J & Friends the level 17 Shalore Alchemist by JSR_Is_Online

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceShalore
ClassAlchemist
Level / Exp17 / 68%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity27 (base 26)
Constitution32 (base 19)
Magic46 (base 44)
Willpower20 (base 11)
Cunning14 (base 10)

Resources

Life420/420
Mana232/232
Healing Factor1.1724420161895
Regeneration0.29311050404738

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage42
Accuracy20
Crit Chance13%
APR6
Speed1.00

Offense: Spell

Spellpower36
Crit Chance11%
Speed1

Offense: Mind

Mindpower22
Crit Chance9%
Speed1

Offense: Damage Bonus

Acid+36%
Light+4%
Physical+29%
Cold+3%
All0%

Offense: Damage Penetration

Acid+8%
Cold+10%
Physical+16%

Defense: Base

Armour (hardiness)12 (35.65183292883%)
Defense37
Ranged Defense37
Fatigue0
Physical Save27
Spell Save24
Mental Save23

Defense: Resistances

Acid+ 54%( 70%)
Arcane+ 19%( 70%)
Cold+ 43%( 70%)
All+ 15%( 70%)
Lightning+ 36%( 70%)
Light+ 21%( 70%)
Temporal+ 22%( 70%)
Mind+ 34%( 70%)
Fire+ 49%( 70%)
Nature+ 17%( 70%)

Defense: Immunities

Disarm Resistance20%
Confusion Resistance40%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (4/4)

Runes
Runes
Infusions
Runes

Class Talents

Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
5/5
5/5
5/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
1/5
4/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
2/5
1/5
0/5
0/5
Spell / Staff combat1.30
5/5
3/5
0/5
0/5
Race / Shalore1.00
1/5
3/5
0/5
0/5
Technique / Combat training1.00
2/5
0/5
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By J & Friends the Shalore Alchemist level 10
3rd Flare 122nd year of Ascendancy at 18:10
see stats
Size matters (Nightmare (Roguelike) difficulty) Did over 600 damage in one attack.
By J & Friends the Shalore Alchemist level 16
30th Dusk 122nd year of Ascendancy at 20:33
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By J & Friends the Shalore Alchemist level 6
2nd Mirth 122nd year of Ascendancy at 19:40
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By J & Friends the Shalore Alchemist level 6
1st Mirth 122nd year of Ascendancy at 00:18
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By J & Friends the Shalore Alchemist level 17
33rd Dusk 122nd year of Ascendancy at 03:06
see stats

Log

You gain 3.14 gold from the transmogrification of slime-covered steel greatmaul of dampening (32-47 power, 2 apr).
You gain 2.99 gold from the transmogrification of
flaming steel greatmaul of daylight (26-40 power, 2 apr).
You gain 16.37 gold from the transmogrification of
steel dagger 'Anukalthodil' (12-16 power, 6 apr).
You gain 9.21 gold from the transmogrification of
steel battleaxe 'Nerylema' (18-27 power, 2 apr).
You gain 7.27 gold from the transmogrification of
mindweaver's steel amulet of healing.
You gain 1.71 gold from the transmogrification of
blink rune (range 4; phase 14; cd 17).
You gain 1.97 gold from the transmogrification of
biting gale rune of the duelist (damage 159; dur 4; cd 23).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 42; cd 15).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).

There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Resting starts...

Talent Command Staff is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 156 turns (stop reason: all resources and life at maximum).


J & Friends refocuses the energies of her staff.
Saving done.

Resting starts...

Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).