










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Thalore |
Class | Doombringer |
Level / Exp | 31 / 27% |
Size | big |
Lifes / Deaths | Killed by demonic clerk at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:10 / 144Killed by thought-forged bowman at level 7 on the 78th Pyre 122nd year of Ascendancy at 15:28 Killed by Ivibreth the degenerated skeleton warrior at level 7 on the 78th Pyre 122nd year of Ascendancy at 15:40 Killed by The Shade at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:07 Killed by Adomina the giant venus flytrap at level 9 on the 4th Mirth 122nd year of Ascendancy at 08:37 Killed by Bill the Stone Troll at level 11 on the 6th Mirth 122nd year of Ascendancy at 18:04 Killed by Bill the Stone Troll at level 11 on the 6th Mirth 122nd year of Ascendancy at 18:31 Killed by brecklorn at level 13 on the 19th Dusk 122nd year of Ascendancy at 04:41 Killed by brecklorn at level 13 on the 19th Dusk 122nd year of Ascendancy at 06:18 Killed by brecklorn at level 13 on the 19th Dusk 122nd year of Ascendancy at 13:29 Killed by Polovea the dredge at level 14 on the 19th Dusk 122nd year of Ascendancy at 19:00 Killed by Ivara the dremling at level 14 on the 20th Dusk 122nd year of Ascendancy at 16:46 Killed by Xaneressra the dredge at level 14 on the 20th Dusk 122nd year of Ascendancy at 17:27 Killed by Emivena the dremling at level 14 on the 20th Dusk 122nd year of Ascendancy at 23:53 Killed by Zubita the thief at level 14 on the 21st Dusk 122nd year of Ascendancy at 00:10 Killed by Horned Horror at level 14 on the 22nd Dusk 122nd year of Ascendancy at 17:26 Killed by Horned Horror at level 14 on the 22nd Dusk 122nd year of Ascendancy at 17:34 Killed by Horned Horror at level 14 on the 22nd Dusk 122nd year of Ascendancy at 19:12 Killed by Horned Horror at level 14 on the 22nd Dusk 122nd year of Ascendancy at 20:17 Killed by Horned Horror at level 14 on the 22nd Dusk 122nd year of Ascendancy at 20:32 Killed by Yvunne the dredgling at level 15 on the 22nd Dusk 122nd year of Ascendancy at 21:26 Killed by Yvunne the dredgling at level 15 on the 22nd Dusk 122nd year of Ascendancy at 21:42 Killed by Isomira the thief at level 15 on the 23rd Dusk 122nd year of Ascendancy at 02:11 Killed by Silisena the yellow ooze at level 15 on the 23rd Dusk 122nd year of Ascendancy at 10:02 Killed by Silaldatira the grannor'vor at level 15 on the 23rd Dusk 122nd year of Ascendancy at 18:20 Killed by thief at level 16 on the 24th Dusk 122nd year of Ascendancy at 05:17 Killed by devourer at level 16 on the 24th Dusk 122nd year of Ascendancy at 12:22 Killed by Belolessra the orc grand master assassin at level 16 on the 26th Dusk 122nd year of Ascendancy at 16:20 Killed by Emelobrethra the giant army ant at level 16 on the 27th Dusk 122nd year of Ascendancy at 04:28 Killed by Belutira the rattlesnake at level 16 on the 27th Dusk 122nd year of Ascendancy at 18:00 Killed by Poruth the brown bear at level 16 on the 27th Dusk 122nd year of Ascendancy at 18:59 Killed by Elewen the giant venus flytrap at level 16 on the 28th Dusk 122nd year of Ascendancy at 07:49 Killed by cold drake hatchling at level 16 on the 28th Dusk 122nd year of Ascendancy at 18:04 Killed by Z'quikzshl the skeletal mold at level 17 on the 29th Dusk 122nd year of Ascendancy at 09:53 Killed by bandit at level 17 on the 30th Dusk 122nd year of Ascendancy at 00:09 Killed by thief at level 18 on the 30th Dusk 122nd year of Ascendancy at 02:29 Killed by ritch flamespitter at level 18 on the 30th Dusk 122nd year of Ascendancy at 12:25 Killed by shadow at level 18 on the 30th Dusk 122nd year of Ascendancy at 17:02 Killed by giant venus flytrap at level 18 on the 30th Dusk 122nd year of Ascendancy at 17:30 Killed by Wrathroot at level 18 on the 31st Dusk 122nd year of Ascendancy at 07:54 Killed by Wrathroot at level 18 on the 31st Dusk 122nd year of Ascendancy at 08:10 Killed by white jelly at level 19 on the 35th Dusk 122nd year of Ascendancy at 15:32 Killed by gigantic corrosive tunneler at level 19 on the 36th Dusk 122nd year of Ascendancy at 05:05 Killed by Aldurn the dwarf at level 19 on the 40th Dusk 122nd year of Ascendancy at 03:21 Killed by flame turret at level 19 on the 40th Dusk 122nd year of Ascendancy at 03:46 Killed by Islyrina the fox at level 20 on the 52nd Dusk 122nd year of Ascendancy at 10:04 Killed by cold drake at level 20 on the 53rd Dusk 122nd year of Ascendancy at 05:36 Killed by Nerulle the cold drake hatchling at level 20 on the 54th Dusk 122nd year of Ascendancy at 13:35 Killed by orc grand master assassin at level 20 on the 54th Dusk 122nd year of Ascendancy at 20:34 Killed by Mayerabeth the rogue sapper at level 20 on the 55th Dusk 122nd year of Ascendancy at 10:00 Killed by Lisoldaba the rogue at level 20 on the 55th Dusk 122nd year of Ascendancy at 10:10 Killed by Islithra the shadowblade at level 20 on the 55th Dusk 122nd year of Ascendancy at 10:37 Killed by thief at level 20 on the 55th Dusk 122nd year of Ascendancy at 10:55 Killed by Lisolebeth the greater telugoroth at level 20 on the 56th Dusk 122nd year of Ascendancy at 07:25 Killed by telugoroth at level 21 on the 56th Dusk 122nd year of Ascendancy at 18:06 Killed by Unlock at level 21 on the 58th Dusk 122nd year of Ascendancy at 21:53 Killed by Chronolith Clone at level 21 on the 58th Dusk 122nd year of Ascendancy at 22:08 Killed by Chronolith Twin at level 21 on the 58th Dusk 122nd year of Ascendancy at 22:18 Killed by Chronolith Clone at level 21 on the 58th Dusk 122nd year of Ascendancy at 22:37 Killed by Chronolith Twin at level 21 on the 59th Dusk 122nd year of Ascendancy at 01:08 Killed by Islawen the forest troll at level 22 on the 59th Dusk 122nd year of Ascendancy at 07:59 Killed by Eilinywyn the elder vampire at level 22 on the 59th Dusk 122nd year of Ascendancy at 10:34 Killed by Eilinywyn the elder vampire at level 22 on the 59th Dusk 122nd year of Ascendancy at 10:58 Killed by Liseriana the cold drake at level 22 on the 59th Dusk 122nd year of Ascendancy at 13:05 Killed by Lisenne the ghoul at level 22 on the 60th Dusk 122nd year of Ascendancy at 01:45 Killed by Lisenne the ghoul at level 22 on the 60th Dusk 122nd year of Ascendancy at 02:01 Killed by daelach at level 23 on the 61st Dusk 122nd year of Ascendancy at 13:25 Killed by Zrosha the onilug at level 23 on the 63rd Dusk 122nd year of Ascendancy at 06:56 Killed by Siep the wretchling at level 23 on the 64th Dusk 122nd year of Ascendancy at 07:39 Killed by onilug (demonic husk) at level 24 on the 64th Dusk 122nd year of Ascendancy at 16:51 Killed by Isida the eternal bone giant at level 24 on the 76th Dusk 122nd year of Ascendancy at 07:12 Killed by Glymira the skeleton archer at level 24 on the 76th Dusk 122nd year of Ascendancy at 11:23 Killed by skeleton warrior at level 24 on the 76th Dusk 122nd year of Ascendancy at 17:28 Killed by Aerewen the heavy bone giant at level 24 on the 76th Dusk 122nd year of Ascendancy at 19:51 Killed by Aerewen the heavy bone giant at level 24 on the 76th Dusk 122nd year of Ascendancy at 20:03 Killed by Aerewen the heavy bone giant at level 24 on the 76th Dusk 122nd year of Ascendancy at 20:15 Killed by Aerewen the heavy bone giant at level 24 on the 76th Dusk 122nd year of Ascendancy at 20:33 Killed by Aerewen the heavy bone giant at level 24 on the 76th Dusk 122nd year of Ascendancy at 21:48 Killed by Aerewen the heavy bone giant at level 24 on the 76th Dusk 122nd year of Ascendancy at 22:13 Killed by Aerewen the heavy bone giant at level 24 on the 76th Dusk 122nd year of Ascendancy at 23:20 Killed by Aerewen the heavy bone giant at level 24 on the 77th Dusk 122nd year of Ascendancy at 00:33 Killed by Celia at level 24 on the 77th Dusk 122nd year of Ascendancy at 10:38 Killed by Celia at level 24 on the 77th Dusk 122nd year of Ascendancy at 11:33 Killed by Celia at level 24 on the 77th Dusk 122nd year of Ascendancy at 12:49 Killed by Ce'Nobretha the elven cultist at level 25 on the 12nd Haze 122nd year of Ascendancy at 23:53 Killed by Ce'Nobretha the elven cultist at level 25 on the 13rd Haze 122nd year of Ascendancy at 00:08 Killed by Beleta the elven cultist at level 25 on the 13rd Haze 122nd year of Ascendancy at 09:47 Killed by Gloremira the elven blood mage at level 25 on the 13rd Haze 122nd year of Ascendancy at 12:50 Killed by Gloremira the elven blood mage at level 25 on the 13rd Haze 122nd year of Ascendancy at 13:06 Killed by Gloremira the elven blood mage at level 25 on the 13rd Haze 122nd year of Ascendancy at 13:18 Killed by Unlock at level 25 on the 13rd Haze 122nd year of Ascendancy at 21:38 Killed by elven cultist at level 25 on the 13rd Haze 122nd year of Ascendancy at 21:51 Killed by elven cultist at level 25 on the 13rd Haze 122nd year of Ascendancy at 22:06 Killed by giant spider at level 25 on the 13rd Haze 122nd year of Ascendancy at 23:39 Killed by Lisolralle the elven cultist at level 25 on the 14th Haze 122nd year of Ascendancy at 03:17 Killed by Rakdim the onilug at level 25 on the 14th Haze 122nd year of Ascendancy at 03:40 Killed by Rakdim the onilug at level 25 on the 14th Haze 122nd year of Ascendancy at 03:55 Killed by elven blood mage at level 25 on the 14th Haze 122nd year of Ascendancy at 06:46 Killed by thought-forged bowman at level 25 on the 14th Haze 122nd year of Ascendancy at 09:10 Killed by Unlock's Inner Demon at level 25 on the 14th Haze 122nd year of Ascendancy at 10:23 Killed by elven cultist at level 25 on the 14th Haze 122nd year of Ascendancy at 15:35 Killed by bloated horror at level 25 on the 14th Haze 122nd year of Ascendancy at 19:36 Killed by elven blood mage at level 25 on the 14th Haze 122nd year of Ascendancy at 22:54 Killed by Nerina the ogre rune-spinner at level 26 on the 14th Haze 122nd year of Ascendancy at 23:37 Killed by elven blood mage at level 26 on the 15th Haze 122nd year of Ascendancy at 05:17 Killed by elven blood mage at level 26 on the 15th Haze 122nd year of Ascendancy at 06:58 Killed by elven blood mage at level 26 on the 15th Haze 122nd year of Ascendancy at 19:27 Killed by Kryl-Feijan at level 26 on the 16th Haze 122nd year of Ascendancy at 07:04 Killed by elven blood mage at level 27 on the 16th Haze 122nd year of Ascendancy at 23:34 Killed by Zubinn the mean looking elven guard at level 27 on the 17th Haze 122nd year of Ascendancy at 00:53 Killed by elven corruptor at level 27 on the 17th Haze 122nd year of Ascendancy at 02:21 Killed by elven cultist at level 27 on the 17th Haze 122nd year of Ascendancy at 06:48 Killed by gwelgoroth at level 27 on the 17th Haze 122nd year of Ascendancy at 23:37 Killed by storm drake hatchling at level 27 on the 24th Haze 122nd year of Ascendancy at 00:01 Killed by Nerina the storm drake hatchling at level 27 on the 24th Haze 122nd year of Ascendancy at 09:05 Killed by Eilinylranor the gwelgoroth at level 27 on the 24th Haze 122nd year of Ascendancy at 11:59 Killed by Urkis, the High Tempest at level 27 on the 24th Haze 122nd year of Ascendancy at 16:04 Killed by Glorossra the slimy ooze at level 28 on the 76th Haze 122nd year of Ascendancy at 18:29 Killed by Betatira the temporal stalker at level 28 on the 76th Haze 122nd year of Ascendancy at 20:35 Killed by Betatira the temporal stalker at level 28 on the 76th Haze 122nd year of Ascendancy at 21:45 Killed by Betatira the temporal stalker at level 28 on the 76th Haze 122nd year of Ascendancy at 23:05 Killed by Silyth the gwelgoroth at level 28 on the 77th Haze 122nd year of Ascendancy at 04:36 Killed by Emulle the Guardian at level 28 on the 77th Haze 122nd year of Ascendancy at 10:59 Killed by Xaninor the Guardian at level 28 on the 77th Haze 122nd year of Ascendancy at 17:13 Killed by bandit at level 28 on the 77th Haze 122nd year of Ascendancy at 20:17 Killed by Betemira the skeleton warrior at level 29 on the 1st Allure 123rd year of Ascendancy at 22:09 Killed by skeleton master archer at level 29 on the 2nd Allure 123rd year of Ascendancy at 16:04 Killed by Poltergeist Stormfront at level 29 on the 3rd Allure 123rd year of Ascendancy at 03:39 Killed by Aerulaith the skeleton assassin at level 29 on the 3rd Allure 123rd year of Ascendancy at 11:15 Killed by Velynor the poison ooze at level 30 on the 24th Regrowth 123rd year of Ascendancy at 17:00 Killed by shadow at level 30 on the 24th Regrowth 123rd year of Ascendancy at 20:45 Killed by Emelinor the gelatinous cube at level 30 on the 24th Regrowth 123rd year of Ascendancy at 21:45 Killed by Adonn the slimy ooze at level 30 on the 25th Regrowth 123rd year of Ascendancy at 02:49 Killed by Siluvena the crimson ooze at level 30 on the 25th Regrowth 123rd year of Ascendancy at 04:51 Killed by Siluvena the crimson ooze at level 30 on the 25th Regrowth 123rd year of Ascendancy at 06:44 Killed by Corrupted Oozemancer's mucus ooze at level 30 on the 25th Regrowth 123rd year of Ascendancy at 08:22 Killed by elven cultist at level 31 on the 38th Regrowth 123rd year of Ascendancy at 21:22 Killed by elven corruptor at level 31 on the 39th Regrowth 123rd year of Ascendancy at 00:52 Killed by elven mage at level 31 on the 39th Regrowth 123rd year of Ascendancy at 02:37 Killed by elven blood mage at level 31 on the 39th Regrowth 123rd year of Ascendancy at 06:24 Killed by elven blood mage at level 31 on the 39th Regrowth 123rd year of Ascendancy at 07:38 Killed by elven corruptor at level 31 on the 39th Regrowth 123rd year of Ascendancy at 09:12 Killed by elven blood mage at level 31 on the 39th Regrowth 123rd year of Ascendancy at 17:41 Killed by elven cultist at level 31 on the 39th Regrowth 123rd year of Ascendancy at 20:22 |
Primary Stats
Strength | 79 (base 60) |
Dexterity | 22 (base 10) |
Constitution | 49 (base 41) |
Magic | 54 (base 32) |
Willpower | 27 (base 10) |
Cunning | 12 (base 12) |
Resources
Life | 953/953 |
Stamina | 232/232 |
Vim | 120/120 |
Healing Factor | 1.3832873839944 |
Regeneration | 5.8789713819763 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +41% |
Spell | 0% |
Global | +119.41616685128% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
Offense: Mainhand
Damage | 153 |
Accuracy | 45 |
Crit Chance | 35% |
APR | 16 |
Speed | 0.91 |
Offense: Spell
Spellpower | 54 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +17% |
Blight | +9% |
Physical | +19% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Lightning | +24% |
Darkness | +46% |
All | +14% |
Defense: Base
Armour (hardiness) | 66.405763527929 (87.807182003187%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 54 |
Spell Save | 44 |
Mental Save | 27 |
Defense: Resistances
Lightning | + 23%( 70%) |
Darkness | + 46%( 70%) |
Nature | + 26%( 70%) |
Blight | + 20%( 70%) |
Physical | + 18%( 70%) |
Fire | + 31%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Disarm Resistance | 0% |
Poison Resistance | 20% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Fearfire | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Brutality | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Share the Pain |
talent | Abyssal Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by ritch flamespitter. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +23 Damage when hit (Melee): 4 physical Changes resistances: +2% physical Changes resistances penetration: +10% lightning Changes damage: +6% physical Infravision radius: +2 A pair of boots made of leather. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+1 eff.) Maximum life: +42.00 Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +5 (+1 eff.) Defense: +20 (+6 eff.) Damage when hit (Melee): 2 physical Changes resistances: +18% nature Changes damage: +3% fire / +3% physical Physical save: +12 (+4 eff.) Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.9 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +2 Str / +2 Dex Critical mult.: +20.00% Spell save: +9 (+3 eff.) Stamina each turn: +2.00 Only die when reaching: -40.00 life Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +35 (+11 eff.) Armour penetration: +13 Changes stats: +7 Dex Changes resistances penetration: +14% all Combat speed: +10% Massive two-handed mauls. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 12 blight Changes stats: +2 Con Changes resistances: +9% blight Changes damage: +9% blight Spell save: +18 (+6 eff.) Poison immunity: +20% Disease immunity: +20% Teleport immunity: +20% Life regen: +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +19 (+4 eff.) Armour: +17 Defense: +5 (+1 eff.) Fatigue: +6% Effects on melee hit: * 20% chance to reduce damage dealt by 19% Changes stats: +5 Str / +6 Mag / +4 Wil Changes resistances: +15% lightning / +8% physical Changes resistances penetration: +20% darkness Changes damage: +9% darkness Physical save: +29 (+8 eff.) Spellpower: +24 (+7 eff.) Spell crit. chance: +7% Mindpower: +23 (+9 eff.) Mental crit. chance: +8% A suit of armour made of mail. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Mag / +3 Wil Changes resistances: +13% darkness Changes resistances penetration: +12% darkness Changes damage: +8% darkness Stealth bonus: +10 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 715% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 258.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +6% physical Stamina each turn: +0.30 Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +8 Defense: +7 (+2 eff.) Changes stats: +5 Mag / +4 Wil Spellpower: +5 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +22% darkness Changes damage: +11% darkness Rings make your fingers look great! |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +22% nature Changes damage: +11% nature Spell save: +6 (+2 eff.) Rings make your fingers look great! |
![]() Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 27.0 - 40.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +7 (+2 eff.) Disarm immunity: +28% Massive two-handed mauls. |
![]() Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.5 - 78.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +13% physical Disarm immunity: +25% Massive two-handed mauls. |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 34.0 - 54.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 36% When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 50% Changes stats: +2 Cun Changes resistances penetration: +5% acid Mental crit. chance: +1% Massive two-handed swords. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 153 damage over 5 turns and reducing armor and accuracy by 20 Damage (Melee): +16 acid When wielded/worn: Accuracy: +32 (+10 eff.) Armour penetration: +7 Changes stats: +7 Str / +1 Mag Changes resistances penetration: +13% physical Changes damage: +9% acid / +12% physical Massive two-handed swords. |
![]() Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 92 damage When wielded/worn: Changes stats: +5 Mag / +2 Wil Spellpower: +10 (+3 eff.) Massive two-handed swords. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() balancing drakeskin leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +5 Cun / +5 Dex Mental crit. chance: +10% A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +9% light / +12% blight / +9% fire / +5% arcane / +6% cold Changes resistances penetration: +5% mind Maximum life: +41.00 A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +11 (+3 eff.) Changes stats: +5 Mag / +1 Wil Changes resistances: +9% acid Changes damage: +3% blight Spell save: +6 (+2 eff.) Cut immunity: +10% Maximum mana: +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Dex / +2 Mag / +3 Wil / +2 Cun Spell save: +7 (+3 eff.) Maximum mana: +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 10 light Changes resistances: +5% lightning / +6% temporal Changes resistances penetration: +15% cold Changes damage: +3% light / +3% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +3 Changes stats: +1 Cun Changes resistances: +3% cold Changes resistances penetration: +15% mind / +10% physical Infravision radius: +2 A pair of boots made of leather. |
![]() Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects on melee hit: * 10% chance to reduce all saves and defense by 23 Damage (Melee): 10 fire Changes resistances: +6% cold / +7% fire Changes damage: +12% cold / +6% fire Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +8 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +1 Fatigue: +1% Changes stats: +3 Dex / +2 Con Changes resistances: +1% physical / +9% fire Spell save: +9 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +2 Fatigue: +3% Changes stats: +3 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +5 Fatigue: +3% Changes stats: +2 Dex Mental save: +7 (+4 eff.) Maximum life: +49.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Physical power: +6 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +3 Str Physical save: +5 (+1 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 12 darkness Changes resistances: +11% darkness Changes damage: +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con A cap made of leather. |
![]() Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+0 eff.) Fatigue: +12% Changes resistances: +15% acid A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 14 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% light / +10% darkness A suit of armour made of mail. |
![]() Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +31 Fatigue: +22% Effects on melee hit: * 20% chance to reduce armor by 36% Changes stats: +4 Wil Changes resistances: +27% blight / +20% darkness / +5% arcane Changes resistances penetration: +20% arcane Changes damage: +12% acid Life regen: +8.00 Stamina each turn: +1.90 Light radius: +2 A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Fatigue: +22% Changes resistances: +17% cold A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +15% fire A suit of armour made of metal plates. |
![]() mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +6 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +9 (+3 eff.) Decaying mummy wrappings. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +7% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 354/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Unlock the Thalore Doombringer level 20
55th Dusk 122nd year of Ascendancy at 06:03 see stats
By Unlock the Thalore Doombringer level 28
25th Haze 122nd year of Ascendancy at 05:06 see stats
By Unlock the Thalore Doombringer level 6
77th Pyre 122nd year of Ascendancy at 13:17 see stats
By Unlock the Thalore Doombringer level 10
4th Mirth 122nd year of Ascendancy at 13:25 see stats
By Unlock the Thalore Doombringer level 20
52nd Dusk 122nd year of Ascendancy at 04:56 see stats
By Unlock the Thalore Doombringer level 30
3rd Allure 123rd year of Ascendancy at 13:45 see stats
By Unlock the Thalore Doombringer level 24
64th Dusk 122nd year of Ascendancy at 22:30 see stats
By Unlock the Thalore Doombringer level 30
25th Regrowth 123rd year of Ascendancy at 09:28 see stats
By Unlock the Thalore Doombringer level 24
65th Dusk 122nd year of Ascendancy at 07:19 see stats
By Unlock the Thalore Doombringer level 25
13rd Haze 122nd year of Ascendancy at 01:40 see stats
By Unlock the Thalore Doombringer level 20
53rd Dusk 122nd year of Ascendancy at 05:36 see stats
By Unlock the Thalore Doombringer level 9
2nd Mirth 122nd year of Ascendancy at 13:19 see stats
By Unlock the Thalore Doombringer level 27
23rd Haze 122nd year of Ascendancy at 02:23 see stats
By Unlock the Thalore Doombringer level 31
39th Regrowth 123rd year of Ascendancy at 12:50 see stats
By Unlock the Thalore Doombringer level 25
13rd Haze 122nd year of Ascendancy at 18:13 see stats
By Unlock the Thalore Doombringer level 16
27th Dusk 122nd year of Ascendancy at 14:23 see stats
Log
Rotting mummy misses Unlock.
Rotting mummy is no longer out of phase.
Unlock receives 2 healing from Devouring flames from Unlock.
Burning from Unlock hits Rotting mummy for 10 fire damage.
Rotting mummy receives 99 healing from Rotting mummy's purging blight area effect.
Rotting mummy's purging blight area effect hits Unlock for (7 abyssal shield), 24 blight (24 total damage).
Unlock casts Darkfire.
Unlock's spell attains critical power!
Rotting mummy is stunned by the burning flame!
Unlock hits Rotting mummy for 251 physical, 15 blight, 23 fire (288 total damage).
Rotting mummy misses Unlock.
You collect a new ingredient: mummified bone (1).
Unlock's weapon surges with fire!
Unlock receives 2 healing from Devouring flames from Unlock.
Burning Shock from Unlock hits Rotting mummy for 102 fire damage.
Unlock's weapon glows with critical power!
Burning Shock from Unlock killed Rotting mummy!
Unlock picks up (J.): mummy wrappings (5 def, 2 armour).
Resting starts...
Talent Burning Sacrifice is ready to use.
Talent Incinerating Blows is ready to use.
Unlock's weapon stops glowing.
Unlock's is no longer blazing.
Talent Voracious Blade is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).
Unlock casts Draining Assault.