










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 28 / 86% |
| Size | medium |
| Lifes / Deaths | Killed by Rat Lich at level 7 on the 2nd Mirth 122nd year of Ascendancy at 22:54 / 82Killed by Rat Lich at level 7 on the 2nd Mirth 122nd year of Ascendancy at 23:07 Killed by Rat Lich at level 7 on the 2nd Mirth 122nd year of Ascendancy at 23:21 Killed by shadow at level 7 on the 2nd Mirth 122nd year of Ascendancy at 23:31 Killed by Gloth the ghoulish rat at level 7 on the 2nd Mirth 122nd year of Ascendancy at 23:40 Killed by ghoulish rat at level 7 on the 3rd Mirth 122nd year of Ascendancy at 00:17 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 00:23 Killed by skeletal rat at level 7 on the 3rd Mirth 122nd year of Ascendancy at 00:33 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 00:40 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 01:02 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 01:09 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 01:17 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 01:43 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:15 Killed by shadow at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:21 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:27 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:35 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:43 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 03:18 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 03:26 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 03:47 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 04:02 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 04:08 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 04:16 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 04:35 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 04:43 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 05:06 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 05:12 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 05:18 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 05:24 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 05:33 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 05:47 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 05:59 Killed by Rat Lich at level 7 on the 3rd Mirth 122nd year of Ascendancy at 10:05 Killed by Merigurne the Bringer of Doom at level 17 on the 79th Dusk 122nd year of Ascendancy at 13:28 Killed by HornPara at level 17 on the 79th Dusk 122nd year of Ascendancy at 14:11 Killed by HornPara at level 18 on the 79th Dusk 122nd year of Ascendancy at 21:28 Killed by HornPara at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:30 Killed by HornPara at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 02:01 Killed by Vorumira the sandworm at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:43 Killed by blue jelly at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:34 Killed by Poravena the black ooze at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 12:05 Killed by HornPara at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 12:45 Killed by HornPara at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:14 Killed by HornPara at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:28 Killed by Glorarevena the snow giant boulder thrower at level 20 on the 14th Haze 122nd year of Ascendancy at 21:13 Killed by HornPara at level 20 on the 15th Haze 122nd year of Ascendancy at 05:40 Killed by Assassin Lord at level 20 on the 59th Haze 122nd year of Ascendancy at 20:01 Killed by HornPara at level 20 on the 59th Haze 122nd year of Ascendancy at 20:08 Killed by Assassin Lord at level 20 on the 59th Haze 122nd year of Ascendancy at 20:18 Killed by Urkis, the High Tempest at level 22 on the 24th Pyre 123rd year of Ascendancy at 07:44 Killed by Urkis, the High Tempest at level 22 on the 24th Pyre 123rd year of Ascendancy at 08:08 Killed by Emuyalaith the storm drake hatchling at level 22 on the 24th Pyre 123rd year of Ascendancy at 19:15 Killed by Emuyalaith the storm drake hatchling at level 22 on the 24th Pyre 123rd year of Ascendancy at 19:27 Killed by void horror at level 23 on the 34th Pyre 123rd year of Ascendancy at 12:57 Killed by HornPara at level 23 on the 35th Pyre 123rd year of Ascendancy at 00:38 Killed by HornPara at level 23 on the 35th Pyre 123rd year of Ascendancy at 01:16 Killed by elven cultist at level 24 on the 45th Pyre 123rd year of Ascendancy at 13:35 Killed by elven blood mage at level 24 on the 45th Pyre 123rd year of Ascendancy at 14:53 Killed by Grand Corruptor at level 24 on the 46th Pyre 123rd year of Ascendancy at 21:11 Killed by Grand Corruptor at level 24 on the 46th Pyre 123rd year of Ascendancy at 21:31 Killed by Grand Corruptor at level 24 on the 46th Pyre 123rd year of Ascendancy at 21:52 Killed by Grand Corruptor at level 24 on the 46th Pyre 123rd year of Ascendancy at 21:58 Killed by Grand Corruptor at level 24 on the 46th Pyre 123rd year of Ascendancy at 23:25 Killed by naga myrmidon at level 24 on the 59th Pyre 123rd year of Ascendancy at 21:17 Killed by ravenous horror's temporal clone at level 24 on the 59th Pyre 123rd year of Ascendancy at 23:25 Killed by HornPara at level 25 on the 60th Pyre 123rd year of Ascendancy at 15:05 Killed by worm that walks at level 25 on the 62nd Pyre 123rd year of Ascendancy at 03:18 Killed by HornPara at level 25 on the 64th Pyre 123rd year of Ascendancy at 03:14 Killed by elven cultist at level 26 on the 64th Pyre 123rd year of Ascendancy at 05:03 Killed by HornPara at level 26 on the 64th Pyre 123rd year of Ascendancy at 07:23 Killed by dredgling at level 26 on the 64th Pyre 123rd year of Ascendancy at 09:49 Killed by elven corruptor at level 26 on the 64th Pyre 123rd year of Ascendancy at 10:04 Killed by HornPara at level 26 on the 70th Pyre 123rd year of Ascendancy at 22:19 Killed by HornPara at level 26 on the 79th Pyre 123rd year of Ascendancy at 22:53 Killed by ritch flamespitter at level 28 on the 3rd Flare 123rd year of Ascendancy at 16:35 Killed by Celia at level 28 on the 2nd Dusk 123rd year of Ascendancy at 09:08 Killed by Celia at level 28 on the 2nd Dusk 123rd year of Ascendancy at 09:20 Killed by armoured skeleton warrior at level 28 on the 2nd Dusk 123rd year of Ascendancy at 11:24 Killed by Cyrimitta the storm drake hatchling at level 28 on the 12nd Dusk 123rd year of Ascendancy at 02:13 Killed by Isirikira the barrow wight at level 28 on the 12nd Dusk 123rd year of Ascendancy at 09:41 Killed by HornPara at level 28 on the 12nd Dusk 123rd year of Ascendancy at 14:51 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 12 (base 12) |
| Magic | 78 (base 55) |
| Willpower | 49 (base 47) |
| Cunning | 18 (base 10) |
Resources
| Life | 619/619 |
| Paradox | 307 |
| Healing Factor | 1.1391526171258 |
| Regeneration | 0.28478815428145 |
Speed
| Mental | +15.358255965723% |
| Attack | +15.358255965723% |
| Movement | -66.666666666665% |
| Spell | +15.358255965723% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 13 |
| Crit Chance | 6% |
| APR | 11 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 21% |
| Speed | 0.86686470043127 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 3% |
| Speed | 0.86686470043127 |
Offense: Damage Bonus
| Temporal | +33% |
| All | +8% |
| Arcane | +27% |
| Mind | +11% |
| Nature | +11% |
Offense: Damage Penetration
| All | +25% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 10 |
| Spell Save | 32 |
| Mental Save | 25 |
Defense: Resistances
| Darkness | + 14%( 70%) |
| Nature | + 14%( 70%) |
| Lightning | + 21%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 23%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Bleed Resistance | 40% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 571% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 170 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 15%. 1 Time Dilation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Cyrimitta the storm drake hatchling. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the injured seer from death by greater gwelgoroth. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by dragon turtle. Escort: lost defiler (level 2 of Trollmire) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 55. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed bear paw. * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed warg claw. * You've found the needed storm wyrm claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cystquell the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Critical power +15.00% Spellpower +4 (+1 eff.) Damage +3% nature +3% arcane defense ------ Armor +1 Physical save +3 (+3 eff.) A pair of boots made of leather. |
| Light source | bright alchemist's lamp of health1.0 Encumbrance T3 lite [Ego] Nature/Master While equipped: defense ------ Life +44.00 other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Samigadar the Duskmonster (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Damage +3% arcane On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 28 defense ------ Defense +1 (+1 eff.) Resistance +3% darkness +5% arcane other ------- EQ when Hit +0.80 Psi when Hit +0.80 Hate when Hit +0.90 A pointy cloth hat, very wizardly... |
| Tool | evasive ash totem of healing [power 176] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 turn cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | rogue's gold ring of power0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun offense ------ Physical Power +7 (+5 eff.) Spellpower +8 (+2 eff.) Mindpower +7 (+3 eff.) defense ------ Defense +8 (+3 eff.) Rings make your fingers look great! |
| On fingers | pixie's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Mag offense ------ Spellpower +5 (+2 eff.) Accuracy +9 (+6 eff.) Ignore Armor +7 defense ------ Defense +9 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | blurring rough leather belt of resilience1.0 Encumbrance T1 belt armor [Ego] Nature/Master While equipped: defense ------ Defense +8 (+3 eff.) Stealth +6 Life +31.00 A belt that goes around your waist. |
| In main hand | cruel yew starstaff of might (20-24 power, 4 apr, temporal element)5.0 Encumbrance T3 staff 2H weapon [Ego] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +15% Critical power +12.00% Spellpower +9 (+3 eff.) Damage +20% temporal other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | heroic hardened leather gloves (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: defense ------ Armor +6 Mind save +7 (+3 eff.) Life +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | timebroken cashmere robe of power (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +2 Wil offense ------ Spell Crit +3% Spellpower +15 (+4 eff.) Damage +5% temporal +13% arcane +8% all defense ------ Resistance +11% all other ------- Max mana +53.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Muckresolve the linen cloak (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Critical power +10.00% Damage +3% mind defense ------ Armor +5 Defense +1 (+1 eff.) Resistance +3% nature +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% lightning Healmod +12% Cut Resist +40% Stun Resist +22% Heal: Puts all charms on 35 turn cooldown Effective talent level: 1.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 166 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
movement infusion of the sneak (speed 515%; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 515% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 606%; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 606% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 634%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 634% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (346.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (87% of a turn) Is: a spell Description: Inflicts 460.18 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 204 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Hybers0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: offense ------ Critical power +11.00% Damage +6% mind Ignore resists +5% physical Accuracy +7 (+5 eff.) Ignore Armor +12 When Hit 8 physical defense ------ Armor +6 other ------- Max hate +8.00 Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
protective gold amulet of willpower (+5)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Wil defense ------ Armor +5 Defense +6 (+2 eff.) Max Resistance +4% all Physical save +11 (+10 eff.) Amulets make your neck look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Emonne0.1 Encumbrance T3 ring jewelry [Random Unique] Nature While equipped: offense ------ Damage +10% acid +11% cold Ignore resists +10% blight When Hit 2 acid On-Hit (Melee): * 20% chance to reduce armor by 38% defense ------ Resistance +8% blight +22% cold +7% nature +29% acid Poison Resist +18% Disease Resist +13% Rings make your fingers look great! |
wizard's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag defense ------ Spell save +6 (+3 eff.) Rings make your fingers look great! |
Umbral Razor (25-32 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Weapon Damage 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 136.57 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Bill's Tree Trunk (30-51 power, 7 apr)5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Weapon Damage 30.0 - 51.0 Physical Uses 130% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Hazewreck the yew starstaff (20-24 power, 4 apr, temporal element)5.0 Encumbrance T3 staff 2H weapon [Rare] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +9 (+3 eff.) Damage +9% cold +15% mind +20% temporal Ignore resists +15% mind +35% cold defense ------ Resistance +12% cold Physical save +9 (+9 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Kor's Fall (10-12 power, 0 apr, darkness element)5.0 Encumbrance T1 staff 2H weapon [Unique] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +7 (+2 eff.) Damage +10% acid +10% fire +10% darkness +10% blight other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.0 Power cost 6 out of 6/6. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Conjures up a spear of bones, doing 172.24 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (344). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Blood-Letter (33-46 power, 4.5 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Dex 24,Str 40 [Unique] Nature/Master Weapon Damage 33.0 - 46.2 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +7.0% Attack Speed 100% Damage Conversion 50% ice On Hit: 15% Ice Breath level 2 While equipped: offense ------ Ignore resists +20% cold defense ------ Armor +20 Pierce Iceblocks +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
enveloping cashmere cloak of protection (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Arcane/Master While equipped: defense ------ Defense +9 (+3 eff.) Physical save +7 (+7 eff.) Spell save +7 (+3 eff.) Mind save +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of the Shaloren (2 def, 6 armour)2.0 Encumbrance T3 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +2 Wil defense ------ Armor +6 Defense +2 (+1 eff.) Resistance +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+4 eff.) Resistance +15% cold +7% all other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Ice +0.30 Spell/Grave +0.30 Spell/Frost alchemy On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Vestments of the Conclave (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +0 Cun +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+4 eff.) Damage +15% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Yeek-fur Robe (10 def, 5 armour)2.0 Encumbrance T3 cloth armor [Unique] Psionic While equipped: offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +20% mind defense ------ Armor +5 Defense +10 (+4 eff.) Resistance +20% cold +20% mind +11% all Mind save +10 (+5 eff.) Confus Resist +35% other ------- Telepathy Humanoid A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
undeterred pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor Reqs - Heavy armour training [Ego+] Arcane While equipped: defense ------ Armor +4 Fatigue +3% Silence Resist +22% Confus Resist +25% Stun Resist +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: defense ------ Armor +3 Silence Resist +21% Confus Resist +27% Stun Resist +25% A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 46.44 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
scouring hardened leather gloves of butchering (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Disrupt While equipped: offense ------ Physical Power +7 (+5 eff.) Accuracy +7 (+5 eff.) Ignore Armor +9 When Hit: * 15 arcane resource burn defense ------ Armor +2 Resistance +5% blight Spell save +25 (+11 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 33.96 to 101.87 lightning damage (67.91 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Yvedhebeth the Forestvice (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Cun +3 Dex offense ------ Ignore Armor +10 defense ------ Armor +3 Fatigue +3% Resistance +9% mind +3% nature Crit Resistance 15.00% Unlife -20.00 life other ------- Stamina/turn +2.00 A cap made of leather. |
dwarven-steel helm of dexterity (+4) (0 def, 4 armour)3.0 Encumbrance T3 head armor Reqs - Heavy armour training [Ego] Master While equipped: Stats +4 Dex defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
245 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+6 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+6 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+8 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+8 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
17 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Arcane Consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Emeleseda1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: Stats +3 Mag +6 Wil offense ------ Physical Crit +5.0% Critical power +12.00% Physical Power +7 (+5 eff.) Damage +6% arcane Ignore resists +9% all Ignore Armor +7 defense ------ Life +55.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil offense ------ Damage +7% temporal defense ------ Defense +5 (+2 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick ash totem of healing [power 152] (12 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 152 Puts all charms on 12 turn cooldown Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
10 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By HornPara the Cornac Paradox Mage level 25
62nd Pyre 123rd year of Ascendancy at 08:53 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By HornPara the Cornac Paradox Mage level 17
79th Dusk 122nd year of Ascendancy at 13:53 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By HornPara the Cornac Paradox Mage level 16
67th Dusk 122nd year of Ascendancy at 01:12 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By HornPara the Cornac Paradox Mage level 17
76th Dusk 122nd year of Ascendancy at 05:33 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By HornPara the Cornac Paradox Mage level 23
26th Pyre 123rd year of Ascendancy at 11:12 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By HornPara the Cornac Paradox Mage level 25
62nd Pyre 123rd year of Ascendancy at 08:25 see stats
Level 10 (Exploration mode)
Got a character to level 10.By HornPara the Cornac Paradox Mage level 10
2nd Flare 122nd year of Ascendancy at 15:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By HornPara the Cornac Paradox Mage level 20
14th Haze 122nd year of Ascendancy at 18:59 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By HornPara the Cornac Paradox Mage level 25
63rd Pyre 123rd year of Ascendancy at 15:28 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By HornPara the Cornac Paradox Mage level 25
62nd Pyre 123rd year of Ascendancy at 08:53 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By HornPara the Cornac Paradox Mage level 22
7th Pyre 123rd year of Ascendancy at 07:15 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By HornPara the Cornac Paradox Mage level 22
72nd Haze 122nd year of Ascendancy at 07:09 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By HornPara the Cornac Paradox Mage level 19
10th Haze 122nd year of Ascendancy at 05:59 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By HornPara the Cornac Paradox Mage level 28
12nd Dusk 123rd year of Ascendancy at 14:51 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By HornPara the Cornac Paradox Mage level 5
78th Pyre 122nd year of Ascendancy at 07:16 see stats
Log
HornPara is confused and fails to use Dust to Dust.
Isirikira the barrow wight casts Chain Lightning.
Attenuate from HornPara hits Isirikira the barrow wight for 104 temporal damage.
Isirikira the barrow wight hits HornPara for 133 lightning damage.
HornPara the level 28 cornac paradox mage was bolted to death by Isirikira the barrow wight on level 1 of Dreadfell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Isirikira the barrow wight killed HornPara!
Saving game...
Talent Spacetime Tuning is ready to use.
Talent Temporal Bolt is ready to use.
Talent Attenuate is ready to use.
Saving done.
HornPara casts Precognition.
HornPara casts Entropy.
HornPara activates Energy Decomposition.
HornPara activates Reality Smearing.
HornPara casts Timeport: Point Zero.
The spell fizzles...
HornPara activates Contingency.
Talent Precognition is ready to use.
New Achievement: Utterly Destroyed (Exploration mode)!
















































































































