Skirm the level 13 Cornac Temporal Warden by Psychedelephant

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignArena
ModeNormal Roguelike
SexMale
RaceCornac
ClassTemporal Warden
Level / Exp13 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 22)
Dexterity13 (base 13)
Constitution22 (base 19)
Magic26 (base 26)
Willpower12 (base 12)
Cunning13 (base 10)

Resources

Life300/333
Paradox308
Healing Factor1.1024166372473
Regeneration0.27560415931182

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage30
Accuracy36
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+11%
Darkness+4%

Defense: Base

Armour (hardiness)11.522593642275 (62.32946707186%)
Defense16
Ranged Defense16
Fatigue10
Physical Save15
Spell Save13
Mental Save8

Defense: Resistances

Acid+ 5%( 70%)
Light+ 6%( 70%)
Darkness+ 12%( 70%)
Cold+ 27%( 70%)
Lightning+ 5%( 70%)
Fire+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Chronomancy / Bow Threading1.30
4/5
2/5
0/5
0/5
Chronomancy / Speed Control1.30
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
4/5
1/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
1/5
4/5
0/5
0/5
Chronomancy / Blade Threading1.30
2/5
1/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
1/5
2/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
3/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
3/5
1/5
0/5

Effects

talent

Quests

active

Equipment

On feet
Quiver
On hands
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Skirm the Cornac Temporal Warden level 10
74th Pyre 122nd year of Ascendancy at 23:04
see stats

Log


You pickup 0.95 gold pieces.

There is an item here:
hateful iron longsword (12-16 power, 2 apr)

You pickup 0.80 gold pieces.

There is an item here:
acidic steel dagger of vileness (13-17 power, 6 apr)
Skirm feels pain again.

Talent Guardian Unity is ready to use.

Skirm stops regenerating health quickly.

There is an item here:
mule's steel ring of frost (+22%)
Ran for 6 turns (stop reason: object seen).


Talent Infusion: Regeneration is ready to use.
You pickup 0.50 gold pieces.


Talent Infusion: Wild is ready to use.
You pickup 0.80 gold pieces.


There is an item here:
mossy mindstar (2-3 power, 12 apr, nature damage)
You pickup 0.75 gold pieces.

Ran for 4 turns (stop reason: object seen).


There is an item here:
mule's steel ring of frost (+22%)
Ran for 6 turns (stop reason: object seen).


Skirm picks up (a.):
mule's steel ring of frost (+22%).

Skirm wears:
mule's steel ring of frost (+22%).