












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Arcane Blade |
Level / Exp | 50 / 1504% |
Size | medium |
Lifes / Deaths | Killed by Adanor the rogue at level 6 on the 78th Pyre 122nd year of Ascendancy at 17:07 / 64Killed by skeleton mage at level 7 on the 1st Mirth 122nd year of Ascendancy at 05:03 Killed by skeleton master archer at level 7 on the 1st Mirth 122nd year of Ascendancy at 05:38 Killed by skeleton master archer at level 7 on the 1st Mirth 122nd year of Ascendancy at 07:25 Killed by skeleton master archer at level 7 on the 1st Mirth 122nd year of Ascendancy at 08:21 Killed by skeleton archer at level 7 on the 1st Mirth 122nd year of Ascendancy at 11:40 Killed by skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 14:45 Killed by The Shade at level 7 on the 2nd Mirth 122nd year of Ascendancy at 01:23 Killed by Eilinosekira the king cobra at level 9 on the 1st Summertide 122nd year of Ascendancy at 02:48 Killed by multi-hued crystal at level 10 on the 2nd Summertide 122nd year of Ascendancy at 03:46 Killed by worm that walks at level 12 on the 43rd Haze 122nd year of Ascendancy at 06:14 Killed by worm that walks at level 12 on the 43rd Haze 122nd year of Ascendancy at 07:21 Killed by worm that walks at level 13 on the 43rd Haze 122nd year of Ascendancy at 11:06 Killed by worm that walks at level 13 on the 43rd Haze 122nd year of Ascendancy at 12:30 Killed by gwelgoroth at level 15 on the 73rd Haze 122nd year of Ascendancy at 06:17 Killed by Moving balanced steel battleaxe of persecution at level 16 on the 44th Regrowth 123rd year of Ascendancy at 02:25 Killed by Animated bloodlich's yew magestaff at level 16 on the 44th Regrowth 123rd year of Ascendancy at 04:02 Killed by Animated thought-forged steel battleaxe of daylight at level 16 on the 44th Regrowth 123rd year of Ascendancy at 08:56 Killed by Animated blazebringer's dwarven-steel dagger of torment at level 16 on the 44th Regrowth 123rd year of Ascendancy at 10:00 Killed by Animated Moon at level 16 on the 44th Regrowth 123rd year of Ascendancy at 13:31 Killed by Poltergeist Corpsebow at level 16 on the 44th Regrowth 123rd year of Ascendancy at 14:54 Killed by Subject Z at level 18 on the 46th Regrowth 123rd year of Ascendancy at 23:17 Killed by Subject Z at level 18 on the 47th Regrowth 123rd year of Ascendancy at 00:47 Killed by Krymer rapist at level 19 on the 63rd Regrowth 123rd year of Ascendancy at 09:44 Killed by Chronolith Clone at level 23 on the 28th Pyre 123rd year of Ascendancy at 03:49 Killed by Ginor the slaver at level 24 on the 32nd Pyre 123rd year of Ascendancy at 14:36 Killed by Urkis, the High Tempest at level 25 on the 43rd Pyre 123rd year of Ascendancy at 08:38 Killed by Xeraba the elven blood mage at level 26 on the 46th Pyre 123rd year of Ascendancy at 19:28 Killed by Eilinegama the elven guard at level 26 on the 48th Pyre 123rd year of Ascendancy at 17:29 Killed by Celia at level 26 on the 62nd Pyre 123rd year of Ascendancy at 15:58 Killed by Ce'Nukira the elder vampire at level 26 on the 62nd Pyre 123rd year of Ascendancy at 17:43 Killed by Islomira the vampire lord at level 26 on the 62nd Pyre 123rd year of Ascendancy at 18:39 Killed by Celia at level 26 on the 62nd Pyre 123rd year of Ascendancy at 19:37 Killed by Ce'Nith the vampire at level 27 on the 62nd Pyre 123rd year of Ascendancy at 21:45 Killed by Salemitta the ghoul at level 27 on the 62nd Pyre 123rd year of Ascendancy at 23:58 Killed by skeleton magus at level 28 on the 69th Pyre 123rd year of Ascendancy at 09:39 Killed by forest wight at level 28 on the 69th Pyre 123rd year of Ascendancy at 13:32 Killed by dreaming horror at level 28 on the 69th Pyre 123rd year of Ascendancy at 14:33 Killed by elder vampire at level 30 on the 75th Pyre 123rd year of Ascendancy at 12:33 Killed by orc high cryomancer at level 31 on the 77th Pyre 123rd year of Ascendancy at 00:33 Killed by Eilinoth the Guardian at level 32 on the 77th Pyre 123rd year of Ascendancy at 16:42 Killed by Aeraseba the stone troll at level 33 on the 10th Dusk 123rd year of Ascendancy at 09:14 Killed by Aeraseba the stone troll at level 33 on the 10th Dusk 123rd year of Ascendancy at 10:43 Killed by Poluvena the spitting spider at level 35 on the 30th Haze 123rd year of Ascendancy at 20:27 Killed by overpowered greater multi-hued wyrm at level 36 on the 40th Haze 123rd year of Ascendancy at 14:54 Killed by overpowered greater multi-hued wyrm at level 37 on the 40th Haze 123rd year of Ascendancy at 16:40 Killed by Warbear Porura at level 40 on the 64th Haze 123rd year of Ascendancy at 18:56 Killed by Grushnak, Battlemaster of the Pride at level 41 on the 65th Haze 123rd year of Ascendancy at 10:37 Killed by orc necromancer at level 42 on the 76th Haze 123rd year of Ascendancy at 14:56 Killed by orc corruptor at level 42 on the 76th Haze 123rd year of Ascendancy at 18:34 Killed by orc necromancer at level 43 on the 79th Haze 123rd year of Ascendancy at 16:15 Killed by orc corruptor at level 43 on the 79th Haze 123rd year of Ascendancy at 17:30 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 79th Haze 123rd year of Ascendancy at 23:44 Killed by Rak'shor, Grand Necromancer of the Pride at level 43 on the 80th Haze 123rd year of Ascendancy at 02:18 Killed by Sleeping Emelota at level 44 on the 80th Haze 123rd year of Ascendancy at 14:37 Killed by Dozing Ivuba at level 44 on the 80th Haze 123rd year of Ascendancy at 16:08 Killed by Betharin the orc master wyrmic at level 46 on the 5th Decay 123rd year of Ascendancy at 11:41 Killed by stone golem at level 46 on the 5th Decay 123rd year of Ascendancy at 17:50 Killed by Ce'Neselle the Flame Terror at level 46 on the 6th Decay 123rd year of Ascendancy at 01:33 Killed by Mirror Image (Zubirada the orc pyromancer) at level 48 on the 10th Allure 124th year of Ascendancy at 06:10 Killed by Vor, Grand Geomancer of the Pride at level 48 on the 10th Allure 124th year of Ascendancy at 12:52 Killed by Cyrinne the Neverdead at level 49 on the 10th Regrowth 124th year of Ascendancy at 09:24 Killed by Cyrinne the Neverdead at level 49 on the 10th Regrowth 124th year of Ascendancy at 14:00 Killed by Belalramina the eternal bone giant at level 50 on the 57th Regrowth 124th year of Ascendancy at 23:50 |
Primary Stats
Strength | 95 (base 41) |
Dexterity | 68 (base 10) |
Constitution | 87 (base 60) |
Magic | 135 (base 60) |
Willpower | 82 (base 25) |
Cunning | 120 (base 40) |
Resources
Life | 1437/1437 |
Mana | 469/469 |
Stamina | 377/377 |
Healing Factor | 1.4498704628101 |
Regeneration | 0.36246761570253 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +47.20512205326% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 9 |
See Stealth | 110.9447190444 |
See Invisible | 122.9447190444 |
Offense: Mainhand
Damage | 296 |
Accuracy | 77 |
Crit Chance | 96% |
APR | 15 |
Speed | 1.11 |
Offense: Spell
Spellpower | 93 |
Crit Chance | 77% |
Speed | 1 |
Offense: Mind
Mindpower | 65 |
Crit Chance | 42% |
Speed | 1 |
Offense: Damage Bonus
Acid | +40% |
Blight | +24% |
Physical | +33% |
Cold | +35% |
All | +15% |
Lightning | +58% |
Light | +40% |
Darkness | +27% |
Fire | +100% |
Mind | +24% |
Offense: Damage Penetration
Physical | +7% |
Fire | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 98.550597113591 (100%) |
Defense | 57 |
Ranged Defense | 67 |
Fatigue | 0 |
Physical Save | 68 |
Spell Save | 60 |
Mental Save | 64 |
Defense: Resistances
Acid | + 68%( 70%) |
Blight | + 34%( 70%) |
Physical | + 40%( 70%) |
Cold | + 50%( 70%) |
All | + 19%( 70%) |
Darkness | + 51%( 70%) |
Light | + 43%( 80%) |
Lightning | + 66%( 70%) |
Fire | + 70%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Disarm Resistance | 40% |
Confusion Resistance | 69% |
Knockback Resistance | 40% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 70% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 650 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1297 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 549.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Enhancement | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Fiery Hands |
talent | Arcane Shield |
talent | Thunderstorm |
talent | Arcane Combat |
talent | Precise Strikes |
talent | Feather Wind |
talent | Shock Hands |
talent | Daunting Presence |
talent | Shielding |
talent | Stone Skin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Krymer rapist. Escort: injured seer (level 5 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by orc archer. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by faerlhing. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Eilinerin the forest wight. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Constitution by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 44. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +2 Str +15 Dex +9 Wil +5 Cun +7 Con dps ---------- Phys.pwr +5 (+1 eff.) Mind.pwr +8 (+2 eff.) Res.pen +7% physical ----- def ----- Armour +5 Defense +21 (+6 eff.) Fatigue +4% Phys.save +13 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Infravis +2 See.Invis +15 Blindside: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 28 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Ice Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Light source | ![]() 1.0 T5 lite [Ego+] Master/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +9% mind ----- def ----- Blind- +30% Confus- +19% ---------- misc Light +9 See.Stealth +14 See.Invis +11 Track: Puts all charms on 34 cooldown Level 3.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+4 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Tool | ![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +2% Phys.pwr +17 (+3 eff.) Spell.pwr +30 (+6 eff.) Mind.pwr +15 (+4 eff.) Mov.spd +16% Dmg.mod +6% blight +32% fire +8% all Acc +13 (+3 eff.) ----- def ----- Defense +9 (+3 eff.) Resists +40% fire Spell.save +6 (+2 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +2 Blinding Speed: Puts all charms on 34 cooldown Level 4.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around waist | ![]() 1.0 T5 belt armor [Ego++] Nature While equipped: Stats +4 Str +4 Dex +5 Wil +4 Cun ----- def ----- Resists +7% acid +7% fire +9% lightning +7% cold Phys.save +17 (+4 eff.) Spell.save +14 (+4 eff.) Mind.save +15 (+4 eff.) A belt that goes around your waist. |
In main hand | ![]() 3.0 T4 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 62.0 - 99.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +4 blight On Hit: * 10% chance to slow global speed by 65% * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +10 Str +7 Dex +7 Mag +10 Wil +12 Cun +10 Con dps ---------- Dmg.mod +3% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 38 ----- def ----- Resists +6% nature +6% blight Massive two-handed swords. |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | ![]() 17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun +9 Wil dps ---------- Dmg.mod +12% darkness Res.pen +5% fire Melee Ret 4 fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 38 ----- def ----- Armour +26 Fatigue +22% Resists +28% acid +26% physical +9% darkness +12% blight +27% fire +24% lightning +26% cold Mind.save +25 (+6 eff.) Disarm- +40% Stun/Frz- +40% Knockbk- +40% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Cloak | ![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+4 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Around neck | ![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Inventory
![]() 0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 108.17 physical damage and 187.07 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 584 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 3.0 T3 mindstar 1H weapon [Unique] Nature Power 10.0 - 11.0 Nature Uses 30% Wil, 50% Mag, 50% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+3 eff.) Dmg.mod +8% fire +8% physical +8% cold ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(136 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 361.95 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.crit +5.0% Crit.mult +28.00% Phys.pwr +33 (+5 eff.) Res.pen +15% fire Apr +6 ----- def ----- Die.at -40.00 life ---------- misc Stam/turn +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Krymer rapist the Cornac Arcane Blade level 32
79th Pyre 123rd year of Ascendancy at 12:51 see stats
By Krymer rapist the Cornac Arcane Blade level 50
21st Dusk 124th year of Ascendancy at 08:27 see stats
By Krymer rapist the Cornac Arcane Blade level 35
32nd Haze 123rd year of Ascendancy at 05:57 see stats
By Krymer rapist the Cornac Arcane Blade level 36
40th Haze 123rd year of Ascendancy at 14:31 see stats
By Krymer rapist the Cornac Arcane Blade level 50
25th Haze 124th year of Ascendancy at 16:14 see stats
By Krymer rapist the Cornac Arcane Blade level 34
28th Haze 123rd year of Ascendancy at 09:52 see stats
By Krymer rapist the Cornac Arcane Blade level 17
45th Regrowth 123rd year of Ascendancy at 07:51 see stats
By Krymer rapist the Cornac Arcane Blade level 50
36th Regrowth 124th year of Ascendancy at 13:57 see stats
By Krymer rapist the Cornac Arcane Blade level 16
10th Decay 122nd year of Ascendancy at 15:10 see stats
By Krymer rapist the Cornac Arcane Blade level 33
11st Dusk 123rd year of Ascendancy at 07:06 see stats
By Krymer rapist the Cornac Arcane Blade level 41
65th Haze 123rd year of Ascendancy at 05:16 see stats
By Krymer rapist the Cornac Arcane Blade level 21
2nd Pyre 123rd year of Ascendancy at 17:32 see stats
By Krymer rapist the Cornac Arcane Blade level 50
60th Regrowth 124th year of Ascendancy at 08:32 see stats
By Krymer rapist the Cornac Arcane Blade level 19
64th Regrowth 123rd year of Ascendancy at 15:26 see stats
By Krymer rapist the Cornac Arcane Blade level 25
45th Pyre 123rd year of Ascendancy at 04:46 see stats
By Krymer rapist the Cornac Arcane Blade level 49
10th Regrowth 124th year of Ascendancy at 19:35 see stats
By Krymer rapist the Cornac Arcane Blade level 50
31st Regrowth 124th year of Ascendancy at 23:43 see stats
By Krymer rapist the Cornac Arcane Blade level 50
51st Dusk 124th year of Ascendancy at 13:21 see stats
By Krymer rapist the Cornac Arcane Blade level 38
40th Haze 123rd year of Ascendancy at 22:28 see stats
By Krymer rapist the Cornac Arcane Blade level 10
1st Summertide 122nd year of Ascendancy at 19:52 see stats
By Krymer rapist the Cornac Arcane Blade level 20
70th Regrowth 123rd year of Ascendancy at 01:59 see stats
By Krymer rapist the Cornac Arcane Blade level 30
74th Pyre 123rd year of Ascendancy at 18:38 see stats
By Krymer rapist the Cornac Arcane Blade level 40
63rd Haze 123rd year of Ascendancy at 21:16 see stats
By Krymer rapist the Cornac Arcane Blade level 50
20th Regrowth 124th year of Ascendancy at 03:05 see stats
By Krymer rapist the Cornac Arcane Blade level 50
16th Haze 124th year of Ascendancy at 08:53 see stats
By Krymer rapist the Cornac Arcane Blade level 48
10th Allure 124th year of Ascendancy at 14:35 see stats
By Krymer rapist the Cornac Arcane Blade level 50
20th Regrowth 124th year of Ascendancy at 17:55 see stats
By Krymer rapist the Cornac Arcane Blade level 26
49th Pyre 123rd year of Ascendancy at 05:16 see stats
By Krymer rapist the Cornac Arcane Blade level 50
60th Regrowth 124th year of Ascendancy at 05:30 see stats
By Krymer rapist the Cornac Arcane Blade level 26
62nd Pyre 123rd year of Ascendancy at 21:29 see stats
By Krymer rapist the Cornac Arcane Blade level 34
11st Dusk 123rd year of Ascendancy at 11:43 see stats
By Krymer rapist the Cornac Arcane Blade level 50
60th Regrowth 124th year of Ascendancy at 08:30 see stats
By Krymer rapist the Cornac Arcane Blade level 25
43rd Pyre 123rd year of Ascendancy at 08:37 see stats
By Krymer rapist the Cornac Arcane Blade level 9
2nd Mirth 122nd year of Ascendancy at 23:26 see stats
By Krymer rapist the Cornac Arcane Blade level 42
65th Haze 123rd year of Ascendancy at 23:15 see stats
By Krymer rapist the Cornac Arcane Blade level 50
53rd Regrowth 124th year of Ascendancy at 11:10 see stats
By Krymer rapist the Cornac Arcane Blade level 24
33rd Pyre 123rd year of Ascendancy at 18:31 see stats
By Krymer rapist the Cornac Arcane Blade level 50
60th Regrowth 124th year of Ascendancy at 08:32 see stats
By Krymer rapist the Cornac Arcane Blade level 12
2nd Dusk 122nd year of Ascendancy at 20:54 see stats
By Krymer rapist the Cornac Arcane Blade level 22
3rd Pyre 123rd year of Ascendancy at 01:36 see stats
By Krymer rapist the Cornac Arcane Blade level 50
65th Pyre 124th year of Ascendancy at 09:49 see stats
By Krymer rapist the Cornac Arcane Blade level 24
32nd Pyre 123rd year of Ascendancy at 22:18 see stats
By Krymer rapist the Cornac Arcane Blade level 27
66th Pyre 123rd year of Ascendancy at 02:33 see stats
By Krymer rapist the Cornac Arcane Blade level 18
46th Regrowth 123rd year of Ascendancy at 04:22 see stats
By Krymer rapist the Cornac Arcane Blade level 30
75th Pyre 123rd year of Ascendancy at 14:07 see stats
Log
Lore found: gravestone
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: gravestone
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: gravestone
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: gravestone
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: gravestone
You can read all your collected lore in the game menu, by pressing Escape.
There is an open mausoleum here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Ran for 4 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
The furious lightning storm around Krymer rapist calms down and disappears.