











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Bulwark |
| Level / Exp | 36 / 94% |
| Size | small |
| Lifes / Deaths | Killed by thief at level 7 on the 3rd Mirth 122nd year of Ascendancy at 19:10 / 46Killed by thief at level 7 on the 3rd Mirth 122nd year of Ascendancy at 19:21 Killed by venom drake at level 7 on the 4th Mirth 122nd year of Ascendancy at 05:21 Killed by venom wyrm at level 7 on the 4th Mirth 122nd year of Ascendancy at 11:32 Killed by venom wyrm at level 7 on the 4th Mirth 122nd year of Ascendancy at 11:50 Killed by Arridon the human at level 12 on the 6th Dusk 122nd year of Ascendancy at 04:50 Killed by Grgglck's Tentacle at level 15 on the 51st Dusk 122nd year of Ascendancy at 07:50 Killed by Poltergeist Penitence at level 16 on the 51st Dusk 122nd year of Ascendancy at 16:18 Killed by Poltergeist Penitence at level 16 on the 51st Dusk 122nd year of Ascendancy at 18:32 Killed by flame turret at level 19 on the 44th Haze 122nd year of Ascendancy at 05:25 Killed by Grand Corruptor at level 19 on the 44th Haze 122nd year of Ascendancy at 21:27 Killed by Grand Corruptor at level 19 on the 44th Haze 122nd year of Ascendancy at 22:00 Killed by Grand Corruptor at level 19 on the 44th Haze 122nd year of Ascendancy at 22:17 Killed by Ivilaith the eternal bone giant at level 20 on the 49th Haze 122nd year of Ascendancy at 11:39 Killed by Ivilaith the eternal bone giant at level 20 on the 49th Haze 122nd year of Ascendancy at 11:56 Killed by Ivilaith the eternal bone giant at level 20 on the 49th Haze 122nd year of Ascendancy at 12:28 Killed by Ivilaith the eternal bone giant at level 20 on the 49th Haze 122nd year of Ascendancy at 13:02 Killed by Ivilaith the eternal bone giant at level 20 on the 49th Haze 122nd year of Ascendancy at 13:30 Killed by Ivilaith the eternal bone giant at level 20 on the 49th Haze 122nd year of Ascendancy at 14:12 Killed by Ivilaith the eternal bone giant at level 20 on the 49th Haze 122nd year of Ascendancy at 15:07 Killed by Ivilaith the eternal bone giant at level 20 on the 49th Haze 122nd year of Ascendancy at 15:26 Killed by Chronolith Clone at level 22 on the 6th Regrowth 123rd year of Ascendancy at 15:33 Killed by Eilinolaith the cutpurse at level 24 on the 55th Regrowth 123rd year of Ascendancy at 15:35 Killed by Eilinolaith the cutpurse at level 24 on the 55th Regrowth 123rd year of Ascendancy at 15:51 Killed by Eilinolaith the cutpurse at level 24 on the 55th Regrowth 123rd year of Ascendancy at 16:08 Killed by Voreta the orc pyromancer at level 24 on the 55th Regrowth 123rd year of Ascendancy at 16:32 Killed by Eilinolaith the cutpurse at level 24 on the 55th Regrowth 123rd year of Ascendancy at 16:44 Killed by Ethab the wretchling at level 24 on the 55th Regrowth 123rd year of Ascendancy at 18:48 Killed by Urkis, the High Tempest at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 12:23 Killed by Kryl-Feijan at level 26 on the 7th Pyre 123rd year of Ascendancy at 20:40 Killed by Incekasi the halfling at level 26 on the 58th Pyre 123rd year of Ascendancy at 08:23 Killed by Celia at level 26 on the 60th Pyre 123rd year of Ascendancy at 07:51 Killed by Ivilaith the eternal bone giant at level 27 on the 60th Pyre 123rd year of Ascendancy at 14:21 Killed by fire drake at level 27 on the 73rd Pyre 123rd year of Ascendancy at 11:03 Killed by Betymira the snow giant thunderer at level 28 on the 78th Dusk 123rd year of Ascendancy at 15:01 Killed by ritch flamespitter at level 28 on the 79th Dusk 123rd year of Ascendancy at 07:13 Killed by decaying devourer at level 28 on the 79th Dusk 123rd year of Ascendancy at 07:50 Killed by Ndro the thaurhereg at level 28 on the 79th Dusk 123rd year of Ascendancy at 08:33 Killed by skeleton master archer at level 30 on the 56th Haze 123rd year of Ascendancy at 11:30 Killed by Ndro the thaurhereg at level 32 on the 14th Pyre 124th year of Ascendancy at 11:51 Killed by Mayorissra the orc pyromancer at level 32 on the 14th Pyre 124th year of Ascendancy at 12:55 Killed by Poruwen the bone giant at level 32 on the 14th Pyre 124th year of Ascendancy at 14:05 Killed by Poruwen the bone giant at level 32 on the 14th Pyre 124th year of Ascendancy at 15:28 Killed by Corrupted Oozemancer's mucus ooze at level 32 on the 23rd Pyre 124th year of Ascendancy at 12:26 Killed by Xanysenne the greater mummy at level 33 on the 52nd Dusk 124th year of Ascendancy at 01:07 Killed by Aritira the barrow wight at level 33 on the 53rd Dusk 124th year of Ascendancy at 00:25 |
Primary Stats
| Strength | 82 (base 60) |
| Dexterity | 43 (base 30) |
| Constitution | 82 (base 60) |
| Magic | 10 (base 10) |
| Willpower | 28 (base 10) |
| Cunning | 25 (base 10) |
Resources
| Life | 1541/1541 |
| Stamina | 242/242 |
| Healing Factor | 1.3594172276307 |
| Regeneration | 10.059687484467 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 11 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 128 |
| Accuracy | 62 |
| Crit Chance | 31% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +40% |
| Cold | +38% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Darkness | +21% |
| Temporal | +13% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 124.60478318354 (100%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 26 |
| Physical Save | 73 |
| Spell Save | 35 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 60%( 74%) |
| Blight | + 27%( 74%) |
| Arcane | + 15%( 74%) |
| Cold | + 59%( 74%) |
| All | + 10%( 74%) |
| Darkness | + 45%( 74%) |
| Light | + 24%( 74%) |
| Temporal | + 35%( 74%) |
| Lightning | + 23%( 74%) |
| Fire | + 55%( 74%) |
| Nature | + 19%( 74%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Disarm Resistance | 63% |
| Confusion Resistance | 55% |
| Silence Resistance | 27% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 496 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the temporal explorer from death by kek. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You failed to protect the worried loremaster from death by skeleton magus. Escort: worried loremaster (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 117. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of void walking (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: dps ---------- Res.pen +11% darkness +13% temporal ----- def ----- Armour +4 Fatigue +3% Resists +14% darkness +16% temporal Silence- +27% Confus- +35% Stun/Frz- +26% Def/telep +15 Res/telep +13% Dur/telep +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Shimmerclamor the pouch of dwarven-steel shots (20/20, 42-50 power, 3 apr)3.0 T3 shot ammo [Rare] Master Power 42.0 - 50.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 20 Ranged+ +20 acid +20 lightning On Hit.r1 +8 lightning On Crit.r2 +8 lightning Shots are used with slings to pummel your foes to death. |
| Light source | alchemist's lamp 'Emelylessra'1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +5 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +9% blight Mind.save +8 (+4 eff.) ---------- misc Stam/turn +3.00 Max.stam +30.00 Light +4 See.Stealth +11 See.Invis +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Salilemina the Shinewild (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Str dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +27% physical Res.pen +10% physical ----- def ----- Armour +4 Fatigue +4% Resists +12% cold Die.at -40.00 life ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Level 4.0 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Tool | Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | gladiator's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +4 Str +6 Con dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Max.HP +40.00 HP.reg +7.00 Heal.mod +13% Rings make your fingers look great! |
| On fingers | Ravendream0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% cold Res.pen +10% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +5% arcane +12% temporal Spell.save +9 (+4 eff.) Max.HP +26.00 Disarm- +23% Pinning- +24% Knockbk- +25% Rings make your fingers look great! |
| Around neck | protective stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +14.00% Acc +5 (+1 eff.) Apr +13 ----- def ----- Armour +5 Defense +4 (+1 eff.) Res.Cap +4% all Phys.save +15 (+4 eff.) Amulets make your neck look great! |
| In main hand | Wintertide (39-55 power, 10 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +25 ice On Hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 96.47 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. While equipped: dps ---------- Dmg.mod +20% cold Melee Ret 40 ice ----- def ----- Resists +25% cold Ice.pen +35% No Winter Storm Active Precipitate ice walls (lasting 10 turns) within your Winter Storm's area. Uses 30 power out of 40/40 The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
| Around waist | drakeskin leather belt 'Leloldil'1.0 T5 belt armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.crit +10.0% Mind.crit +10% On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Resists +21% acid +10% blight +7% fire +7% lightning +10% cold Crit.chn- 15.00% Spell.save +6 (+3 eff.) Confus- +20% A belt that goes around your waist. |
| In off hand | Tarromnir the voratun shield (0 def, 25 armour, 69-83 power, 322.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 69.0 - 82.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +322 Melee+ +16 arcane On Crit.r2 +40 light +38 fire While equipped: Stats +6 Con dps ---------- On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +25 Fatigue +8% Resists +27% acid +11% fire +15% light Phys.save +27 (+7 eff.) Spell.save +9 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | wyrmwaxed cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +20 (+5 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -4% Resists +7% acid +7% fire +7% lightning +7% cold Max.HP +75.00 ---------- misc Max.stam +12.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cuirass of the Thronesmen (20 def, 32 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+6 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+9 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Inventory
heroism infusion of the warrior (die at -713; dur 7; cd 31)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -713 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 713 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 857%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 857% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; mental, physical; dur 3; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; magical; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune (range 4; phase 10; cd 12)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 72; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 251; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 251 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 20; blocks 3; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 20 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Goryharabar the Prismrazor0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +4 Str +1 Cun +2 Con dps ---------- Crit.mult +15.00% Dmg.mod +3% light Acc +10 (+3 eff.) Apr +15 ----- def ----- Resists +9% light Crit.chn- 15.00% ---------- misc See.Invis +3 Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
grounding steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% lightning Stun/Frz- +25% Amulets make your neck look great! |
steel amulet 'Haryldil'0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +12% mind Res.pen +10% physical ----- def ----- Armour +8 Phys.save +14 (+4 eff.) Spell.save +14 (+6 eff.) Mind.save +14 (+7 eff.) ---------- misc Stam/turn +3.00 Max.stam +30.00 Amulets make your neck look great! |
stralite amulet0.1 T4 amulet jewelry [Normal] Amulets make your neck look great! |
stralite amulet of murder0.1 T4 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +14.00% Acc +7 (+2 eff.) Apr +14 Amulets make your neck look great! |
vitalizing stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Con dps ---------- Crit.mult +12.00% Acc +8 (+2 eff.) Apr +14 ----- def ----- Phys.save +7 (+2 eff.) Max.HP +43.00 HP.reg +5.00 Amulets make your neck look great! |
voratun amulet 'Radiancebrawn'0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +15 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+3 eff.) Dmg.mod +9% acid +8% temporal +14% light +8% physical +18% arcane +7% darkness ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +5% arcane +6% light Res.Cap +7% all Phys.save +22 (+6 eff.) Amulets make your neck look great! |
gold ring 'Layukira'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +18% blight Res.pen +5% blight Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Defense +15 (+5 eff.) Resists +6% acid Spell.save +10 (+5 eff.) Rings make your fingers look great! |
treant's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Acc +10 (+3 eff.) Apr +11 ----- def ----- Defense +13 (+4 eff.) Resists +9% nature +5% blight Poison- +20% Disease- +15% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun pearl ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +13 (+6 eff.) ----- def ----- Armour +5 Resists +5% all Rings make your fingers look great! |
warrior's steel ring of the mountain (+12%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +12% physical ----- def ----- Armour +6 Resists +12% physical Rings make your fingers look great! |
Colaryem (48-77 power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 56% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Perseverance (31-43 power, 9 apr)3.0 T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 31.0 - 43.4 Physical Uses 20% Wil, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+7 eff.) Confus- +30% Stun/Frz- +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Punae's Blade (46-64 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+13 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Skyqueller the voratun longsword (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Nature Power 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +44 acid +24 nature On Hit: * 20% chance to reduce armor by 10% While equipped: dps ---------- Res.pen +18% acid +25% nature Apr +11 ----- def ----- Resists +3% blight +2% physical +3% darkness +12% lightning Phys.save +6 (+2 eff.) Teleport- +20% Sharp, long, and deadly. |
Heatbile (52-72 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Master Power 51.5 - 72.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: ----- def ----- Resists +21% lightning +3% physical +3% mind +9% fire Blind- +10% Pinning- +20% Blunt and deadly. |
voratun mace 'Squalormarrow' (47-66 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Psionic Power 47.0 - 65.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +17 mind On Hit: * 28% chance to reduce all saves and defense by 18 While equipped: Stats +6 Cun +4 Wil dps ---------- Dmg.mod +24% nature Melee Ret 10 light ----- def ----- Resists +12% nature +9% cold Blunt and deadly. |
Eye of Winter (8-9 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Obsidianmoon the voratun waraxe (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +4 darkness +8 cold While equipped: Stats +2 Mag +7 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +6% darkness Res.pen +8% physical +25% darkness +5% cold Melee Ret 6 darkness ----- def ----- Disarm- +23% One-handed war axes. |
stralite waraxe 'Anudas' (30-42 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 30.0 - 42.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +6 Str +6 Dex +7 Mag +8 Wil +7 Cun +7 Con dps ---------- Res.pen +9% physical Acc +21 (+5 eff.) Apr +9 ----- def ----- Armour +8 Defense +20 (+6 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% One-handed war axes. |
voratun waraxe 'Cyrodaba' (38-54 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Nature Power 38.5 - 53.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +39 fire While equipped: dps ---------- All.spd +4% Res.pen +19% fire ----- def ----- Resists +6% temporal +9% fire +3% mind +3% nature Phys.save +6 (+2 eff.) Max.HP +100.00 Blind- +20% Poison- +20% One-handed war axes. |
voratun waraxe 'Sunclamor' (44-62 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 44.5 - 62.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +8.0% Atk.spd 100% On Hit.r1 +8 physical While equipped: dps ---------- Phys.crit +12.0% Crit.mult +17.00% Dmg.mod +18% cold +9% fire Res.pen +5% physical Apr +11 ---------- misc Stam/turn +2.00 One-handed war axes. |
Eilineraritta the Blindthorn1.0 T3 belt armor [Rare] Disrupt While equipped: Stats +4 Str +2 Dex +3 Con dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Resists +7% acid +7% blight A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Splendourdeath the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +4 (+1 eff.) Dmg.mod +6% acid Res.pen +10% light ----- def ----- Resists +6% acid +6% light +6% lightning A belt that goes around your waist. |
monstrous hardened leather belt1.0 T3 belt armor [Ego+] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Phys.save +10 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
rough leather belt of unlife =BREATHING=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Zubetta the elven-silk cloak (13 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +5 Mag ----- def ----- Defense +13 (+4 eff.) Resists +12% acid +6% cold Crit.chn- 5.00% Phys.save +10 (+3 eff.) Spell.save +18 (+7 eff.) Heal.mod +5% Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +19 (+5 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -5% Max.HP +40.00 ---------- misc Max.stam +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +2 (+0 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bleakpride of the Blightspawn (5 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Dex +2 Cun +2 Con dps ---------- Mov.spd +10% Apr +3 On Melee Ret: * 29% chance to reduce strength, dexterity, and constitution by 5 * 25% chance to reduce damage dealt by 15% ----- def ----- Armour +4 Defense +5 (+1 eff.) Fatigue -1% Resists +2% physical Die.at -20.00 life Max.HP +42.00 HP.reg +3.00 Heal.mod +12% ---------- misc Stam/turn +0.30 Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Instill Fear: Level 3.0 Pwr.cost 20 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 11.00 mind and 11.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 14% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 13. Terrified: Deals 2.50 mind and 2.50 darkness damage per turn and increases cooldowns by 21%. Haunted: Causes the target to suffer 4.25 mind and 4.25 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
heroic dwarven-steel gauntlets of butchering (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Acc +6 (+2 eff.) Apr +8 ----- def ----- Armour +6 Fatigue +3% Resists +7% blight Spell.save +11 (+5 eff.) Mind.save +10 (+5 eff.) Max.HP +44.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Acc +6 (+2 eff.) Apr +7 On Melee Ret: * 19 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +7% blight Spell.save +22 (+9 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Acc +4 (+1 eff.) Apr +7 On Melee Ret: * 19 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +7% blight Spell.save +20 (+8 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+6 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 61.13 mind damage and cripples the target's higher mental functions, reducing cunning by 7 and confusing (23% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Crown of Eternal Night (0 def, 3 armour)2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
bladed voratun helm of constitution (+4) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +2 Con ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 454.3 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Rhychik the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +20.00% Mind.pwr +10 (+5 eff.) On Hit (Melee): * 20% chance to reduce armor by 10% ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +9% acid HP.reg +4.30 ---------- misc Stam/turn +0.50 Max.hate +8.00 A suit of armour made of leather. |
duelist's reinforced leather armour of the hero (16 def, 12 armour)9.0 T4 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +5 Str +10 Dex +5 Mag +7 Wil +10 Cun ----- def ----- Armour +12 Defense +16 (+5 eff.) Fatigue +8% Max.HP +41.00 A suit of armour made of leather. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +9 Mag dps ---------- Spell.pwr +11 (+5 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
Cracklepassion (0 def, 7 armour, 14-16 power, 76.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 13.5 - 16.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +76 While equipped: dps ---------- Dmg.mod +9% lightning ----- def ----- Armour +7 Fatigue +8% Resists +3% blight Spell.save +9 (+4 eff.) Max.HP +60.00 HP.reg +4.00 Heal.mod +5% Confus- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
Ragyrek the voratun shield (0 def, 37 armour, 64-77 power, 229.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 64.0 - 76.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +230 Melee+ +20 physical While equipped: dps ---------- Melee+ 19 lightning Melee Ret 2 lightning ----- def ----- Armour +37 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Shieldsmaiden (5 def, 20 armour, 48-58 power, 150 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 48.0 - 57.6 Ice Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +8.0% Block +150 On Hit: 15% Ice Shards 3 While equipped: ----- def ----- Armour +20 Defense +5 (+1 eff.) Rng.Def +12 (+4 eff.) Fatigue +10% Resists +25% cold +25% fire ---------- misc Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
289 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of endurance (dig speed 30 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +4 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Blazeblack' (dig speed 11 turns)3.0 T5 digger tool [Rare] Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +27% mind +14% fire Res.pen +20% light +25% lightning Melee Ret 10 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Resists +15% lightning +20% light Mind.save +15 (+8 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
12 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Aerelathalach the Tidevice1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% temporal Melee Ret 13 fire 4 cold ----- def ----- Armour +10 Resists +6% temporal +3% darkness +7% fire Mind.save +6 (+3 eff.) Die.at -80.00 life Disarm- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
DĂșathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Jetdredge of the Blightspawn2.0 T1 lite [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% light +3% cold On Melee Ret: * 21% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce damage dealt by 15% ----- def ----- Resists +9% cold Max.HP +127.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Morningwrecker1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +7% Mind.pwr +7 (+3 eff.) ----- def ----- Resists +18% lightning +3% mind +9% light +5% arcane Mind.save +7 (+4 eff.) Disease- +20% Pinning- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(81 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Mind.pwr +10 (+5 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 60% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of psionic shield [power 51] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Arcire [power 542] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +10% lightning +5% nature Melee Ret 2 acid On Hit (Melee): * 10% chance to reduce armor by 10% ----- def ----- Resists +21% acid +6% nature +6% lightning Heal yourself and all friendly characters within 10 spaces for 542 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Durosarain the Splendourtrail [power 145] (25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +30% light ----- def ----- Resists +6% lightning ---------- misc Light +3 Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 290 Base Damage: 147 Armor: 4 All Resist: 8 Puts all charms on 25 cooldown 100% to increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Glintpassion the ash totem of healing [power 206] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Armour +2 Resists +6% mind +6% light Disease- +20% Disarm- +20% Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 15 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Issadar the Shockmight [power 29] (20 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +25% lightning Melee Ret 10 lightning 10 cold ----- def ----- Resists +6% lightning +6% darkness Harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to increase all damage penetration by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of thorny skin [power 41] (20 cooldown)2.0 T3 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 41 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By kek the Halfling Bulwark level 34
9th Haze 124th year of Ascendancy at 02:09 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By kek the Halfling Bulwark level 31
56th Haze 123rd year of Ascendancy at 16:38 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By kek the Halfling Bulwark level 36
63rd Haze 124th year of Ascendancy at 19:07 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By kek the Halfling Bulwark level 27
74th Pyre 123rd year of Ascendancy at 22:05 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By kek the Halfling Bulwark level 23
18th Regrowth 123rd year of Ascendancy at 01:24 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By kek the Halfling Bulwark level 35
16th Haze 124th year of Ascendancy at 21:13 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By kek the Halfling Bulwark level 21
2nd Regrowth 123rd year of Ascendancy at 12:11 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By kek the Halfling Bulwark level 18
71st Dusk 122nd year of Ascendancy at 09:33 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By kek the Halfling Bulwark level 34
67th Dusk 124th year of Ascendancy at 03:57 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By kek the Halfling Bulwark level 29
52nd Haze 123rd year of Ascendancy at 21:52 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By kek the Halfling Bulwark level 28
34th Haze 123rd year of Ascendancy at 12:32 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By kek the Halfling Bulwark level 32
63rd Haze 123rd year of Ascendancy at 02:46 see stats
Level 10 (Exploration mode)
Got a character to level 10.By kek the Halfling Bulwark level 10
10th Mirth 122nd year of Ascendancy at 17:51 see stats
Level 20 (Exploration mode)
Got a character to level 20.By kek the Halfling Bulwark level 20
44th Haze 122nd year of Ascendancy at 23:05 see stats
Level 30 (Exploration mode)
Got a character to level 30.By kek the Halfling Bulwark level 30
53rd Haze 123rd year of Ascendancy at 07:25 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By kek the Halfling Bulwark level 32
23rd Pyre 124th year of Ascendancy at 12:13 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By kek the Halfling Bulwark level 18
17th Haze 122nd year of Ascendancy at 07:14 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By kek the Halfling Bulwark level 32
24th Pyre 124th year of Ascendancy at 02:44 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By kek the Halfling Bulwark level 24
55th Regrowth 123rd year of Ascendancy at 09:49 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By kek the Halfling Bulwark level 36
22nd Haze 124th year of Ascendancy at 23:54 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By kek the Halfling Bulwark level 15
51st Dusk 122nd year of Ascendancy at 07:49 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By kek the Halfling Bulwark level 19
23rd Haze 122nd year of Ascendancy at 20:31 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By kek the Halfling Bulwark level 18
2nd Haze 122nd year of Ascendancy at 02:35 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By kek the Halfling Bulwark level 28
9th Mirth 123rd year of Ascendancy at 03:34 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By kek the Halfling Bulwark level 17
54th Dusk 122nd year of Ascendancy at 01:24 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By kek the Halfling Bulwark level 30
56th Haze 123rd year of Ascendancy at 11:54 see stats
Log
She marks the location of Ardhungol on your map.
Accepted quest 'Eight legs of wonder'! (Press 'j' to see the quest log)
Zemekkys points to the location of Vor Armoury on your map.
Accepted quest 'There and back again'! (Press 'j' to see the quest log)
Ran for 4 turns (stop reason: interesting character).
Accepted quest 'The many Prides of the Orcs'! (Press 'j' to see the quest log)
Aeryn points to the known locations on your map.
You have learned the talent Relentless Pursuit.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).
You don't see how to get there...
Today is the 64th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
You don't see how to get there...
Ran for 5 turns (stop reason: interesting character).
Ran for 12 turns (stop reason: didn't move).
Ran for 5 turns (stop reason: didn't move).
Saving game...
Saving done.











































































































































