










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Noto Sans font family 1.7.6Adds the “Noto Sans” font family. Available:
How to enable: The font will remain active as the default for the game client. Font source:
(This add-on was based on the “DejaVu font” add-on by Paul Bransford.) ---
Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: OldRPG Redeemed - Music Mod - 2 of 2 1.7.6New Versions: These are the legacy versions of this mod which were split into two/three parts and made on Suno v3-v4. If for any reason you prefer the old versions of these tracks, or need these versions to support old in-progress saves, here they are.
This mod replaces 99% of the music in the game with original covers of classic RPG scores.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Redeemed - Music Mod - 1 of 2 1.7.6New Versions: These are the legacy versions of this mod which were split into two/three parts and made on Suno v3-v4. If for any reason you prefer the old versions of these tracks, or need these versions to support old in-progress saves, here they are.
This mod replaces 99% of the music in the game with original covers of classic RPG scores.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Possessor Bonus Class 1.7.4Donators/Buyers bonus! More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Writhing One |
Level / Exp | 43 / 44% |
Size | huge |
Lifes / Deaths | Killed by The Spinal Cord at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:04 / 112Killed by Aryldana the blue ooze at level 16 on the 18th Dusk 122nd year of Ascendancy at 13:28 Killed by bandit at level 18 on the 26th Haze 122nd year of Ascendancy at 16:27 Killed by Isolrada the ghast at level 21 on the 7th Regrowth 123rd year of Ascendancy at 14:41 Killed by Isolrada the ghast at level 21 on the 7th Regrowth 123rd year of Ascendancy at 16:06 Killed by skeleton archer at level 22 on the 11st Pyre 123rd year of Ascendancy at 00:44 Killed by Silina the skeleton magus at level 22 on the 12nd Pyre 123rd year of Ascendancy at 03:30 Killed by Poltergeist Crooked Club at level 23 on the 14th Pyre 123rd year of Ascendancy at 08:47 Killed by elven corruptor at level 26 on the 26th Pyre 123rd year of Ascendancy at 19:15 Killed by Grand Corruptor at level 26 on the 27th Pyre 123rd year of Ascendancy at 14:56 Killed by Grand Corruptor at level 26 on the 27th Pyre 123rd year of Ascendancy at 16:34 Killed by Grand Corruptor at level 26 on the 27th Pyre 123rd year of Ascendancy at 17:07 Killed by elven cultist at level 27 on the 37th Pyre 123rd year of Ascendancy at 08:44 Killed by Emoselle the elven cultist at level 28 on the 38th Pyre 123rd year of Ascendancy at 01:07 Killed by Celia at level 28 on the 50th Pyre 123rd year of Ascendancy at 03:42 Killed by faerlhing at level 30 on the 60th Pyre 123rd year of Ascendancy at 06:57 Killed by skeleton archer at level 30 on the 61st Pyre 123rd year of Ascendancy at 14:51 Killed by dread at level 30 on the 61st Pyre 123rd year of Ascendancy at 18:05 Killed by venom drake hatchling at level 30 on the 63rd Pyre 123rd year of Ascendancy at 12:10 Killed by ghast at level 31 on the 64th Pyre 123rd year of Ascendancy at 19:00 Killed by Lord of Skulls (warrior) at level 31 on the 65th Pyre 123rd year of Ascendancy at 14:00 Killed by armoured skeleton warrior at level 31 on the 65th Pyre 123rd year of Ascendancy at 15:26 Killed by elder vampire at level 31 on the 65th Pyre 123rd year of Ascendancy at 17:04 Killed by The Master at level 31 on the 65th Pyre 123rd year of Ascendancy at 18:33 Killed by ghoul at level 31 on the 65th Pyre 123rd year of Ascendancy at 19:55 Killed by skeleton archer at level 32 on the 66th Pyre 123rd year of Ascendancy at 21:36 Killed by Xitha the orc cryomancer at level 33 on the 1st Summertide 123rd year of Ascendancy at 09:55 Killed by Silema the dreadmaster at level 33 on the 3rd Summertide 123rd year of Ascendancy at 14:27 Killed by Silema the dreadmaster at level 33 on the 3rd Summertide 123rd year of Ascendancy at 16:29 Killed by Silema the dreadmaster at level 33 on the 3rd Summertide 123rd year of Ascendancy at 18:27 Killed by Silema the dreadmaster at level 33 on the 3rd Summertide 123rd year of Ascendancy at 20:10 Killed by orc assassin at level 34 on the 10th Flare 123rd year of Ascendancy at 20:03 Killed by bandit at level 34 on the 2nd Dusk 123rd year of Ascendancy at 18:30 Killed by mountain troll thunderer at level 34 on the 3rd Dusk 123rd year of Ascendancy at 15:19 Killed by Porota the drem at level 36 on the 20th Dusk 123rd year of Ascendancy at 04:35 Killed by Xereda the radiant horror at level 36 on the 20th Dusk 123rd year of Ascendancy at 05:58 Killed by Belekira the nightmare horror at level 36 on the 20th Dusk 123rd year of Ascendancy at 07:39 Killed by Eilinith the sanguine horror at level 36 on the 20th Dusk 123rd year of Ascendancy at 09:53 Killed by netherworm mass at level 36 on the 20th Dusk 123rd year of Ascendancy at 17:54 Killed by Gluda the bone horror at level 36 on the 21st Dusk 123rd year of Ascendancy at 00:13 Killed by Aruramina the giant netherworm at level 36 on the 21st Dusk 123rd year of Ascendancy at 01:05 Killed by luminous horror at level 36 on the 21st Dusk 123rd year of Ascendancy at 12:00 Killed by The One That Writes at level 37 on the 21st Dusk 123rd year of Ascendancy at 13:14 Killed by The One That Writes at level 37 on the 21st Dusk 123rd year of Ascendancy at 15:18 Killed by Zubolle the netherworm mass at level 37 on the 21st Dusk 123rd year of Ascendancy at 16:36 Killed by The One That Writes at level 37 on the 21st Dusk 123rd year of Ascendancy at 17:45 Killed by Zubolle the netherworm mass's temporal clone at level 37 on the 21st Dusk 123rd year of Ascendancy at 19:10 Killed by The One That Writes at level 37 on the 21st Dusk 123rd year of Ascendancy at 21:29 Killed by temporal hound at level 37 on the 21st Dusk 123rd year of Ascendancy at 22:37 Killed by The One That Writes at level 37 on the 21st Dusk 123rd year of Ascendancy at 23:58 Killed by The One That Writes at level 37 on the 22nd Dusk 123rd year of Ascendancy at 01:45 Killed by temporal hound at level 37 on the 22nd Dusk 123rd year of Ascendancy at 03:38 Killed by Zubolle the netherworm mass at level 37 on the 22nd Dusk 123rd year of Ascendancy at 05:25 Killed by The One That Writes at level 37 on the 22nd Dusk 123rd year of Ascendancy at 06:54 Killed by The One That Writes at level 37 on the 22nd Dusk 123rd year of Ascendancy at 08:32 Killed by The One That Writes at level 37 on the 22nd Dusk 123rd year of Ascendancy at 10:09 Killed by The One That Writes at level 37 on the 22nd Dusk 123rd year of Ascendancy at 11:50 Killed by The One That Writes at level 37 on the 22nd Dusk 123rd year of Ascendancy at 13:46 Killed by The One That Writes at level 37 on the 22nd Dusk 123rd year of Ascendancy at 15:44 Killed by The One That Writes at level 37 on the 22nd Dusk 123rd year of Ascendancy at 16:02 Killed by The One That Writes at level 37 on the 22nd Dusk 123rd year of Ascendancy at 16:20 Killed by The One That Writes at level 37 on the 22nd Dusk 123rd year of Ascendancy at 16:51 Killed by The One That Writes at level 37 on the 22nd Dusk 123rd year of Ascendancy at 18:54 Killed by The One That Writes at level 37 on the 22nd Dusk 123rd year of Ascendancy at 19:22 Killed by The One That Writes at level 37 on the 22nd Dusk 123rd year of Ascendancy at 20:49 Killed by Polimina the netherworm mass at level 37 on the 22nd Dusk 123rd year of Ascendancy at 21:20 Killed by The One That Writes at level 37 on the 22nd Dusk 123rd year of Ascendancy at 22:03 Killed by The One That Writes at level 37 on the 22nd Dusk 123rd year of Ascendancy at 23:01 Killed by The One That Writes at level 37 on the 23rd Dusk 123rd year of Ascendancy at 00:02 Killed by The One That Writes at level 37 on the 23rd Dusk 123rd year of Ascendancy at 01:08 Killed by Lord of Skulls (warrior) at level 37 on the 37th Dusk 123rd year of Ascendancy at 21:05 Killed by Rak'Shor Cultist at level 38 on the 44th Dusk 123rd year of Ascendancy at 14:36 Killed by Doomed Shade of sherk at level 38 on the 44th Dusk 123rd year of Ascendancy at 18:08 Killed by sherk at level 38 on the 45th Dusk 123rd year of Ascendancy at 19:50 Killed by Sileda the squid at level 38 on the 46th Dusk 123rd year of Ascendancy at 00:14 Killed by sherk at level 38 on the 46th Dusk 123rd year of Ascendancy at 02:09 Killed by naga myrmidon at level 38 on the 46th Dusk 123rd year of Ascendancy at 03:46 Killed by sherk at level 38 on the 46th Dusk 123rd year of Ascendancy at 05:48 Killed by naga myrmidon at level 38 on the 46th Dusk 123rd year of Ascendancy at 07:19 Killed by naga myrmidon at level 38 on the 46th Dusk 123rd year of Ascendancy at 08:20 Killed by naga myrmidon at level 38 on the 46th Dusk 123rd year of Ascendancy at 08:58 Killed by Neriwe the naga tide huntress at level 38 on the 46th Dusk 123rd year of Ascendancy at 10:38 Killed by sherk at level 38 on the 46th Dusk 123rd year of Ascendancy at 12:31 Killed by naga myrmidon at level 38 on the 46th Dusk 123rd year of Ascendancy at 13:53 Killed by naga myrmidon at level 38 on the 46th Dusk 123rd year of Ascendancy at 15:25 Killed by naga myrmidon at level 38 on the 46th Dusk 123rd year of Ascendancy at 17:17 Killed by sherk at level 39 on the 46th Dusk 123rd year of Ascendancy at 19:25 Killed by naga myrmidon at level 39 on the 46th Dusk 123rd year of Ascendancy at 21:13 Killed by sherk at level 39 on the 46th Dusk 123rd year of Ascendancy at 23:02 Killed by sherk at level 39 on the 47th Dusk 123rd year of Ascendancy at 00:55 Killed by sherk at level 39 on the 47th Dusk 123rd year of Ascendancy at 02:57 Killed by poison spore at level 39 on the 5th Regrowth 124th year of Ascendancy at 23:50 Killed by Warmaster Gnarg at level 39 on the 6th Regrowth 124th year of Ascendancy at 06:03 Killed by overpowered greater multi-hued wyrm at level 39 on the 6th Regrowth 124th year of Ascendancy at 18:52 Killed by overpowered greater multi-hued wyrm at level 39 on the 6th Regrowth 124th year of Ascendancy at 20:13 Killed by overpowered greater multi-hued wyrm at level 39 on the 6th Regrowth 124th year of Ascendancy at 22:51 Killed by sherk's Inner Demon at level 41 on the 14th Regrowth 124th year of Ascendancy at 19:24 Killed by orc high pyromancer at level 41 on the 14th Regrowth 124th year of Ascendancy at 22:07 Killed by Poraleth the orc cryomancer at level 41 on the 15th Regrowth 124th year of Ascendancy at 04:47 Killed by Aerabeth the orc high pyromancer at level 41 on the 16th Regrowth 124th year of Ascendancy at 12:25 Killed by Nerugawe the orc pyromancer at level 42 on the 17th Regrowth 124th year of Ascendancy at 06:26 Killed by Betyrinn the orc high pyromancer at level 42 on the 18th Regrowth 124th year of Ascendancy at 09:57 Killed by Xanewe the orc pyromancer at level 42 on the 18th Regrowth 124th year of Ascendancy at 11:42 Killed by orc cryomancer at level 42 on the 18th Regrowth 124th year of Ascendancy at 16:30 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 18th Regrowth 124th year of Ascendancy at 20:02 Killed by Polada the orc cryomancer at level 42 on the 18th Regrowth 124th year of Ascendancy at 21:22 Killed by sherk at level 42 on the 18th Regrowth 124th year of Ascendancy at 23:18 Killed by Emeloma the orc pyromancer at level 42 on the 19th Regrowth 124th year of Ascendancy at 01:03 Killed by Polada the orc cryomancer at level 42 on the 19th Regrowth 124th year of Ascendancy at 03:25 Killed by sherk's Inner Demon at level 42 on the 19th Regrowth 124th year of Ascendancy at 09:43 Killed by orc necromancer at level 43 on the 30th Regrowth 124th year of Ascendancy at 16:47 Killed by dread at level 43 on the 31st Regrowth 124th year of Ascendancy at 03:10 |
Primary Stats
Strength | 131 (base 60) |
Dexterity | 19 (base 10) |
Constitution | 31 (base 13) |
Magic | 99 (base 60) |
Willpower | 26 (base 10) |
Cunning | 64 (base 54) |
Resources
Life | 386/1320 |
Insanity | 53/100 |
Healing Factor | 1.1254261118763 |
Regeneration | 40.738690803693 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 9 |
See Invisible | 14 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
Damage | 261 |
Accuracy | 53 |
Crit Chance | 43% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 69 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +30% |
Temporal | +22% |
Blight | +30% |
Arcane | +18% |
Physical | +30% |
All | +12% |
Offense: Damage Penetration
Physical | +7% |
Darkness | +15% |
Defense: Base
Armour (hardiness) | 38 (30%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 38 |
Spell Save | 43 |
Mental Save | 38 |
Defense: Resistances
Acid | + 37%( 70%) |
Blight | + 10%( 70%) |
Cold | + 46%( 70%) |
All | + 13%( 70%) |
Darkness | + 26%( 70%) |
Light | + 16%( 70%) |
Temporal | + 32%( 70%) |
Lightning | + 35%( 70%) |
Fire | + 37%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 10% |
Disarm Resistance | 10% |
Knockback Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (6/6)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 525 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Taint: PurgingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 744 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 313 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Demented / Horrific body | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Chaos Orbs |
beneficial effect | The target is surrounded by a magical shield, absorbing 369/369 damage before it crumbles. Damage Shield |
detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
beneficial effect | 1 stacks, +3% to all damage dealt. Chaos Orbs |
beneficial effect | Stay put, increasing your armour and defense by 4. Shoes of Moving Slowly |
detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
beneficial effect | The target has 24 increased life regeneration. Recovery |
beneficial effect | 1 pustules increasing resistance by 5%. Putrescent Pustule |
detrimental effect | Soul absorbed upon death. Soul Leech |
detrimental effect | The target is infected by a disease, doing 42.91 blight damage per turn and reducing healing received by 70%. EpidemicEach non-disease blight damage done to it will spread the disease. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by orc grand master assassin. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by ghoul. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by skeleton magus. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 487. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +30 (+10 eff.) Changes resistances: +7% cold / +7% temporal Changes resistances penetration: +15% darkness Disarm immunity: +10% Life regen: +4.00 Only die when reaching: -80.00 life Light radius: +4 Defense after a teleport: +12 Resist all after a teleport: +13% New effects duration reduction after a teleport: +17% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Dex / +2 Mag / +4 Wil Changes resistances: +20% acid / +3% light / +21% fire / +23% cold / +19% lightning Changes damage: +6% arcane Spell save: +6 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+5 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 18/25) : Effective talent level: 5.0 Power cost: 15 out of 18/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +12 (+2 eff.) Defense: +13 (+4 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Movement speed: +14% Healing mod.: +50% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +5 Changes stats: +6 Mag / +6 Wil Changes resistances: +5% all Spellpower: +12 (+3 eff.) Rings make your fingers look great! |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +8% acid / +7% fire / +6% lightning / +8% cold Changes resistances penetration: +7% physical Changes damage: +13% physical A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 172% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
On hands | ![]() Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +8 Fatigue: +5% Mental save: +10 (+4 eff.) Life regen: +5.30 Stamina each turn: +0.80 Psi each turn: +0.23 Maximum life: +59.00 When used to modify unarmed attacks: Power: 146% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +9 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Second Wind (10% chance level 1). Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +15% nature / +16% blight Life regen: +3.00 Healing mod.: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+1 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() elemental stralite battleaxe of shearing (153% power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 153% Range: 1.5x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 113 cold damage (1/turn) When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +12 Changes resistances penetration: +17% all / +13% cold Changes damage: +35% cold Massive two-handed battleaxes. |
![]() Latafayn (180% power, 5 apr) Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 180% Range: 1.6x Uses stats: 50% Mag, 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage Activation costs 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
![]() caustic voratun greatsword of massacre (187% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 188% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +54 acid / +40 nature When wielded/worn: Armour penetration: +14 Changes resistances penetration: +20% acid / +20% nature Massive two-handed swords. |
![]() acidic voratun longsword of massacre (160% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 161% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 188 damage over 5 turns and reducing armor and accuracy by 24 Sharp, long, and deadly. |
![]() balanced stralite waraxe of evisceration (140% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 140% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) Defense: +12 (+4 eff.) Disarm immunity: +28% One-handed war axes. |
![]() mighty drakeskin leather sling of cunning (+1) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +1 Str / +5 Cun Changes resistances penetration: +7% physical Slings are used to hurl stones or metal shots at your foes. |
![]() Death's Embrace (18 def, 18 armour) Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) It can be used to turn yourself invisible (power 38, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() Cyralaith (5 def, 15 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +15 Defense: +5 (+2 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +12% acid / +8% physical / +20% fire / +3% temporal / +9% cold Changes resistances penetration: +15% temporal Changes damage: +21% arcane / +3% temporal Allows you to breathe in: water Physical save: +25 (+9 eff.) A suit of armour made of mail. |
![]() radiant voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +4 Wil Changes resistances: +28% blight / +21% darkness Light radius: +2 A suit of armour made of mail. |
![]() voratun mail armour of Eyal (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Life regen: +6.00 Maximum life: +67.00 Healing mod.: +15% A suit of armour made of mail. |
![]() Monolith Armour (40 def, 50 armour) Requires: - Massive armour training - Constitution 150 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+13 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+12 eff.) Spell save: +35 (+11 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+5 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
![]() radiant drakeskin leather gloves of the starseeker (0 def, 3 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 10 light Changes stats: +4 Cun / +2 Mag Changes resistances: +19% light / +7% darkness Changes damage: +6% light Infravision radius: +2 When used to modify unarmed attacks: Power: 131% Range: 1.1x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Searing Light (20% chance level 5). Damage (radius 2) on crit: +42 light / +28 darkness It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 99.53 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() stabilizing drakeskin leather cap of ire (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +5 Con Physical save: +23 (+8 eff.) Mental save: +9 (+3 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() dragonbone totem of healing [power 434] (19/15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 434 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
![]() extending dragonbone totem of healing [power 416] (19/15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 416 Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
![]() powerful dragonbone totem of healing [power 422] (19/15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 422 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() powerful dragonbone totem of healing [power 470] (19/15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 470 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 19% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Achievements
By sherk the Ogre Writhing One level 32
75th Pyre 123rd year of Ascendancy at 02:44 see stats
By sherk the Ogre Writhing One level 39
47th Dusk 123rd year of Ascendancy at 06:24 see stats
By sherk the Ogre Writhing One level 26
27th Pyre 123rd year of Ascendancy at 18:25 see stats
By sherk the Ogre Writhing One level 41
10th Regrowth 124th year of Ascendancy at 19:16 see stats
By sherk the Ogre Writhing One level 39
6th Regrowth 124th year of Ascendancy at 18:44 see stats
By sherk the Ogre Writhing One level 37
23rd Dusk 123rd year of Ascendancy at 03:23 see stats
By sherk the Ogre Writhing One level 35
16th Dusk 123rd year of Ascendancy at 09:01 see stats
By sherk the Ogre Writhing One level 38
44th Dusk 123rd year of Ascendancy at 19:25 see stats
By sherk the Ogre Writhing One level 22
52nd Regrowth 123rd year of Ascendancy at 01:30 see stats
By sherk the Ogre Writhing One level 34
3rd Dusk 123rd year of Ascendancy at 16:37 see stats
By sherk the Ogre Writhing One level 41
16th Regrowth 124th year of Ascendancy at 09:09 see stats
By sherk the Ogre Writhing One level 17
25th Dusk 122nd year of Ascendancy at 01:03 see stats
By sherk the Ogre Writhing One level 33
7th Mirth 123rd year of Ascendancy at 11:56 see stats
By sherk the Ogre Writhing One level 38
46th Dusk 123rd year of Ascendancy at 03:10 see stats
By sherk the Ogre Writhing One level 22
37th Regrowth 123rd year of Ascendancy at 02:07 see stats
By sherk the Ogre Writhing One level 41
7th Regrowth 124th year of Ascendancy at 01:17 see stats
By sherk the Ogre Writhing One level 32
69th Pyre 123rd year of Ascendancy at 16:28 see stats
By sherk the Ogre Writhing One level 10
4th Mirth 122nd year of Ascendancy at 19:32 see stats
By sherk the Ogre Writhing One level 20
9th Allure 123rd year of Ascendancy at 01:38 see stats
By sherk the Ogre Writhing One level 30
60th Pyre 123rd year of Ascendancy at 06:54 see stats
By sherk the Ogre Writhing One level 40
6th Regrowth 124th year of Ascendancy at 23:29 see stats
By sherk the Ogre Writhing One level 18
26th Haze 122nd year of Ascendancy at 18:30 see stats
By sherk the Ogre Writhing One level 28
55th Pyre 123rd year of Ascendancy at 01:47 see stats
By sherk the Ogre Writhing One level 15
18th Dusk 122nd year of Ascendancy at 05:23 see stats
By sherk the Ogre Writhing One level 35
12nd Dusk 123rd year of Ascendancy at 06:34 see stats
By sherk the Ogre Writhing One level 15
18th Dusk 122nd year of Ascendancy at 05:44 see stats
By sherk the Ogre Writhing One level 39
47th Dusk 123rd year of Ascendancy at 06:24 see stats
By sherk the Ogre Writhing One level 33
6th Mirth 123rd year of Ascendancy at 14:27 see stats
By sherk the Ogre Writhing One level 22
69th Regrowth 123rd year of Ascendancy at 10:41 see stats
By sherk the Ogre Writhing One level 32
3rd Mirth 123rd year of Ascendancy at 20:32 see stats
By sherk the Ogre Writhing One level 18
8th Allure 123rd year of Ascendancy at 18:41 see stats
By sherk the Ogre Writhing One level 27
37th Pyre 123rd year of Ascendancy at 09:55 see stats
By sherk the Ogre Writhing One level 18
26th Haze 122nd year of Ascendancy at 00:32 see stats
By sherk the Ogre Writhing One level 31
65th Pyre 123rd year of Ascendancy at 19:44 see stats
By sherk the Ogre Writhing One level 36
20th Dusk 123rd year of Ascendancy at 04:17 see stats
Log
Orc necromancer casts Invoke Darkness.
Your shield crumbles under the damage!
The shield around sherk crumbles.
Orc necromancer hits sherk for (58 absorbed), 126 darkness (126 total damage).
------Player Action Start------
The shield around orc blood mage crumbles.
Orc blood mage starts to bleed.
sherk performs a melee critical strike against Orc blood mage!
sherk performs a melee critical strike against Necrotic abomination!
sherk hits Necrotic abomination for 418 darkness, 16 physical (433 total damage).
sherk hits Orc blood mage for (81 absorbed), 263 physical, 11 physical, 501 darkness, 11 physical (787 total damage).
------Player Action End------
Sherk shrugs off Necrotic abomination's 'Weakness Disease'!
Forest troll misses sherk.
Bleeding from Sherk hits Orc blood mage for 4 physical damage.
Melee retaliation hits Necrotic abomination for 40 darkness, 31 physical (71 total damage).
Bleeding from Sherk hits Necrotic abomination for 6 physical damage.
Necrotic abomination hits sherk for 57 blight damage.
------Game Turn Changed!------
Talent Relentless Pursuit is ready to use.
Talent Writhing Hairs is ready to use.
Epidemic from Necrotic abomination hits sherk for 41 blight damage.
Orc blood mage casts Blood Grasp.
The diseases of orc blood mage spread!
Orc blood mage's Blood Grasp hits sherk for 226 blight damage.
Orc blood mage receives 48 healing from Orc blood mage's Blood Grasp.
A shield forms around sherk.
A barrier bursts from the leather jacket!
------Player Action Start------