





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 12 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 20 (base 20) |
Dexterity | 17 (base 12) |
Constitution | 20 (base 20) |
Magic | 24 (base 24) |
Willpower | 10 (base 10) |
Cunning | 14 (base 10) |
Resources
Life | 253/283 |
Hate | 100/100 |
Vim | 2/144 |
Healing Factor | 0.58705888557811 |
Regeneration | 1.9372943224078 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 14 |
See Invisible | 30 |
Offense: Mainhand
Damage | 29 |
Accuracy | 35 |
Crit Chance | 6% |
APR | 3 |
Speed | 1.25 |
Offense: Offhand
Damage | 15 |
Accuracy | 35 |
Crit Chance | 8% |
APR | 15 |
Speed | 1.25 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 4% |
Speed | 1.25 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
All | -60% |
Offense: Damage Penetration
Cold | +5% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 5.5 (43.579428603723%) |
Defense | 9 |
Ranged Defense | 9 |
Fatigue | 12 |
Physical Save | 17 |
Spell Save | 15 |
Mental Save | 11 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Nature | + 6%(100%) |
Fire | -50%(100%) |
All | 0%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
talent | Worm that Walks Link |
Quests
Equipment
Main armor | ![]() 14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +15% acid HP.reg +2.30 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
In off hand | ![]() 1.0 T2 dagger 1H weapon [Ego] Arcane Power 14.0 - 18.2 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Phasing +10% On Crit: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 Sharp, short and deadly. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +5 Dex +4 Cun +6 Lck dps ---------- Res.pen +5% nature +5% cold Melee Ret 8 nature ----- def ----- Crit.chn- 5.00% Stealth +6 ---------- misc T.Disarm +6 Light +2 Infravis +4 A belt that goes around your waist. |
In main hand | ![]() 3.0 T2 longsword 1H weapon [Ego] Arcane/Master Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 Sharp, long, and deadly. |
Inventory
![]() 3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Master Power 23.5 - 37.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 mind On Hit.r1 +12 mind +10 fire On Crit.r2 +4 light On Hit: * Create an explosion dealing 57 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +7% acid Res.pen +7% acid +5% light Acc +7 (+2 eff.) ----- def ----- Defense +9 (+9 eff.) Disarm- +34% Massive two-handed swords. |
![]() 3.0 T1 waraxe 1H weapon [Normal] Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 1.0 T1 belt armor [Normal] A belt that goes around your waist. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
Achievements
Log
Welcome to level 8 [Worm that walks (servant of GreenWrithingOneInsane)].
Worm that walks (servant of GreenWrithingOneInsane) has 14 stat point(s), 4 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of GreenWrithingOneInsane) in the party list and press G to use them.
Welcome to level 9 [Worm that walks (servant of GreenWrithingOneInsane)].
Worm that walks (servant of GreenWrithingOneInsane) has 16 stat point(s), 4 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of GreenWrithingOneInsane) in the party list and press G to use them.
Welcome to level 10 [Worm that walks (servant of GreenWrithingOneInsane)].
Worm that walks (servant of GreenWrithingOneInsane) has 18 stat point(s), 5 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of GreenWrithingOneInsane) in the party list and press G to use them.
Welcome to level 11 [Worm that walks (servant of GreenWrithingOneInsane)].
Worm that walks (servant of GreenWrithingOneInsane) has 20 stat point(s), 5 class talent point(s), 2 generic talent point(s) to spend. Select worm that walks (servant of GreenWrithingOneInsane) in the party list and press G to use them.
Welcome to level 12 [Worm that walks (servant of GreenWrithingOneInsane)].
Worm that walks (servant of GreenWrithingOneInsane) has 22 stat point(s), 6 class talent point(s), 3 generic talent point(s) to spend. Select worm that walks (servant of GreenWrithingOneInsane) in the party list and press G to use them.
You give acidic steel dagger of phasing (14-18 power, 15 apr) to worm that walks (servant of GreenWrithingOneInsane).
You give steel greatsword 'Gleamkarma' (24-38 power, 2 apr) to worm that walks (servant of GreenWrithingOneInsane).
You give acidic steel longsword of massacre (20-27 power, 3 apr) to worm that walks (servant of GreenWrithingOneInsane).
You give rough leather belt 'Windwend' to worm that walks (servant of GreenWrithingOneInsane).
You give rejuvenating iron mail armour of acid resistance (2 def, 4 armour) to worm that walks (servant of GreenWrithingOneInsane).
Character control switched to worm that walks (servant of GreenWrithingOneInsane).
Worm that walks (servant of GreenWrithingOneInsane) activates Worm that Walks Link.
Worm that walks (servant of GreenWrithingOneInsane) wears (replacing rough leather belt): rough leather belt 'Windwend'.
Worm that walks (servant of GreenWrithingOneInsane) wears (replacing Robe of the Worm (Improved) (2 def, 4 armour)): rejuvenating iron mail armour of acid resistance (2 def, 4 armour).
Worm that walks (servant of GreenWrithingOneInsane) wears (replacing iron waraxe (11-15 power, 2 apr)): acidic steel dagger of phasing (14-18 power, 15 apr).
Worm that walks (servant of GreenWrithingOneInsane) deactivates Worm that Walks Link.
Worm that walks (servant of GreenWrithingOneInsane) activates Worm that Walks Link.
New shimmer option unlocked: steel longsword
Worm that walks (servant of GreenWrithingOneInsane) wears (replacing iron waraxe (12-18 power, 2 apr)): acidic steel longsword of massacre (20-27 power, 3 apr).