









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 38 / 93% |
| Size | medium |
| Lifes / Deaths | Killed by greater faeros at level 21 on the 73rd Regrowth 123rd year of Ascendancy at 06:39 0 / 8Killed by ogre rune-spinner at level 25 on the 38th Pyre 123rd year of Ascendancy at 23:19 Killed by Isurawe the elven blood mage at level 25 on the 39th Pyre 123rd year of Ascendancy at 12:39 Killed by Onch the onilug at level 26 on the 42nd Pyre 123rd year of Ascendancy at 15:50 Killed by Urkis, the High Tempest at level 27 on the 7th Dusk 123rd year of Ascendancy at 16:41 Killed by orc cryomancer at level 34 on the 69th Dusk 123rd year of Ascendancy at 17:41 Killed by skeleton mage at level 36 on the 5th Regrowth 124th year of Ascendancy at 14:50 Killed by orc necromancer at level 38 on the 27th Regrowth 124th year of Ascendancy at 14:07 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 16 (base 16) |
| Constitution | 25 (base 12) |
| Magic | 101 (base 60) |
| Willpower | 17 (base 10) |
| Cunning | 65 (base 60) |
Resources
| Life | -41/525 |
| Insanity | 78/100 |
| Healing Factor | 1.2245178243369 |
| Regeneration | 0.30612945608422 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | -7.5273121069586E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 22 |
| Crit Chance | 21% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 24% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +27% |
| Blight | +12% |
| Arcane | +15% |
| Mind | +15% |
| All | 0% |
| Darkness | +33% |
| Light | +12% |
| Temporal | +8% |
| Lightning | +6% |
| Fire | +6% |
| Nature | +15% |
Offense: Damage Penetration
| Blight | +30% |
| Darkness | +35% |
| Temporal | +60% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 84.15412911747 (65.65183292883%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 39 |
| Mental Save | 35 |
Defense: Resistances
| Blight | + 34%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 32%( 70%) |
| All | + 27%( 70%) |
| Physical | + 43%( 70%) |
| Darkness | + 48%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 50%( 70%) |
| Lightning | + 35%( 70%) |
| Mind | + 32%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 56%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 637% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 267 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Demented / Oblivion | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Demented / Madness | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Demented / Nether | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Chronophage | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Demented / Void | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| talent | Twofold Curse |
| talent | Revelation |
| talent | Grand Oration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by patchwork troll. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 436. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed length of troll intestine. * You've found the needed bloated horror heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed xorn fragment. * You've found the needed pouch of bone giant dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed electric eel tail. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed sandworm tooth. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Ivyrin' (30 def, 13 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: defense ------ Armor +13 Defense +30 (+8 eff.) Resistance +11% lightning +9% temporal +2% physical +6% cold +9% nature +5% arcane Knockbk Resist +20% A pair of boots made of leather. |
| Light source | Iviwen the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +2 Con +8 Mag offense ------ Spellpower +10 (+2 eff.) Spellpower/crit +10 Damage +9% blight other ------- Mana/turn +0.12 Light +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | defender's hardened leather cap of sanctity (4 def, 9 armour)2.0 Encumbrance T3 head armor [Ego++] Arcane/Master While equipped: defense ------ Armor +9 Defense +4 (+1 eff.) Fatigue +3% Resistance +9% blight +8% darkness +4% all Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 20 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
| Tool | Arigathel [power 2] (25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Damage +3% blight Ignore resists +5% blight +25% temporal On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +15% temporal Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 39. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 19.25 You won the Ring of Blood trial, and this is your reward. |
| On fingers | Grinetir the Smolderquill0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: offense ------ Damage +6% lightning +3% fire +12% light Accuracy +14 (+7 eff.) Ignore Armor +17 defense ------ Defense +16 (+4 eff.) Resistance +24% light +21% fire Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | Bregovon the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats +5 Mag +3 Wil offense ------ Damage +12% acid +15% arcane defense ------ Armor +10 Resistance +6% mind Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.08 Vim-on-crit +2.00 Create a temporary shield that absorbs 254 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
| In main hand | shimmering elven-wood starstaff of power (129% power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon [Ego] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +23 (+5 eff.) Damage +25% darkness other ------- Mana/turn +0.29 Max mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+0 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | Zeredor the Lavaraider (9 def, 6 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +3% fire defense ------ Armor +6 Defense +9 (+3 eff.) Resistance +12% darkness Physical save +8 (+4 eff.) Mind save +6 (+3 eff.) Unlife -20.00 life Healmod +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
movement infusion of the sneak (speed 827%; cd 17)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 827% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 669%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 669% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 408; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 408 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; physical; dur 3; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 18%; mental; dur 3; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 29%; mental; dur 3; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 36%; mental; dur 4; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, fire, nature, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 4 fire, 3 nature, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (218.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 235.44 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 20; resist 31%; move 37%; dur 5; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 31% all resistance, you move 37% faster, and you are invisible (power 20). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Barkfiend the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: offense ------ Mind Crit +3% Critical power +33.00% Spellpower +25 (+6 eff.) Damage +24% blight +11% fire When Hit 6 nature Amulets make your neck look great! |
Blizzardglamour the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +7 Wil +3 Mag offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Damage +7% temporal +7% light +6% physical +6% arcane +6% darkness defense ------ Resistance +9% cold Spell save +6 (+2 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.16 Light +3 Amulets make your neck look great! |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+4 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Elukira the Cinderspire0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +12% temporal Ignore resists +25% fire +15% temporal When Hit 10 blight defense ------ Resistance +12% fire +15% temporal Pinning Resist +34% Knockbk Resist +32% Amulets make your neck look great! |
Erelebar the Chillsweeper0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +7 Cun +7 Con +10 Lck offense ------ Move Speed +10% Damage +12% arcane +6% fire Ignore resists +15% arcane Accuracy +9 (+5 eff.) defense ------ Defense +15 (+4 eff.) Fatigue -13% Resistance +12% cold Resist unseen 16% Life Regen +6.00 other ------- Stamina/turn +0.70 Amulets make your neck look great! |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Mirror Shards0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 352 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Tarrilar0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +7 Dex +7 Cun +7 Con offense ------ Mind Crit +3% Mindpower +20 (+9 eff.) Move Speed +10% Ignore resists +10% mind When Hit 8 temporal On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Fatigue -7% Mind save +15 (+6 eff.) Life Regen +4.00 other ------- Stamina/turn +0.90 Psi when Hit +0.12 Amulets make your neck look great! |
mindweaver's stralite amulet of mastery (0.24 Demented / Doom)0.1 Encumbrance T4 amulet jewelry [Ego+] Master/Psionic While equipped: Stats +2 Wil offense ------ Mindpower +10 (+5 eff.) defense ------ Mind save +9 (+4 eff.) Confus Resist +10% other ------- Masteries +0.24 Demented/Doom Amulets make your neck look great! |
starlit stralite amulet of strength (+5)0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: Stats +5 Str defense ------ Resistance +14% light +13% darkness Blind Resist +35% Amulets make your neck look great! |
steel amulet 'Galilahor'0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +5 Wil +6 Mag offense ------ Damage +12% arcane Ignore resists +25% blight +15% arcane On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 other ------- Masteries +0.18 Demented/Calamity Amulets make your neck look great! |
wanderer's gold amulet of constitution (+5)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex +5 Cun +9 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +3.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
warmaker's gold amulet of magic (+6)0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str +6 Dex +4 Mag +6 Wil Amulets make your neck look great! |
Betheyarin0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +9 Mag offense ------ Ignore Shields +20% defense ------ Defense +8 (+2 eff.) Spell save +15 (+5 eff.) other ------- Mana-on-crit +2.00 Vim-on-crit +2.00 Max vim +50.00 Rings make your fingers look great! |
Ce'Nytira the Forestclamor0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: Stats +2 Dex offense ------ Physical Power +20 (+12 eff.) Damage +3% nature Ignore resists +5% arcane defense ------ Resistance +3% nature +2% physical Physical save +9 (+4 eff.) Unlife -80.00 life Blind Resist +32% other ------- Max stamina +30.00 Infravision +6 See Stealth +21 See Invisibility +17 Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+6 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+6 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Xeryba the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil offense ------ Spell Crit +3% Damage +13% lightning +9% blight defense ------ Resistance +26% lightning +5% arcane +9% nature +6% blight Life Regen +3.00 Poison Resist +12% Disease Resist +13% Stun Resist +29% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! |
Zubytira the Dazzlegasher0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Str offense ------ Damage +15% light Ignore resists +25% light When Hit 4 light defense ------ Armor +12 Resistance +12% blight other ------- Light +3 Rings make your fingers look great! |
gladiator's stralite ring of speed0.1 Encumbrance T4 ring jewelry [Ego++] Master While equipped: Stats +4 Str +6 Con offense ------ Physical Power +8 (+6 eff.) Move Speed +15% Accuracy +7 (+4 eff.) defense ------ Defense +5 (+2 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
gladiator's stralite ring of speed0.1 Encumbrance T4 ring jewelry [Ego++] Master While equipped: Stats +4 Str +6 Con offense ------ Physical Power +8 (+6 eff.) Move Speed +15% Accuracy +7 (+4 eff.) defense ------ Defense +5 (+2 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
mule's steel ring of lightning (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +11% lightning defense ------ Fatigue -5% Resistance +22% lightning other ------- Encumbrance +21 Rings make your fingers look great! |
pixie's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +4 Mag offense ------ Spellpower +5 (+1 eff.) Rings make your fingers look great! |
pixie's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +4 Mag offense ------ Spellpower +7 (+1 eff.) Rings make your fingers look great! |
warrior's gold ring of clarity0.1 Encumbrance T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str defense ------ Armor +4 Mind save +5 (+2 eff.) Confus Resist +20% Rings make your fingers look great! |
wizard's gold ring of lightning (+28%)0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Nature While equipped: Stats +4 Mag offense ------ Damage +14% lightning defense ------ Resistance +28% lightning Spell save +8 (+3 eff.) Rings make your fingers look great! |
Radheregen the Hellwild (140% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 140% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +8 fire On-Hit, radius 1 +16 acid On-crit, radius 2 +8 acid +20 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 106 damage While equipped: offense ------ Damage +6% fire On-Hit (Melee): * 20% chance to reduce armor by 40% defense ------ Resistance +6% fire +6% cold Massive two-handed battleaxes. |
Moon (100% power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Unique] Arcane The moon shines alone in a starless sky. Weapon Damage 100% Range: 1.0x-1.3x Uses 20% Str, 20% Dex Damage Darkness Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Darkness damage. While equipped: other ------- Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Shantiz the Stormblade (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
dwarven-steel greatsword of ruin (142% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Ego+] Master Weapon Damage 143% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +13.0% Critical power +26.00% Ignore Armor +16 Massive two-handed swords. |
Tuledin the thorny mindstar (98% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Weapon Damage 99% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Damage +6% blight defense ------ Defense +20 (+5 eff.) Resistance +12% blight +5% arcane +9% nature Spell save +16 (+6 eff.) Unlife -40.00 life other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Urtholedas the thorny mindstar (93% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Weapon Damage 93% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +12 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 30 While equipped: offense ------ Mind Crit +11% Mindpower +6 (+3 eff.) Damage +6% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 defense ------ Mind save +15 (+6 eff.) Life +34.00 Life Regen +0.80 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
magewarrior's short elven-wood starstaff (129% power, 5 apr, darkness element)5.0 Encumbrance T4 staff 1H weapon [Ego+] Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Spell Crit +7% Physical Power +7 (+5 eff.) Spellpower +19 (+4 eff.) Damage +25% darkness Accuracy +9 (+5 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood vilestaff of fate (129% power, 5 apr, fire element)5.0 Encumbrance T4 staff 1H weapon [Ego+] Arcane/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Spell Crit +11% Physical Power +8 (+6 eff.) Spellpower +19 (+4 eff.) Damage +25% fire Accuracy +9 (+5 eff.) defense ------ Physical save +13 (+6 eff.) Spell save +13 (+5 eff.) Mind save +9 (+4 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood starstaff of might (143% power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon [Ego] Arcane Weapon Damage 144% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +16 (+4 eff.) Damage +35% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe of ruin (121% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Ego+] Master Weapon Damage 122% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +10.0% Critical power +12.00% Ignore Armor +8 One-handed war axes. |
Murktickler of the Blightspawn (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Master While equipped: Stats +7 Str +2 Dex +6 Con offense ------ Damage +3% darkness Ignore resists +10% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 22 When Hit: * 20% chance to reduce strength, dexterity, and constitution by 30 * 26% chance to reduce damage dealt by 18% defense ------ Armor +8 Defense +2 (+1 eff.) Resistance +17% cold +12% mind +3% darkness Physical save +9 (+4 eff.) Spell save +3 (+1 eff.) Life +62.00 other ------- Stamina/turn +0.90 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firearc (0 def, 7 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Dex offense ------ Physical Crit +4.0% Damage +6% light defense ------ Armor +7 Fatigue -5% Resistance +12% fire Physical save +7 (+3 eff.) Unlife -40.00 life other ------- Encumbrance +23 A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Gleba the pair of hardened leather boots (0 def, 7 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn * 20% chance to reduce armor by 40% defense ------ Armor +7 Resistance +15% blight +12% cold +3% light Spell save +9 (+3 eff.) Mind save +12 (+5 eff.) other ------- Infravision +3 A pair of boots made of leather. |
Xeriyaba the Lightningdredge (3 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +3 Mag offense ------ Spellpower +7 (+1 eff.) Damage +9% lightning Ignore resists +10% lightning When Hit 2 lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Armor +4 Defense +3 (+1 eff.) Fatigue +3% Resistance +9% mind +3% lightning other ------- Spell cooldown 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of hardened leather boots of speed (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +3 Silence Resist +29% Confus Resist +23% Stun Resist +32% A pair of boots made of leather. |
alchemist's hardened leather gloves of magic (+2) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +5 Mag +2 Wil offense ------ On-Hit 5 acid 5 fire 4 cold 6 lightning Damage +5% arcane defense ------ Armor +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of the iron hand (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +8 Str +3 Dex +5 Wil +4 Cun +3 Con defense ------ Armor +3 Physical save +9 (+4 eff.) Disarm Resist +42% other ------- Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of strength (+6) (0 def, 7 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +6 Str offense ------ Physical Power +10 (+7 eff.) defense ------ Armor +7 Mind save +6 (+3 eff.) Life +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Korykaltholdil (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Damage +6% acid defense ------ Armor +3 Fatigue +3% Resistance +3% blight Physical save +12 (+6 eff.) Mind save +3 (+1 eff.) Unlife -80.00 life other ------- Mana/turn +0.12 Max mana +20.00 A cap made of leather. |
Poliletira the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Mind Crit +3% Ignore resists +10% mind defense ------ Armor +3 Fatigue +5% Resistance +7% cold +3% darkness +6% nature other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
aegis cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: defense ------ Defense +2 (+1 eff.) Shield Power +5% Life Regen +1.80 A pointy cloth hat, very wizardly... |
defender's dwarven-steel helm of dexterity (+5) (4 def, 10 armour)3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +5 Dex defense ------ Armor +10 Defense +4 (+1 eff.) Fatigue +4% Resistance +4% all Physical save +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Beridir' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Mag offense ------ Spell Crit +5% Spellpower +30 (+7 eff.) Spellpower/crit +10 Ignore Shields +30% defense ------ Armor +4 Fatigue +4% Resistance +10% lightning +8% temporal Spell save +18 (+6 eff.) other ------- Vim-on-crit +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating dwarven-steel helm of might (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +3 Str +4 Con offense ------ Physical Power +4 (+4 eff.) defense ------ Armor +4 Fatigue +4% Resistance +9% fire +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic hardened leather cap of blood magic (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane/Nature While equipped: Stats +5 Mag +5 Wil offense ------ Spell Crit +3% Damage +11% blight +8% arcane defense ------ Armor +3 Fatigue +3% Resistance +13% light +13% darkness A cap made of leather. |
Emeba the dwarven-steel mail armour (3 def, 34 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Rare] Master While equipped: offense ------ Critical power +20.00% defense ------ Armor +34 Defense +3 (+1 eff.) Fatigue +12% Resistance +5% arcane +9% darkness Pinning Resist +20% A suit of armour made of mail. |
dwarven-steel mail armour 'Pussnake' (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Rare] Master While equipped: offense ------ Ignore resists +20% nature defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +23% fire Crit Resistance 10.00% Spell save +15 (+5 eff.) Mind save +18 (+7 eff.) Pinning Resist +20% Stun Resist +20% A suit of armour made of mail. |
deadly quiver of yew arrows of persecution (22/22, 150% power, 10 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Ego] Disrupt/Master Weapon Damage 150% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 22 Damage Against +8% Unnatural +15% Unliving Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Duvydig' (19/19, 165% power, 10 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Random Unique] Nature/Disrupt/Master Weapon Damage 165% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +18.0% Capacity 19 Ignore Shields +10% On-ranged-hit +12 cold On-Hit, radius 1 +8 physical On-crit, radius 2 +8 cold On Hit: * 15 arcane resource burn On Critical: * Wound the target dealing 43 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
377 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe of the Iron Throne (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Life +26.00 other ------- Max stamina +17.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's dwarven-steel pickaxe (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Ego] Nature While equipped: Stats +2 Str offense ------ Damage +7% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
preserving alchemist's lamp of health1.0 Encumbrance T3 lite [Ego+] Nature While equipped: Stats +3 Con defense ------ Resistance +7% blight Life +53.00 Life Regen +5.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
6 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ichorglory the pouch of dwarven-steel shots (17/17, 141% power, 3 apr)3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Rare] Nature Weapon Damage 142% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 17 Projectile Speed +200% On-ranged-hit +12 nature +16 darkness +20 light On-crit, radius 2 +20 nature +20 mind On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 31 physical damage Shots are used with slings to pummel your foes to death. |
Manutir the Darkvein [power 295] (15 cooldown)2.0 Encumbrance T4 torque charm [Random Unique] Psionic While equipped: Stats +3 Cun +2 Wil offense ------ Mind Crit +1% Ignore resists +15% darkness other ------- Psi when Hit +0.04 Blast the opponent's mind dealing 339 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 18% for 2 turns. 100% to heal for 60. Torques are made by powerful psionics to store psionic powers. |
focusing steel torque of psionic shield [power 43] (25 cooldown)2.0 Encumbrance T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Bregyran [power 188] (15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +4 Dex +2 Mag offense ------ Spellpower +20 (+5 eff.) Damage +9% arcane Ignore Shields +20% other ------- Max mana +40.00 Sting an enemy dealing 216 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Cureobsidian [power 344] (17 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: Stats +1 Mag offense ------ Spellpower/crit +4 Damage +9% mind Ignore resists +20% arcane +10% nature other ------- Mana-on-crit +2.00 Heal yourself and all friendly characters within 10 spaces for 344 Puts all charms on 17 turn cooldown 100% to increase all damage by 20% for 2 turns. 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Lightbringer's Wand2.0 Encumbrance T3 wand charm [Unique] Arcane While equipped: offense ------ Damage +10% light When Hit 18 light defense ------ Resistance +12% darkness +12% light Spell save +15 (+5 eff.) other ------- Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 104 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Magmawrither the ash wand of clairvoyance [power 10] (15 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ Damage +6% mind +12% fire Ignore resists +10% mind +25% blight On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Resistance +15% mind Reveal the area around you, dispelling darkness (radius 10, power 85 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
innervating yew wand of lightning storm [power 236] (15 cooldown)2.0 Encumbrance T3 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 50 lightning damage and will be dazed for 1 turn (250 total damage) Puts all charms on 15 turn cooldown 100% to reduce fatigue by 21% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Nightmare (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Rleeiano the Cornac Cultist of Entropy level 23
16th Pyre 123rd year of Ascendancy at 05:01 see stats
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Rleeiano the Cornac Cultist of Entropy level 37
8th Regrowth 124th year of Ascendancy at 15:45 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rleeiano the Cornac Cultist of Entropy level 29
24th Dusk 123rd year of Ascendancy at 00:48 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Rleeiano the Cornac Cultist of Entropy level 37
6th Regrowth 124th year of Ascendancy at 05:40 see stats
Anti-Antimagic! (Nightmare (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Rleeiano the Cornac Cultist of Entropy level 36
4th Regrowth 124th year of Ascendancy at 05:52 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Rleeiano the Cornac Cultist of Entropy level 29
40th Dusk 123rd year of Ascendancy at 07:17 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Rleeiano the Cornac Cultist of Entropy level 15
9th Decay 122nd year of Ascendancy at 20:59 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Rleeiano the Cornac Cultist of Entropy level 37
18th Regrowth 124th year of Ascendancy at 03:44 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Rleeiano the Cornac Cultist of Entropy level 27
6th Dusk 123rd year of Ascendancy at 20:57 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Rleeiano the Cornac Cultist of Entropy level 20
32nd Regrowth 123rd year of Ascendancy at 15:18 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rleeiano the Cornac Cultist of Entropy level 29
41st Dusk 123rd year of Ascendancy at 03:19 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rleeiano the Cornac Cultist of Entropy level 29
23rd Dusk 123rd year of Ascendancy at 22:50 see stats
Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Rleeiano the Cornac Cultist of Entropy level 35
73rd Dusk 123rd year of Ascendancy at 07:50 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Rleeiano the Cornac Cultist of Entropy level 10
26th Haze 122nd year of Ascendancy at 05:34 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Rleeiano the Cornac Cultist of Entropy level 20
31st Regrowth 123rd year of Ascendancy at 13:12 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Rleeiano the Cornac Cultist of Entropy level 30
47th Dusk 123rd year of Ascendancy at 15:13 see stats
Lucky Girl (Nightmare (Adventure) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Rleeiano the Cornac Cultist of Entropy level 29
28th Dusk 123rd year of Ascendancy at 18:09 see stats
Myths of an age past (Nightmare (Adventure) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Rleeiano the Cornac Cultist of Entropy level 36
3rd Regrowth 124th year of Ascendancy at 18:00 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Rleeiano the Cornac Cultist of Entropy level 35
8th Haze 123rd year of Ascendancy at 22:29 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Rleeiano the Cornac Cultist of Entropy level 26
43rd Pyre 123rd year of Ascendancy at 02:16 see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Rleeiano the Cornac Cultist of Entropy level 29
24th Dusk 123rd year of Ascendancy at 00:48 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Rleeiano the Cornac Cultist of Entropy level 17
12nd Regrowth 123rd year of Ascendancy at 17:34 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Rleeiano the Cornac Cultist of Entropy level 11
58th Haze 122nd year of Ascendancy at 02:22 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Rleeiano the Cornac Cultist of Entropy level 29
24th Dusk 123rd year of Ascendancy at 00:48 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Rleeiano the Cornac Cultist of Entropy level 36
3rd Regrowth 124th year of Ascendancy at 07:59 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Rleeiano the Cornac Cultist of Entropy level 11
38th Haze 122nd year of Ascendancy at 13:39 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Rleeiano the Cornac Cultist of Entropy level 26
9th Flare 123rd year of Ascendancy at 07:53 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Rleeiano the Cornac Cultist of Entropy level 28
20th Dusk 123rd year of Ascendancy at 16:19 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Rleeiano the Cornac Cultist of Entropy level 17
13rd Regrowth 123rd year of Ascendancy at 05:24 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Rleeiano the Cornac Cultist of Entropy level 36
5th Regrowth 124th year of Ascendancy at 19:07 see stats
Log
Rleeiano uses Infusion: Movement.
Rleeiano is moving at extreme speed!
Something hits Rleeiano for 9 cold damage.
Rleeiano loses 10 health to the entropy.
Talent Rune: Shatter Afflictions is ready to use.
Bane of Confusion from Orc necromancer hits Rleeiano for 0 darkness damage.
Rleeiano loses 10 health to the entropy.
Rleeiano slows down.
Bane of Confusion from Orc necromancer hits Rleeiano for 25 darkness damage.
Rleeiano loses 10 health to the entropy.
Talent Infusion: Wild is ready to use.
Bane of Confusion from Orc necromancer hits Rleeiano for 25 darkness damage.
Rleeiano loses 10 health to the entropy.
Rleeiano recovers sight.
Bane of Confusion from Orc necromancer hits Rleeiano for 25 darkness damage.
Rleeiano casts Rune: Shatter Afflictions.
A shield forms around Rleeiano.
Rleeiano is confused and fails to use Rune: Dissipation.
Orc necromancer casts Invoke Darkness.
Your shield crumbles under the damage!
The shield around Rleeiano crumbles.
Orc necromancer roars triumphantly.
Orc necromancer hits Rleeiano for (47 absorbed), 57 darkness (57 total damage).
Rleeiano the level 38 cornac cultist of entropy was darkened to death by an orc necromancer on level 3 of Lost Dwarven Kingdom of Reknor.


































































































































