








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 17 / 100% |
| Size | medium |
| Lifes / Deaths | Killed by Elagamira the corrupted dendritic hemospinner at level 17 on the 36th Dusk 122nd year of Ascendancy at 23:08 / 1 |
Primary Stats
| Strength | 75 (base 17) |
| Dexterity | 57 (base 29) |
| Constitution | 48 (base 24) |
| Magic | 10 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 50 (base 30) |
Resources
| Life | -185/584 |
| Stamina | 81/158 |
| Healing Factor | 1.3778383355187 |
| Regeneration | 10.67824710027 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
| See Invisible | 6 |
Offense: Barehand
| Damage | 84 |
| Accuracy | 51 |
| Crit Chance | 17% |
| APR | 22 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
| Blight | +5% |
| Physical | +11% |
| Cold | +29% |
| Nature | +9% |
Offense: Damage Penetration
| Cold | +5% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 15 |
| Physical Save | 32 |
| Spell Save | 9 |
| Mental Save | 27 |
Defense: Resistances
| Arcane | + 10%( 70%) |
| Mind | + 3%( 70%) |
| All | 0%( 70%) |
| Lightning | + 3%( 70%) |
| Temporal | + 6%( 70%) |
| Physical | + 1%( 70%) |
| Cold | + 51%( 70%) |
| Darkness | + 9%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 281 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed green worm. * You've found the needed pouch of bone giant dust. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| On hands | Blizzardfame (0 def, 10 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 10 physical Dmg.mod +5% physical +6% nature +3% cold Res.pen +5% nature +5% cold Melee Ret 6 cold ----- def ----- Armour +10 Resists +9% nature +9% cold Unarmed combat: Power 113% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% On Hit.r1 +7 physical On Crit.r2 +10 physical On Hit: 10% Sand Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Erodevon the Scumbender (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Cun +5 Str dps ---------- Dmg.mod +3% nature Melee Ret 2 nature ----- def ----- Armour +1 Fatigue +1% Crit.chn- 5.00% ---------- misc See.Invis +6 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 194.1 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | copper ring 'Berirohir'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Cun +2 Str dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Crit.chn- 10.00% Rings make your fingers look great! |
| On fingers | warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
| Around neck | Bregihir0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +7 Lck +3 Str dps ---------- Acc +9 (+3 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +7 (+2 eff.) Resists +6% temporal +5% arcane +9% darkness Unseen.red 12% Amulets make your neck look great! |
| Main armor | troll-hide cured leather armour of command (13 def, 7 armour)9.0 T2 light armor [Ego++] Nature/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +7 Defense +13 (+4 eff.) Fatigue +7% Mind.save +11 (+5 eff.) Max.HP +41.00 HP.reg +4.50 Heal.mod +11% A suit of armour made of leather. |
| Light source | Aeryntir the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +5 (+1 eff.) Dmg.mod +6% physical Melee Ret 2 mind ----- def ----- Resists +1% physical ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak 'Toxinidol' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +2 Cun +1 Con dps ---------- Res.pen +10% nature Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | rough leather belt 'Glussra'1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +3% nature +3% mind +5% arcane Die.at -20.00 life Max.HP +31.00 A belt that goes around your waist. |
Inventory
wild infusion of the duelist (res 29%; mental; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the duelist (absorb 234; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 234 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
starlit copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% light +11% darkness Blind- +20% Amulets make your neck look great! |
infernal ash starstaff of wizardry (111% power, 3 apr, light element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego++] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +2% Crit.mult +15.00% Spell.pwr +14 (+12 eff.) Melee+ 19 fire Dmg.mod +15% light ---------- misc Max.mana +10.00 See.Invis +7 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel longsword of crippling (108% power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Master Power 108% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Sharp, long, and deadly. |
Shivercrypt (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +8 mind While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +18% cold +6% mind +6% nature Res.pen +3% mind +10% nature ----- def ----- Resists +3% mind +9% cold Dmg.Resnn +8% ---------- misc Psi/ret +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ematta4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +5 Dex dps ---------- Dmg.mod +6% temporal Res.pen +15% arcane +9% physical ----- def ----- Resists +12% temporal Phys.save +6 (+3 eff.) ---------- misc Reload +3 Stam/turn +3.00 Longbows are used to shoot arrows at your foes. |
Gloomraider of the Blightspawn4.0 T3 sling 1H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +8 lightning +12 light On Hit: 20% Netherblast 3 While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% lightning +11% physical +9% arcane Res.pen +7% physical ----- def ----- Resists +5% arcane ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 On Spell Hit: 20% Netherblast 3 Slings are used to hurl stones or metal shots at your foes. |
reinforced steel shield (0 def, 6 armour, 104% power, 57.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 105% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +58 While equipped: ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
rejuvenating rough leather armour (3 def, 2 armour)9.0 T1 light armor [Ego] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% HP.reg +2.10 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
cured leather armour 'Xanoyath' (10 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +5 Str +5 Dex dps ---------- Spell.crit +2% ----- def ----- Armour +4 Defense +10 (+3 eff.) Fatigue +7% Phys.save +9 (+4 eff.) Spell.save +6 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Max.vim +30.00 A suit of armour made of leather. |
enlightening steel mail armour of command (8 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Psionic While equipped: Stats +7 Cun +5 Wil ----- def ----- Armour +10 Defense +8 (+2 eff.) Fatigue +12% Mind.save +22 (+11 eff.) A suit of armour made of mail. |
searing stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 10 acid 16 fire Melee Ret 9 acid 10 fire ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +14% acid +14% fire A suit of armour made of mail. |
Sepsiscrypt the iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +15% nature +9% temporal Melee Ret 4 nature On Hit (Melee): * 10% chance to slow global speed by 42% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Fatigue +22% Resists +17% lightning Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of metal plates. |
enveloping linen cloak of protection (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +7 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
wanderer's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +1 Cun +2 Con ----- def ----- Armour +1 Phys.save +11 (+5 eff.) Mind.save +10 (+5 eff.) A pair of boots made of leather. |
Aerirand the Scaldpanic (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +15% temporal Res.pen +15% fire ----- def ----- Armour +3 Fatigue +2% Resists +6% temporal +10% fire +3% light +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 89% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 125% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 32.40 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Camyyabar the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Str +1 Dex dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane Phys.save +5 (+2 eff.) Mind.save +6 (+3 eff.) Disarm- +21% Unarmed combat: Power 101% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +3 Crit +2.0% Atk.spd 100% On Hit: 10% Perfect Control 1 Metal gloves protecting the hands up to the middle of the lower arm. |
radiant dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +6 (+6 eff.) Melee+ 6 arcane 8 light Dmg.mod +5% arcane +6% light ----- def ----- Armour +2 Fatigue +3% Resists +4% arcane +5% light Unarmed combat: Power 122% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 arcane On Hit: 20% Searing Light 3 On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Belindil the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +2 Str +2 Dex +2 Mag +1 Wil dps ---------- Dmg.mod +11% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Defense +1 (+0 eff.) Resists +11% blight ---------- misc See.Invis +3 A pointy cloth hat, very wizardly... |
Brightblow the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +7 Str dps ---------- Crit.mult +5.00% Dmg.mod +3% physical ----- def ----- Armour +1 Fatigue +1% ---------- misc Hate/m.crit +1.00 A cap made of leather. |
cleansing iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Disrupt While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+11 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
68 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Ce'Nelebeth' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +6 Wil dps ---------- Mind.crit +2% Dmg.mod +3% mind ----- def ----- Fatigue -5% ---------- misc Psi/ret +0.12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of quickening (dig speed 29 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Lisudama [power 165] (16/15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +3% fire +5% arcane +6% nature Crit.chn- 5.00% Die.at -20.00 life Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Fire a magical bolt dealing 165 fire damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing ash wand of shielding [power 182] (16/20 cooldown)2.0 T2 wand charm [Ego+] Arcane Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded ash wand of conjuration [power 160] (16/15 cooldown)2.0 T2 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +2 acid +3 cold +3 fire +3 lightning Talents +1 Ward Fire a magical bolt dealing 160 acid damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Fite the Skeleton Brawler level 10
9th Mirth 122nd year of Ascendancy at 06:09 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Fite the Skeleton Brawler level 11
1st Summertide 122nd year of Ascendancy at 16:51 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Fite the Skeleton Brawler level 16
29th Dusk 122nd year of Ascendancy at 18:56 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Fite the Skeleton Brawler level 16
15th Dusk 122nd year of Ascendancy at 18:20 see stats
Log
Talent Spinning Backhand is ready to use.
Fite redirects the effect 'Burning'!
Ginn the corrupted protosentient globula's Flame hits Fite for 90 fire damage.
You can feel tremors in the tentacle.. A gastric wave is coming!
Something hits Fite for 159 arcane damage.
Elagamira the corrupted dendritic hemospinner's Eyal's Wrath hits Fite for 25 nature damage.
Elagamira the corrupted dendritic hemospinner performs a telekinetically enhanced leap!
Elagamira the corrupted dendritic hemospinner's Eyal's Wrath hits Fite for 25 nature damage.
Elagamira the corrupted dendritic hemospinner shares damage with his oozes!
Melee retaliation hits Elagamira the corrupted dendritic hemospinner for 2 blight, 2 cold, (0 to psi shield), 0 nature, 0 mind (4 total damage).
Elagamira the corrupted dendritic hemospinner's Beyond the Flesh hits Fite for 60 physical, 1 healing, 15 physical (75 total damage) [1 healing].
Elagamira the corrupted dendritic hemospinner uses Thermal Leech.
Fite shrugs off the effect 'Frozen'!
Elagamira the corrupted dendritic hemospinner hits Fite for 18 cold damage.
Fite is no longer out of phase.
Fite is on fire!
Ginn the corrupted protosentient globula's Flame hits Fite for 112 fire damage.
Fite performs a melee critical strike against Elagamira the corrupted dendritic hemospinner!
Elagamira the corrupted dendritic hemospinner shares damage with his oozes!
Fite hits Elagamira the corrupted dendritic hemospinner for (28 to psi shield), 21 physical, (2 to psi shield), 1 physical, 2 arcane, (1 to psi shield), 1 physical, (2 to psi shield), 1 physical (27 total damage).
Elagamira the corrupted dendritic hemospinner's Eyal's Wrath hits Fite for 33 nature damage.
Elagamira the corrupted dendritic hemospinner uses Kinetic Leech.
Fite slows down.
Elagamira the corrupted dendritic hemospinner shares damage with his oozes!
Melee retaliation hits Elagamira the corrupted dendritic hemospinner for 2 blight, 2 cold, (0 to psi shield), 0 nature, 0 mind (4 total damage).
Elagamira the corrupted dendritic hemospinner's Beyond the Flesh hits Fite for 90 physical damage.
Fite the level 17 skeleton brawler was dissected to death by Elagamira the corrupted dendritic hemospinner on level 1 of inside a giant tentacle.







































































































