












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 22 / 21% |
Size | medium |
Lifes / Deaths | Killed by Worm at level 17 on the 20th Loss 122nd year of Ascendancy at 09:53 0 / 7Killed by Bethagamina the snow giant chieftain at level 19 on the 17th Shortage 122nd year of Ascendancy at 10:53 Killed by Bethagamina the snow giant chieftain at level 19 on the 17th Shortage 122nd year of Ascendancy at 16:18 Killed by Isylle the storm drake hatchling at level 20 on the 26th Shortage 122nd year of Ascendancy at 13:05 Killed by Weirdling Beast at level 21 on the 8th Iron 123rd year of Ascendancy at 03:59 Killed by Weirdling Beast at level 21 on the 8th Iron 123rd year of Ascendancy at 06:23 Killed by Cyremirin the umbral horror at level 22 on the 8th Iron 123rd year of Ascendancy at 13:35 |
Primary Stats
Strength | 50 (base 41) |
Dexterity | 18 (base 10) |
Constitution | 27 (base 17) |
Magic | 13 (base 10) |
Willpower | 63 (base 50) |
Cunning | 19 (base 10) |
Resources
Life | -111/1034 |
Stamina | 272/296 |
Equilibrium | 84 |
Healing Factor | 1.1886945338482 |
Regeneration | 12.340455342034 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Offense: Mainhand
Damage | 92 |
Accuracy | 45 |
Crit Chance | 11% |
APR | 28 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 18 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Nature | +3% |
Light | +17% |
Cold | +8% |
Blight | +5% |
Arcane | +3% |
Mind | +18% |
All | 0% |
Offense: Damage Penetration
Cold | +10% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 48.723073231957 (96.438666929426%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 36 |
Physical Save | 27 |
Spell Save | 23 |
Mental Save | 25 |
Defense: Resistances
Acid | + 61%( 70%) |
Physical | + 7%( 70%) |
Cold | + 20%( 70%) |
All | 0%( 70%) |
Darkness | + 24%( 70%) |
Light | + 3%( 70%) |
Temporal | + 32%( 70%) |
Fire | + 57%( 70%) |
Lightning | + 18%( 70%) |
Defense: Immunities
Pinning Resistance | 24% |
Bleed Resistance | 0% |
Confusion Resistance | 10% |
Stun Resistance | 20% |
Disarm Resistance | 43% |
Instadeath Resistance | 100% |
Knockback Resistance | 43% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 318 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 36. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +3 (+1 eff.) Damage +9% light +9% mind Ignore Armor +4 defense ------ Armor +1 Resistance +3% light other ------- Light +3 A pair of boots made of leather. |
Light source | ![]() 0.0 Encumbrance T3 lite [Ego++] Arcane While equipped: Stats +5 Mag offense ------ Spellpower +5 (+3 eff.) Damage +8% light defense ------ Resistance +7% darkness Affinity +5% light other ------- Light +8 Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 69.46 light damage. At talent level 3 you gain 13% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Cun +1 Con offense ------ Ignore resists +10% fire When Hit 2 lightning defense ------ Armor +3 Fatigue +3% Resistance +7% acid +11% fire +7% cold +10% lightning other ------- Light +3 A cap made of leather. |
On hands | ![]() 1.5 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Physical Power +7 (+3 eff.) On-Hit 6 cold Damage +5% cold defense ------ Armor +2 Fatigue +3% Resistance +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ Mindpower +10 (+3 eff.) Damage +3% arcane +9% mind other ------- Psi when Hit +0.08 Hate-on-crit +2.00 Create a shield absorbing up to 200 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage by 10% for 2 turns. 100% to increase the duration of 1 beneficial effects by 2. 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Str defense ------ Armor +4 Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con defense ------ Physical save +8 (+4 eff.) Life +24.00 Disarm Resist +21% Pinning Resist +24% Knockbk Resist +22% Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: offense ------ Critical power +15.00% Damage +3% cold Ignore resists +10% cold Accuracy +7 (+2 eff.) Ignore Armor +12 On-Hit (Melee): * 20% chance to slow global speed by 57% defense ------ Resistance +3% acid +15% temporal Amulets make your neck look great! |
In main hand | ![]() 3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +4.0% Attack Speed 100% On-hit +18 draining blight On Critical: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Mind save +3 (+2 eff.) Unlife -80.00 life Life +91.00 Healmod +5% Confus Resist +10% A belt that goes around your waist. |
In off hand | ![]() 7.0 Encumbrance T2 shield armor [Ego+] Arcane/Master When used to Attack: Weapon Damage 112% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 On-hit +11 acid While equipped: Stats +2 Con offense ------ When Hit: * 10% chance to reduce armor by 21% defense ------ Armor +4 Fatigue +8% Resistance +10% acid +16% fire other ------- Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Nature While equipped: defense ------ Defense +2 (+2 eff.) Resistance +17% darkness +17% temporal Life +37.00 Out-of-Phase Defense +12 Out-of-Phase Resistance +12% Out-of-Phase Resilience +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 Encumbrance T2 massive armor [Random Unique] Nature/Master While equipped: offense ------ Damage +3% nature When Hit 4 acid defense ------ Armor +17 Fatigue +22% Resistance +22% acid +7% physical +24% fire +7% cold +8% lightning Disarm Resist +22% Stun Resist +20% Knockbk Resist +21% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
![]() 9.0 Encumbrance T2 light armor [Ego++] Nature While equipped: defense ------ Armor +5 Defense +6 (+6 eff.) Fatigue +7% Resistance +5% acid +7% cold Life +34.00 Life Regen +3.20 Healmod +10% other ------- Breathe water A suit of armour made of leather. |
![]() 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Worm the Dwarf Wyrmic level 18
14th Shortage 122nd year of Ascendancy at 14:51 see stats
By Worm the Dwarf Wyrmic level 22
8th Iron 123rd year of Ascendancy at 10:29 see stats
By Worm the Dwarf Wyrmic level 10
23rd Dearth 122nd year of Ascendancy at 13:07 see stats
By Worm the Dwarf Wyrmic level 20
25th Shortage 122nd year of Ascendancy at 01:40 see stats
By Worm the Dwarf Wyrmic level 18
13rd Shortage 122nd year of Ascendancy at 17:19 see stats
By Worm the Dwarf Wyrmic level 5
19th Voratun 122nd year of Ascendancy at 02:52 see stats
By Worm the Dwarf Wyrmic level 22
8th Iron 123rd year of Ascendancy at 10:01 see stats
By Worm the Dwarf Wyrmic level 8
18th Dearth 122nd year of Ascendancy at 12:10 see stats
By Worm the Dwarf Wyrmic level 16
9th Loss 122nd year of Ascendancy at 14:56 see stats
By Worm the Dwarf Wyrmic level 21
8th Iron 123rd year of Ascendancy at 06:23 see stats
Log
Hymn of Perseverance hits Worm for 15 darkness damage.
Searing Sight hits Worm for 15 light damage.
Worm uses Dissolve.
Worm misses Something.
Worm misses Something.
Worm misses Something.
Worm misses Something.
Worm misses Something.
Worm misses Something.
The shadows converge on Worm!
Worm hits Something for (12 absorbed), 0 acid, (8 absorbed), 0 acid, (4 absorbed), 0 cold, (11 absorbed), 0 acid, (8 absorbed), 0 acid, (4 absorbed), 0 cold (0 total damage).
Melee retaliation hits Worm for 11 darkness, 11 darkness (23 total damage).
Something hits Worm for 1 physical damage.
Worm is not stunned anymore.
Worm HEALS from light damage!
Hymn of Shadows hits Worm for 22 darkness damage.
Searing Sight hits Worm for 15 light damage.
Worm spits acid!
Worm hits Something for (197 absorbed), 0 acid (0 total damage).
Something hits Worm for 1 physical damage.
Worm HEALS from light damage!
Something hits Worm for 77 light, 5 healing (77 total damage) [5 healing].
Worm recovers sight.
Worm HEALS from light damage!
Hymn of Shadows hits Worm for 18 darkness damage.
Searing Sight hits Worm for 13 light damage.
The shield around Cyremirin the umbral horror crumbles.