












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! EHP - Total Life Pool Bar 1.7.6DarkGod fixed addons upload, but the author needs to manually reset the description for this one. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 8 / 5% |
Size | medium |
Lifes / Deaths | Killed by slaver at level 8 on the 2nd Profit 122nd year of Ascendancy at 14:45 / 1 |
Primary Stats
Strength | 24 (base 18) |
Dexterity | 10 (base 12) |
Constitution | 15 (base 12) |
Magic | 11 (base 10) |
Willpower | 13 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | -31/352 |
Stamina | 83/98 |
Healing Factor | 1.0460311219418 |
Regeneration | 2.353570024369 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
Offense: Mainhand
Damage | 36 |
Accuracy | 21 |
Crit Chance | 13% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 18 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Blight | +8% |
Light | +11% |
Temporal | +4% |
Offense: Damage Penetration
Nature | +25% |
Defense: Base
Armour (hardiness) | 37.408266169334 (82.32946707186%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 12 |
Physical Save | 23 |
Spell Save | 23 |
Mental Save | 15 |
Defense: Resistances
Acid | + 18%( 70%) |
Light | + 36%( 70%) |
Temporal | + 5%( 70%) |
Blight | + 6%( 70%) |
Physical | + 2%( 70%) |
Darkness | + 21%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 32% |
Instadeath Resistance | 100% |
Knockback Resistance | 72% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Shield Wall |
beneficial effect | Reduces all damage taken by 50. Blocking |
detrimental effect | The target is grappled, unable to move, and limited in its offensive capabilities. GrappledPinned Physical power reduced by 1 Slowed by 0% Damage per turn 44 |
beneficial effect | The target's skin turns to stone, granting 9 armour, 20% armour hardiness, 13 physical save and 13 spell save. Dwarven Resilience |
Quests
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
On feet | ![]() T1Rare feet /armor (3.0 Encumbrance) Masterpiece Keywords: miner While equipped: offense ------ Ignore resists +25% nature defense ------ Armor +4 other ------- Infravision +2 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() T1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() T1Ego head /armor (2.0 Encumbrance) Arcane Power Keywords: spellwoven/light While equipped: offense ------ Damage Change +11% light Spell Crit +2% Spellpower +2 (+2 eff.) defense ------ Defense +1 (+1 eff.) Resistance +16% light other ------- Resource +0.12 Mana/turn A pointy cloth hat, very wizardly... |
Tool | ![]() T1Ego totem /charm (2.0 Encumbrance) Nature Power Keywords: tentacle Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 237 Base Damage: 106 Armor: 0 All Resist: 0 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() T1Ego+ ring /jewelry (0.1 Encumbrance) Arcane Power Keywords: pixie While equipped: Stats +3Cun +3Mag offense ------ Spellpower +5 (+3 eff.) Rings make your fingers look great! |
Around waist | ![]() T1Unique belt /armor (1.0 Encumbrance) Masterpiece Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Life +40.00 Immune +40% Knockbk other ------- Encumbrance +70 Fatigue -10% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() T1Unique waraxe 1H /weapon (3.0 Encumbrance) Arcane Power When used to attack: Power: 121% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage Change +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
On hands | ![]() T1Ego hands /armor (1.0 Encumbrance) Arcane Power/Masterpiece Keywords: strength/temporal While equipped: Stats +2Str offense ------ Damage Change +4% temporal Physical Power +7 (+2 eff.) On-Hit 5 temporal On-Ranged-Hit 6 temporal defense ------ Armor +1 Resistance +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | ![]() T1Ego shield /armor (7.0 Encumbrance) Arcane Power Keywords: reflection When used to attack (with talents): Power: 101% Range: 1.2x Uses 100% Str Acc+ +2.0% proc dam (max 200%) Critical Rate +2.5% Block +24 While equipped: defense ------ Armor +2 Resistance +10% light +11% darkness other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
Cloak | ![]() T1Rare cloak /armor (2.0 Encumbrance) Arcane Power Keywords: protection While equipped: defense ------ Defense +1 (+1 eff.) Resistance +6% blight +2% physical +3% acid Spell save +6 (+3 eff.) Mind save +6 (+5 eff.) Life Regen +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() T1Ego heavy /armor (14.0 Encumbrance) Arcane Power/Masterpiece Keywords: prismatic/acid res While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Resistance +15% acid +10% light +10% darkness other ------- Fatigue +12% A suit of armour made of mail. |
Inventory
![]() T1Ego longbow 2H /weapon (4.0 Encumbrance) Masterpiece Requires: - Dexterity 11 - Talent Shoot Keywords: mighty When used to attack: Acc+ +0.2% crit chance (max 25%) Attack Speed 100% Range +6 While equipped: Stats +3Str offense ------ Physical Power +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
![]() T1Ego belt /armor (1.0 Encumbrance) Nature Power/Masterpiece Keywords: life/insulate While equipped: defense ------ Resistance +5% cold +6% fire Life Regen +0.90 Healmod +10% A belt that goes around your waist. |
![]() T1Ego hands /armor (1.5 Encumbrance) Arcane Power/Masterpiece Keywords: strength/blighted While equipped: Stats +3Str offense ------ Damage Change +3% blight Physical Power +5 (+1 eff.) On-Hit 6 blight defense ------ Armor +1 Resistance +5% blight other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() T1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() T1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Quest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
![]() Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Quest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() T1Ego torque /charm (2.0 Encumbrance) Psionic Power Keywords: galeforce Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
![]() T1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By AAAAAA the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 22:37 see stats
Log
Enthralled slave hits AAAAAA for 5 physical, 5 arcane, 6 physical, 5 arcane (21 total damage).
AAAAAA is free from the grapple.
Talent Vitality is ready to use.
Enthralled slave has released the hold.
Talent Shield Pummel is ready to use.
Slaver casts Flame.
AAAAAA uses Shield Pummel.
Enthralled slave is stunned!
Enthralled slave uses Maim.
AAAAAA is grappled!
Enthralled slave is engaged in a grapple!
Enthralled slave hits AAAAAA for 31 physical damage.
AAAAAA hits Enthralled slave for 27 physical, 6 temporal, 33 physical, 6 temporal (73 total damage).
Enthralled slave is on fire!
Slaver's Flame hits Enthralled slave for (12 flat reduction), 38 fire (38 total damage).
Grappled from Enthralled slave hits AAAAAA for 21 physical damage.
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
AAAAAA uses Block.
Enthralled slave throws two quick punches.
Burning from Slaver hits Enthralled slave for (12 flat reduction), 4 fire (4 total damage).
Enthralled slave hits AAAAAA for (13 blocked), 0 physical, (4 blocked), 0 darkness (0 total damage).
Enthralled slave hits AAAAAA for (6 blocked), 0 physical, (5 blocked), 0 arcane, (6 blocked), 0 physical, (5 blocked), 0 arcane (0 total damage).
Talent Infusion: Regeneration is ready to use.
Grappled from Enthralled slave hits AAAAAA for (21 blocked), 0 physical (0 total damage).
Slaver casts Lightning.