walkmage the level 3 Dwarf Alchemist by walktimus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassAlchemist
Level / Exp3 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution16 (base 13)
Magic19 (base 21)
Willpower14 (base 11)
Cunning10 (base 10)

Resources

Life144/144
Mana104/104
Healing Factor1.1645771506545
Regeneration0.29114428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy2
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+7%
Lightning+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save16
Spell Save11
Mental Save8

Defense: Resistances

Cold+ 18%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
2/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 49 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 49 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Golem (servant of walkmage) is affected by the glimmerstone!

Norgan is affected by the glimmerstone!

There is a previous level here (press '' or right click to use).
Ran for 49 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Walkmage is affected by the glimmerstone!

There is a next level here (press '' or right click to use).
Ran for 49 turns (stop reason: at exit).


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.36 gold from the transmogrification of
prismatic rough leather armour of cold resistance (3 def, 2 armour).
You gain 0.95 gold from the transmogrification of
flaming iron longsword (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 0.75 gold from the transmogrification of
arcing iron dagger (11-14 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-22 power, 1 apr).
You gain 2.12 gold from the transmogrification of
hateful iron battleaxe of massacre (21-32 power, 1 apr).
There is a previous level here (press '' or right click to use).