










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Thalore |
Class | Reaver |
Level / Exp | 12 / 47% |
Size | big |
Lifes / Deaths | Killed by The Dreaming One at level 12 on the 3rd Summertide 122nd year of Ascendancy at 17:12 / 1 |
Primary Stats
Strength | 34 (base 27) |
Dexterity | 17 (base 11) |
Constitution | 23 (base 16) |
Magic | 34 (base 31) |
Willpower | 11 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | -63/362 |
Vim | 13/242 |
Healing Factor | 1.1599022211821 |
Regeneration | 0.28997555529553 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Stealth | 10 |
See Invisible | 9 |
Offense: Mainhand
Damage | 48 |
Accuracy | 44 |
Crit Chance | 4% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 36 |
Accuracy | 44 |
Crit Chance | 5% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Light | +11% |
Physical | +3% |
All | 0% |
Nature | +13% |
Offense: Damage Penetration
Nature | +5% |
Acid | +20% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 14 |
Ranged Defense | 14 |
Fatigue | 1 |
Physical Save | 21 |
Spell Save | 20 |
Mental Save | 9 |
Defense: Resistances
Acid | + 15%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 18%( 70%) |
All | + 7%( 70%) |
Lightning | + 13%( 70%) |
Light | + 38%( 70%) |
Temporal | + 21%( 70%) |
Darkness | + 20%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Disarm Resistance | 23% |
Pinning Resistance | 40% |
Blind Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 41% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 physical, 4 arcane, 3 fire |
Class Talents
Corruption / Scourge | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed warg claw. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() pair of rough leather boots 'Relgoleg' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +3(-) Str dps ---------- Dmg.mod +3%(-) physical Acc +5 (+2 eff.) (-) Apr +3 (-) ----- def ----- Armour +1 (-) Resists +3%(-) temporal ---------- misc Stam/turn +0.50 (-) Max.stam +12.00 (-) Max.hate +6.00 (-) A pair of boots made of leather. |
Light source | ![]() brass lantern 'Grinynarihek' 2.0 T1 lite [Rare] Master While equipped: ----- def ----- Defense +5 (+5 eff.) (-) Resists +9%(-) acid +3%(-) temporal +5%(-) arcane Pinning- +20% (-) ---------- misc Light +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() rough leather cap 'Squalorwrest' (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Dex +3(-) Cun +4(-) Con dps ---------- Dmg.mod +3%(-) nature Res.pen +5%(-) nature Apr +5 (-) Melee Ret 2(-) cold ----- def ----- Armour +1 (-) Fatigue +1% (-) Crit.chn- 5.00% (-) ---------- misc See.Invis +9 (-) A cap made of leather. |
Tool | ![]() Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 (-) See.Stealth +10 (-) Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 96.27 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | ![]() rogue's steel ring of light (+22%) 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2(-) Cun dps ---------- Dmg.mod +11%(-) light ----- def ----- Defense +4 (+4 eff.) (-) Resists +22%(-) light Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-2) Cun dps ---------- Dmg.mod +0%(-11%) light ----- def ----- Defense +0 (+0 eff.) (-4 (-4 eff.)) Resists +0%(-22%) light Max.HP +22.00 Disarm- +23% Pinning- +20% Knockbk- +21% Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() Cloudsorrow the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 6(-) fire ----- def ----- Resists +3%(-) temporal +11%(-) light +14%(-) darkness Blind- +20% (-) Amulets make your neck look great! |
In main hand | ![]() arcing steel longsword of vileness (113% power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Arcane Power 113% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) Melee+ +5(-) blight On Hit: * 7% chance to reduce strength, dexterity, and constitution by 16 * 25% chance for lightning to strike from the target to a second target dealing 45 damage Sharp, long, and deadly. Tap to cycle through comparison choices |
Around waist | ![]() grounding rough leather belt of the giants 1.0 T1 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) (-) ----- def ----- Resists +6%(-) lightning +6%(-) temporal Spell.save +5 (+5 eff.) (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
In off hand | ![]() iron waraxe 'Fognull' (117% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Power 117% (+4%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +3.5% (+0.5%) Atk.spd 100% (-) Melee+ +0(-5) blight On Hit: * 0% chance to reduce strength, dexterity, and constitution by 16 - 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 8% ----- def ----- Resists +6% nature Crit.chn- 10.00% Phys.save +3 (+1 eff.) Heal.mod +5% Knockbk- +20% One-handed war axes. Tap to cycle through comparison choices |
Cloak | ![]() thick linen cloak of Iron Throne (1 def, 5 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +2(-) Str +2(-) Con ----- def ----- Armour +5 (-) Defense +1 (+1 eff.) (-) Resists +12%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() linen robe 'Lisena' (0 def, 2 armour) 2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10%(-) nature +9%(-) acid Res.pen +20%(-) acid ----- def ----- Armour +2 (-) Resists +15%(-) nature +7%(-) all Crit.chn- 10.00% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Kor's Fall (100% power, 0 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 100% (-13%) Range: 1.2x (-0.2x) Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +0 (-3) Crit +1.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-5) blight On Hit: * 0% chance to reduce strength, dexterity, and constitution by 16 - 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+3 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.9 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 107.94 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (216). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
![]() infernal elm vilestaff (100% power, 2 apr, acid element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Ego+] Arcane Power 100% (-13%) Range: 1.2x (-0.2x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-5) blight On Hit: * 0% chance to reduce strength, dexterity, and constitution by 16 - 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: dps ---------- Spell.crit +1% Crit.mult +19.00% Spell.pwr +7 (+3 eff.) Melee+ 15 fire Dmg.mod +10% acid ---------- misc See.Invis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() Airrigor the iron greatmaul (135% power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Rare] Master Power 135% (+22%) Range: 1.5x (+0.1x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 (-2) Crit +0.5% (-2.5%) Atk.spd 100% (-) Melee+ +4 lightning +0(-5) blight On Hit.r1 +12 mind On Hit: * 0% chance to reduce strength, dexterity, and constitution by 16 - 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: Stats +2 Cun +2 Dex dps ---------- Mind.crit +1% Dmg.mod +9% lightning ----- def ----- Mind.save +6 (+6 eff.) Massive two-handed mauls. |
![]() flaming iron longsword of erosion (105% power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Arcane/Nature Power 106% (-7%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-5) blight +6 nature On Hit.r1 +6 fire On Hit: * 0% chance to reduce strength, dexterity, and constitution by 16 - 25% chance for lightning to strike from the target to a second target dealing 45 damage Sharp, long, and deadly. Tap to cycle through comparison choices |
![]() Arcransom (111% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Power 111% (-2%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +3.5% (+0.5%) Atk.spd 100% (-) Melee+ +0(-5) blight On Hit: * 0% chance to reduce strength, dexterity, and constitution by 16 - 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: dps ---------- Res.pen +5% lightning ----- def ----- Armour +2 Defense +5 (+5 eff.) Heal.mod +15% One-handed war axes. Tap to cycle through comparison choices |
![]() Belara the iron waraxe (103% power, 4 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Arcane Power 104% (-10%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 (+1) Crit +4.5% (+1.5%) Atk.spd 100% (-) Melee+ +0(-5) blight On Hit: * 0% chance to reduce strength, dexterity, and constitution by 16 - 25% chance for lightning to strike from the target to a second target dealing 45 damage + 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: dps ---------- Melee Ret 4 temporal One-handed war axes. Tap to cycle through comparison choices |
![]() arcing iron waraxe (105% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane Power 106% (-7%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +3.5% (+0.5%) Atk.spd 100% (-) Melee+ +0(-5) blight On Hit: * 0% chance to reduce strength, dexterity, and constitution by 16 - 25% chance for lightning to strike from the target to a second target dealing 45 damage + 25% chance for lightning to strike from the target to a second target dealing 45 damage One-handed war axes. Tap to cycle through comparison choices |
![]() balanced iron waraxe of erosion (103% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Nature/Master Power 104% (-10%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +3.5% (+0.5%) Atk.spd 100% (-) Melee+ +0(-5) blight +6 nature On Hit: * 0% chance to reduce strength, dexterity, and constitution by 16 - 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +6 (+6 eff.) Disarm- +21% One-handed war axes. Tap to cycle through comparison choices |
![]() iron waraxe (104% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 105% (-8%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +3.5% (+0.5%) Atk.spd 100% (-) Melee+ +0(-5) blight On Hit: * 0% chance to reduce strength, dexterity, and constitution by 16 - 25% chance for lightning to strike from the target to a second target dealing 45 damage One-handed war axes. Tap to cycle through comparison choices |
![]() iron waraxe (103% power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 104% (-10%) Range: 1.4x (+0.0x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +3.5% (+0.5%) Atk.spd 100% (-) Melee+ +0(-5) blight On Hit: * 0% chance to reduce strength, dexterity, and constitution by 16 - 25% chance for lightning to strike from the target to a second target dealing 45 damage One-handed war axes. Tap to cycle through comparison choices |
![]() Ce'Nylle the Chargegash (100% power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Nature Power 100% (-13%) Range: 1.3x (-0.1x) Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 (+2) Crit +4.0% (+1.0%) Atk.spd 100% (-) Melee+ +0(-5) blight +6 nature On Hit.r1 +4 lightning On Hit: * 0% chance to reduce strength, dexterity, and constitution by 16 - 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: dps ---------- Dmg.mod +6% lightning On Hit (Melee): * 20% chance to slow global speed by 33% ----- def ----- Resists +3% acid +3% cold +3% lightning Spell.save +9 (+4 eff.) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() horrifying mossy mindstar of life (75% power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 75% (-38%) Range: 1.1x (-0.3x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+9) Crit +2.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-5) blight On Hit: * 0% chance to reduce strength, dexterity, and constitution by 16 - 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+2 eff.) Melee+ 5 mind 4 darkness Dmg.mod +3% mind +3% darkness ----- def ----- Max.HP +11.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() mossy mindstar of life (75% power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Power 75% (-38%) Range: 1.1x (-0.3x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+9) Crit +2.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-5) blight On Hit: * 0% chance to reduce strength, dexterity, and constitution by 16 - 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+2 eff.) ----- def ----- Max.HP +12.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: dps ---------- Dmg.mod +0%(-10%) nature +0%(-9%) acid Res.pen +0%(-20%) acid ----- def ----- Armour +4 (+2) Defense +2 (+2 eff.) Fatigue +12% Resists +0%(-15%) nature +0%(-7%) all Crit.chn- 0.00% (-10.00%) A suit of armour made of mail. |
![]() prismatic iron mail armour of cold resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +0%(-10%) nature +0%(-9%) acid Res.pen +0%(-20%) acid ----- def ----- Armour +4 (+2) Defense +2 (+2 eff.) Fatigue +12% Resists +10% light +10% darkness +16% cold +0%(-15%) nature +0%(-7%) all Crit.chn- 0.00% (-10.00%) A suit of armour made of mail. |
![]() resilient linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature While equipped: Stats +0(-2) Str +0(-2) Con ----- def ----- Armour +0 (-5) Defense +1 (+1 eff.) (-) Resists +0%(-12%) cold Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Phoenixonslaught the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-3) Str +3 Dex dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +0%(-3%) physical Acc +0 (+0 eff.) (-5 (-2 eff.)) Apr +0 (-3) Melee Ret 4 physical ----- def ----- Armour +3 (+2) Fatigue +2% Resists +12% fire +0%(-3%) temporal +6% cold ---------- misc Stam/turn +0.00 (-0.50) Max.stam +0.00 (-12.00) Max.hate +0.00 (-6.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() pair of iron boots 'Ulfizilakan' (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-3) Str dps ---------- Crit.mult +15.00% Mind.pwr +5 (+5 eff.) Dmg.mod +0%(-3%) physical Acc +0 (+0 eff.) (-5 (-2 eff.)) Apr +0 (-3) ----- def ----- Armour +3 (+2) Fatigue -2% Resists +3% blight +0%(-3%) temporal Phys.save +5 (+2 eff.) ---------- misc Max.enc +20 Stam/turn +0.00 (-0.50) Max.stam +0.00 (-12.00) Max.hate +0.00 (-6.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Ulfothel (0 def, 7 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Dex +3(-) Cun +0(-4) Con dps ---------- Dmg.mod +0%(-3%) nature Res.pen +0%(-5%) nature Apr +0 (-5) Melee Ret 0(-2) cold ----- def ----- Armour +7 (+6) Fatigue +1% (-) Resists +6% fire Crit.chn- 0.00% (-5.00%) Silence- +10% ---------- misc Infravis +1 See.Invis +0 (-9) A cap made of leather. |
![]() insulating iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +0(-3) Dex +0(-3) Cun +0(-4) Con dps ---------- Dmg.mod +0%(-3%) nature Res.pen +0%(-5%) nature Apr +0 (-5) Melee Ret 0(-2) cold ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +5% fire +6% cold Crit.chn- 0.00% (-5.00%) ---------- misc See.Invis +0 (-9) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) Resists +0%(-9%) acid +0%(-3%) temporal +0%(-5%) arcane Pinning- +0% (-20%) ---------- misc Light +3 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() bright brass lantern 2.0 T1 lite [Ego] Master While equipped: ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) Resists +0%(-9%) acid +0%(-3%) temporal +0%(-5%) arcane Pinning- +0% (-20%) ---------- misc Light +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() scorching brass lantern of clarity 2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) Resists +0%(-9%) acid +5% fire +0%(-5%) arcane +0%(-3%) temporal Mind.save +6 (+6 eff.) Pinning- +0% (-20%) ---------- misc Light +3 (-3) See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Haomany the Thalore Reaver level 10
6th Mirth 122nd year of Ascendancy at 09:20 see stats
By Haomany the Thalore Reaver level 11
9th Mirth 122nd year of Ascendancy at 09:48 see stats
Log
Talent Virulent Disease is ready to use.
Haomany casts Soul Rot.
Thought-forged bowman uses Steady Shot.
Decrepitude Disease from Haomany hits Thought-forged bowman for 13 blight damage.
Thought-forged bowman is afflicted by a weakness disease!
Haomany's Soul Rot hits Thought-forged bowman for 49 blight damage.
Thought-forged bowman's Steady Shot hits Haomany for 56 physical damage.
Haomany speeds up.
Haomany casts Bone Grab.
The Dreaming One deactivates Thought-Form: Bowman.
The Dreaming One uses Mind Sear.
Haomany hits Thought-forged bowman for 26 physical damage.
The Dreaming One hits Haomany for 88 mind damage.
Haomany killed Thought-forged bowman!
Haomany stops regenerating health quickly.
Talent Drain is ready to use.
Haomany uses Infusion: Regeneration.
Haomany starts regenerating health quickly.
The Dreaming One uses Distortion Bolt.
The Dreaming One's Distortion Bolt hits Haomany for 95 physical damage.
Talent Virulent Disease is ready to use.
Haomany casts Rune: Prismatic.
Haomany summons a prismatic shield for protection!
The Dreaming One uses Mind Sear.
The Dreaming One hits Haomany for 88 mind damage.
Haomany the level 12 thalore reaver was mindraped to death by The Dreaming One and absorbed into nightmares forever on level 3 of Heart of the Gloom.