









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Higher |
Class | Archer |
Level / Exp | 8 / 57% |
Size | medium |
Lifes / Deaths | Killed by Gunsnake at level 7 on the 1st Mirth 122nd year of Ascendancy at 17:05 0 / 5Killed by Gunsnake at level 7 on the 1st Mirth 122nd year of Ascendancy at 20:04 Killed by Gunsnake at level 8 on the 1st Mirth 122nd year of Ascendancy at 21:36 Killed by Gunsnake at level 8 on the 1st Mirth 122nd year of Ascendancy at 23:01 Killed by The Shade at level 8 on the 2nd Mirth 122nd year of Ascendancy at 06:09 |
Primary Stats
Strength | 13 (base 12) |
Dexterity | 32 (base 28) |
Constitution | 18 (base 18) |
Magic | 11 (base 10) |
Willpower | 21 (base 10) |
Cunning | 12 (base 12) |
Resources
Life | -31/236 |
Stamina | 158/158 |
Healing Factor | 1.0711363549267 |
Regeneration | 3.4811931535118 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 28 |
Accuracy | 40 |
Crit Chance | 2% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Acid | +14% |
Light | +10% |
Mind | +3% |
Fire | +4% |
All | 0% |
Defense: Base
Armour (hardiness) | 4 (57.155997060385%) |
Defense | 35 |
Ranged Defense | 35 |
Fatigue | 0 |
Physical Save | 16 |
Spell Save | 11 |
Mental Save | 22 |
Defense: Resistances
Light | + 20%( 70%) |
Acid | + 3%( 70%) |
Fire | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Archery prowess | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You failed to protect the repented thief from death by Vorytha the large brown snake. Escort: repented thief (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed green worm. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 (-) ---------- misc Stam/turn +0.40 (-) Max.stam +10.00 (-) A pair of boots made of leather. |
Quiver | ![]() psychokinetic quiver of elm arrows of paradox (14/14, 11-15 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Ego+] Arcane/Psionic Power 11.0 - 15.4 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +1.0% (-) Capacity 14 (-) Ranged+ +12(-) physical +8(-) temporal On Hit: * 11% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 78 physical damage Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
On hands | ![]() cinder rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 5(-) fire Dmg.mod +4%(-) fire ----- def ----- Armour +1 (-) Resists +6%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() linen wizard hat 'Quenchtide' (1 def, 0 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Wil dps ---------- Mind.crit +3% (-) Dmg.mod +3%(-) mind Melee Ret 2(-) cold ----- def ----- Defense +1 (+1 eff.) (-) Resists +3%(-) acid Phys.save +6 (+6 eff.) (-) ---------- misc Max.psi +10.00 (-) A pointy cloth hat, very wizardly... |
Tool | ![]() Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5(-) Wil dps ---------- Mind.pwr +5 (+3 eff.) (-) ----- def ----- Mind.save +10 (+7 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() psionicist's copper ring of light (+20%) 0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2(-) Wil dps ---------- Dmg.mod +10%(-) light ----- def ----- Resists +20%(-) light Mind.save +4 (+2 eff.) (-) Rings make your fingers look great! |
Main armor | ![]() rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+2 eff.) (-) Fatigue +6% (-) A suit of armour made of leather. |
In main hand | ![]() ranger's elm longbow of acid 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% (-) Range +7 (-) Ranged+ +9(-) acid While equipped: Stats +3(-) Dex dps ---------- Dmg.mod +14%(-) acid Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
Light source | ![]() brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() wild infusion of the duelist (res 22%; physical; dur 4; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion of the warrior (res 19%; physical; dur 2; cd 13) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 2 physical, 5 mind, 5 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() potent elm vilestaff (12-14 power, 2 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 12.0 - 14.4(+12.0 - +14.4) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% (-) Range +0 (-7) Ranged+ +0(-9) acid While equipped: Stats +0(-3) Dex dps ---------- Spell.crit +1% Spell.pwr +5 (+5 eff.) Dmg.mod +0%(-14%) acid +12% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
![]() mossy mindstar of life (2-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Power 2.5 - 2.8(+2.5 - +2.8) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% (-) Range +0 (-7) Ranged+ +0(-9) acid While equipped: Stats +0(-3) Dex dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +0%(-14%) acid ----- def ----- Max.HP +12.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() quiver of elm arrows (18/18, 14-20 power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Normal] Power 14.0 - 19.6(+3.0 - +4.2) Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +1.0% (-) Capacity 18 (4) Ranged+ +0(-12) physical +0(-8) temporal On Hit: * 0% chance to gain 10% of a turn (3/turn limit) - 20% chance to knock the target back 3 spaces and deal 78 physical damage Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
![]() scholar's pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+4 eff.) ----- def ----- Armour +1 (-) ---------- misc Stam/turn +0.00 (-0.40) Max.stam +0.00 (-10.00) A pair of boots made of leather. |
![]() Harulathel the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +1 Wil +3 Cun +3 Con ----- def ----- Armour +3 (+2) Fatigue +2% Resists +6% fire +6% cold ---------- misc Stam/turn +0.00 (-0.40) Max.stam +0.00 (-10.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Normal] While equipped: Stats +0(-3) Wil dps ---------- Mind.crit +0% (-3%) Dmg.mod +0%(-3%) mind Melee Ret 0(-2) cold ----- def ----- Armour +1 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resists +0%(-3%) acid Phys.save +0 (+0 eff.) (-6 (-6 eff.)) ---------- misc Max.psi +0.00 (-10.00) A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By shabs the Higher Archer level 7
78th Pyre 122nd year of Ascendancy at 08:36 see stats
Log
The Shade casts Freeze.
Shabs is encased in ice!
The Shade hits shabs for 91 cold damage.
shabs hits Iceblock for 8 physical, 5 fire (12 total damage).
Melee retaliation hits Iceblock for 2 cold damage.
Something hits shabs for (25 to ice), 38 arcane (38 total damage).
shabs hits Iceblock for 8 physical, 6 fire (13 total damage).
Melee retaliation hits Iceblock for 2 cold damage.
Something hits shabs for (29 to ice), 43 physical (43 total damage).
Talent Evasion is ready to use.
shabs hits Iceblock for 9 physical, 6 fire (14 total damage).
Melee retaliation hits Iceblock for 2 cold damage.
shabs hits Iceblock for 8 physical, 6 fire (13 total damage).
Melee retaliation hits Iceblock for 2 cold damage.
shabs performs a melee critical strike against shabs!
shabs hits Iceblock for 14 physical, 6 fire (18 total damage).
Melee retaliation hits Iceblock for 2 cold damage.
Shabs is free from the ice.
Shabs uses Infusion: Regeneration.
Shabs starts regenerating health quickly.
The Shade casts Manathrust.
The Shade hits shabs for 64 arcane damage.
shabs the level 8 higher archer was blasted to death by The Shade and left to rot on level 3 of Ruins of Kor'Pul.