











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 33 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by The Withering Thing at level 6 on the 78th Pyre 122nd year of Ascendancy at 14:04 / 105Killed by Urbo the thalore at level 7 on the 53rd Dusk 122nd year of Ascendancy at 04:05 Killed by void horror at level 9 on the 33rd Haze 122nd year of Ascendancy at 20:43 Killed by Voryth the giant army ant at level 11 on the 43rd Haze 122nd year of Ascendancy at 04:40 Killed by red crystal at level 11 on the 43rd Haze 122nd year of Ascendancy at 06:31 Killed by black crystal at level 11 on the 43rd Haze 122nd year of Ascendancy at 07:20 Killed by multi-hued crystal at level 12 on the 44th Haze 122nd year of Ascendancy at 12:45 Killed by Ivokira the giant venus flytrap at level 12 on the 45th Haze 122nd year of Ascendancy at 05:05 Killed by naga myrmidon at level 13 on the 47th Haze 122nd year of Ascendancy at 21:00 Killed by ravenous horror at level 14 on the 48th Haze 122nd year of Ascendancy at 00:22 Killed by bloated horror at level 14 on the 48th Haze 122nd year of Ascendancy at 06:20 Killed by Weirdling Beast at level 14 on the 49th Haze 122nd year of Ascendancy at 09:21 Killed by Sleeping Xerassra at level 16 on the 75th Haze 122nd year of Ascendancy at 01:12 Killed by Dozing Yverin at level 16 on the 75th Haze 122nd year of Ascendancy at 01:42 Killed by Sleeping Xerassra at level 16 on the 75th Haze 122nd year of Ascendancy at 03:04 Killed by flame turret at level 16 on the 75th Haze 122nd year of Ascendancy at 03:35 Killed by Sleeping Xerassra at level 16 on the 75th Haze 122nd year of Ascendancy at 04:02 Killed by Sleeping Xerassra at level 16 on the 75th Haze 122nd year of Ascendancy at 05:04 Killed by Sleeping Xerassra at level 16 on the 75th Haze 122nd year of Ascendancy at 06:16 Killed by Sleeping Xerassra at level 16 on the 75th Haze 122nd year of Ascendancy at 08:28 Killed by Sleeping Xerassra at level 16 on the 75th Haze 122nd year of Ascendancy at 08:57 Killed by Sleeping Xerassra at level 16 on the 75th Haze 122nd year of Ascendancy at 10:27 Killed by Sleeping Xerassra at level 16 on the 75th Haze 122nd year of Ascendancy at 11:08 Killed by Sleeping Xerassra at level 16 on the 75th Haze 122nd year of Ascendancy at 11:36 Killed by Sleeping Xerassra at level 16 on the 75th Haze 122nd year of Ascendancy at 12:01 Killed by Arille the skeleton archer at level 17 on the 5th Regrowth 123rd year of Ascendancy at 14:06 Killed by Ce'Nuyamira the skeleton warrior at level 19 on the 26th Regrowth 123rd year of Ascendancy at 03:20 Killed by forest wight at level 20 on the 26th Regrowth 123rd year of Ascendancy at 17:43 Killed by master vampire at level 20 on the 26th Regrowth 123rd year of Ascendancy at 18:12 Killed by skeleton mage at level 20 on the 26th Regrowth 123rd year of Ascendancy at 21:28 Killed by grave wight at level 20 on the 26th Regrowth 123rd year of Ascendancy at 22:06 Killed by skeleton magus at level 20 on the 27th Regrowth 123rd year of Ascendancy at 14:09 Killed by fire drake at level 20 on the 28th Regrowth 123rd year of Ascendancy at 04:14 Killed by multi-hued drake at level 21 on the 28th Regrowth 123rd year of Ascendancy at 23:40 Killed by The Master at level 21 on the 29th Regrowth 123rd year of Ascendancy at 21:14 Killed by The Master at level 21 on the 29th Regrowth 123rd year of Ascendancy at 21:43 Killed by armoured skeleton warrior at level 21 on the 29th Regrowth 123rd year of Ascendancy at 22:16 Killed by The Master at level 21 on the 29th Regrowth 123rd year of Ascendancy at 22:47 Killed by skeleton master archer at level 21 on the 29th Regrowth 123rd year of Ascendancy at 23:31 Killed by The Master at level 21 on the 30th Regrowth 123rd year of Ascendancy at 00:04 Killed by The Master at level 21 on the 30th Regrowth 123rd year of Ascendancy at 02:04 Killed by The Master at level 21 on the 30th Regrowth 123rd year of Ascendancy at 03:24 Killed by Doorenni the human at level 22 on the 61st Regrowth 123rd year of Ascendancy at 06:45 Killed by armoured skeleton warrior at level 24 on the 78th Pyre 123rd year of Ascendancy at 22:28 Killed by orc soldier at level 24 on the 79th Pyre 123rd year of Ascendancy at 19:18 Killed by Golbug the Destroyer at level 24 on the 79th Pyre 123rd year of Ascendancy at 20:05 Killed by worm that walks at level 27 on the 8th Mirth 123rd year of Ascendancy at 14:36 Killed by luminous horror at level 27 on the 8th Mirth 123rd year of Ascendancy at 19:14 Killed by orc pyromancer at level 27 on the 8th Mirth 123rd year of Ascendancy at 21:48 Killed by orc cryomancer at level 27 on the 8th Mirth 123rd year of Ascendancy at 22:51 Killed by overpowered greater multi-hued wyrm at level 27 on the 9th Mirth 123rd year of Ascendancy at 01:12 Killed by overpowered greater multi-hued wyrm at level 27 on the 9th Mirth 123rd year of Ascendancy at 01:53 Killed by overpowered greater multi-hued wyrm at level 27 on the 9th Mirth 123rd year of Ascendancy at 02:18 Killed by overpowered greater multi-hued wyrm at level 27 on the 9th Mirth 123rd year of Ascendancy at 02:42 Killed by overpowered greater multi-hued wyrm at level 27 on the 9th Mirth 123rd year of Ascendancy at 03:08 Killed by overpowered greater multi-hued wyrm at level 27 on the 9th Mirth 123rd year of Ascendancy at 03:42 Killed by overpowered greater multi-hued wyrm at level 27 on the 9th Mirth 123rd year of Ascendancy at 04:06 Killed by overpowered greater multi-hued wyrm at level 27 on the 9th Mirth 123rd year of Ascendancy at 04:48 Killed by overpowered greater multi-hued wyrm at level 27 on the 9th Mirth 123rd year of Ascendancy at 06:01 Killed by orc pyromancer at level 27 on the 9th Mirth 123rd year of Ascendancy at 06:38 Killed by overpowered greater multi-hued wyrm at level 27 on the 9th Mirth 123rd year of Ascendancy at 07:10 Killed by overpowered greater multi-hued wyrm at level 27 on the 9th Mirth 123rd year of Ascendancy at 07:55 Killed by overpowered greater multi-hued wyrm at level 27 on the 9th Mirth 123rd year of Ascendancy at 09:13 Killed by orc high pyromancer at level 27 on the 9th Mirth 123rd year of Ascendancy at 09:49 Killed by orc high pyromancer at level 27 on the 9th Mirth 123rd year of Ascendancy at 11:20 Killed by orc high pyromancer at level 27 on the 9th Mirth 123rd year of Ascendancy at 12:22 Killed by orc high pyromancer at level 27 on the 9th Mirth 123rd year of Ascendancy at 12:49 Killed by orc high pyromancer at level 27 on the 9th Mirth 123rd year of Ascendancy at 13:14 Killed by overpowered greater multi-hued wyrm at level 27 on the 9th Mirth 123rd year of Ascendancy at 14:56 Killed by orc high pyromancer at level 28 on the 9th Mirth 123rd year of Ascendancy at 16:53 Killed by Warmaster Gnarg at level 28 on the 9th Mirth 123rd year of Ascendancy at 17:24 Killed by orc high pyromancer at level 28 on the 9th Mirth 123rd year of Ascendancy at 17:55 Killed by orc high pyromancer at level 28 on the 9th Mirth 123rd year of Ascendancy at 18:23 Killed by orc high pyromancer at level 28 on the 9th Mirth 123rd year of Ascendancy at 18:50 Killed by Lord of Skulls (mage) at level 28 on the 9th Mirth 123rd year of Ascendancy at 19:23 Killed by armoured skeleton warrior at level 28 on the 9th Mirth 123rd year of Ascendancy at 21:06 Killed by orc high pyromancer at level 28 on the 9th Mirth 123rd year of Ascendancy at 21:48 Killed by orc high cryomancer at level 29 on the 9th Mirth 123rd year of Ascendancy at 23:24 Killed by orc cryomancer at level 29 on the 10th Mirth 123rd year of Ascendancy at 06:47 Killed by overpowered greater multi-hued wyrm at level 29 on the 10th Mirth 123rd year of Ascendancy at 08:14 Killed by orc high cryomancer at level 29 on the 10th Mirth 123rd year of Ascendancy at 10:11 Killed by overpowered greater multi-hued wyrm at level 29 on the 10th Mirth 123rd year of Ascendancy at 10:40 Killed by overpowered greater multi-hued wyrm at level 29 on the 10th Mirth 123rd year of Ascendancy at 11:09 Killed by overpowered greater multi-hued wyrm at level 29 on the 10th Mirth 123rd year of Ascendancy at 12:54 Killed by orc high cryomancer at level 29 on the 10th Mirth 123rd year of Ascendancy at 14:11 Killed by overpowered greater multi-hued wyrm at level 29 on the 10th Mirth 123rd year of Ascendancy at 15:27 Killed by overpowered greater multi-hued wyrm at level 29 on the 10th Mirth 123rd year of Ascendancy at 17:11 Killed by overpowered greater multi-hued wyrm at level 29 on the 10th Mirth 123rd year of Ascendancy at 17:51 Killed by overpowered greater multi-hued wyrm at level 29 on the 10th Mirth 123rd year of Ascendancy at 18:44 Killed by overpowered greater multi-hued wyrm at level 29 on the 10th Mirth 123rd year of Ascendancy at 20:26 Killed by overpowered greater multi-hued wyrm at level 29 on the 10th Mirth 123rd year of Ascendancy at 21:48 Killed by overpowered greater multi-hued wyrm at level 29 on the 10th Mirth 123rd year of Ascendancy at 22:13 Killed by overpowered greater multi-hued wyrm at level 30 on the 10th Mirth 123rd year of Ascendancy at 22:59 Killed by overpowered greater multi-hued wyrm at level 30 on the 1st Summertide 123rd year of Ascendancy at 01:14 Killed by ghast at level 31 on the 5th Flare 123rd year of Ascendancy at 23:00 Killed by Nerorelravea the yellow jelly at level 32 on the 37th Dusk 123rd year of Ascendancy at 00:40 Killed by Nerorelravea the yellow jelly at level 32 on the 37th Dusk 123rd year of Ascendancy at 01:12 Killed by Nerorelravea the yellow jelly at level 32 on the 37th Dusk 123rd year of Ascendancy at 01:50 Killed by Corrupted Oozemancer at level 32 on the 37th Dusk 123rd year of Ascendancy at 03:29 Killed by minotaur at level 32 on the 4th Haze 123rd year of Ascendancy at 14:06 Killed by orc necromancer at level 32 on the 4th Haze 123rd year of Ascendancy at 15:54 Killed by orc corruptor at level 32 on the 4th Haze 123rd year of Ascendancy at 18:04 Killed by orc necromancer at level 32 on the 4th Haze 123rd year of Ascendancy at 19:53 Killed by Gloribreldalaith the heavy bone giant at level 33 on the 23rd Haze 123rd year of Ascendancy at 16:57 Killed by ghast at level 33 on the 23rd Haze 123rd year of Ascendancy at 19:31 |
Primary Stats
| Strength | 30 (base 11) |
| Dexterity | 81 (base 60) |
| Constitution | 35 (base 22) |
| Magic | 10 (base 10) |
| Willpower | 42 (base 13) |
| Cunning | 61 (base 52) |
Resources
| Life | 819/819 |
| Stamina | 266/266 |
| Healing Factor | 1.6616660017318 |
| Regeneration | 16.699743317403 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +12.5% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -996 |
| Infravision | 5 |
| See Stealth | 50.882121981944 |
| See Invisible | 50.882121981944 |
| Stealth | 51 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 69 |
| Crit Chance | 35% |
| APR | 26 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 67 |
| Accuracy | 69 |
| Crit Chance | 32% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +12% |
| Nature | +8% |
| Blight | +9% |
| Physical | +26% |
| Cold | +5% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 16 (69.687909656376%) |
| Defense | 67 |
| Ranged Defense | 67 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 19 |
| Mental Save | 29 |
Defense: Resistances
| Darkness | + 15%( 70%) |
| Nature | + 31%( 70%) |
| Blight | + 25%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 34%( 70%) |
| All | + 2%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cunning / Stealth | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stealth |
| talent | Apply Poison |
| talent | Numbing Poison |
| talent | Volatile Poison |
| beneficial effect | Has 6 throwing knives prepared: 6 KnivesRange: 4 Net Damage: 75 - 106 Accuracy: 85 (knife) APR: 20 Crit Chance: +34% Crit mult: 190% Uses Stats: 50% Cun, 70% Dex |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by Arutha the orc warrior. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 23. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed ice ant stinger. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed wretchling eyeball. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Light source | Salubeth the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +6 Wil Changes damage: +3% physical Mental save: +3 (+2 eff.) Maximum life: +41.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Silyma (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 2 blight Changes stats: +2 Mag Changes resistances: +7% cold Changes damage: +3% blight Allows you to breathe in: water Vim when firing critical spell: +1.00 Maximum mana: +60.00 Maximum vim: +20.00 A cap made of leather. |
| On hands | Crackleblast the hardened leather gloves (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 8 cold Changes resistances: +2% physical / +6% cold Changes resistances penetration: +5% lightning Changes damage: +15% physical / +5% cold Critical mult.: +5.00% When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 3). Damage (radius 2) on crit: +8 ice Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | overpowered elm wand of shielding [power 164] (30 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 164 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 30 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | gladiator's copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +8 Physical power: +5 (+1 eff.) Defense: +8 (+2 eff.) Changes stats: +4 Str / +4 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Silent Blade (25-32 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 65% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Fireenvy (18-23 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 17.5 - 22.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 6 Damage (Melee): +12 blight / +4 fire When wielded/worn: Changes damage: +6% blight / +12% fire Mana when firing critical spell: +2.00 Sharp, short and deadly. |
| Cloak | Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.6 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 29 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Main armor | Lelakalthotir (9 def, 12 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +12 Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +6 Str Changes resistances: +13% darkness / +9% physical Critical mult.: +12.00% Life regen: +6.80 Hate when firing a critical mind attack: +4.00 Only die when reaching: -60.00 life Maximum life: +37.00 Maximum hate: +4.00 Light radius: +1 Healing mod.: +12% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
wizard's copper ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Disarm immunity: +23% Pinning immunity: +24% Knockback immunity: +20% Maximum life: +22.00 Rings make your fingers look great! |
Dagger of the Past (25-32 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 0% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+5 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Star (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Cun, 20% Dex Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
chilling steel dagger of crippling (14-18 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +6 cold When wielded/worn: Physical crit. chance: +6.0% Sharp, short and deadly. |
iron dagger (10-14 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger of massacre (16-21 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 16.5 - 21.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
steel dagger 'Bethuthra' (12-15 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +9 temporal When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +3 Dex Changes resistances: +6% temporal Changes damage: +9% physical Sharp, short and deadly. |
steel dagger of massacre (18-23 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 17.5 - 22.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Sharp, short and deadly. |
thought-forged iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 11% chance to reduce all saves and defense by 25 Damage (Melee): +6 mind When wielded/worn: Changes stats: +1 Cun / +1 Wil Sharp, short and deadly. |
Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+5 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
spiritwalker's rough leather belt of transcendencePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Mag Physical save: +6 (+3 eff.) Mana each turn: +0.10 Maximum mana: +21.00 Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% lightning / +6% temporal Stamina each turn: +0.40 Maximum stamina: +11.00 A pair of boots made of leather. |
storm rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 lightning Changes resistances: +6% lightning Changes damage: +4% lightning When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Lightning Breath (10% chance level 1). Damage (radius 2) on crit: +5 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +5% temporal A cap made of leather. |
insulating rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances: +6% fire / +5% cold A cap made of leather. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+3 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
prismatic rough leather armour of acid resistance (3 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +17% acid / +12% light / +10% darkness A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
rough leather armour of lightning resistance (3 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +15% lightning A suit of armour made of leather. |
troll-hide cured leather armour of the deep (6 def, 5 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +5 Defense: +6 (+2 eff.) Fatigue: +7% Changes resistances: +5% acid / +6% cold Allows you to breathe in: water Life regen: +3.10 Maximum life: +31.00 Healing mod.: +11% A suit of armour made of leather. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Deepsbreacher (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 20% chance to slow global speed by 52% * 20% chance to reduce damage dealt by 21% Changes stats: +2 Str Changes damage: +12% darkness When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Giliroyon (dig speed 29 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 6 mind Changes stats: +1 Str Changes resistances: +6% acid / +6% light Silence immunity: +10% Lowers spell cool-downs by: 10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 49.89 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 49.89 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +44.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 60% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 254/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+5 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Bddir the Thalore Rogue level 18
24th Regrowth 123rd year of Ascendancy at 00:59 see stats
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Bddir the Thalore Rogue level 22
73rd Pyre 123rd year of Ascendancy at 22:11 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bddir the Thalore Rogue level 32
20th Dusk 123rd year of Ascendancy at 18:22 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bddir the Thalore Rogue level 27
9th Mirth 123rd year of Ascendancy at 01:11 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Bddir the Thalore Rogue level 26
4th Mirth 123rd year of Ascendancy at 09:31 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Bddir the Thalore Rogue level 8
21st Haze 122nd year of Ascendancy at 23:07 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Bddir the Thalore Rogue level 24
79th Pyre 123rd year of Ascendancy at 20:42 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Bddir the Thalore Rogue level 32
59th Dusk 123rd year of Ascendancy at 02:56 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Bddir the Thalore Rogue level 19
25th Regrowth 123rd year of Ascendancy at 17:00 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bddir the Thalore Rogue level 32
20th Dusk 123rd year of Ascendancy at 17:03 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Bddir the Thalore Rogue level 30
1st Summertide 123rd year of Ascendancy at 01:46 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bddir the Thalore Rogue level 10
35th Haze 122nd year of Ascendancy at 16:56 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bddir the Thalore Rogue level 20
26th Regrowth 123rd year of Ascendancy at 11:12 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Bddir the Thalore Rogue level 30
10th Mirth 123rd year of Ascendancy at 22:37 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Bddir the Thalore Rogue level 32
37th Dusk 123rd year of Ascendancy at 04:59 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Bddir the Thalore Rogue level 25
1st Mirth 123rd year of Ascendancy at 00:41 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Bddir the Thalore Rogue level 27
8th Mirth 123rd year of Ascendancy at 14:35 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Bddir the Thalore Rogue level 32
20th Dusk 123rd year of Ascendancy at 18:22 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bddir the Thalore Rogue level 18
11st Regrowth 123rd year of Ascendancy at 15:19 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Bddir the Thalore Rogue level 16
2nd Wintertide 123rd year of Ascendancy at 21:11 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Bddir the Thalore Rogue level 31
13rd Dusk 123rd year of Ascendancy at 10:23 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Bddir the Thalore Rogue level 18
11st Regrowth 123rd year of Ascendancy at 04:32 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Bddir the Thalore Rogue level 31
1st Summertide 123rd year of Ascendancy at 08:15 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bddir the Thalore Rogue level 17
5th Regrowth 123rd year of Ascendancy at 21:25 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Bddir the Thalore Rogue level 21
30th Regrowth 123rd year of Ascendancy at 03:47 see stats
Log
You gain 6.98 gold from the transmogrification of enlightening dwarven-steel mail armour of the deep (3 def, 11 armour).
You gain 6.70 gold from the transmogrification of enlightening dwarven-steel mail armour of implacability (3 def, 14 armour).
You gain 7.79 gold from the transmogrification of steady dwarven-steel gauntlets of spellstriking (0 def, 2 armour).
You gain 8.07 gold from the transmogrification of undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour).
You gain 0.62 gold from the transmogrification of mindwoven cashmere robe (0 def, 0 armour).
You gain 1.02 gold from the transmogrification of cashmere robe of frost (+11%) (0 def, 0 armour).
You gain 5.85 gold from the transmogrification of ancient cashmere robe of power (0 def, 0 armour).
You gain 3.05 gold from the transmogrification of hateful dwarven-steel waraxe of amnesia (20-29 power, 4 apr).
You gain 2.50 gold from the transmogrification of hateful dwarven-steel waraxe (21-29 power, 4 apr).
You gain 6.72 gold from the transmogrification of shimmering yew starstaff of channeling (20-24 power, 4 apr, darkness element).
You gain 6.84 gold from the transmogrification of magelord's yew starstaff (20-24 power, 4 apr, physical element).
You gain 10.27 gold from the transmogrification of infernal yew magestaff of wizardry (20-24 power, 4 apr, cold element).
You gain 7.12 gold from the transmogrification of caustic hardened leather sling of piercing.
You gain 4.52 gold from the transmogrification of mighty yew longbow of cold.
You gain 4.93 gold from the transmogrification of truestriking iron greatsword of phasing (14-22 power, 11 apr).
You gain 8.53 gold from the transmogrification of balanced dwarven-steel greatmaul of rage (38-57 power, 2 apr).
You gain 15.00 gold from the transmogrification of Moon (10-13 power, 0 apr).
You gain 1.65 gold from the transmogrification of shielding rune of the warrior (absorb 140; dur 5; cd 17).
You gain 0.71 gold from the transmogrification of healing infusion (heal 70; cd 14).
There is a A gate into Last Hope's graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 24th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:53.
Saving done.
Today is the 25th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:18.
Saving game...
Saving done.


























































































































