff of protection (129% power, 5 apr, physical element)5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane/Nature Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Con offense ------ Spell Crit +4% Spellpower +17 (+6 eff.) Damage +25% physical defense ------ Resistance +12% physical Life Regen +0.60 Healmod +21% other ------- Talents +1 Command Staff This staff offers 25% bonus, 12% resistance to physical damage. (included above) Staves designed for wielders of magic, by the greats of the art.  | 
 acidic stralite battleaxe of massacre (170% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon Reqs Str 35 [Ego] Arcane/Master Weapon Damage 171% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 153 damage over 5 turns and reducing armor and accuracy by 20 Massive two-handed battleaxes.  | 
 balanced orite trident of massacre (162% power, 13 apr)3.0 Encumbrance T4 trident 2H weapon Reqs Str 35 [Ego] Master Weapon Damage 162% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +13 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Accuracy +13 (+11 eff.) defense ------ Defense +12 (+12 eff.) Disarm Resist +45% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly.  | 
 orite trident of shearing (153% power, 13 apr)3.0 Encumbrance T4 trident 2H weapon Reqs Str 35 [Ego+] Master Weapon Damage 154% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +13 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Ignore resists +13% all Accuracy +26 (+18 eff.) Ignore Armor +13 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly.  | 
 barbed pouch of stralite shots (22/22, 166% power, 5 apr)3.0 Encumbrance T4 shot ammo Reqs Dex 35 [Ego+] Master Weapon Damage 166% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +14.5% Capacity 22 On Critical: * Wound the target dealing 23 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death.  | 
 focusing woollen robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +8 Wil +8 Mag offense ------ Spellpower +8 (+3 eff.) Spellpower/crit +3 defense ------ Resistance +9% all Silence Resist +26% other ------- Mana/turn +0.17 Psi/turn +0.15 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 mindwoven silk robe of lightning (+16%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +4% Mindpower +6 (+3 eff.) Damage +11% lightning defense ------ Resistance +16% lightning +13% all Mind save +23 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 224 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 focusing elven-wood wand of lightning storm [power 392]  (15 cooldown)2.0 Encumbrance T4 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 118 lightning damage and will be dazed for 1 turn (591 total damage) Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 powerful elven-wood wand of shielding [power 398]  (20 cooldown)2.0 Encumbrance T4 wand charm [Ego] Arcane Create a shield absorbing up to 597 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 20 turn cooldown 100% to increase all damage by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 soothing dragonbone wand of conjuration [power 405]  (15 cooldown)2.0 Encumbrance T5 wand charm [Ego] Arcane Fire a magical bolt dealing 405 fire damage Puts all charms on 15 turn cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
Achievements
			Arena Battler 20 (Roguelike)
			Got to wave 20 in the arena.By Deez the Cornac Archmage level 32
76th Pyre 122nd year of Ascendancy at 04:50 see stats
			Grand Master (Roguelike)
			Earned the rank of Grand Master in the arena.By Deez the Cornac Archmage level 29
75th Pyre 122nd year of Ascendancy at 18:44 see stats
			Level 10 (Roguelike)
			Got a character to level 10.By Deez the Cornac Archmage level 10
74th Pyre 122nd year of Ascendancy at 18:06 see stats
			Level 20 (Roguelike)
			Got a character to level 20.By Deez the Cornac Archmage level 20
75th Pyre 122nd year of Ascendancy at 10:03 see stats
			Level 30 (Roguelike)
			Got a character to level 30.By Deez the Cornac Archmage level 30
75th Pyre 122nd year of Ascendancy at 19:25 see stats
			Level 40 (Roguelike)
			Got a character to level 40.By Deez the Cornac Archmage level 40
77th Pyre 122nd year of Ascendancy at 16:11 see stats
			Size matters (Roguelike)
			Did over 600 damage in one attack.By Deez the Cornac Archmage level 31
76th Pyre 122nd year of Ascendancy at 02:08 see stats
			Ten at one blow (Roguelike)
			Killed 10 or more enemies in one single attack in the arena.By Deez the Cornac Archmage level 1
74th Pyre 122nd year of Ascendancy at 11:28 see stats
			XXX the Destroyer (Roguelike)
			Earned the rank of Destroyer in the arena.By Deez the Cornac Archmage level 15
75th Pyre 122nd year of Ascendancy at 03:38 see stats
Log
The protective shield of Deez disappears.
Talent Lightning is ready to use.
Hurricane from Deez hits Orc archer for 80 lightning damage.
Deep Wound from Orc archer hits Deez for 29 physical damage.
Deez receives 47 healing from Temporal Restoration Field.
Orc archer shoots!
Deez casts Arcane Reconstruction.
Orc archer shoots!
Deez receives 337 healing.
Deez casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Orc archer's Shoot hits Deez for 113 physical, 16 nature, 43 physical (172 total damage).
The fabric of time around Deez returns to normal.
Deez's deep wound closes.
Talent Infusion: Regeneration is ready to use.
Orc archer's Shoot hits Deez for (130 ignored), 0 physical (0 total damage).
Hurricane from Deez hits Orc archer for 60 lightning damage.
Orc archer shoots!
Orc archer shoots!
Orc archer shoots!
Orc archer shoots!
Talent Chain Lightning is ready to use.
Thunderstorm hits Orc archer for 17 lightning damage.
Deez casts Chain Lightning.
You collect a new ingredient: orc heart (1).
You collect a new ingredient: orc heart (1).
Deez has temporarily forgotten Displacement Shield for 2 turns!










































































