










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Bulwark |
Level / Exp | 30 / 46% |
Size | big |
Lifes / Deaths | Killed by sunwall guard at level 5 on the 36th Retaking 124th year of Ascendancy at 10:04 / 162Killed by sun paladin recruit at level 5 on the 37th Retaking 124th year of Ascendancy at 16:59 Killed by sunwall archer at level 5 on the 37th Retaking 124th year of Ascendancy at 17:21 Killed by sun-mage at level 5 on the 37th Retaking 124th year of Ascendancy at 19:03 Killed by sun paladin recruit at level 5 on the 37th Retaking 124th year of Ascendancy at 19:28 Killed by sun paladin recruit at level 5 on the 37th Retaking 124th year of Ascendancy at 19:43 Killed by sun paladin recruit at level 5 on the 37th Retaking 124th year of Ascendancy at 20:14 Killed by sun-mage at level 5 on the 37th Retaking 124th year of Ascendancy at 21:58 Killed by sun-mage at level 5 on the 37th Retaking 124th year of Ascendancy at 22:08 Killed by sun-mage at level 5 on the 37th Retaking 124th year of Ascendancy at 22:48 Killed by steam giant guard at level 5 on the 39th Retaking 124th year of Ascendancy at 07:08 Killed by steam giant guard at level 6 on the 39th Retaking 124th year of Ascendancy at 11:53 Killed by steam giant guard at level 6 on the 39th Retaking 124th year of Ascendancy at 12:15 Killed by steam giant yeti rider at level 6 on the 39th Retaking 124th year of Ascendancy at 13:47 Killed by steam giant yeti rider at level 6 on the 39th Retaking 124th year of Ascendancy at 14:03 Killed by steam giant yeti rider at level 6 on the 39th Retaking 124th year of Ascendancy at 14:24 Killed by steam giant yeti rider at level 6 on the 40th Retaking 124th year of Ascendancy at 09:00 Killed by steam giant berserker at level 6 on the 40th Retaking 124th year of Ascendancy at 09:18 Killed by steam giant yeti rider at level 6 on the 40th Retaking 124th year of Ascendancy at 09:30 Killed by steam giant berserker at level 7 on the 41st Retaking 124th year of Ascendancy at 01:23 Killed by steam giant berserker at level 7 on the 41st Retaking 124th year of Ascendancy at 01:50 Killed by sunwall vindicator at level 9 on the 5th Revenge 124th year of Ascendancy at 02:24 Killed by sunwall vindicator at level 11 on the 6th Revenge 124th year of Ascendancy at 03:59 Killed by sunwall vindicator at level 11 on the 6th Revenge 124th year of Ascendancy at 04:46 Killed by sunwall vindicator at level 11 on the 6th Revenge 124th year of Ascendancy at 05:02 Killed by whitehoof maulotaur at level 14 on the 26th Revenge 124th year of Ascendancy at 02:51 Killed by whitehoof maulotaur at level 14 on the 26th Revenge 124th year of Ascendancy at 03:04 Killed by whitehoof ghoul at level 14 on the 26th Revenge 124th year of Ascendancy at 04:46 Killed by whitehoof ghoul at level 14 on the 26th Revenge 124th year of Ascendancy at 05:03 Killed by whitehoof maulotaur at level 14 on the 26th Revenge 124th year of Ascendancy at 05:28 Killed by whitehoof maulotaur at level 15 on the 26th Revenge 124th year of Ascendancy at 19:32 Killed by Nektosh the One-Horned at level 16 on the 28th Revenge 124th year of Ascendancy at 20:47 Killed by Nektosh the One-Horned at level 16 on the 28th Revenge 124th year of Ascendancy at 21:09 Killed by Nektosh the One-Horned at level 16 on the 28th Revenge 124th year of Ascendancy at 22:18 Killed by Nektosh the One-Horned at level 16 on the 28th Revenge 124th year of Ascendancy at 23:06 Killed by Eilineta the steam giant guard at level 17 on the 46th Revenge 124th year of Ascendancy at 15:48 Killed by steam giant flameshot at level 17 on the 46th Revenge 124th year of Ascendancy at 15:59 Killed by Eilineta the steam giant guard at level 17 on the 46th Revenge 124th year of Ascendancy at 16:15 Killed by Eilineta the steam giant guard at level 17 on the 46th Revenge 124th year of Ascendancy at 16:51 Killed by Arch-Merchant Kaltor at level 17 on the 46th Revenge 124th year of Ascendancy at 17:20 Killed by Ce'Nusewe the steam giant berserker at level 17 on the 46th Revenge 124th year of Ascendancy at 17:33 Killed by Eilineta the steam giant guard at level 17 on the 46th Revenge 124th year of Ascendancy at 17:49 Killed by Ce'Nusewe the steam giant berserker at level 17 on the 46th Revenge 124th year of Ascendancy at 18:05 Killed by Arch-Merchant Kaltor at level 18 on the 46th Revenge 124th year of Ascendancy at 18:34 Killed by bloated horror at level 18 on the 17th Pain 124th year of Ascendancy at 05:14 Killed by skeleton warrior at level 18 on the 28th Pain 124th year of Ascendancy at 08:14 Killed by Xiwe the degenerated skeleton warrior at level 19 on the 28th Pain 124th year of Ascendancy at 08:56 Killed by skeleton archer at level 19 on the 28th Pain 124th year of Ascendancy at 12:30 Killed by skeleton archer at level 19 on the 28th Pain 124th year of Ascendancy at 12:45 Killed by animated hand at level 19 on the 28th Pain 124th year of Ascendancy at 13:21 Killed by skeleton magus at level 19 on the 28th Pain 124th year of Ascendancy at 13:41 Killed by animated skull at level 19 on the 28th Pain 124th year of Ascendancy at 14:35 Killed by Polywen the skeleton assassin at level 19 on the 28th Pain 124th year of Ascendancy at 22:52 Killed by animated hand at level 19 on the 28th Pain 124th year of Ascendancy at 23:15 Killed by animated hand at level 19 on the 29th Pain 124th year of Ascendancy at 00:47 Killed by skeleton master archer at level 19 on the 29th Pain 124th year of Ascendancy at 09:51 Killed by skeleton warrior at level 20 on the 29th Pain 124th year of Ascendancy at 20:11 Killed by animated skull at level 20 on the 29th Pain 124th year of Ascendancy at 20:23 Killed by Headless Horseman at level 20 on the 29th Pain 124th year of Ascendancy at 20:35 Killed by Headless Horseman at level 20 on the 29th Pain 124th year of Ascendancy at 20:47 Killed by Headless Horseman at level 20 on the 29th Pain 124th year of Ascendancy at 21:05 Killed by Headless Horseman at level 20 on the 29th Pain 124th year of Ascendancy at 21:24 Killed by animated hand at level 20 on the 29th Pain 124th year of Ascendancy at 22:04 Killed by Jata the shalore at level 20 on the 32nd Pain 124th year of Ascendancy at 08:25 Killed by Ledar the shalore at level 20 on the 32nd Pain 124th year of Ascendancy at 08:41 Killed by Aerinir the shalore at level 20 on the 32nd Pain 124th year of Ascendancy at 09:26 Killed by Imdindi the shalore at level 20 on the 33rd Pain 124th year of Ascendancy at 20:43 Killed by Imdindi the shalore at level 20 on the 33rd Pain 124th year of Ascendancy at 21:00 Killed by Leiad the shalore at level 20 on the 33rd Pain 124th year of Ascendancy at 21:18 Killed by Leiad the shalore at level 20 on the 33rd Pain 124th year of Ascendancy at 21:36 Killed by Imdindi the shalore at level 20 on the 33rd Pain 124th year of Ascendancy at 21:57 Killed by Imdindi the shalore at level 20 on the 33rd Pain 124th year of Ascendancy at 22:24 Killed by Imdindi the shalore at level 20 on the 33rd Pain 124th year of Ascendancy at 22:46 Killed by Imdindi the shalore at level 20 on the 33rd Pain 124th year of Ascendancy at 23:31 Killed by Nduas the shalore at level 20 on the 2nd Dearth 124th year of Ascendancy at 04:58 Killed by Thimia the shalore at level 20 on the 19th Dearth 124th year of Ascendancy at 06:41 Killed by ritch centipede at level 21 on the 37th Dearth 124th year of Ascendancy at 10:28 Killed by ritch hive mother at level 21 on the 37th Dearth 124th year of Ascendancy at 11:49 Killed by larvae bloated ritch mother at level 21 on the 37th Dearth 124th year of Ascendancy at 14:30 Killed by thought-forged warrior at level 22 on the 38th Dearth 124th year of Ascendancy at 14:35 Killed by Bethoyath the ritch hive mother at level 22 on the 38th Dearth 124th year of Ascendancy at 14:51 Killed by uruivellas at level 23 on the 39th Dearth 124th year of Ascendancy at 02:13 Killed by uruivellas at level 23 on the 39th Dearth 124th year of Ascendancy at 02:25 Killed by venom drake at level 23 on the 39th Dearth 124th year of Ascendancy at 02:35 Killed by storm drake hatchling at level 23 on the 39th Dearth 124th year of Ascendancy at 02:56 Killed by storm drake hatchling at level 23 on the 39th Dearth 124th year of Ascendancy at 03:06 Killed by uruivellas at level 23 on the 39th Dearth 124th year of Ascendancy at 03:18 Killed by venom drake at level 23 on the 39th Dearth 124th year of Ascendancy at 03:32 Killed by ritch centipede at level 23 on the 39th Dearth 124th year of Ascendancy at 04:01 Killed by larvae bloated ritch mother at level 23 on the 39th Dearth 124th year of Ascendancy at 05:08 Killed by orc archer at level 23 on the 39th Dearth 124th year of Ascendancy at 06:01 Killed by ritch hive mother at level 23 on the 39th Dearth 124th year of Ascendancy at 06:31 Killed by netherworm mass at level 23 on the 39th Dearth 124th year of Ascendancy at 06:49 Killed by giant fire ant at level 23 on the 39th Dearth 124th year of Ascendancy at 07:31 Killed by poison spore at level 23 on the 39th Dearth 124th year of Ascendancy at 08:47 Killed by Velaleth the ritch hive mother at level 23 on the 39th Dearth 124th year of Ascendancy at 19:22 Killed by Velaleth the ritch hive mother at level 23 on the 39th Dearth 124th year of Ascendancy at 19:45 Killed by ritch larva at level 24 on the 40th Dearth 124th year of Ascendancy at 00:16 Killed by ritch centipede at level 24 on the 40th Dearth 124th year of Ascendancy at 06:06 Killed by ritch hive mother at level 24 on the 40th Dearth 124th year of Ascendancy at 11:05 Killed by larvae bloated ritch mother at level 24 on the 40th Dearth 124th year of Ascendancy at 11:38 Killed by ritch hunter at level 24 on the 40th Dearth 124th year of Ascendancy at 12:16 Killed by Aeriwyn the ritch larva at level 25 on the 40th Dearth 124th year of Ascendancy at 13:31 Killed by Aeriwyn the ritch larva at level 25 on the 40th Dearth 124th year of Ascendancy at 13:44 Killed by Aeriwyn the ritch larva at level 25 on the 40th Dearth 124th year of Ascendancy at 13:59 Killed by Aeriwyn the ritch larva at level 25 on the 40th Dearth 124th year of Ascendancy at 14:15 Killed by Aeriwyn the ritch larva at level 25 on the 40th Dearth 124th year of Ascendancy at 14:46 Killed by ritch larva at level 25 on the 40th Dearth 124th year of Ascendancy at 22:17 Killed by Layovena the ritch larva at level 25 on the 41st Dearth 124th year of Ascendancy at 01:55 Killed by Layovena the ritch larva at level 25 on the 41st Dearth 124th year of Ascendancy at 02:18 Killed by ritch hunter at level 25 on the 41st Dearth 124th year of Ascendancy at 02:38 Killed by Emeleba the ritch larva at level 25 on the 41st Dearth 124th year of Ascendancy at 03:05 Killed by ritch flamespitter at level 25 on the 41st Dearth 124th year of Ascendancy at 03:31 Killed by ritch larva at level 26 on the 41st Dearth 124th year of Ascendancy at 08:29 Killed by ritch hunter at level 26 on the 41st Dearth 124th year of Ascendancy at 09:45 Killed by Ce'Numinne the ritch centipede at level 26 on the 41st Dearth 124th year of Ascendancy at 09:56 Killed by Ce'Numinne the ritch centipede at level 26 on the 41st Dearth 124th year of Ascendancy at 10:06 Killed by Betamira the ritch hunter at level 26 on the 41st Dearth 124th year of Ascendancy at 10:18 Killed by Naeyron the human at level 26 on the 43rd Dearth 124th year of Ascendancy at 15:38 Killed by Bhais the human at level 26 on the 43rd Dearth 124th year of Ascendancy at 15:49 Killed by Bhais the human at level 26 on the 43rd Dearth 124th year of Ascendancy at 16:02 Killed by Naeyron the human at level 26 on the 43rd Dearth 124th year of Ascendancy at 16:18 Killed by Augvoaha the human at level 26 on the 50th Dearth 124th year of Ascendancy at 00:54 Killed by Augvoaha the human at level 26 on the 50th Dearth 124th year of Ascendancy at 01:06 Killed by Augvoaha the human at level 26 on the 50th Dearth 124th year of Ascendancy at 01:18 Killed by Yrha the human at level 26 on the 50th Dearth 124th year of Ascendancy at 01:26 Killed by Dormai the human at level 26 on the 50th Dearth 124th year of Ascendancy at 01:36 Killed by Yrha the human at level 26 on the 50th Dearth 124th year of Ascendancy at 01:45 Killed by Augvoaha the human at level 26 on the 50th Dearth 124th year of Ascendancy at 02:00 Killed by Augvoaha the human at level 26 on the 50th Dearth 124th year of Ascendancy at 02:14 Killed by Lisereda the black bear at level 28 on the 11st Loss 124th year of Ascendancy at 23:13 Killed by Polotta the white wolf at level 29 on the 13rd Loss 124th year of Ascendancy at 05:40 Killed by Polotta the white wolf at level 29 on the 13rd Loss 124th year of Ascendancy at 05:55 Killed by Star Gazer at level 29 on the 13rd Loss 124th year of Ascendancy at 12:13 Killed by Star Gazer at level 29 on the 13rd Loss 124th year of Ascendancy at 12:29 Killed by Star Gazer at level 29 on the 13rd Loss 124th year of Ascendancy at 12:57 Killed by Star Gazer at level 29 on the 13rd Loss 124th year of Ascendancy at 13:38 Killed by Star Gazer at level 29 on the 13rd Loss 124th year of Ascendancy at 14:40 Killed by netherworm mass at level 29 on the 17th Loss 124th year of Ascendancy at 14:54 Killed by netherworm mass at level 29 on the 17th Loss 124th year of Ascendancy at 15:06 Killed by netherworm mass at level 29 on the 17th Loss 124th year of Ascendancy at 15:21 Killed by netherworm mass at level 29 on the 17th Loss 124th year of Ascendancy at 15:38 Killed by netherworm mass at level 29 on the 17th Loss 124th year of Ascendancy at 16:02 Killed by netherworm mass at level 29 on the 17th Loss 124th year of Ascendancy at 16:24 Killed by umbral horror at level 29 on the 17th Loss 124th year of Ascendancy at 18:37 Killed by dreaming horror at level 29 on the 18th Loss 124th year of Ascendancy at 02:31 Killed by dreaming horror at level 29 on the 18th Loss 124th year of Ascendancy at 03:44 Killed by dreaming horror at level 29 on the 18th Loss 124th year of Ascendancy at 04:18 Killed by dreaming horror at level 29 on the 18th Loss 124th year of Ascendancy at 04:41 Killed by dreaming horror at level 30 on the 18th Loss 124th year of Ascendancy at 05:21 Killed by dreaming horror at level 30 on the 18th Loss 124th year of Ascendancy at 05:44 Killed by dreaming horror at level 30 on the 18th Loss 124th year of Ascendancy at 06:01 Killed by dreaming horror at level 30 on the 18th Loss 124th year of Ascendancy at 06:17 Killed by dreaming horror at level 30 on the 18th Loss 124th year of Ascendancy at 06:36 Killed by dreaming horror at level 30 on the 18th Loss 124th year of Ascendancy at 07:11 Killed by dreaming horror at level 30 on the 18th Loss 124th year of Ascendancy at 07:40 Killed by dream seed at level 30 on the 18th Loss 124th year of Ascendancy at 08:00 Killed by dreaming horror at level 30 on the 18th Loss 124th year of Ascendancy at 08:52 Killed by Oron the human at level 30 on the 24th Loss 124th year of Ascendancy at 02:50 Killed by Eyia the human at level 30 on the 24th Loss 124th year of Ascendancy at 02:59 Killed by Oron the human at level 30 on the 24th Loss 124th year of Ascendancy at 03:10 Killed by Xanithra the giant alligator at level 30 on the 30th Loss 124th year of Ascendancy at 17:46 |
Primary Stats
Strength | 104 (base 48) |
Dexterity | 26 (base 21) |
Constitution | 47 (base 40) |
Magic | 18 (base 15) |
Willpower | 27 (base 18) |
Cunning | 26 (base 17) |
Resources
Life | 1051/1051 |
Stamina | 280/280 |
Steam | 100/100 |
Healing Factor | 1.3623364354647 |
Regeneration | 12.460136743276 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 24.602579952692 |
See Invisible | 24.602579952692 |
Offense: Mainhand
Damage | 106 |
Accuracy | 41 |
Crit Chance | 21% |
APR | 23 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 21 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +14% |
Light | +22% |
Cold | +17% |
Fire | +12% |
All | +2% |
Offense: Damage Penetration
Cold | +20% |
Defense: Base
Armour (hardiness) | 58.883307766991 (81.151787968034%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 44 |
Mental Save | 26 |
Defense: Resistances
Acid | + 15%( 70%) |
Physical | + 19%( 70%) |
Cold | + 42%( 70%) |
All | + 10%( 70%) |
Darkness | + 19%( 70%) |
Light | + 37%( 70%) |
Lightning | + 37%( 70%) |
Fire | + 24%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 29% |
Disarm Resistance | 25% |
Instadeath Resistance | 100% |
Silence Resistance | 30% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 220 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 248 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 156% efficiency and cooldown mod of 63%. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Battle tactics | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Orc | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Armour: +3 A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+3 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Silence immunity: +30% Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
On hands | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +10 Changes stats: +4 Str Changes resistances: +6% nature Talent granted: +1 Sand Shredder Physical save: +10 (+4 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +25% Stamina each turn: +2.00 Maximum stamina: +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to blast the opponent's mind dealing 240 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.13 cold and 11.44 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 22% * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +6% acid Changes resistances penetration: +20% cold Changes damage: +12% acid Mental save: +7 (+3 eff.) Confusion immunity: +29% Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+4 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
In main hand | ![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +13.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7 Blunt and deadly. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -12% Maximum encumbrance: +30 Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+3 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
In off hand | ![]() Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 26.5 - 31.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +127 When wielded/worn: Armour: +9 Fatigue: +8% Changes resistances: +10% physical Talent granted: +1 Block Handheld deflection devices. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+1 eff.) Changes stats: +4 Cun / +4 Dex Changes resistances: +30% lightning Stun/Freeze immunity: +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +18 Defense: +2 (+2 eff.) Fatigue: +13% Damage when hit (Melee): 20 physical Changes resistances: +16% fire A suit of armour made of mail. |
Inventory
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 120% efficiency and cooldown mod of 83%. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.2 steam per turn. Can be activated for an instant burst of 21 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.5 steam per turn. Can be activated for an instant burst of 22 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 3 temporal, 4 physical, 4 mind, 4 acid It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 190 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 39.90 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 101.92 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 142 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Disarm immunity: +25% Pinning immunity: +22% Knockback immunity: +22% Maximum life: +22.00 Rings make your fingers look great! |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage Shield penetration (this weapon only): +12% Damage (Melee): +7 temporal Damage (radius 1) on hit: +4 nature When wielded/worn: Physical crit. chance: +7.0% Changes resistances: +6% nature / +7% temporal Changes resistances penetration: +15% nature Sharp, long, and deadly. |
![]() Requires: - Strength 24 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Blunt and deadly. |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Blunt and deadly. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
![]() Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (Ranged): +8 lightning Attacks use: 2.0 Steam When wielded/worn: Accuracy: +15 (+5 eff.) Ammo reloads per turn: +2 Changes damage: +10% lightning Only die when reaching: -40.00 life Maximum stamina: +20.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Dexterity 28 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +1 Damage against: +15% Humanoid / +15% Giant Talents cooldown: Supercharge Bullets (-3 turns) Overheat Bullets (-3 turns) Percussive Bullets (-3 turns) Combustive Bullets (-3 turns) A finely crafted gun, designed specifically to kill orcs. And giants somehow! |
![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
![]() Requires: - Dexterity 20 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 2 Base power: 17.0 - 25.5 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Block value: +44 Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +5 (+3 eff.) Fatigue: +8% Talent granted: +1 Block It can be used to activate talent Ritch Larva Infect (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Sting the target with your ovipositor, injecting 2 larvae into it to finish their hatching process. Over a 5 turn gestation period, the larvae will feed on the victim internally, dealing 1.23 to 6.16 physical damage each turn (increasing as they grow). After the gestation period is complete, each larva will rip itself free of its host, dealing 6.16 physical and 6.76 fire damage. Is that... an ovipositor? |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +1 Str / +2 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Changes stats: +2 Cun / +2 Dex Maximum life: +31.00 A stylish kruk-style cloak, to look awesome. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+7 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+3 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Damage when hit (Melee): 2 temporal Changes stats: +3 Mag / +3 Wil Changes resistances: +14% temporal / +13% all Changes damage: +6% blight / +36% temporal / +29% arcane / +12% all Mana each turn: +0.04 Maximum mana: +54.00 Spellpower: +17 (+9 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% nature / +7% all Changes damage: +11% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour penetration: +1 Defense: +5 (+3 eff.) Changes stats: +2 Dex Changes resistances: +12% blight / +22% fire / +9% all Changes damage: +15% fire Life regen: +4.00 Only die when reaching: -20.00 life Maximum life: +81.00 Maximum stamina: +20.00 Healing mod.: +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Maximum encumbrance: +21 Physical save: +5 (+2 eff.) Stamina each turn: +0.30 Maximum stamina: +12.00 A pair of boots made of leather. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 176.71 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +2 Changes stats: +3 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-10 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-8 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +5% lightning / +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex Changes resistances: +5% fire / +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Shield usage training - Strength 16 Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 14.5 - 17.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +42 Damage (Melee): +11 physical / +11 light / +11 darkness When wielded/worn: Armour: +4 Fatigue: +8% Changes stats: +1 Mag / +2 Wil / +2 Cun Changes resistances: +10% physical / +11% light / +12% darkness Changes damage: +10% light / +10% darkness Talent granted: +1 Block Slows Projectiles: +10% Bonus block near projectiles: +23 Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful healing salve [power 308] powerful healing salve [power 308]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 156% efficiency and 63% cooldown modifier. It can be used to heal 308 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 163 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Activation puts all charms on cooldown for 20 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to sting an enemy dealing 235 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Activation puts all charms on cooldown for 20 turns. When used: * Reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 26 and armour hardiness by 30% Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to sting an enemy dealing 375 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Layobrenor the Orc Bulwark level 10
5th Revenge 124th year of Ascendancy at 06:45 see stats
By Layobrenor the Orc Bulwark level 20
29th Pain 124th year of Ascendancy at 23:09 see stats
By Layobrenor the Orc Bulwark level 27
4th Loss 124th year of Ascendancy at 08:12 see stats
By Layobrenor the Orc Bulwark level 16
28th Revenge 124th year of Ascendancy at 20:47 see stats
By Layobrenor the Orc Bulwark level 10
5th Revenge 124th year of Ascendancy at 04:32 see stats
By Layobrenor the Orc Bulwark level 20
29th Pain 124th year of Ascendancy at 12:01 see stats
By Layobrenor the Orc Bulwark level 30
18th Loss 124th year of Ascendancy at 05:08 see stats
By Layobrenor the Orc Bulwark level 30
30th Loss 124th year of Ascendancy at 17:46 see stats
By Layobrenor the Orc Bulwark level 26
3rd Loss 124th year of Ascendancy at 22:31 see stats
By Layobrenor the Orc Bulwark level 29
13rd Loss 124th year of Ascendancy at 18:22 see stats
By Layobrenor the Orc Bulwark level 16
28th Revenge 124th year of Ascendancy at 20:47 see stats
Log
Learnt new tinker schematic: Mana Coil
You have no more schematic: Mana Coil.
Learnt new tinker schematic: Steamgun
You have no more schematic: Steamgun.
Learnt new tinker schematic: Water Salve
You have no more schematic: Water Salve.
Layobrenor uses Create Tinker.
Created tinker: powerful healing salve [power 308]
Layobrenor uses Create Tinker.
Layobrenor uses Create Tinker.
Created tinker: voratun grounding strap
You attach voratun grounding strap to your murderer's linen cloak of Eldoral (1 def, 0 armour) .
Saving game...
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
There is a Kruk Pride (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.