Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Thalore |
Class | Bulwark |
Level / Exp | 16 / 29% |
Size | medium |
Lifes / Deaths | Killed by corrupted protosentient globula at level 16 on the 56th Haze 122nd year of Ascendancy at 09:10 / 1 |
Primary Stats
Strength | 52 (base 33) |
Dexterity | 27 (base 19) |
Constitution | 43 (base 35) |
Magic | 10 (base 10) |
Willpower | 11 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | -82/634 |
Stamina | 79/148 |
Healing Factor | 1.2397742564935 |
Regeneration | 13.961465893578 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 72 |
Accuracy | 41 |
Crit Chance | 5% |
APR | 35 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Blight | +5% |
Lightning | +3% |
Mind | +12% |
All | 0% |
Offense: Damage Penetration
Arcane | +20% |
Mind | +5% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 41.723073231957 (96.438666929426%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 16 |
Physical Save | 38 |
Spell Save | 26 |
Mental Save | 14 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 15%( 70%) |
Physical | + 18%( 70%) |
Cold | + 15%( 70%) |
All | + 9%( 70%) |
Darkness | + 12%( 70%) |
Temporal | + 14%( 70%) |
Mind | + 12%( 70%) |
Fire | + 17%( 70%) |
Lightning | + 35%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 23% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 144 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Superiority | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | Relgigar the pair of hardened leather boots (0 def, 7 armour) Relgigar the pair of hardened leather boots (0 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +1 Dex +2 Con dps ---------- Crit.mult +10.00% Res.pen +10% physical ----- def ----- Armour +7 Fatigue -6% Crit.chn- 5.00% Phys.save +5 (+2 eff.) ---------- misc Max.enc +25 A pair of boots made of leather. |
Light source | Frostire Frostire2.0 T1 lite [Rare] Nature While equipped: Stats +1 Mag dps ---------- Spell.crit +2% Res.pen +20% arcane Melee Ret 4 cold ----- def ----- Resists +6% cold Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | bladed rough leather cap of might (0 def, 1 armour) bladed rough leather cap of might (0 def, 1 armour)2.0 T1 head armor [Ego++] Master While equipped: Stats +5 Str +2 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 157.7 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On hands | Adewen the rough leather gloves (0 def, 1 armour) Adewen the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Crit.mult +10.00% Melee+ 7 lightning Dmg.mod +3% lightning +3% mind ----- def ----- Armour +1 Resists +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Yvydhelewen Yvydhelewen0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Resists +3% acid +9% fire +3% mind +3% blight Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Confus- +23% Rings make your fingers look great! |
On fingers | copper ring of pilfering copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +7 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | Manehek Manehek0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- Phys.pwr +15 (+4 eff.) ----- def ----- Fatigue -6% Resists +3% physical Crit.chn- 10.00% Die.at -40.00 life HP.reg +2.00 Amulets make your neck look great! |
In main hand | Unlightwasp the dwarven-steel longsword (23-32 power, 12 apr) Unlightwasp the dwarven-steel longsword (23-32 power, 12 apr)3.0 T3 longsword 1H weapon [Rare] Arcane Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +3.5% Atk.spd 100% Phasing +13% On Crit.r2 +12 mind While equipped: dps ---------- Mind.crit +1% Dmg.mod +9% mind ----- def ----- Resists +3% darkness ---------- misc Equi/ret +0.04 Max.psi +10.00 Sharp, long, and deadly. |
Around waist | Drintir the rough leather belt Drintir the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +6 Str +3 Dex +1 Mag ----- def ----- Resists +5% lightning +5% temporal A belt that goes around your waist. |
In off hand | reinforced iron shield of lightning resistance (+17%) (0 def, 4 armour, 8-10 power, 41 block) reinforced iron shield of lightning resistance (+17%) (0 def, 4 armour, 8-10 power, 41 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 8.5 - 10.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +41 While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +17% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Silirema (1 def, 0 armour) Silirema (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.crit +1.0% Phys.pwr +1 (+0 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -3% HP.reg +4.00 Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Ememirin the dwarven-steel plate armour (0 def, 11 armour) Ememirin the dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +2 Cun dps ---------- Mind.crit +5% Phys.pwr +15 (+4 eff.) Res.pen +5% mind ----- def ----- Armour +11 Fatigue +22% Resists +7% physical Crit.chn- 5.00% Phys.save +13 (+5 eff.) A suit of armour made of metal plates. |
Inventory
steel amulet of strength (+4) steel amulet of strength (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Str Amulets make your neck look great! |
iron battleaxe 'Chillstun' (12-18 power, 1 apr) iron battleaxe 'Chillstun' (12-18 power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Master Power 12.0 - 18.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +9% physical +3% cold Acc +9 (+3 eff.) ----- def ----- Defense +9 (+5 eff.) Resists +15% cold +6% fire +3% light +3% darkness Poison- +20% Disarm- +28% Massive two-handed battleaxes. |
arcing steel greatsword of crippling (22-35 power, 2 apr) arcing steel greatsword of crippling (22-35 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Arcane/Master Power 22.0 - 35.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Massive two-handed swords. |
arcing steel greatsword of massacre (32-51 power, 2 apr) arcing steel greatsword of massacre (32-51 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Master Power 32.0 - 51.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed swords. |
Goruneg the ash longbow Goruneg the ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Crit.r2 +21 acid +21 nature While equipped: Stats +8 Cun dps ---------- Crit.mult +5.00% Res.pen +14% acid +15% nature Apr +13 ---------- misc Reload +2 Longbows are used to shoot arrows at your foes. |
Unlightgrinder of the Blightspawn Unlightgrinder of the Blightspawn4.0 T2 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Proj.spd +200% Ranged+ +9 cold On Hit: 20% Netherblast 2 While equipped: Stats +3 Cun +5 Str dps ---------- Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +12% acid +15% cold +6% darkness Res.pen +15% acid On Spell Hit: 20% Netherblast 2 Longbows are used to shoot arrows at your foes. |
Dourbright the iron longsword (12-18 power, 2 apr) Dourbright the iron longsword (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit.r2 +12 darkness On Hit: * 20% chance to reduce damage dealt by 7% * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +2 Wil dps ---------- Mind.crit +4% Dmg.mod +6% mind Melee Ret 2 light Sharp, long, and deadly. |
acidic iron longsword of daylight (12-18 power, 2 apr) acidic iron longsword of daylight (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 light Against +6% Undead On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, long, and deadly. |
iron longsword (12-17 power, 2 apr) iron longsword (12-17 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Mayima the rough leather sling Mayima the rough leather sling4.0 T1 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +1 Str +4 Mag +3 Wil +2 Cun +1 Con dps ---------- Phys.crit +6.0% Res.pen +10% arcane Acc +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
rough leather sling 'Glintfist' rough leather sling 'Glintfist'4.0 T1 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: Stats +1 Cun dps ---------- Phys.crit +2.0% Crit.mult +20.00% Mind.pwr +10 (+9 eff.) Dmg.mod +3% light Res.pen +5% mind Acc +6 (+2 eff.) ----- def ----- Mind.save +9 (+7 eff.) Slings are used to hurl stones or metal shots at your foes. |
ash starstaff 'Raganik' (15-18 power, 3 apr, light element) ash starstaff 'Raganik' (15-18 power, 3 apr, light element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Spell.crit +2% Crit.mult +15.00% Spell.pwr +6 (+6 eff.) Dmg.mod +15% light ----- def ----- Defense +8 (+4 eff.) Resists +3% mind Mind.save +9 (+7 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 35.98 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
flaming steel waraxe of massacre (20-28 power, 3 apr) flaming steel waraxe of massacre (20-28 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane/Master Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +5 fire One-handed war axes. |
thought-forged iron waraxe of erosion (13-18 power, 2 apr) thought-forged iron waraxe of erosion (13-18 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Nature/Psionic Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 nature +7 mind On Hit: * 11% chance to reduce all saves and defense by 7 While equipped: Stats +2 Cun +2 Wil One-handed war axes. |
Gythra Gythra1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Resists +6% fire +5% cold Phys.save +9 (+4 eff.) ---------- misc Infravis +1 A belt that goes around your waist. |
rough leather belt of the mystic rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +2 (+2 eff.) ----- def ----- Mind.save +7 (+6 eff.) A belt that goes around your waist. |
Blackslice of the Blightspawn (12 def, 0 armour) Blackslice of the Blightspawn (12 def, 0 armour)2.0 T1 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Cun +2 Dex dps ---------- On Hit (Melee): * 20 arcane resource burn On Melee Ret: * 21% chance to reduce strength, dexterity, and constitution by 6 * 21% chance to reduce damage dealt by 7% ----- def ----- Defense +12 (+6 eff.) Resists +3% temporal +11% fire +3% darkness +10% light Phys.save +6 (+3 eff.) Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cleansemortal (0 def, 3 armour) Cleansemortal (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% nature Acc +15 (+5 eff.) Apr +1 ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+3 eff.) Die.at -20.00 life ---------- misc Max.enc +23 Stam/turn +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves of strength (+2) (0 def, 2 armour) hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap 'Demonstreaker' (0 def, 1 armour) rough leather cap 'Demonstreaker' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Res.pen +10% darkness ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane +12% fire +9% light +5% cold Spell.save +3 (+1 eff.) Teleport- +10% A cap made of leather. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
rejuvenating cured leather armour (6 def, 4 armour) rejuvenating cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% HP.reg +2.20 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
impenetrable iron plate armour of cold resistance (0 def, 12 armour) impenetrable iron plate armour of cold resistance (0 def, 12 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +12 Fatigue +22% Resists +16% cold A suit of armour made of metal plates. |
iron shield (0 def, 2 armour, 8-10 power, 21 block) iron shield (0 def, 2 armour, 8-10 power, 21 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 8.5 - 10.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +21 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Glintburst' brass lantern 'Glintburst'2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind +6% light Acc +5 (+2 eff.) ----- def ----- Resists +6% light ---------- misc Equi/ret +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
innervating elm totem of stinging [power 116] (15 cooldown) innervating elm totem of stinging [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce fatigue by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Bulwark the Thalore Bulwark level 13
24th Haze 122nd year of Ascendancy at 07:38 see stats
By Bulwark the Thalore Bulwark level 10
10th Haze 122nd year of Ascendancy at 01:30 see stats
By Bulwark the Thalore Bulwark level 8
7th Haze 122nd year of Ascendancy at 08:01 see stats
Log
Insidious Blight from Corrupted mastocytic feeder hits Corrupted acidic digestor for 4 blight damage.
Insidious Blight from Corrupted mastocytic feeder hits Corrupted protosentient globula for 4 blight damage.
Blight Poison from Corrupted mastocytic feeder hits Corrupted acidic digestor for 14 blight damage.
Insidious Blight from Corrupted mastocytic feeder hits Bulwark for 12 blight damage.
Insidious Blight from Corrupted mastocytic feeder hits Corrupted mastocytic feeder for 4 blight damage.
Blight Poison from Corrupted mastocytic feeder hits Corrupted mastocytic feeder for 10 blight damage.
Blight Poison from Corrupted mastocytic feeder hits Corrupted protoplasmic controller for 3 blight damage.
Insidious Blight from Corrupted mastocytic feeder hits Corrupted protoplasmic controller for 2 blight damage.
Corrupted mastocytic feeder shares damage with his oozes!
Bulwark hits Corrupted mastocytic feeder for 83 physical, 4 lightning (87 total damage).
Corrupted acidic digestor shrugs off Corrupted mastocytic feeder's 'Insidious Blight'!
Bloated ooze is poisoned with insidious blight!!
Bulwark HEALS from acid damage!
Corrupted mastocytic feeder shares damage with his oozes!
Corrupted mastocytic feeder's blight poison area effect hits Corrupted acidic digestor for 12 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Corrupted plasmic disruptor for 12 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Bloated ooze for 8 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Bulwark for 10 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Corrupted protosentient globula for 12 blight damage.
Corrupted acidic digestor's acid area effect hits Corrupted acidic digestor for 19 acid damage.
Corrupted acidic digestor's acid area effect hits Corrupted plasmic disruptor for 19 acid damage.
Corrupted acidic digestor's acid area effect hits Bulwark for 17 acid, 4 healing (17 total damage) [4 healing].
Corrupted acidic digestor's acid area effect hits Corrupted protosentient globula for 13 acid damage.
Corrupted acidic digestor's acid area effect hits Corrupted mastocytic feeder for 9 acid damage.
Corrupted protosentient globula casts Drain.
Blight Poison from Corrupted mastocytic feeder hits Corrupted protosentient globula for 41 blight damage.
Insidious Blight from Corrupted mastocytic feeder hits Corrupted protosentient globula for 12 blight damage.
Corrupted protosentient globula hits Bulwark for 84 blight damage.
Bulwark the level 16 thalore bulwark was diseased to death by a corrupted protosentient globula on level 1 of inside a giant tentacle.