
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Skeleton |
| Class | Sun Paladin (Fallen) |
| Level / Exp | 25 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by shadowblade at level 21 on the 28th Haze 122nd year of Ascendancy at 00:42 / 21Killed by Urkis, the High Tempest at level 22 on the 58th Haze 122nd year of Ascendancy at 03:09 Killed by Urkis, the High Tempest at level 22 on the 58th Haze 122nd year of Ascendancy at 06:31 Killed by Polulramira the fire drake hatchling at level 22 on the 58th Haze 122nd year of Ascendancy at 14:32 Killed by Cyrorin the storm drake hatchling at level 22 on the 60th Haze 122nd year of Ascendancy at 05:35 Killed by Govra the dwarf at level 22 on the 70th Haze 122nd year of Ascendancy at 15:25 Killed by Glorebretha the telugoroth at level 22 on the 71st Haze 122nd year of Ascendancy at 12:58 Killed by Chronolith Clone at level 23 on the 73rd Haze 122nd year of Ascendancy at 11:27 Killed by Grand Corruptor at level 23 on the 1st Decay 122nd year of Ascendancy at 21:43 Killed by Grand Corruptor at level 23 on the 1st Decay 122nd year of Ascendancy at 23:58 Killed by Grand Corruptor at level 23 on the 2nd Decay 122nd year of Ascendancy at 01:48 Killed by worm that walks at level 24 on the 2nd Allure 123rd year of Ascendancy at 23:45 Killed by venom drake at level 24 on the 8th Regrowth 123rd year of Ascendancy at 09:25 Killed by shadow at level 25 on the 9th Regrowth 123rd year of Ascendancy at 00:57 Killed by Xanebeth the large white snake at level 25 on the 9th Regrowth 123rd year of Ascendancy at 07:29 Killed by Xanebeth the large white snake at level 25 on the 9th Regrowth 123rd year of Ascendancy at 09:37 Killed by Xanebeth the large white snake at level 25 on the 9th Regrowth 123rd year of Ascendancy at 11:59 Killed by Xanebeth the large white snake at level 25 on the 9th Regrowth 123rd year of Ascendancy at 12:17 Killed by Eilinomina the elder vampire at level 25 on the 10th Regrowth 123rd year of Ascendancy at 01:37 Killed by Mindworm at level 25 on the 10th Regrowth 123rd year of Ascendancy at 04:06 Killed by Xeda the polar bear at level 25 on the 11st Regrowth 123rd year of Ascendancy at 01:22 |
Primary Stats
| Strength | 49 (base 40) |
| Dexterity | 35 (base 23) |
| Constitution | 10 (base 10) |
| Magic | 75 (base 51) |
| Willpower | 15 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Mana | 269/269 |
| Life | 794/794 |
| Positive | 100/102 |
| Stamina | 204/204 |
| Hate | 48/100 |
| Healing Factor | 1.1000003099961 |
| Regeneration | 9.0750025574678 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 45 |
| Crit Chance | 9% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +7% |
| Light | +15% |
| Nature | +10% |
| Blight | +6% |
| Arcane | +29% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Fire | +25% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 37 (35.65183292883%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 1.7763568394003E-15 |
| Physical Save | 30 |
| Spell Save | 37 |
| Mental Save | 27 |
Defense: Resistances
| Arcane | + 12%( 70%) |
| Mind | 0%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 12%( 70%) |
| Light | + 44%( 70%) |
| Physical | + 14%( 70%) |
| Cold | + 28%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Bleed Resistance | 100% |
| Knockback Resistance | 40% |
| Fear Resistance | 100% |
| Stun Resistance | 41% |
| Poison Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Magic stat. |
Class Talents
| Cursed / Bloodstained | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Darkside | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.47 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Cursed / Crimson Templar | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Hatred | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Celestial / Dirges | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Celestial / Light | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| talent | Chant of Fortitude |
| talent | Shared Agony |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 40% of the time and arcane sustains have a 4.0% chance to deactivate each turn. Antimagic Disruption |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Zone-wide effect: Strong scents fill the air and make you feel drowsy. If the timer reaches 0 you will fall into a dreaming sleep state. -10% mind resistance, -20% sleep resistance, +10% nature damage. Heady Scent |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 18. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Polathra (5 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +6 Mag offense ------ Critical power +15.00% Spellpower +6 (+1 eff.) Damage +7% acid +9% arcane +6% blight Accuracy +20 (+7 eff.) defense ------ Armor +4 Defense +5 (+1 eff.) Fatigue +3% Resistance +3% physical Disease Resist +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Furnacetitan (12 def, 2 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +2 Mag offense ------ Damage +9% fire Ignore resists +25% fire defense ------ Armor +2 Defense +12 (+4 eff.) Resistance +6% cold Spell save +8 (+3 eff.) Life +40.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
| On hands | radiant voratun gauntlets of spellstriking (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +4 (+0 eff.) On-Hit 4 arcane 17 light Damage +5% arcane +5% light defense ------ Armor +3 Fatigue +5% Resistance +3% arcane +8% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | extending elm totem of healing [power 110] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+2 eff.) Spellpower +6 (+1 eff.) Mindpower +5 (+3 eff.) defense ------ Armor +6 Rings make your fingers look great! |
| On fingers | Dairyzor the Satyrwinter0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +5 Dex offense ------ Physical Power +10 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 46% defense ------ Armor +10 Resistance +2% physical Unlife -20.00 life Life Regen +8.00 Stun Resist +41% other ------- Stamina/turn +2.00 Max stamina +20.00 Rings make your fingers look great! |
| Around neck | savior's stralite amulet of mastery (0.17 Celestial / Combat)0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +14 (+7 eff.) Spell save +15 (+6 eff.) Mind save +14 (+7 eff.) other ------- Masteries +0.17 Celestial/Combat Amulets make your neck look great! |
| In main hand | stralite waraxe of disruption (34-48 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Disrupt Weapon Damage 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% Damage Against +9% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% One-handed war axes. |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Coral Spray (8 def, 8 armour, 48 block)7.0 Encumbrance T1 shield armor [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+2 eff.) Fatigue +12% Resistance +15% cold +10% fire other ------- Max air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | Coallash the linen cloak (16 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +5% darkness defense ------ Defense +16 (+5 eff.) Resistance +3% lightning +3% nature Physical save +6 (+3 eff.) Life +33.00 Pinning Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+2 eff.) Damage +15% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Prismatic Rune (6 turns; physical, light, nature, cold, mind, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 3 light, 5 nature, 3 cold, 3 mind, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 21 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (210.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 210.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 30; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 30 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Adeda the Airstone0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +9% temporal Ignore resists +15% light +15% lightning On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +15% mind +6% lightning Confus Resist +26% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
steel amulet of manastreaming0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag offense ------ Spellpower/crit +3 other ------- Mana/turn +0.10 Max mana +20.00 Amulets make your neck look great! |
Morningglamour0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +24% lightning +6% darkness Ignore resists +10% light defense ------ Mind save +8 (+4 eff.) other ------- Light +3 Rings make your fingers look great! |
rogue's steel ring of luminosity0.1 Encumbrance T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Cun +2 Mag offense ------ On-Hit 11 light On-Ranged-Hit 12 light Damage +10% light defense ------ Defense +4 (+1 eff.) Rings make your fingers look great! |
dwarven-steel dagger of enduring (20-26 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Nature Weapon Damage 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +10 Con +9 Wil defense ------ Life +28.00 Sharp, short and deadly. |
steel greatsword 'Windfoe' (25-40 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Random Unique] Nature/Disrupt/Master Weapon Damage 25.0 - 40.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +22 nature Damage Against +7% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Ignore resists +5% nature +10% all Accuracy +14 (+5 eff.) Ignore Armor +9 defense ------ Resistance +9% fire +3% light +3% cold Massive two-handed swords. |
Blazewilter4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Disrupt/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 While equipped: Stats +15 Str +8 Dex +9 Mag +13 Wil +11 Cun +9 Con offense ------ Physical Power +9 (+3 eff.) Damage +9% light defense ------ Resistance +15% acid +3% light +15% lightning +15% fire +14% cold +6% all Spell save +12 (+5 eff.) other ------- Infravision +2 Longbows are used to shoot arrows at your foes. |
Surefire4.0 Encumbrance T1 longbow 2H weapon Reqs Shoot [Unique] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats +3 Dex offense ------ Physical Crit +5.0% Damage +5% physical Accuracy +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
truestriking iron longsword of enduring (12-16 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +6 Con +6 Wil offense ------ Ignore resists +6% physical Accuracy +7 (+3 eff.) Ignore Armor +6 defense ------ Life +16.00 Sharp, long, and deadly. |
Runotir the Rimestoker (20-28 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: offense ------ Damage +3% blight +9% cold Ignore resists +5% mind +5% cold Blunt and deadly. |
short ash starstaff of illumination (15-18 power, 3 apr, light element)5.0 Encumbrance T2 staff 1H weapon [Ego] Nature/Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+1 eff.) Damage +15% light defense ------ Defense +7 (+2 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 61.93 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Blood-Letter (33-46 power, 4.5 apr)3.0 Encumbrance T3 waraxe 1H weapon [Unique] Nature/Master Weapon Damage 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +7.0% Attack Speed 100% Damage Conversion 50% ice On Hit: 15% Ice Breath level 2 While equipped: offense ------ Ignore resists +20% cold defense ------ Armor +20 Pierce Iceblocks +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Stokewrack the steel waraxe (20-27 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Master Weapon Damage 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% Ignore Shields +10% On-Hit, radius 1 +8 fire On-crit, radius 2 +16 physical While equipped: Stats +1 Mag offense ------ Accuracy +8 (+3 eff.) defense ------ Defense +7 (+2 eff.) Spell save +6 (+3 eff.) Disarm Resist +28% other ------- Mana/turn +0.04 One-handed war axes. |
dwarven-steel waraxe 'Xenn' (31-43 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Master Weapon Damage 31.0 - 43.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +8 Str +1 Mag +1 Wil offense ------ When Hit 4 temporal defense ------ Resistance +18% acid One-handed war axes. |
iron waraxe 'Zuboribeth' (12-18 power, 2 apr) =oop=3.0 Encumbrance T1 waraxe 1H weapon [Rare] Nature Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +11 fire While equipped: Stats +2 Dex offense ------ Global Speed +2% Ignore resists +6% fire defense ------ Armor +8 Resistance +3% temporal Disease Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% One-handed war axes. |
noble's hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +5 Wil +11 Cun +5 Lck offense ------ Against +18% Summoned defense ------ Resist Against +22% Summoned Stealth +7 other ------- Disarm Traps +9 Infravision +4 A belt that goes around your waist. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
cashmere robe of power (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: offense ------ Spellpower +10 (+2 eff.) Damage +10% all defense ------ Resistance +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Psionic While equipped: Stats +4 Mag +5 Wil defense ------ Resistance +9% all other ------- Mana/turn +0.15 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brenarim the Flashrigor (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Dex offense ------ Spell Crit +2% Spellpower +4 (+0 eff.) Damage +3% light defense ------ Armor +1 Resistance +3% light other ------- Max mana +60.00 A pair of boots made of leather. |
pair of rough leather boots 'Prismdredge' (5 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Physical Crit +1.0% Spellpower +4 (+0 eff.) Accuracy +10 (+4 eff.) defense ------ Armor +1 Defense +5 (+1 eff.) Resistance +6% light A pair of boots made of leather. |
scholar's pair of iron boots of rushing (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Arcane/Master While equipped: Stats +2 Str +2 Con offense ------ Spellpower +4 (+0 eff.) defense ------ Armor +3 Fatigue +2% Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Adeba (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Arcane While equipped: Stats +2 Mag offense ------ Damage +4% arcane When Hit 2 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 16 defense ------ Armor +1 Fatigue +1% Resistance +3% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves of spellstriking (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil offense ------ Spellpower +4 (+0 eff.) On-Hit 7 arcane Damage +4% arcane defense ------ Armor +2 Resistance +6% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Disrupt/Psionic While equipped: offense ------ Physical Power +7 (+2 eff.) Accuracy +12 (+4 eff.) Ignore Armor +7 defense ------ Armor +2 Fatigue +3% Resistance +11% blight Physical save +7 (+3 eff.) Spell save +10 (+4 eff.) Mind save +6 (+3 eff.) Disarm Resist +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Ivomina (0 def, 6 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Dex defense ------ Armor +6 Fatigue +1% Resistance +12% acid +3% temporal Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Infravision +1 A cap made of leather. |
cashmere wizard hat of knowledge (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mindpower +3 (+2 eff.) defense ------ Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
thaloren iron helm of the bounder (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego++] Master While equipped: Stats +6 Str +6 Dex +3 Wil defense ------ Armor +3 Fatigue +5% Resistance +6% blight Mind save +6 (+3 eff.) Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 174.3 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening dwarven-steel mail armour of command (10 def, 12 armour)14.0 Encumbrance T3 heavy armor [Ego++] Psionic While equipped: Stats +6 Cun +6 Wil defense ------ Armor +12 Defense +10 (+3 eff.) Fatigue +12% Mind save +28 (+13 eff.) A suit of armour made of mail. |
Skin of Many (12 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +6 Defense +12 (+4 eff.) Fatigue +7% Life +40.00 other ------- Infravision +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
241 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
bloodhexed iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego+] Arcane While equipped: Stats +4 Str +4 Wil offense ------ Physical Crit +6.0% Mind Crit +7% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+4 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of focus2.0 Encumbrance T1 lite [Ego] Master/Psionic While equipped: Stats +4 Wil offense ------ Damage +6% mind other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By SONSONSON the Skeleton Sun Paladin level 23
2nd Decay 122nd year of Ascendancy at 05:17 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By SONSONSON the Skeleton Sun Paladin level 11
5th Dusk 122nd year of Ascendancy at 09:40 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By SONSONSON the Skeleton Sun Paladin level 18
64th Dusk 122nd year of Ascendancy at 07:07 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By SONSONSON the Skeleton Sun Paladin level 22
60th Haze 122nd year of Ascendancy at 21:48 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By SONSONSON the Skeleton Sun Paladin level 20
14th Haze 122nd year of Ascendancy at 10:05 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By SONSONSON the Skeleton Sun Paladin level 24
3rd Allure 123rd year of Ascendancy at 08:34 see stats
Level 10 (Exploration mode)
Got a character to level 10.By SONSONSON the Skeleton Sun Paladin level 10
7th Flare 122nd year of Ascendancy at 20:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By SONSONSON the Skeleton Sun Paladin level 20
66th Dusk 122nd year of Ascendancy at 07:56 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By SONSONSON the Skeleton Sun Paladin level 22
58th Haze 122nd year of Ascendancy at 14:23 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By SONSONSON the Skeleton Sun Paladin level 11
15th Dusk 122nd year of Ascendancy at 01:25 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By SONSONSON the Skeleton Sun Paladin level 14
45th Dusk 122nd year of Ascendancy at 14:03 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By SONSONSON the Skeleton Sun Paladin level 16
55th Dusk 122nd year of Ascendancy at 01:25 see stats
Log
Melee retaliation hits SONSONSON for (4 absorbed), 0 acid (0 total damage).
SONSONSON hits Venom drake hatchling for 66 physical, 20 light, 5 arcane, 17 light (108 total damage).
Venom drake hatchling hits SONSONSON for (5 shared agony), (36 absorbed), 0 physical (0 total damage).
Melee retaliation hits Venom drake hatchling for 11 light damage.
Bleeding from SONSONSON hits Venom drake hatchling for 16 physical damage.
Shared Agony hits Venom drake hatchling for 5 physical damage.
Melee retaliation hits SONSONSON for (0 shared agony), (3 absorbed), 0 acid (0 total damage).
Shared Agony hits Venom drake hatchling for 0 acid damage.
SONSONSON hits Venom drake hatchling for 74 physical, 20 light, 5 arcane, 17 light (116 total damage).
Venom drake hatchling misses SONSONSON.
Bleeding from SONSONSON hits Venom drake hatchling for 16 physical damage.
SONSONSON is filled with the Sun's fury!
SONSONSON performs a melee critical strike against Venom drake hatchling!
Melee retaliation hits SONSONSON for (0 shared agony), (3 absorbed), 0 acid (0 total damage).
Shared Agony hits Venom drake hatchling for 0 acid damage.
SONSONSON hits Venom drake hatchling for 142 physical, 20 light, 5 arcane, 17 light (184 total damage).
Venom drake hatchling misses SONSONSON.
Bleeding from SONSONSON hits Venom drake hatchling for 59 physical damage.
Melee retaliation hits SONSONSON for (3 absorbed), 0 acid (0 total damage).
SONSONSON hits Venom drake hatchling for 70 physical damage.
SONSONSON killed Venom drake hatchling!
You pickup 0.70 gold pieces.
SONSONSON's solar fury subsides.
The shield around SONSONSON crumbles.
























































































































